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Posted

Does anyone know if the resist difficulty in Defeat can be set to be relative? For example, stamina and level difference between two characters would impact the resist difficulty?

Posted

I'm not developing Defeat at the moment so I would need some persuading that this is a piece of work I want to do, I've not worked on Defeat's post event system so I don't know how easy it is to update.

 

That said - I'm happy to at least discuss what you are suggesting as even if I don't do it somebody else might decide to.

 

So, are you asking for Follower outfits, player Outfits,  both? And under what circumstances?

Posted
9 minutes ago, Bane Master said:

I'm not developing Defeat at the moment so I would need some persuading that this is a piece of work I want to do, I've not worked on Defeat's post event system so I don't know how easy it is to update.

 

That said - I'm happy to at least discuss what you are suggesting as even if I don't do it somebody else might decide to.

 

So, are you asking for Follower outfits, player Outfits,  both? And under what circumstances?

 

Good question!

 

Simplest way I can think of expressing it is as follows

 

---------------

 

Situartion Now:  LRG patch

 

Adds, on the Defeat 'hand off' event

  a random number of restraints

from a range calculated using

  MCM specified min to max numbers

to both

  the player

and

  the player's followers

taken from

  the limited range of DD restraints hard coded in DCL

which LRG/Defeat provides to be selected from

  options chosen in the Defeat MCM

that allowing those available to Defeat to be specified as valid/invalid for use at Defeat's 'hand off'

 

(I'm unclear if, say you validate in the MCM all three types of available gag, eg ball/panel/ring if there is

  any probability range associated with the selection, and

if there is,

  where that is determined.

 

The player and NPC followers will end up with random, DCL only, DD items added within the MCM options selected

 

------------------------

 

Suggested

 

One JSON

 

in which the player can specify

  from ALL the DDs available to them in their game

as many outfits as they wish comprised of

  whatever content they want

  whatever overall difficulty they want to introduce in any one outfit

 

where

 

on Defeat's 'hand off', on a random basis, one of the preset outfits will be added to

 

the player - a Random Selection from the outfits spec'd in the JSON list

and

each follower - a Random Selection from the outfits spec'd in the JSON list

 

to the end that

 

the player and each follower may end up having

the same outfit

an outfit different from all those other PC/NPCs involved

 

---------------------------

 

Basically the whole thing is driven by the user's creativity in producing the JSON content, and what they want to see in their gameplay

 

They may get less 'randomness' on the individual component mix than presently, but that would be compensated for by their being able to get outcomes more relevant to their own gameplay style, in that a change like this would cater for

 

more DD restraints being available to play with (or should that be available to be played with?)

 

and also satisfy

 

the player who just wanted to see all their characters wandering around in pretty straightjackets, hobble skirts, gags and blindfolds as they try to break the record for how long it takes to get from Riverwood to Winterhold,

or

the player who believes that actually a bunch of bandits would have minimalist rope restraints to tie up their victims, but do so as well as they were able, so that they might be stashed away nicely for a repeat visitation

 

you could even probably swap JSONs, using Explorer, mid game depending on where you were/the enemy you faced  LOL

 

---------------------------

 

There should be less in game delay too, in that adding a preset outfit, albeit a random one from the JSON, should avoid a whole load or processing going through the existing selection criteria, probabilities etc

 

I reckon, albeit possibly completely wrongly LOL, that most of the outfit application mechanics involved are already built into FSM

 

-------------------------

 

Whatever, does that help create a resaonable, albeit almost certainly imperfect, picture of the sort of idea I had in mind?

Posted (edited)
4 hours ago, DonQuiWho said:

Whatever, does that help create a resaonable, albeit almost certainly imperfect, picture of the sort of idea I had in mind?

It does, Thankyou.

 

What you are suggesting is a fair chunk of work - certainly the json Outfit methodology I have used in FSM could be also be used in a project like this, or any other where outfits are added to followers. The player would likely be handled separately, although in a similar way and could use the same Outfits or a different selection.

 

So - in short, yes I think it could be done but It's a fair amount of work and I'm afraid  it's not something that I can commit to atm. 

Edited by Bane Master
Posted

Well, long as you're entertaining requests... here's one.

 

I would like the option to exclude certain creatures... specifically -- Dragons.   Most especially dragons.

 

Why?  Besides the fact I think most of the dragon sex animations I've seen are corny...  its mainly this.

 

I use KS Dragon Overhaul 2.  Dragons have anywhere from 500% to 1000% more health, boosted damage resisted, boosted magic resist.  It takes me in a one on one fight with a dragon with my lvl 80 mage about 15-30 min real time to kill one dragon... assuming I don't screw up and it kills me (dragons are about the only thing in the game my character has any reason to fear... and them he takes damn serious).  If I get real unlucky, I get 3-4 dragons at once at which point I can figure on battling dragons for the next hour to hour and a half real time... its epic... I love it!  IMHO that's what dragon fights should be, epic.

 

Anyway, here's the problem, if I have Defeat active, even though I have dragons disabled in Creature Framework, it tries doing a rape on NPCs anyway... poor Lydia, some hapless guard, somebody some where is having a bad day.  Since they're disabled in Creature Framework there's no sex animation (I don't even install any animations for dragons), so the NPC gets stripped, freaked out and... the worst part... the fight stops and the dragon's health resets.... and so I'm starting all over again.  I do not want to go an hour into a fight only to have the whole thing reset and have to start over because the Dragon decided to bang some unlucky guard.  Epic is one thing, but this shit could go on forever!

 

I can get around this for now by disabling defeat when I see the dragon approach... if I see it coming... sneaky bastards like to fly up behind me (and then try to land on top of me!)  If I forget to do that though... well.... its very annoying, so much so I finally just disabled Defeat entirely.  Which makes me sad because I like most other aspects of Defeat, I especially like the hotkey to select which sex animation I wanted to play (why is that NOT in SexLab? ?)

 

So.... pretty pretty please with sugar on top can I get an exclude dragons?  Or... just tell me what quest or script I need to edit and what edit to make and I'll go do that and recompile myself.

Posted
20 minutes ago, EinarrTheRed said:

I would like the option to exclude certain creatures.

Doesn't "List of enabled races" under "Assault by creature" on the player as victim page do this?  I haven't tried it, but it looks like it would (dragons can be disabled).

 

Posted (edited)
31 minutes ago, EinarrTheRed said:

Well, long as you're entertaining requests...

I'm not! ?

 

But if I can spot a place to stick a dragon exclusion I'll let you know or, what @HexBolt8 said!

Edited by Bane Master
Posted
9 minutes ago, HexBolt8 said:

Doesn't "List of enabled races" under "Assault by creature" on the player as victim page do this?  I haven't tried it, but it looks like it would (dragons can be disabled).

I'll have to investigate that, I may have missed that.  Thanks for the tip, will check into it and post the results.

Posted
2 hours ago, Bane Master said:

It does, Thankyou.

 

What you are suggesting is a fair chunk of work - certainly the json Outfit methodology I have used in FSM could be also be used in a project like this, or any other where outfits are added to followers. The player would likely be handled separately, although in a similar way and could use the same Outfits or a different selection.

 

So - in short, yes I think it could be done but It's a fair amount of work and I'm afraid  it's not something that I can commit to atm. 

 

Not a problem.  Thanks for looking, though.  You've probably done more than your fair share already, anyway ?

 

Can we leave the idea here, please, just in case there is someone with the know-how and time to make it/something similar work?

 

And no, I'm not going to finger @ or @ or @ .... LOL

 

 

Posted
1 hour ago, EinarrTheRed said:

Anyway, here's the problem, if I have Defeat active, even though I have dragons disabled in Creature Framework, it tries doing a rape on NPCs anyway... poor Lydia, some hapless guard, somebody some where is having a bad day.  Since they're disabled in Creature Framework there's no sex animation (I don't even install any animations for dragons), so the NPC gets stripped, freaked out and... the worst part... the fight stops and the dragon's health resets.... and so I'm starting all over again.  I do not want to go an hour into a fight only to have the whole thing reset and have to start over because the Dragon decided to bang some unlucky guard.  Epic is one thing, but this shit could go on forever!

 

I'm really glad I saw this, thanks.  In my current game, right now, I am trying to kill Alduin outside the Hall of Heroes and I never understood why he seemed to shag every F NPC and whilst maintaining an everlasting supply of health!  I've had umpteen attempts, and spent ages, trying to zap him, all to no avail  ?

 

I shall revisit this with renewed hope ... ?

 

 

Posted
51 minutes ago, DonQuiWho said:

I'm really glad I saw this, thanks.  In my current game, right now, I am trying to kill Alduin outside the Hall of Heroes and I never understood why he seemed to shag every F NPC and whilst maintaining an everlasting supply of health!  I've had umpteen attempts, and spent ages, trying to zap him, all to no avail  ?

Yup... that's every dragon fight for me with KS Dragon Haul 2 ?   I get home in a few hours I'm gonna see if HexBolt suggestions work, hope so cause my game isn't quite the same without Defeat. 

 

My version of Lydia is pretty tough and I've set her up with really good armor, Spellbreaker, Dawnbreaker, and taught her a basic heal spell plus a back pack full of health potions, and on top of that my mage throws heals her way while DPSing.  So most of the time she can go toe to toe with one of those dragons and hold her own... but, if a couple or three gang up on her and she gets where I can't heal her... she can get in trouble.  With Defeat that means stopping something nasty happening to her, but without she just goes into bleed out and then pops up, shrugs it off and peels some hide off a dragon.  Its a more "tense" fight with Defeat, puts me a little more on edges cause I'm trying to keep myself alive, keep her healthy and DPS the dragon(s) all at the same time and that keeps me busier than a one legged man at an ass kicking contest.

Posted

Hey, sorry I'm new to this whole mod thing. Tho I do get to the rape scene, all that happens it that they stand straight up inside eachother with moaning and then I'm on the ground and nothing happens. I trigger the run away thing but I'm just stuck there? e.e

Posted
8 hours ago, HexBolt8 said:

Doesn't "List of enabled races" under "Assault by creature" on the player as victim page do this?  I haven't tried it, but it looks like it would (dragons can be disabled).

 

That did the trick!

 

After disabling Dragons (and rabbits, and a few other things) I grabbed Lydia and another follower and went looking for a dragon.  Had ourselves a nice fight with no interruptions, no attempted dragon rapes and about 15 min later had ourselves a dead dragon.

 

Thanks!

Posted
1 hour ago, EinarrTheRed said:

After disabling Dragons (and rabbits, and a few other things) I grabbed Lydia and another follower and went looking for a dragon.

Great!  Good thinking too about the killer rabbits.  ?

 

2 hours ago, Ceilinwth said:

all that happens it that they stand straight up inside eachother with moaning

Have you run FNIS and double-checked that you have appropriate SexLab animations enabled?

Posted (edited)

I am using the latest version from Bane and Dynamic Defeat LRG Patch V1.4.

How to start a leash game? It says that you need "Leash simpleslavery.esp" what is it? Google doesn't know anything about it, just the usual simple slavery. I installed the Devious Framework and thought it was from there, but it turned out that it wasn't. Can you please explain what I should do? I installed Devious Framework 3.0.2a

 

screenshots:

https://imgur.com/a/1EVOvLC

Edited by Nikett7
Posted

Anyone have issues with the surrender hotkey taking so long/so many presses to respond that you get killed before you can surrender?  Not sure how to fix this

Posted
26 minutes ago, no_way said:

Anyone have issues with the surrender hotkey taking so long/so many presses to respond

Sometimes it can get unbound, even though it shows correctly in the MCM.  Rebinding the key fixes it.

Posted
On 8/5/2022 at 6:10 PM, HexBolt8 said:

Sometimes it can get unbound, even though it shows correctly in the MCM.  Rebinding the key fixes it.

Hmm any idea why this happens?  It happens every time I load a game which makes it kinda annoying to reset every time.

 

I've bound it to "G" if that matters

Posted

Would a compatibility patch be needed to play with Shadow of Skyrim? It's a death alternative mod that adds a "nemesis" depending on who killed you.

Posted (edited)
35 minutes ago, GGsimida2077 said:

This mod definitely needs an update or reset, surprised no one has participated after all these years.

 

Are these not updates to the Original 5.3.5 2016?

Not trying to be smart ass, the updates by other authors are spread in the forum, and the search feature suck.

  • Defeat V5.3.6 Bane 24112021  Nov 24, 2021,  Original Patched by BaneMaster
    • Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) feature add-on by  AndrewLRG
  • Defeat Baka Edition LE/SE 1.45  Jul 02, 2022, Original extended by FactoryClose
    • Compatible with FactoryClose other mods.

 

Only use one of these.

Do not use patches for the 5.3.5 version with these. I use BaneMaster version with AndrewLRG add-on because it currently has better fixes, but will move to the Baka Edition eventually, it just needs better NPC-NPc patching.  Consider BaneMaster version the last version.  Defeat Baka is currently being actively maintained by FactoryClose and hopefully become better than BaneMaster 5.3.6 version.

Edited by safado
Posted
10 hours ago, wingcard said:

Would a compatibility patch be needed to play with Shadow of Skyrim? It's a death alternative mod that adds a "nemesis" depending on who killed you.

 

Have you got Player as Aggressor enabled?  Thought that used 'G' as the activator? (but it may just be that I've set it at that since forever)

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