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Posted
19 hours ago, jlttsmiley said:

I have been trying to find or fix this for over a year , my conclusion is that skyrim does not have a gender for creatures except for the name (etc wolf, bear , ice wolf an so on) it does not say male wolf , femele bear so the safest way to have a creature animation play is just say creature animation. There are aadd ons for female werewolf , and female vampire but they are still related to a human animation.

There are mods which ADD female creatures and some animations for those female creatures, that's why the option of female creatures was added. 

 

 

Posted

It's based on 5.3.5 5.3.3
He went through and redid some code and fixed many errors, added some things yaddayadda.
Search users, search "anyrandomnik" to find his SL Defeat posts, you can find that link(his 2nd post iirc), and ~March15 his update to it.
I've been using this for a while now and its really great to have imo, as it really fixes a lot of issues. I was also having creature going on males, even if I had all options saying to not do it ^^;  but with this, that was fixed. The essential PC is also pretty much perfect(I get defeated, then manually disable it if I want to have a temporary timeframe to be killed, which I reenable on sleep).
Here is the main site he has it posted, with a more detailed description, and more importantly, change logs, to show what was/has changed. However, you'll need to have a translator(google chrome has this) or know how to read Russian:
 

If you want to stay here, you can use search user > anyrandomnik and get a little bit of info from some of the posts(and the links for the main file/patch).

Posted

I'll have to try, thanks for that.  Just noticed this revision is much bigger than the original.  So, is this a patch you install after or uninstall the old and re-install with the Russian version?  Do you need to start a new game?

Posted

You need to ideally, start new game, or risk issues with a cleaned save.
Uninstall defeat 5.3.5 > save > untick ESP(if mod manager its easy) > load game, wait a bit, save > use save cleaner. I use PDT Wrapper, there is iirc, Falrim tools or smth, I think both are better than that one old save cleaner.
You make sure to have new defeat files overwrite/be the only ones applied to the game. He has some optional scripts/esm stuff, the readme details what they do(Copy/Paste Russian into google translate if needed).

Make sure you go into the Defeat Fixed folder and use either ENG or RUS esp, both of which are in separate folders.
If you have exported settings from defeat 5.3.5, make sure to back them up, then export new settings to get the added/new stuff, then open both "DefeatConfig.json"(notepad++ or something) and copy over any of your settings that are desired(if you don't wanna redo them ingame while trying to remember them ^^;), doing this is most useful for the animation filter settings imo.

Posted
13 hours ago, LinkMazter7 said:

It's based on 5.3.5
He went through and redid some code and fixed many errors, added some things yaddayadda.
Search users, search "anyrandomnik" to find his SL Defeat posts, you can find that link(his 2nd post iirc), and ~March15 his update to it.
I've been using this for a while now and its really great to have imo, as it really fixes a lot of issues. I was also having creature going on males, even if I had all options saying to not do it ^^;  but with this, that was fixed. The essential PC is also pretty much perfect(I get defeated, then manually disable it if I want to have a temporary timeframe to be killed, which I reenable on sleep).
Here is the main site he has it posted, with a more detailed description, and more importantly, change logs, to show what was/has changed. However, you'll need to have a translator(google chrome has this) or know how to read Russian:
 

If you want to stay here, you can use search user > anyrandomnik and get a little bit of info from some of the posts(and the links for the main file/patch).

Thanks for the headsup gonna test this version.

 

away from the computer at the moment but can I ask if the essential player feature is a good alternative to death alternative for a male of character. I’m trying to simulate where if the player gets defeated, male hostile npcs will rape the female followers while the male pc lies incapacitated/ties up

Posted

I play female PC most times ^^; but I stopped using DA a long time ago, even with normal 5.3.5.
I went and checked, and it doesn't work out as you'd like sadly. The essential will disable if there is no valid aggressor, so if you disable M or C going on player, but allow it for follower then what happens is, you enter bleedout > no valid targets > you die > followers will be targeted.
At least, that is how it happened for me(You'll need a death timer boost to see the action on followers, SkyTweak is good for that, among other things it offers).
 

Spoiler

$Desc_PlayerEssential    CAUTION: will set the player as essential, though you WILL die if the aggressor is not valid.\nOn bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player.\nNote: Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way.\nDefault: Disabled

So you'd need another source of essential player toggle it seems.
---
The only way, for me, to get tied up and have followers attacked as male PC(aggressors disabled on player), is to surrender.
I'll try and check out a essential PC mod with this and see how if goes. Didn't go too well with trying essential player on console command ^^;
I'll just go load up DA and see how it works with males and such.
Couldn't get good results with DA myself sadly, seems if playing male PC, you'd need to surrender or die(with death timer extended) to have followers attacked.

Posted
21 hours ago, LinkMazter7 said:

You need to ideally, start new game, or risk issues with a cleaned save.
Uninstall defeat 5.3.5 > save > untick ESP(if mod manager its easy) > load game, wait a bit, save > use save cleaner. I use PDT Wrapper, there is iirc, Falrim tools or smth, I think both are better than that one old save cleaner.
You make sure to have new defeat files overwrite/be the only ones applied to the game. He has some optional scripts/esm stuff, the readme details what they do(Copy/Paste Russian into google translate if needed).

Make sure you go into the Defeat Fixed folder and use either ENG or RUS esp, both of which are in separate folders.
If you have exported settings from defeat 5.3.5, make sure to back them up, then export new settings to get the added/new stuff, then open both "DefeatConfig.json"(notepad++ or something) and copy over any of your settings that are desired(if you don't wanna redo them ingame while trying to remember them ^^;), doing this is most useful for the animation filter settings imo.

I'm now testing this and I have one question. This includes the Devious Captures mod and IIRC the original DC works only with the DD version 3. I have DD v4.0 installed, so do you know if this is updated for DD v4.0?

Posted

Hard for me to give an answer, as I don't use DD stuff atm ^^;
Going through the main site on google chrome(auto-translate sorta) I think it is mentioned and sounds like an issue for some of the users.

My best guess to work with it, is to either use earlier DD versions to work properly with what DC used, or use DefeatFix without the March patch, that merged DC into it.
I'll be trying a install with DD versions that should be earlier and see how it fares ^^;
They'd equip stuff, but most of it wouldn't appear, likely I something on my end, regardless it seems sorta to work, not sure if its actually not working as intended.

Posted
17 hours ago, LinkMazter7 said:

Hard for me to give an answer, as I don't use DD stuff atm ^^;
Going through the main site on google chrome(auto-translate sorta) I think it is mentioned and sounds like an issue for some of the users.

My best guess to work with it, is to either use earlier DD versions to work properly with what DC used, or use DefeatFix without the March patch, that merged DC into it.
I'll be trying a install with DD versions that should be earlier and see how it fares ^^;
They'd equip stuff, but most of it wouldn't appear, likely I something on my end, regardless it seems sorta to work, not sure if its actually not working as intended.

It looks like I can turn those DC events off in the MCM by lowering the possibilities. I'll try this first.

Posted
On 23/4/2018 at 6:05 PM, LinkMazter7 said:

You need to ideally, start new game, or risk issues with a cleaned save.

Yes, my issue was solved when i started a new game, looks like start a new game is strictly necessary to avoid any unexpected issue.

 

The only issue that actually bothers me is that Followers is being knocked down by everything at any time, after being hitted by any creature at any %HP, also Followers is being knocked down by the Dawnbreaker effect

 

Posted

Might be your settings, iirc I had a similar issue, then disabled Knockout threshold under player and it seemed to stop? idr exactly, but it might be something with settings overall.
I have yet to really get a good play file going atm, keep adding/tweaking my mods and want it to be done before I bother to make a serious save.

Posted

Trying to compile one of the scripts, the defeatconfig but failed due :

 

Spoiler

Starting 1 compile threads for 1 files...
Compiling "defeatconfig"...
C:\Program Files (x86)\steam\steamapps\common\Skyrim\Data\Scripts\Source\DefeatUtil.psc(53,44): cannot convert to unknown type bu_armorstats
C:\Program Files (x86)\steam\steamapps\common\Skyrim\Data\Scripts\Source\DefeatUtil.psc(53,44): cannot cast a form to a bu_armorstats, types are incompatible
C:\Program Files (x86)\steam\steamapps\common\Skyrim\Data\Scripts\Source\DefeatUtil.psc(53,15): unknown type bu_armorstats
C:\Program Files (x86)\steam\steamapps\common\Skyrim\Data\Scripts\Source\DefeatUtil.psc(54,17): bu_armorstats is not a known user-defined type
C:\Program Files (x86)\steam\steamapps\common\Skyrim\Data\Scripts\Source\DefeatUtil.psc(57,44): cannot convert to unknown type bu_armorstats
C:\Program Files (x86)\steam\steamapps\common\Skyrim\Data\Scripts\Source\DefeatUtil.psc(57,44): cannot cast a form to a bu_armorstats, types are incompatible
C:\Program Files (x86)\steam\steamapps\common\Skyrim\Data\Scripts\Source\DefeatUtil.psc(57,15): unknown type bu_armorstats
C:\Program Files (x86)\steam\steamapps\common\Skyrim\Data\Scripts\Source\DefeatUtil.psc(58,17): bu_armorstats is not a known user-defined type
No output generated for defeatconfig, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on defeatconfig

 

Think i need the source scripts from Break Undies Plus mod. Thing is, BUP is at least 300mb+ and i really not interested to play the mod. So any ideas ? 

 

Thanks   

Posted
3 hours ago, anubis said:

Trying to compile one of the scripts, the defeatconfig but failed due :

 

  Reveal hidden contents

 

Think i need the source scripts from Break Undies Plus mod. Thing is, BUP is at least 300mb+ and i really not interested to play the mod. So any ideas ? 

 

Thanks   

You need the SOURCE code.  That's ALL you need from that mod to compile it. 

 

Open the archive file, navigate to the SOURCE folder  and extract only those files.  Place those files where the foolish Papyrus compiler can find them and you should be good to go.

Posted

I am trying to use the Russian version of defeat, but in the MCM when I press to enable it, it says to close MCM and wait for initialization, but it never initializes. This is on a fresh save.

Posted
On 4/28/2018 at 9:24 PM, MrSoCool said:

I am trying to use the Russian version of defeat, but in the MCM when I press to enable it, it says to close MCM and wait for initialization, but it never initializes. This is on a fresh save.

Load order issue. I had similar issue, move it up and see how it works out.
I think its Prison Overhaul Patched for me(If defeat loads after POP, it fails to install MCM), so I put defeat.esp above PoP and it works fine.
EDIT: This seems to make POP MCM not pop up, at least for me ^^;

Posted
23 hours ago, LinkMazter7 said:

Load order issue. I had similar issue, move it up and see how it works out.
I think its Prison Overhaul Patched for me(If defeat loads after POP, it fails to install MCM), so I put defeat.esp above PoP and it works fine.

Ty, that worked for me :smile:

Posted

Everything about Defeat works for me, BUT it refuses to play Threeway/gangbang animations despite the fact that the Multiple chance in Player as Victim/NPC vs NPC is set on 50%. I can play these Threeway and Gangbang animations using Sexlab Tools so its not really a problem with the animations themselves , they aren't missing or anything. How do I fix this?

Posted

Can someone help me? I installed and set up the mod it works fine, but when the rapin anim is over I can move but everyon is friendly and I cannot go back to the 1st person view.

Is it some kind of bug or I did something wrong? Thx the help and sry for my bad english

 

Posted
On 5/1/2018 at 4:51 AM, Unknown Dragon said:

Everything about Defeat works for me, BUT it refuses to play Threeway/gangbang animations despite the fact that the Multiple chance in Player as Victim/NPC vs NPC is set on 50%. I can play these Threeway and Gangbang animations using Sexlab Tools so its not really a problem with the animations themselves , they aren't missing or anything. How do I fix this?

Just asking : are the animation tagged MMF OR FMM checked in SEXLAB FRAMEWORK (toggle animation) under (aggressive animation) 

Posted

I'm having some trouble.  My followers only stay knocked down for 30 seconds, no matter what I set the slider to.  Last Enemy option is checked.

 

Any fixes or suggestions would be appreciated.

Posted

Try to use the struggle keys to get back up, if that's not it try the clean up function, default 0 key I think, to try to end the event.

 

 

As for followers not staying down ^^, are there other mods that handle followers? DA handles followers and often conflicts with defeat in that department. AFT and EFF could affect it also depending on some settings.

Posted

Haven't seen this anywhere yet, but I can effectively conclude after a few hours of troubleshooting that there may be a large possibility that NPC Knockout Overhaul is conflicting with SL Defeat. One of its symptoms is a CTD, without any messages in the scripting logs that it may be the cause of it. So this was a case of disabling mods selectively, save cleaning and etc. 

 

The usual scenario was in combat and always when NPC's got knocked out and in bleed-out. 

Posted

I have always placed DEFEAT below any mod that does anything with NPC characters that encludes combat mods clothing , behavior added voice content so defeat has the last script that runs.

 

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