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Posted
10 hours ago, WaxenFigure said:

 

If it works better then use it.  IMO, the best version of this mod I ever used was one of the beta versions (Defeat V5B3.3) since it didn't break as often and I was always hearing about some action happening out in the wild.  After that version sex on defeat happened less often and killing a lot more often.

Does that work with the late(ish) sexlab etc.?  I usually updated as the mods update to follow framework mods like that.  I'm probably behind at least one Sexlab update as I haven't touched my setup in ages (if it aint broke, don't fix it).

 

Hmm, yeah trying to remember why I updated.  I don't use the whole capture bandits thing of the newer versions, can't remember if I updated due to needing to (sexlab updates), or some of the enhanced animation/defeat settings. But now you mention it, I miss those funny rapes in the middle of big NPC battles.  It was madness lol.

Posted
13 hours ago, tontoman said:

Does that work with the late(ish) sexlab etc.?  I usually updated as the mods update to follow framework mods like that.  I'm probably behind at least one Sexlab update as I haven't touched my setup in ages (if it aint broke, don't fix it).

 

Hmm, yeah trying to remember why I updated.  I don't use the whole capture bandits thing of the newer versions, can't remember if I updated due to needing to (sexlab updates), or some of the enhanced animation/defeat settings. But now you mention it, I miss those funny rapes in the middle of big NPC battles.  It was madness lol.

 

I haven't used that version for a while so I can't say how well it works now but I suspect it'll still work fairly well but I think it was before the ability to edit the tags was added so it may include animations you don't want.

Posted
On 28/01/2018 at 1:11 PM, anyrandomnik said:

Original defeat ignores this option and always uses 60 sec.

SexLab searches valid animations by script. That is where the issue is. The sexlab.dll already exist. So why

----

My defeat fixed allows following combinations of actors.

 F≝female; M≝male; C≝creature; H≝F∨M.

Player-victim: {HH, HHH, HHHH, FMMMM, HC, CC, HCC, HHC, CCC} .

Follower-victim: {HH, HC, HHH, HHC, HCC}

And my version properly validates and plays the animations with the different creature races.

====

PS There are an issue with MNC. This mod doesn't clear the race keys while installation (necessary if update). Of course the incorrect race keys will affect the searching of the valid creature animations.

 

 

From what I am reading here, your version would not support FCCC or FCCCC? (available for draugr, falmer, skeevers and chaurus atm)

 

Have been looking forever for an update or version that can actually handle multiple creature types at once without screwing up the animations (e.g. chaurus and falmer, or even forsworn and hagraven etc). Your version seems to fix that, but at the cost of any animation with more than 2 creature types. Ah, decisions decisions...

 

Wouldn't suppose you'd consider adding FCCC + FCCCC support would you?

 

Regardless, thank you for ahring your work with us. It's exciting to have an updated version at last.

Posted

I just got knocked by a random mob, and I am literally stuck in the knock down animation... been sitting here spamming a and d (strafe) and nothing happens, tried using clean up and its not working... 

Posted
On ‎23‎/‎02‎/‎2018 at 11:07 AM, WaxenFigure said:

 

I haven't used that version for a while so I can't say how well it works now but I suspect it'll still work fairly well but I think it was before the ability to edit the tags was added so it may include animations you don't want.

Yeah, it might also not include the multi character encounters, at least for certain genders.  I remember WAY back asking for a F/M gender disable option in animations so F/FF+ encounters could use the F/MM+ animations as there were no multi fem ones.

Well, if I ever bite the bullet and try going back, will post how it works out heh.

@Harken, just in case... did you try the jump key.  Always a quick thing to try to break out of certain animations.  I often have to do it to break out of the handcuff animation after carriage travelling.

Posted
On ‎1‎/‎31‎/‎2018 at 1:13 AM, MayDayCray said:

I have this really frustrating problem where eventually my character won't die or get raped.. she just kneels in the bleed out position forever until I either reload a previous save or try to kill her via console, which results in her standing back up with full vitals. 

 

Essential is set to off in Defeat's MCM with the only way to knock me down is to wound me between 5% and 20% health with a 50% chance of getting raped. it only seems to work if I increase my chances to an extreme high. If I happen to resist the assault and knock my assailant off of me, my PC gets stuck with the floor struggling animation until my would-be rapist decides to kill me.. er, tries to kill me anyway.

 

Does anyone else have these problems? If so.. any fix?

Are you using Death Alternative as well?

Posted
13 minutes ago, MayDayCray said:

I had to uninstall that year ago.. too problematic

Hmmm, ok I was going to suggest using the utility options in DA to regain control, have you tried all the clean up options in Defeat, also do you use ZAZ, sometimes that can be used to restore control as well, or console commands to regain control (enableplayercontrols ), that's a shitty work around I know but just shooting out ideas

Posted

Your .bsa is entirely a compress of SkyUILib.

Have you modified them? May I just delete it if I already have SkyUILib 1.0?

 

Thank for your work

Posted

I have Sex Scene Interrupt - Hit enabled and whenever an aggressor gets hit the sex scene stops but he or she just freezes and hangs in the air and becomes invincible (only magic hurts them for some reason). My companions then keep on attacking the floating enemy without doing any damage - it's really annoying. I have tried everything to fix this including enabling/disabling ragdolls in Sexlab MCN. Can someone please help?

Posted

I recently got a new hard drive, and had to rebuild my game, and for some reason I can not get this to work.  I had it before, and it worked fine, but now, it either wont show up in the MCM at all, or, when it does, it wont install, no matter how many times I click the enable option.  
It seems like a few people in the comments above me are having similar problems.  Im pretty sure I have the same version I had before, so I dont understand why it is doing this now :frown:

Posted

Has anyone got this feature to work

 

"Surrender to creatures
You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene."

 

its never worked for me.

Posted
23 hours ago, atreyatan said:

Has anyone got this feature to work

 

"Surrender to creatures
You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene."

 

its never worked for me.

It's been broken for a while and nobody really knows why.

Posted
6 minutes ago, bicobus said:

It's been broken for a while and nobody really knows why.

damn i really wanted that feature... D: I know he said he was busy and it wasn't likely to fix anything but if he does I hope he fixes that lol there isn't really outside maria eden where you can prostrate yourself for creatures to take advantage of you outside aggressive creatures anyway.

Posted
On ‎3‎/‎5‎/‎2018 at 5:43 AM, atreyatan said:

Has anyone got this feature to work

 

"Surrender to creatures
You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene."

 

its never worked for me.

Yes this feature still works in game, I usually do not use it but I just went into game to test it out and it worked fine with a boar. Make sure you have "allow creatures" checked in sex lab, and I left a screenshot of a setting in defeat to make sure you have checked

If you do not have animations for certain creatures then certain creatures it will not work for

The only other thing that I can think of, outside of a conflict with other mods, is I always unzip the mod files and manually copy and paste the scripts into my Skyrim directory, because mod managers do not always install everything correctly

EDIT: Also check "List of Enabled Races" in defeat to make sure the creatures are enabled there, hope this helps

72850_20180306085145_1.png

Posted
1 hour ago, cadensreturn said:

Yes this feature still works in game, I usually do not use it but I just went into game to test it out and it worked fine with a boar. Make sure you have "allow creatures" checked in sex lab, and I left a screenshot of a setting in defeat to make sure you have checked

If you do not have animations for certain creatures then certain creatures it will not work for

The only other thing that I can think of, outside of a conflict with other mods, is I always unzip the mod files and manually copy and paste the scripts into my Skyrim directory, because mod managers do not always install everything correctly

EDIT: Also check "List of Enabled Races" in defeat to make sure the creatures are enabled there, hope this helps

72850_20180306085145_1.png

Weird, It never worked for me even though assault by creatures work fine. Whenever I tried to call a creature, the said creature would follow for a bit then go away.

Posted
6 hours ago, atreyatan said:

damn i really wanted that feature... D: I know he said he was busy and it wasn't likely to fix anything but if he does I hope he fixes that lol there isn't really outside maria eden where you can prostrate yourself for creatures to take advantage of you outside aggressive creatures anyway.

My recommendation would be to try Sexlab Aroused Creatures (https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/) - it also has an "invite" button option where you can one-button offer yourself to a non-aggressive creature (and is just a great creature sex mod in general).  If what you want is the visual "presenting" yourself effect, it also has the option for crouching to work as "inviting" a creature.  Couple that with one of the crawling sneak animation replacers and you are good to go.

 

Also recommended to try the same author's Sexlab More Creatures (https://www.loverslab.com/files/file/1981-sexlab-more-creatures-2015-06-09/) if you want to add a lot more tame dogs/wolves/horses to the game in the various settlements.

1 hour ago, bicobus said:

Weird, It never worked for me even though assault by creatures work fine. Whenever I tried to call a creature, the said creature would follow for a bit then go away.

I second this, the non-aggressive invite functionality has never worked for me from Defeat, instead the creature will turn and look at the player for a second then go back to what they are doing.  As I use Aroused Creatures this has never really been an issue and I haven't tried to dig into the problem more than that.  I don't recall the player character ever taking a "submissive pose" either.

Posted
1 hour ago, Reesewow said:

My recommendation would be to try Sexlab Aroused Creatures (https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/) - it also has an "invite" button option where you can one-button offer yourself to a non-aggressive creature (and is just a great creature sex mod in general).  If what you want is the visual "presenting" yourself effect, it also has the option for crouching to work as "inviting" a creature.  Couple that with one of the crawling sneak animation replacers and you are good to go.

 

Also recommended to try the same author's Sexlab More Creatures (https://www.loverslab.com/files/file/1981-sexlab-more-creatures-2015-06-09/) if you want to add a lot more tame dogs/wolves/horses to the game in the various settlements.

I second this, the non-aggressive invite functionality has never worked for me from Defeat, instead the creature will turn and look at the player for a second then go back to what they are doing.  As I use Aroused Creatures this has never really been an issue and I haven't tried to dig into the problem more than that.  I don't recall the player character ever taking a "submissive pose" either.

I apologize, I guess I didn't fully read your post, I had in my head the " submit to creature when attacked feature", I now realize its not what you were posting about, I have never tried the invite feature, I will give it a shot when I get home from work, again my apologies for my confusion

Posted

Sexlab more Creatures will not work on the newer Critters (11b)because it's asks for the SexLab Nude CreaturesDG.esp file

Posted
1 hour ago, WCSC said:

Sexlab more Creatures will not work on the newer Critters (11b)because it's asks for the SexLab Nude CreaturesDG.esp file

Madmansgun has provided a patch in his MNC Compatibility Kit download.

Posted
4 hours ago, Reesewow said:

My recommendation would be to try Sexlab Aroused Creatures (https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/) - it also has an "invite" button option where you can one-button offer yourself to a non-aggressive creature (and is just a great creature sex mod in general).  If what you want is the visual "presenting" yourself effect, it also has the option for crouching to work as "inviting" a creature.  Couple that with one of the crawling sneak animation replacers and you are good to go.

 

Also recommended to try the same author's Sexlab More Creatures (https://www.loverslab.com/files/file/1981-sexlab-more-creatures-2015-06-09/) if you want to add a lot more tame dogs/wolves/horses to the game in the various settlements.

I second this, the non-aggressive invite functionality has never worked for me from Defeat, instead the creature will turn and look at the player for a second then go back to what they are doing.  As I use Aroused Creatures this has never really been an issue and I haven't tried to dig into the problem more than that.  I don't recall the player character ever taking a "submissive pose" either.

 

Thanks for the recommendation, just not entirely sure I want another cloak scripted mod as I wouldn't even use the feature that often. But I might still give it a try has the mod had any issues for you in the time you have been using it?

Posted
3 hours ago, cadensreturn said:

I apologize, I guess I didn't fully read your post, I had in my head the " submit to creature when attacked feature", I now realize its not what you were posting about, I have never tried the invite feature, I will give it a shot when I get home from work, again my apologies for my confusion

Its alright not alot of people even knew it was a feature lol yea aggressive creatures I am able to surrender to just I want to have sex with horses and there are no aggressive ones so.

Posted
59 minutes ago, atreyatan said:

 

Thanks for the recommendation, just not entirely sure I want another cloak scripted mod as I wouldn't even use the feature that often. But I might still give it a try has the mod had any issues for you in the time you have been using it?

I've use the mod for years and have never had any issues with it.  By all accounts it seems to be one of the better programmed mods out there in terms of stability and reliability, I know of a mod author or two that has used its code as examples for their own mods.  It does one thing and does it well, and the MCM menu has a huge amount of control available for when and how a creature will try to start an animation with the player or an npc.  It even has a chase functionality so rape targets can actually have a chance of escaping a horny dog/horse.

 

Also, it isn't a cloak scripted system, at least by default.  The default scanning method is Quest Alias, and I've not had any problems with it.  It does have a cloak option available but warns right in the MCM menu that cloak spells are bad for performance. 

 

The thread is getting a bit off topic however - sounds like the general consensus is that the Defeat version of inviting creatures doesn't work and hasn't for some time.

Posted
3 minutes ago, Reesewow said:

I've use the mod for years and have never had any issues with it.  By all accounts it seems to be one of the better programmed mods out there in terms of stability and reliability, I know of a mod author or two that has used its code as examples for their own mods.  It does one thing and does it well, and the MCM menu has a huge amount of control available for when and how a creature will try to start an animation with the player or an npc.  It even has a chase functionality so rape targets can actually have a chance of escaping a horny dog/horse.

 

Also, it isn't a cloak scripted system, at least by default.  The default scanning method is Quest Alias, and I've not had any problems with it.  It does have a cloak option available but warns right in the MCM menu that cloak spells are bad for performance. 

 

The thread is getting a bit off topic however - sounds like the general consensus is that the Defeat version of inviting creatures doesn't work and hasn't for some time.

Very interesting to know thanks for going into detail, i'll definitely give it a shot thanks again for eth recommendation.

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