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Posted
On 3/7/2018 at 6:39 AM, bicobus said:

No, for that you need Death Alternatives.

is there a way to get Defeat and DA to work nicely together? whenever I go down to 0 hp i kneel and a sex scene starts but after the DA time is up i stand back up and it messes up the scene. is there a way for the downing to be handles by defeat and the after scenarios handled by DA

Posted
11 minutes ago, Zymemaru said:

is there a way to get Defeat and DA to work nicely together? whenever I go down to 0 hp i kneel and a sex scene starts but after the DA time is up i stand back up and it messes up the scene. is there a way for the downing to be handles by defeat and the after scenarios handled by DA

Kind of, if you want downing to be handled by defeat you have the set the threshold to  like 1% or higher  (exaustion, health, 3rd option which i forget) So that there is a possibility of you going down by defeat before you hit your 0% percent threshold. But if you hit 0% DA will take over.

Posted

With DA + Defeat, you need to configure defeat to not do the job of DA, and only enable features that happens after bleedout triggers. You get defeated through DA then DA triggers defeat's rape event, once that's done DA continue it's thing with the scenarios after blackout. Or as atreyatan said, if you want some monstrous bastard death process you can just play around with the settings. Keep in mind that if Defeat triggers before DA, DA's scenarios will never happen.

Posted
5 hours ago, Zymemaru said:

is there a way to get Defeat and DA to work nicely together? whenever I go down to 0 hp i kneel and a sex scene starts but after the DA time is up i stand back up and it messes up the scene. is there a way for the downing to be handles by defeat and the after scenarios handled by DA

Yea as others have said, the key is to try to have Defeat deal with all of the avoiding death/getting knocked down bits, and have DA primarily be something that Defeat can trigger after it is done for more advanced post-Defeat scenarios.  Basically try to set up DA so that it never fires first, or at all, and make Defeat more likely to fire before you actually would die.

 

Worth noting that trying to have Defeat and DA work together can be pretty troublesome.  I used to use the two together years ago and finally gave up on DA, as 90% of the time it wasn't triggering properly, was interfering with Defeat scenes, or I wasn't actually interested in being teleported out of the dungeon I was in.  I personally found Defeat's built-in resolutions to be more to my tastes.

Posted
15 hours ago, Reesewow said:

I personally found Defeat's built-in resolutions to be more to my tastes.

Yeah, I find the RNG based decision to be silly and counter-intuitive. I still have 10% of my health, I can kill the enemy with one blow but the decision isn't up to me to make. I've also seen situation when the enemy physically misses my character (no damage), but defeat triggers none the less. DA has been more reliable in my experience and a great "catch all death", so I don't have to reload a savegame because something stupid happened.

Posted
On 09/03/2018 at 6:47 PM, bicobus said:

With DA + Defeat, you need to configure defeat to not do the job of DA, and only enable features that happens after bleedout triggers. You get defeated through DA then DA triggers defeat's rape event, once that's done DA continue it's thing with the scenarios after blackout. Or as atreyatan said, if you want some monstrous bastard death process you can just play around with the settings. Keep in mind that if Defeat triggers before DA, DA's scenarios will never happen.

But is there a way to make it so that Defeat won't automatically launch on bleedout ?  Outside of DA, you can configure the relative chance for an event to occur, but I'd like to know if it's possible with DA.

Posted

If I recall correctly, you can disable that mechanic in defeat's MCM. I don't have the mod installed at the moment, so I can't help you with screenshot, but the process should be quite obvious. There is a section where you can configure the conditions and wether or not defeat should trigger.

Posted
2 minutes ago, darchangel891 said:

I still cant get this to show up in my MCM menu.  Ive tried uninstalling and reinstalling multiple times. My game wont recognize this mod at all for some reason

Have tried re-down loading it , or loading on a new game , that said it could just be a bad download . Have used it for over two years without fail.  With a new game an creating my character I never set anything until the camera starts going arounf the room in circle just to make sure all mods have a chance to load in game. 

Posted

Yep, all of the above.  Several times.  I used to have it, and it worked fine.  Got a new hard drive, rebuilt my game, and for some reason this mod just wont work.  Ive got it to show up in the MCM menu a few times, but couldnt get it to install.  Tried starting over on a new game SO many times.  Nothing works :frown: 

 

Edit: I disabled a bunch of other mods, and installed defeat first, and it worked!
Now to get the others installed and working again... lol

Posted

You've done some great things with the mod over the years.  Thank you for all your efforts. 

 

One thing that seems missing from all combat sex mods is getting disarmed by creatures or getting knocked down during a brawl.  I like the feature that Cursed loot has for combat surrender but it does nothing with creatures.  There is no sex attack, and I got put into a simple slavery auction by a pack of skeevers.  Would it be difficult for you to put in a chance to be stunned/disarmed during brawling or unarmed hits?  You've done so much with mod so far, it should take you.... what?..... 5 minutes?

 

Thanks again.

Posted

My level 88 unarmored mage PC was busy casting destruction spells at Lord Harkon when she was hit from behind by a draugr and stunned.  Defeat kicked in, and she was raped in a 3 way by 2 draugrs and a skeleton.  Meanwhile, Serana was being raped by another draugr.  And then the Rapetats mod added another humiliating tattoo to her ass.  Glorious!  Thanks again for this mod.

Posted
5 hours ago, anyrandomnik said:

"Integration" with DA restored. Devious Captures merged in Defeat. The Clean save strictly required to update from any version.

 

 

hey!, i'm still enjoying your defeat fixed, thanks!, but you will keep an updated version without DA?.
I found a bug, "Put in a sack" a npc, when  you release the npc, it sometimes appears too far, or dont appears, also i had some CTD after some "in combat" rape scenes, and looks like its caused when a follower rapes a npc in combat, not instantly, but later when saving the game, or walking (like 15-20 mins after the rape scene), is there a way to separate "Impatient aggressors" from Followers and Npc/Creatures? so followers dont rape in combat, but creatures/npcs still doing it. Also sometimes a follower/npc is knocked down by an aggressor that is too far, and the aggressor forget to complete the scene, could be cool to make the aggressor to teleport to the victim, to avoid scripts conflicts.

Edit: and looks like pressing "0" key to clean up the mod only shows NPC options

Posted
1 hour ago, NOOBIV said:

hey!, i'm still enjoying your defeat fixed, thanks!, but you will keep an updated version without DA?.
I found a bug, "Put in a sack" a npc, when  you release the npc, it sometimes appears too far, or dont appears, also i had some CTD after some "in combat" rape scenes, and looks like its caused when a follower rapes a npc in combat, not instantly, but later when saving the game, or walking (like 15-20 mins after the rape scene), is there a way to separate "Impatient aggressors" from Followers and Npc/Creatures? so followers dont rape in combat, but creatures/npcs still doing it. Also sometimes a follower/npc is knocked down by an aggressor that is too far, and the aggressor forget to complete the scene, could be cool to make the aggressor to teleport to the victim, to avoid scripts conflicts.

Edit: and looks like pressing "0" key to clean up the mod only shows NPC options

The MCM has options for this. You can switch off NPC v NPC rape, but I'm pretty sure the "put in a sack" option has always been bugged. You can turn off necrophilia options in the MCM as well if you like. Aggressors also usually teleport to the victim by implement of Sexlab, not sure why it's not working for you. 

Posted
47 minutes ago, Tuvalu said:

The MCM has options for this. You can switch off NPC v NPC rape, but I'm pretty sure the "put in a sack" option has always been bugged. You can turn off necrophilia options in the MCM as well if you like. Aggressors also usually teleport to the victim by implement of Sexlab, not sure why it's not working for you. 

Do you mean the DA option? i knew about that, but i'm not sure how the entire mod will take it if more scripts are added, the "Put in a sack" option is not bugged in the normal Defeat, and i don't want to turn off the option XD, i capture female bosses. I think the "teleport" only happens with sexlab matchmaking, with Defeat the aggressors just walk to the victim, if they take too long, then the aggressor forget the action, maybe breaking the script

Posted
2 hours ago, Tuvalu said:

The MCM has options for this. You can switch off NPC v NPC rape, but I'm pretty sure the "put in a sack" option has always been bugged. You can turn off necrophilia options in the MCM as well if you like. Aggressors also usually teleport to the victim by implement of Sexlab, not sure why it's not working for you. 

(Disable starting Teleport) is a option in SEXLAB FRAMEWORK using this option normal sex scene when chosen by SEXLAB , characters will walk to the spot of the sex act. DEFEAT also does this to get npc to there proper spot to start a animation. If the option in SEXLAB FRAMEWORK is left unchecked it can cancel out defeat way of gettiing characters of a scene together. CHECK THE OPTION IN SEXLAB FRAMEWORK TO (DISABLE STARTING TELEPORT) so it does not overwrite DEFEAT WHICH ALSO IS MOVING NPC TO START A SEX SCCENE/   

Posted
1 hour ago, anyrandomnik said:

Didnot understand.
"separate..."

Will be
"teleport to the victim"

May be
"and looks like pressing "0" key to clean up the mod only shows NPC options"
The NPC options shows if there is a NPC on the crosshair. The NPC options contains 'Option menu'. And after all the cleaning the mod is the cleaning NPC.

===========

Here are all my updates since 15.03.2018 into small zip. https://yadi.sk/d/xmNmx9EY3TRNy9

Sorry, i forgot to update my comment.
"0" key sometimes dont show the "Clean up" option, it shows NPC options without any NPC on the crosshair,  i'm not sure why this happens. Now i dont have this issue, but probably will happen again.

I mean divide options of "Impatient Aggressor", one like "Impatient Aggressor NPC/Creature" and other "Impatient Aggressor Follower", so we can decide if a follower can rape in combat, or not, while NPC/Creature still raping in combat (because a follower raping in combat is very sensitive).
Teleport to the victim, i mean instead of walking to the knocked down npc, just make the aggressor teleport to the knocked down npc, so we can avoid the aggressor forgetting the rape action.

I that an update without DA merged?

Posted
18 minutes ago, anyrandomnik said:

"separate..."

Done.

DC merged, not DA .

 

aah, is that DC related to "Put in a sack" option?

Thanks for the update

Posted
6 hours ago, anyrandomnik said:

Didnot understand.
"separate..."

Will be
"teleport to the victim"

May be
"and looks like pressing "0" key to clean up the mod only shows NPC options"
The NPC options shows if there is a NPC on the crosshair. The NPC options contains 'Option menu'. And after all the cleaning the mod is the cleaning NPC.

===========

Here are all my updates since 15.03.2018 into small zip. https://yadi.sk/d/xmNmx9EY3TRNy9

Hi there

 

Thanks for keeping this alive

 

Can you please help me out with finding the links to the previous version(s)?.   

 

FWIW, might it be possible to have that in your 'signature', a bit like some others do?

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