Anserini Posted December 19, 2016 Posted December 19, 2016 mmkay, so I placed a mod I use that adds dialogue options up above Defeat in the mod order, and had the same thing happen: the pimping option appeared in the main dialogue options (E key) and did work. Jarl Balgruuf fucked the Bandit. And Proventus Avenicci, too. So the capture-pimping works! Then I tried to shift-G select a follower (worked) and pimp them out via either key combination. (didn't work.) ...well... I'm grateful to be able to sack and pimp enemies! My plan to make money off all my sexy lady-followers is still needing work, it seems. : / Then it could be the follower mod you are using causing a conflict. I use AFT myself, for the common followers... Hmmm gives me an idea... 1) Defeat, instead of bagging, make follower... 2) Every one, "Wait here" till I have them all "tagged" then follow me to every one of them in the bandit camp... 3) Get close to the nearest guard (Visual range would cause them to fight each other), wait here, choose one, down them and remove from AFT, bag 'em, and tote them to the guard, hand over, 4) rinse and repeat 3... At least this way, they are all close to the guard to make the hand over faster, but it's a lot of trouble, now that I typed out the steps... Would be better if you could have your followers carry them too for you, just do an inventory transfer when you want to do the hand off... hehehe Aft does work with Defeat, however Defeat doesn't work with other modded Followers, like Anna NPCs, or the maids in Maids II : Deception. They aren't counted as followers, really. More like someone who is following you from location to location, like that guy when you do the Eldergleen mission to obtain the sap/sapling. AFT handles 7 active followers, Anna NPCs you can have all 10 of her followers with you, Maids II, you can have 5 maids following you... That's a small army, just walk around, and let them kill everything in your wake. Small problem getting through some doorways... As they collect around you. Aah, yeah I use EFF. Seems like I'm the only one, nowdays, but I like being able to have literally 30 or more followers just hanging around in different cities and then have them all congregate for an army-sized battle, or fight tough encampments for me. I'll check out the alternatives and see if that works out okay. Thank you again. ^-^
wishings Posted December 19, 2016 Posted December 19, 2016 I'm having a problem with creatures and Defeat. Creatures don't want to assault me. I've enabled "Can be knocked down by everyone" to check if getting knocked down works, and it does. But when I'm knocked down by a creature, it just looks at me for a second and then just leaves. I also can't surrender to any creatures - it just says "You can't surrender to this enemy." I know the animations work. I'm able to start animations with Mass Match Maker, and they run just fine. It's just Defeat that's not cooperating. I do have creatures enabled in sexlab. I've run FNIS, so that can't be the problem either. I've looked through all the settings in Defeat and have enabled every single one I could find that's related to creatures, just to make sure I hadn't disabled any settings. Here's my relevant settings: GENERAL SETTINGS - System: Player as victim: Enabled ANIMATION SETTINGS - Player as victim: Creature - Require all tags OFF PLAYER AS VICTIM - Settings: Can be knocked down by everyone ON Sexual assault chance: 100% PLAYER AS VICTIM - Assault by Creature: Knock down scenario: Original Male creatures allowed: ON Female creatures allowed: ON I've also opened "List of disabled races" (which is empty, just like "enabled races") and clicked "Enable all" just to be certain. Did I miss any settings? Am I making a dumb mistake? What's going on? You don't have creature animations installed. If you do then they aren't being detected. Re-register the animations. You will also get this dialogue if you don't have the animations for the attack. So if you don't have any troll animations it'll say this. Make sure you have creature animations for the creature you are fighting and if you do make sure they are installed properly. Sometimes sexlab has a hiccup you have to re-register them. If you installed nasty critters mid-play through you need to force sexlab to see their animations by re-registering the animations.
I_revisit_old_threads Posted December 19, 2016 Posted December 19, 2016 I'm having a problem with creatures and Defeat. Creatures don't want to assault me. I've enabled "Can be knocked down by everyone" to check if getting knocked down works, and it does. But when I'm knocked down by a creature, it just looks at me for a second and then just leaves. I also can't surrender to any creatures - it just says "You can't surrender to this enemy." I know the animations work. I'm able to start animations with Mass Match Maker, and they run just fine. It's just Defeat that's not cooperating. I do have creatures enabled in sexlab. I've run FNIS, so that can't be the problem either. I've looked through all the settings in Defeat and have enabled every single one I could find that's related to creatures, just to make sure I hadn't disabled any settings. Here's my relevant settings: GENERAL SETTINGS - System: Player as victim: Enabled ANIMATION SETTINGS - Player as victim: Creature - Require all tags OFF PLAYER AS VICTIM - Settings: Can be knocked down by everyone ON Sexual assault chance: 100% PLAYER AS VICTIM - Assault by Creature: Knock down scenario: Original Male creatures allowed: ON Female creatures allowed: ON I've also opened "List of disabled races" (which is empty, just like "enabled races") and clicked "Enable all" just to be certain. Did I miss any settings? Am I making a dumb mistake? What's going on? Make sure the list of enabled races is populated. Once you do the "enable all" on the disable list, the ENABLE should then be filled of all the creature animations (it isn't done automatically on Defeat install). For some reason, sometimes it doesn't take. Might be Defeat has to be closed, and reopened again (after a fresh install) to get it to work. Been a while, but that thought comes up. Can also try a CLEAN on defeat, close it, wait for after the clean message and then try the 'enable all'. If you hover over the 'required all tags' and click on it while holding down SHIFT, it should show a list of all animations that can be used with that selection (even with an empty tag iirc). Another confirmation you're good (or not) to go. Thanks, but that didn't fix it. The enabled and disabled races are both completely empty, and clicking "enable" or "disable all" doesn't change that I tried cleaning defeat, but that didn't change anything. Both lists still empty. I tried shift-pressing "Require all tags", and it turned out no animations were enabled, but enabling them all didn't fix it. Everything happens exactly like how it did before. I'm having a problem with creatures and Defeat. Creatures don't want to assault me. I've enabled "Can be knocked down by everyone" to check if getting knocked down works, and it does. But when I'm knocked down by a creature, it just looks at me for a second and then just leaves. I also can't surrender to any creatures - it just says "You can't surrender to this enemy." I know the animations work. I'm able to start animations with Mass Match Maker, and they run just fine. It's just Defeat that's not cooperating. I do have creatures enabled in sexlab. I've run FNIS, so that can't be the problem either. I've looked through all the settings in Defeat and have enabled every single one I could find that's related to creatures, just to make sure I hadn't disabled any settings. Here's my relevant settings: GENERAL SETTINGS - System: Player as victim: Enabled ANIMATION SETTINGS - Player as victim: Creature - Require all tags OFF PLAYER AS VICTIM - Settings: Can be knocked down by everyone ON Sexual assault chance: 100% PLAYER AS VICTIM - Assault by Creature: Knock down scenario: Original Male creatures allowed: ON Female creatures allowed: ON I've also opened "List of disabled races" (which is empty, just like "enabled races") and clicked "Enable all" just to be certain. Did I miss any settings? Am I making a dumb mistake? What's going on? You don't have creature animations installed. If you do then they aren't being detected. Re-register the animations. You will also get this dialogue if you don't have the animations for the attack. So if you don't have any troll animations it'll say this. Make sure you have creature animations for the creature you are fighting and if you do make sure they are installed properly. Sometimes sexlab has a hiccup you have to re-register them. If you installed nasty critters mid-play through you need to force sexlab to see their animations by re-registering the animations. No, I do have creature animations installed. As I said in my post, starting animations with Mass Match Maker works just fine, it's just defeat that's the problem.
wishings Posted December 20, 2016 Posted December 20, 2016 I'm having a problem with creatures and Defeat. Creatures don't want to assault me. I've enabled "Can be knocked down by everyone" to check if getting knocked down works, and it does. But when I'm knocked down by a creature, it just looks at me for a second and then just leaves. I also can't surrender to any creatures - it just says "You can't surrender to this enemy." I know the animations work. I'm able to start animations with Mass Match Maker, and they run just fine. It's just Defeat that's not cooperating. I do have creatures enabled in sexlab. I've run FNIS, so that can't be the problem either. I've looked through all the settings in Defeat and have enabled every single one I could find that's related to creatures, just to make sure I hadn't disabled any settings. Here's my relevant settings: GENERAL SETTINGS - System: Player as victim: Enabled ANIMATION SETTINGS - Player as victim: Creature - Require all tags OFF PLAYER AS VICTIM - Settings: Can be knocked down by everyone ON Sexual assault chance: 100% PLAYER AS VICTIM - Assault by Creature: Knock down scenario: Original Male creatures allowed: ON Female creatures allowed: ON I've also opened "List of disabled races" (which is empty, just like "enabled races") and clicked "Enable all" just to be certain. Did I miss any settings? Am I making a dumb mistake? What's going on? Make sure the list of enabled races is populated. Once you do the "enable all" on the disable list, the ENABLE should then be filled of all the creature animations (it isn't done automatically on Defeat install). For some reason, sometimes it doesn't take. Might be Defeat has to be closed, and reopened again (after a fresh install) to get it to work. Been a while, but that thought comes up. Can also try a CLEAN on defeat, close it, wait for after the clean message and then try the 'enable all'. If you hover over the 'required all tags' and click on it while holding down SHIFT, it should show a list of all animations that can be used with that selection (even with an empty tag iirc). Another confirmation you're good (or not) to go. Thanks, but that didn't fix it. The enabled and disabled races are both completely empty, and clicking "enable" or "disable all" doesn't change that I tried cleaning defeat, but that didn't change anything. Both lists still empty. I tried shift-pressing "Require all tags", and it turned out no animations were enabled, but enabling them all didn't fix it. Everything happens exactly like how it did before. I'm having a problem with creatures and Defeat. Creatures don't want to assault me. I've enabled "Can be knocked down by everyone" to check if getting knocked down works, and it does. But when I'm knocked down by a creature, it just looks at me for a second and then just leaves. I also can't surrender to any creatures - it just says "You can't surrender to this enemy." I know the animations work. I'm able to start animations with Mass Match Maker, and they run just fine. It's just Defeat that's not cooperating. I do have creatures enabled in sexlab. I've run FNIS, so that can't be the problem either. I've looked through all the settings in Defeat and have enabled every single one I could find that's related to creatures, just to make sure I hadn't disabled any settings. Here's my relevant settings: GENERAL SETTINGS - System: Player as victim: Enabled ANIMATION SETTINGS - Player as victim: Creature - Require all tags OFF PLAYER AS VICTIM - Settings: Can be knocked down by everyone ON Sexual assault chance: 100% PLAYER AS VICTIM - Assault by Creature: Knock down scenario: Original Male creatures allowed: ON Female creatures allowed: ON I've also opened "List of disabled races" (which is empty, just like "enabled races") and clicked "Enable all" just to be certain. Did I miss any settings? Am I making a dumb mistake? What's going on? You don't have creature animations installed. If you do then they aren't being detected. Re-register the animations. You will also get this dialogue if you don't have the animations for the attack. So if you don't have any troll animations it'll say this. Make sure you have creature animations for the creature you are fighting and if you do make sure they are installed properly. Sometimes sexlab has a hiccup you have to re-register them. If you installed nasty critters mid-play through you need to force sexlab to see their animations by re-registering the animations. No, I do have creature animations installed. As I said in my post, starting animations with Mass Match Maker works just fine, it's just defeat that's the problem. Okay. I've had this exact problem because defeat for whatever reason wasn't getting them and once I re-registered them it worked just fine. So disable defeat and re-register sexlab in-game. Then re-enable defeat. See if this fixes your problem. It doesn't take very long in game and it fixed this problem for me. If it doesn't then I'd suggest reinstalling defeat with your mod manager. Sometimes the mod managers aren't perfect and shit happens. So try these suggestions first and see if any of them help.
tontoman Posted December 20, 2016 Posted December 20, 2016 ...... Make sure the list of enabled races is populated. Once you do the "enable all" on the disable list, the ENABLE should then be filled of all the creature animations (it isn't done automatically on Defeat install). For some reason, sometimes it doesn't take. Might be Defeat has to be closed, and reopened again (after a fresh install) to get it to work. Been a while, but that thought comes up. Can also try a CLEAN on defeat, close it, wait for after the clean message and then try the 'enable all'. If you hover over the 'required all tags' and click on it while holding down SHIFT, it should show a list of all animations that can be used with that selection (even with an empty tag iirc). Another confirmation you're good (or not) to go. Thanks, but that didn't fix it. The enabled and disabled races are both completely empty, and clicking "enable" or "disable all" doesn't change that I tried cleaning defeat, but that didn't change anything. Both lists still empty. I tried shift-pressing "Require all tags", and it turned out no animations were enabled, but enabling them all didn't fix it. Everything happens exactly like how it did before. After the clean, did you try the 'enable all'? It's not the cleaning itself that does it, but maybe allows it to be enabled. Looked back in this tread, and that's what worked for me. But we're in quirky territory as obviously it shouldn't be happening in the first place, so something else might fix it for you. Try another FNIS, try doing a clean and rereg of Sexlab (then try enable all again) etc. and after each try and do the Enable All and see of that list gets populated. But basically, until that list is populated, you don't have any creature animations loaded for defeat.
Azurahawk Posted December 20, 2016 Posted December 20, 2016 Any update about the animation issue that I was having or nay? I figured out why tdf prostitution and pimping wasn't working right
Airianna Posted December 20, 2016 Posted December 20, 2016 Any update about the animation issue that I was having or nay? I figured out why tdf prostitution and pimping wasn't working right I removed tdf when Defeat added it's own variation to it, cause tdf never worked right for me, it wasn't 100% compatible with my load order, being that I have Defeat lowest on list of like minded mods, to ensure it's functionality.
Azurahawk Posted December 21, 2016 Posted December 21, 2016 Well the issue with tdf is that I had the "update" downloaded and not the main file. Unfortanetly, the main file lies under as a mirrior outside this site, but nothing to worry about for it's stored into a mega file.
WarsunGames Posted December 21, 2016 Posted December 21, 2016 I know i've said this before.But.Really.This is an amazing mod Goubo.Really Well done.The other mods brake but this one is working perfectly.An if i want to remove it.It does not need me to wait 2 hours then i can uninstall the mod.Really Excellent work.
Airianna Posted December 21, 2016 Posted December 21, 2016 Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead I've replied to your post before. It's not the download link, it's something wrong with your PC... Go in and remove ALL the silly expansions, Clean your system of viruses. And use Google Chrome to download it. And open WITH the most recent Win Zip or WinRAR.
srayesmanll Posted December 21, 2016 Posted December 21, 2016 Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Quit using Microsoft's Edge to download (use Firefox or Chrome), and make sure to download 7-zip. You should have that anyway as a lot of mods are packaged as .7z (and yes, it handles .rar files as well). Also, you do not need to post the same line over and over again - once is enough please...
Sarakka Posted December 21, 2016 Posted December 21, 2016 Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Is there something wrong with the download link? It says .rar but once the download actually starts there's a solitaire theme there instead Quit using Microsoft's Edge to download (use Firefox or Chrome), and make sure to download 7-zip. You should have that anyway as a lot of mods are packaged as .7z (and yes, it handles .rar files as well). Also, you do not need to post the same line over and over again - once is enough please... Sorry about that, had issues with my PC the moment I tried to submit it so I spammed the post button. Didn't even think it got through. But thanks for the advice! I got it down eventually.
hamthe3rd Posted December 21, 2016 Posted December 21, 2016 I have stopped using the Microsuck web browsers for a while now, since XP, and I find that Mozilla (and Chrome until they stopped Java support) tends to correct the little hiccups that Microsoft introduces into things with new protocols when they update. Edge is still being worked on as it is being used in the market/on Win10 machines.
saulpitti Posted December 22, 2016 Posted December 22, 2016 NO SE COMO INSTALAR MOD SEXUALES ALGUIEN PODRIA DESIR COMO SKYRIM
Airianna Posted December 22, 2016 Posted December 22, 2016 I have stopped using the Microsuck web browsers for a while now, since XP, and I find that Mozilla (and Chrome until they stopped Java support) tends to correct the little hiccups that Microsoft introduces into things with new protocols when they update. Edge is still being worked on as it is being used in the market/on Win10 machines. IE 11 ... Known as MicroEdge, borked the Sims 3 launcher for almost a month, forcing EA to update their launcher for the Sims 3 game... LOL But wasn't till after I sent in a ticket, complaining about it, and going to get one of the store's sets, Barnacle Bay but can't cause it didn't work, suddenly 2 days later, oh lookie, it started working again... The Sims 3 uses IE no matter what browser you use, and if IE isn't installed, the Sims 3 won't connect to the internet. Luckily for us, We can use something other than IE to download things. I had to remove Java a long time ago, it kept adding things to my system without my permission on install, even when I ticked no thanks for the extras, then when uninstalled, Java wanted to re-add them. I only use Chrome cause it doesn't need Java anything to do everything online. Java has left a bad impression on me, so I won't use it, if I have to install it for something to work, then I won't be using it. My mother uses Mozilla, I don't like the way it opens ports for anyone to access. I've never tried Firefox or several of the other browsers myself. Everyone has their preferred browser, and I leave it at that.
mrme Posted December 22, 2016 Posted December 22, 2016 Hi everyone, I've got a quick question about stripping. I seem to remember in an older version of defeat there was an option for progressive stripping, which happened during resisting - as in instead of the resist window being a fixed length of time the time you got depended on how much clothing you were wearing. Is there a way to turn this back on? And is there an option to change the stripping timings? They're a bit too fast for my liking.
MsOtaku Posted December 22, 2016 Posted December 22, 2016 NO SE COMO INSTALAR MOD SEXUALES ALGUIEN PODRIA DESIR COMO SKYRIM Necesitamos mas información. Que mods tienes instalados? Pare que todo funcione propiamente se necesita: SexLab Framerwok - Por favor lee, en esa pagina, donde diese "Requirements" para que estes seguro que tienes todo lo necesario para instalar SL. Si no tienes esto instalado nada va funcionar. Zaz Animation Pack - Esto es necesario para que todos los mods sexuales fusionen. SexLab Animation Loader - Es necesario para instalar "SLAL Packs". Estos son los animaciones de posiciones sexuales. Lee debajo de "Dependencies for User" par a ver si tienes lo necesario para usar esta programa. Todo los instrucciones en como instalar estos mods estan en la primera pagina del "download" para cada mod. Por favor, en el futuro, pon estas preguntas aquí. Espero que esto te a ayudado. Si tienes mas preguntas manda me un mensaje privado. Esta pagina es solamente par hablar y preguntar sobre el mod "Defeat". Saludos!
D_ManXX2 Posted December 22, 2016 Posted December 22, 2016 Goubo are you still taking request ?? What about some integration with defeat and this guild mod ? http://www.nexusmods.com/skyrim/mods/75110 when doing a slavers part you have your own slavers guild with Dungeon this will look really well with kidnapping part of your mod combined with the dungeon added by this mod.
Chicago Posted December 24, 2016 Posted December 24, 2016 I'm getting an issue that after tying up a bandit and raping him, it's not playing bound animations like the menu says it will. I have the ZaZ animation packs installed properly (installed as textures, then main, then patch) as recommended and animations are registered. I even have the ZaZ MCM set to override animations as necessary. I also seem to be missing some options, like a face down bound pose when I try to force pose him. Anyone else getting this? I'm getting an issue that after tying up a bandit and raping him, it's not playing bound animations like the menu says it will. I have the ZaZ animation packs installed properly (installed as textures, then main, then patch) as recommended and animations are registered. I even have the ZaZ MCM set to override animations as necessary. I also seem to be missing some options, like a face down bound pose when I try to force pose him. Anyone else getting this? SAME HERE! FIND OUT ANY FIX?
Airianna Posted December 25, 2016 Posted December 25, 2016 I'm getting an issue that after tying up a bandit and raping him, it's not playing bound animations like the menu says it will. I have the ZaZ animation packs installed properly (installed as textures, then main, then patch) as recommended and animations are registered. I even have the ZaZ MCM set to override animations as necessary. I also seem to be missing some options, like a face down bound pose when I try to force pose him. Anyone else getting this? I'm getting an issue that after tying up a bandit and raping him, it's not playing bound animations like the menu says it will. I have the ZaZ animation packs installed properly (installed as textures, then main, then patch) as recommended and animations are registered. I even have the ZaZ MCM set to override animations as necessary. I also seem to be missing some options, like a face down bound pose when I try to force pose him. Anyone else getting this? SAME HERE! FIND OUT ANY FIX? Are you using any Animation packs, that changes the default animations for sitting/standing? If so, I suggest disabling those, that could help. As I have noticed my bandits like to stand while being tied in a kneeling pose, till I perm tie with them laid on their backs.
Azurahawk Posted December 25, 2016 Posted December 25, 2016 Alright. How do you guys setup your defeat against to where the female rapes the male using female animations and not male animations?
hamthe3rd Posted December 25, 2016 Posted December 25, 2016 I have found that the Sexlab aggressive animations change up a bit when the other animations are added in. It may even be something they changed in the last update. I have to go in and uncheck all the bound 3way animations and check the normal ones. Zaz already replaces bound animations when something from a mod needs it, I don't need it in the Sexlab checks. DD also does some animation hijinks and does some rather stupid things. There is one particular broken animation that I have gotten over and over again, where the (female) player is kneeling and the aggressor is humping the air. Usually, I can't change the animation as it has been "zapped" to the one playing and is the only choice to go to. I have my setting now to where it rarely happens now, but every once and a while that cockroach rears his ugly head.
redrustred Posted December 25, 2016 Posted December 25, 2016 Alright. How do you guys setup your defeat against to where the female rapes the male using female animations and not male animations? http://www.loverslab.com/files/file/3074-sexlab-animation-tag-editor-slate/ Try this mod, it's a tag editor for animations, you can add and remove tags from animations and then set the tags in defeated. So for example, if you want female rape male, you can add femdom to the female aggressive animations with the tag editor, then go to defeated, set the tag as femdom, for female on male, it should play the correct animations.
Chicago Posted December 26, 2016 Posted December 26, 2016 I'm getting an issue that after tying up a bandit and raping him, it's not playing bound animations like the menu says it will. I have the ZaZ animation packs installed properly (installed as textures, then main, then patch) as recommended and animations are registered. I even have the ZaZ MCM set to override animations as necessary. I also seem to be missing some options, like a face down bound pose when I try to force pose him. Anyone else getting this? I'm getting an issue that after tying up a bandit and raping him, it's not playing bound animations like the menu says it will. I have the ZaZ animation packs installed properly (installed as textures, then main, then patch) as recommended and animations are registered. I even have the ZaZ MCM set to override animations as necessary. I also seem to be missing some options, like a face down bound pose when I try to force pose him. Anyone else getting this? SAME HERE! FIND OUT ANY FIX? Are you using any Animation packs, that changes the default animations for sitting/standing? If so, I suggest disabling those, that could help. As I have noticed my bandits like to stand while being tied in a kneeling pose, till I perm tie with them laid on their backs. Everything Is all Good But its just my to Bound Rape Animations Don't Work on my rape options. They Just Stand there Awkwardly Until i pause the game And get back into the game it plays some random Sex animations .
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