xmister842 Posted December 10, 2016 Posted December 10, 2016 Hey, does anyone know if there's a german translation?
Vithiss Posted December 10, 2016 Posted December 10, 2016 follower aggression is off but they still behave aggressively. I have had this happen a few times too. Not consistently I think? But now and then. Don't use followers much with my current character so I'm not entirely sure. Just posting so that you know you're not the only one. I have no ideas about a cause.
Azurahawk Posted December 10, 2016 Posted December 10, 2016 ugh! It keeps on reading my male character as female still! Tried fiddling with the tags throughout the day, and now Lydia is a horny bitch, which is the perfect test tool to use to figure out which tag is which! But no matter even toggling cowgirl animations in sexlab, it still plays my male character as female and the female continues to use male animations. Never have I had this much trouble with Defeat .-. .. .. Alrighty, after toying with the tag options and ensure the female first is enabled, the issue is still under way. Females keep going directly to male animations, and not cow girl. I am not sure how to erase the supress tags to test and see if that is the reason, for the notes are limited info mainly around the default settings. Use to by accident delete tags long, long ago. But now I cant remember, unless that has been removed I'd go for 'use all tags', have only cowgirl tag selected, DON"T use the victim first (I don't know how or if cowgirl has a victim role). btw to get rid of a tab, have the tag line chosen, and hit the 'r' key (if you haven't changed the default key). and btw2, you don't have cursed loot by any chance. That also has chance to rape on sleeping. and third, you sure the cowgirl animations work? Can use sexlab to manaually fire it off to make sure it's in the SL list. Cursed loot is incompatible with dangerous nights 2, hence why I kept CTD. Also never used cursed loot before. And onto the third, YES. It has to. Least from experience with older Defeats, there was a toggle option to tell female aggressors to use female animations only. Update: Now when I surrender or get knocked down, the animations turn male aggressive for the females.
bicobus Posted December 10, 2016 Posted December 10, 2016 It would be nice for defeat to take into account the character's armor and armor type, so that your archmage wouldn't get defeated by only getting hit once even though the alteration armor is up and didn't get any significant health drop.
Stahlvormund101 Posted December 10, 2016 Posted December 10, 2016 It would be nice for defeat to take into account the character's armor and armor type, so that your archmage wouldn't get defeated by only getting hit once even though the alteration armor is up and didn't get any significant health drop. You mean your real health is low but your Ward Spell is up, then you get hit and "defeated" because of "Wounded"?
bicobus Posted December 10, 2016 Posted December 10, 2016 No, full health/stamina. It's just that lucky hit is not "blocked".
Stahlvormund101 Posted December 10, 2016 Posted December 10, 2016 No, full health/stamina. It's just that lucky hit is not "blocked". Afaik when you have set "Defeat by Power Attack (or was it staggering?)", it doesnt matter what armor/health/stamina you have, you can still be defeated.
bicobus Posted December 10, 2016 Posted December 10, 2016 I believe you are refering to "stun". But yeah, that's my point. If you are shrouded in magical energy, as armor or even a fire cloak, it would be pretty damn stupid to be defeated through a lucky hit. Armor type should modulate the math, make it harder to get stunned if you are wearing heavy armor while leather do not protect against it at all.
Stahlvormund101 Posted December 10, 2016 Posted December 10, 2016 I believe you are refering to "stun". But yeah, that's my point. If you are shrouded in magical energy, as armor or even a fire cloak, it would be pretty damn stupid to be defeated through a lucky hit. Armor type should modulate the math, make it harder to get stunned if you are wearing heavy armor while leather do not protect against it at all. I see your point now.
Llakuawyus Posted December 10, 2016 Posted December 10, 2016 Is there a way for my female companions to be raped instead of my male player character. I want to be able to surrender and then have my followers raped, not my male player character. Also, if this worked for creatures too that be great. Any help appreciated! Few options you can try. After being sure to set the MCMs options to allow... 1) You could activate gender specific requirements, and hope you don't run into any females durring knocked down state... 2) Disable the male on male aspect entirely... 3) Activate NPC vrs NPC, go into hiding, as your companions fight, if they go down, they will get raped... Updated NMM and Defeat no longer worked on my companions. ended up uninstalling all SEX Lab mods, updating those that needed updating and reinstalled them all and ran loot, but defeat still ignores companions that are knocked down. Double check your Player as Victim in the MCM, and specifically the Follower Collateral damage set, As well as NPC vrs NPC setting, for followers. I'm not getting this to work... :/ What gender specific requirements are you referring to? I have the NPC vs NPC settings set up correctly and they work when only companion is fighting. But if I am fighting I can't get creatures to assault my companions. It's a real turn off for me personally seeing the creatures assault my male pc. If I disable "male creatures allowed" no animation occurs at all even though I have female companions.
hamthe3rd Posted December 11, 2016 Posted December 11, 2016 Part of the armor in the game is taking less damage, though if the Stun particular is based on HP left like the other two is something to look at. I usually put it to the point where only two handed hammers do it, which is still bad enough when you come across an orc with an attitude.
SexDwarf2250 Posted December 11, 2016 Posted December 11, 2016 So I'm using Defeat with options for combat sex to initiate while combat is still ongoing (and only stop on-hit) but the issue I'm running into is victims constantly being attacked by the victors allies, which of course interrupts non-stop and makes the entire thing pointless. Any way around this?
Airianna Posted December 11, 2016 Posted December 11, 2016 Is there a way for my female companions to be raped instead of my male player character. I want to be able to surrender and then have my followers raped, not my male player character. Also, if this worked for creatures too that be great. Any help appreciated! Few options you can try. After being sure to set the MCMs options to allow... 1) You could activate gender specific requirements, and hope you don't run into any females durring knocked down state... 2) Disable the male on male aspect entirely... 3) Activate NPC vrs NPC, go into hiding, as your companions fight, if they go down, they will get raped... Updated NMM and Defeat no longer worked on my companions. ended up uninstalling all SEX Lab mods, updating those that needed updating and reinstalled them all and ran loot, but defeat still ignores companions that are knocked down. Double check your Player as Victim in the MCM, and specifically the Follower Collateral damage set, As well as NPC vrs NPC setting, for followers. I'm not getting this to work... :/ What gender specific requirements are you referring to? I have the NPC vs NPC settings set up correctly and they work when only companion is fighting. But if I am fighting I can't get creatures to assault my companions. It's a real turn off for me personally seeing the creatures assault my male pc. If I disable "male creatures allowed" no animation occurs at all even though I have female companions. I am referring to Male on male animations, so gender preference should be used. Won't entirely stop male creatures on your male character... OR you could try hiding, when combat begins, and let the girls do the fighting (Talk to her,"I need you to do something", aim at creature and left click 'attack'), and hang back with lower than 75 stealth skill. With 76+, you shouldn't have any problems hiding in plain sight. And change NPC Vrs. NPC : ALL DOWN, to something else, that way, they won't be looking for you still when your companion gets dropped, and just start doing her, then you have a choice to save her, or let her get boned by the creature(s). I personally don't like having NPCs with me, because they trip all the traps, alert all enemies they are there, and jump in the way as I fire my arrows... With AFT, it changes several of these aspects, at least I have some control over it that way...
skyquester Posted December 11, 2016 Posted December 11, 2016 I have a different problem, When my followers get knocked down they sometimes lose all dialogue options... when u try to talk to them they don't say anything though their lips move and the subtitles just show 3 dots... this always happens after i get a notification that one npc moves towards the other and this isnt just confined to assault on followers ... anyone in my vicinity being assaulted results in this bug. Other than that the mod works fine
Llakuawyus Posted December 11, 2016 Posted December 11, 2016 Is there a way for my female companions to be raped instead of my male player character. I want to be able to surrender and then have my followers raped, not my male player character. Also, if this worked for creatures too that be great. Any help appreciated! Few options you can try. After being sure to set the MCMs options to allow... 1) You could activate gender specific requirements, and hope you don't run into any females durring knocked down state... 2) Disable the male on male aspect entirely... 3) Activate NPC vrs NPC, go into hiding, as your companions fight, if they go down, they will get raped... Updated NMM and Defeat no longer worked on my companions. ended up uninstalling all SEX Lab mods, updating those that needed updating and reinstalled them all and ran loot, but defeat still ignores companions that are knocked down. Double check your Player as Victim in the MCM, and specifically the Follower Collateral damage set, As well as NPC vrs NPC setting, for followers. I'm not getting this to work... :/ What gender specific requirements are you referring to? I have the NPC vs NPC settings set up correctly and they work when only companion is fighting. But if I am fighting I can't get creatures to assault my companions. It's a real turn off for me personally seeing the creatures assault my male pc. If I disable "male creatures allowed" no animation occurs at all even though I have female companions. I am referring to Male on male animations, so gender preference should be used. Won't entirely stop male creatures on your male character... OR you could try hiding, when combat begins, and let the girls do the fighting (Talk to her,"I need you to do something", aim at creature and left click 'attack'), and hang back with lower than 75 stealth skill. With 76+, you shouldn't have any problems hiding in plain sight. And change NPC Vrs. NPC : ALL DOWN, to something else, that way, they won't be looking for you still when your companion gets dropped, and just start doing her, then you have a choice to save her, or let her get boned by the creature(s). I personally don't like having NPCs with me, because they trip all the traps, alert all enemies they are there, and jump in the way as I fire my arrows... With AFT, it changes several of these aspects, at least I have some control over it that way... Where do I select gender preference? Sry, tried lookinging in so many places. I am trying to get this to work for creatures btw and they do not use male male animations. They just use plain creature animations on any target.
Kar-Lor Posted December 11, 2016 Posted December 11, 2016 I'm having problems getting sexually assaulted by creatures. SO FAR: I have the FINS creatures pack and have installed it correctly (as far as I can tell). I have the FunnyBiz/Zaz pack. As far as I can tell, I've turned on creature-type options in the Sexlab and Defeat, loaded the animations, enabled the animations, and all that. I've been sexually assaulted by humans, ghost, and draugr just fine.BUT: In the Defeat menu, the lists for enable/disable special is blank. The game won't let me surrender to creatures, and they don't sexually assault my character. Is it possible I've missed a mod somewhere or need to change a setting? I've tried combing through everything and can't figure out what I need to change.
EliTheMega Posted December 11, 2016 Posted December 11, 2016 is the post-assault for followers (as victims) not working ?
Azurahawk Posted December 12, 2016 Posted December 12, 2016 Update: Just want to inform you that your mod is officially bugged. Not sure how or why, but females no longer recognize cowgirl as an aggressive animation. Unless your intention on this recent update on Defeat is to make females to go male animations. Regardless, if not, it no longer works. Did a complete clean up. Delete Data folder, uninstall skyrim, and re installed it, along with the limited mods I needed to test defeat and to see whether the reason behind female aggression not existing is due to overwrite; unfortanetly, it isn't. I'm not much of a script expert, but the only conclusion behind onto why they're not working if it was implemented into the defeat update is more likely due to the conflict with the updated most recent xps skeleton, the extended one. With that update, I believe causes a conflict. I'll try and see if the older skeleton makes a difference. If so, I'll post a new papyrus log. Other than that, if not, your mod toward female aggressors is broken. I'll stay in touch Edit: could also be the new FNIS. That too was updated. Going to test the old one and see if that makes a difference Papyrus.0.log
SkyBarbie Posted December 12, 2016 Posted December 12, 2016 So I'm using Defeat with options for combat sex to initiate while combat is still ongoing (and only stop on-hit) but the issue I'm running into is victims constantly being attacked by the victors allies, which of course interrupts non-stop and makes the entire thing pointless. Any way around this? I have the same frustration. Unfortunately, I haven't found an easy answer. There are a couple of things you can do manually that will help: 1. Select the actor/s attacking the defeated manually, open up the console, and type stopcombat on each. If they don't stop use resetai also and then stopcombat. 2. Immediately after you defeat someone, either increase their health or make them essential using the console: setav health 1000 or setessential BaseID# 1 (you must select them first) In order to find their ID and other data you either need to use the EFF follower mod or MFG Console. Not bringing followers with you helps a ton also as most of the time they don't stop attacking in time and end up killing the defeated. It would be nice for Defeat (this mod) to make the defeated invulnerable for one minute after they have been successfully defeated. This would probably be the best solution.
SkyBarbie Posted December 12, 2016 Posted December 12, 2016 Feature Request: Add an option to 'Force the Defeat' by the player. When the player hits the defeat key, half the time the actor refuses to open the "Tie up" menu option. They are in a bleedout position on their hands and knees when doing this. I don't understand why it doesn't work sometimes but it would be nice to have an MCM option to force the defeat (only when done manually by the player using the defeat key). Thank you for an awesome mod!
tontoman Posted December 12, 2016 Posted December 12, 2016 Update: Just want to inform you that your mod is officially bugged. Not sure how or why, but females no longer recognize cowgirl as an aggressive animation. Unless your intention on this recent update on Defeat is to make females to go male animations. Regardless, if not, it no longer works. Did a complete clean up. Delete Data folder, uninstall skyrim, and re installed it, along with the limited mods I needed to test defeat and to see whether the reason behind female aggression not existing is due to overwrite; unfortanetly, it isn't. I'm not much of a script expert, but the only conclusion behind onto why they're not working if it was implemented into the defeat update is more likely due to the conflict with the updated most recent xps skeleton, the extended one. With that update, I believe causes a conflict. I'll try and see if the older skeleton makes a difference. If so, I'll post a new papyrus log. Other than that, if not, your mod toward female aggressors is broken. I'll stay in touch Edit: could also be the new FNIS. That too was updated. Going to test the old one and see if that makes a difference Well you're not understanding it as it shouldn't. Cowgirl ISN'T an aggressive animation, and doesn't have the agg tags. Defeat standard setup already has that though as it has aggressive on the suppress tag. As you're set now [12/11/2016 - 05:02:45PM] SEXLAB - GetByTags(ActorCount=2, Tags=Cowgirl, TagsSuppressed=Aggressive, RequireAll=TRUE) What sucks is before Sexlab used to show it's selection process based on the tags sent, no longer does so afaik. So now when you get something else playing, no idea why (before you could see the rejections). The rules as stated (not saying they work, just what's stated). First position is victim, not sure if it does that even if the sexes are incorrect (which overrides which) but sounds like it due to the below switch. Cowgirl animation is F pos1, M pos2 (according to SL animation). Defeat has a 'female first' toggle to put the fem first (and not the victim) regardless. ---- So in theory, for the animation it has to be Female First. Or the default will put the PC in the first position. And this has to be setup in the correct location as there's sleeping, unconcious, defeated iirc etc. areas.
Airianna Posted December 12, 2016 Posted December 12, 2016 I have a different problem, When my followers get knocked down they sometimes lose all dialogue options... when u try to talk to them they don't say anything though their lips move and the subtitles just show 3 dots... this always happens after i get a notification that one npc moves towards the other and this isnt just confined to assault on followers ... anyone in my vicinity being assaulted results in this bug. Other than that the mod works fine if you go to talk, and don't have the "knocked down" option available, as you have to revive them. There are times, when the system is busy, and misses that they have been revived, or the scene is over. This is when you go into the Defeat Menu, and click on clean up under General Settings.
necrontyr525 Posted December 12, 2016 Posted December 12, 2016 Got defeat working for my followers again, but have been running in to the problem of "Lydia is moving towards Lydia". She is not the only follower to do this, but she is by far the one with the most problems with it. recommend turning off follower aggression then. wont affect them being fucked, but it will mean that they wont start shit. i usually keep this turned off anyway, as i dont use fiollowers follower aggression is off but they still behave aggressively. turn off NPC on NPC then? its the only other thing that i can think of, never had this bug myself.... Player Essential - On bleed out activation only seems to work the first time for any enemy. It may be script delay, I'm not entirely sure. Anyone encounter this or have any tips? thasts whats expected to happen i think. first time the knock down, then rape. second time they've no arousal and so would not rape, so it just kills you.
Airianna Posted December 12, 2016 Posted December 12, 2016 Is there a way for my female companions to be raped instead of my male player character. I want to be able to surrender and then have my followers raped, not my male player character. Also, if this worked for creatures too that be great. Any help appreciated! Few options you can try. After being sure to set the MCMs options to allow... 1) You could activate gender specific requirements, and hope you don't run into any females durring knocked down state... 2) Disable the male on male aspect entirely... 3) Activate NPC vrs NPC, go into hiding, as your companions fight, if they go down, they will get raped... Updated NMM and Defeat no longer worked on my companions. ended up uninstalling all SEX Lab mods, updating those that needed updating and reinstalled them all and ran loot, but defeat still ignores companions that are knocked down. Double check your Player as Victim in the MCM, and specifically the Follower Collateral damage set, As well as NPC vrs NPC setting, for followers. I'm not getting this to work... :/ What gender specific requirements are you referring to? I have the NPC vs NPC settings set up correctly and they work when only companion is fighting. But if I am fighting I can't get creatures to assault my companions. It's a real turn off for me personally seeing the creatures assault my male pc. If I disable "male creatures allowed" no animation occurs at all even though I have female companions. I am referring to Male on male animations, so gender preference should be used. Won't entirely stop male creatures on your male character... OR you could try hiding, when combat begins, and let the girls do the fighting (Talk to her,"I need you to do something", aim at creature and left click 'attack'), and hang back with lower than 75 stealth skill. With 76+, you shouldn't have any problems hiding in plain sight. And change NPC Vrs. NPC : ALL DOWN, to something else, that way, they won't be looking for you still when your companion gets dropped, and just start doing her, then you have a choice to save her, or let her get boned by the creature(s). I personally don't like having NPCs with me, because they trip all the traps, alert all enemies they are there, and jump in the way as I fire my arrows... With AFT, it changes several of these aspects, at least I have some control over it that way... Where do I select gender preference? Sry, tried lookinging in so many places. I am trying to get this to work for creatures btw and they do not use male male animations. They just use plain creature animations on any target. Player as Victim, Just left of the Creature section, "Sexuality" if that matters, it should effect creatures as well, since creatures are still counted as NPCs in the base game. This is the only place that I can think of. Note: Defeat might not recognize it for Creature Assaults.
Azurahawk Posted December 12, 2016 Posted December 12, 2016 Update: Just want to inform you that your mod is officially bugged. Not sure how or why, but females no longer recognize cowgirl as an aggressive animation. Unless your intention on this recent update on Defeat is to make females to go male animations. Regardless, if not, it no longer works. Did a complete clean up. Delete Data folder, uninstall skyrim, and re installed it, along with the limited mods I needed to test defeat and to see whether the reason behind female aggression not existing is due to overwrite; unfortanetly, it isn't. I'm not much of a script expert, but the only conclusion behind onto why they're not working if it was implemented into the defeat update is more likely due to the conflict with the updated most recent xps skeleton, the extended one. With that update, I believe causes a conflict. I'll try and see if the older skeleton makes a difference. If so, I'll post a new papyrus log. Other than that, if not, your mod toward female aggressors is broken. I'll stay in touch Edit: could also be the new FNIS. That too was updated. Going to test the old one and see if that makes a difference Well you're not understanding it as it shouldn't. Cowgirl ISN'T an aggressive animation, and doesn't have the agg tags. Defeat standard setup already has that though as it has aggressive on the suppress tag. As you're set now [12/11/2016 - 05:02:45PM] SEXLAB - GetByTags(ActorCount=2, Tags=Cowgirl, TagsSuppressed=Aggressive, RequireAll=TRUE) What sucks is before Sexlab used to show it's selection process based on the tags sent, no longer does so afaik. So now when you get something else playing, no idea why (before you could see the rejections). The rules as stated (not saying they work, just what's stated). First position is victim, not sure if it does that even if the sexes are incorrect (which overrides which) but sounds like it due to the below switch. Cowgirl animation is F pos1, M pos2 (according to SL animation). Defeat has a 'female first' toggle to put the fem first (and not the victim) regardless. ---- So in theory, for the animation it has to be Female First. Or the default will put the PC in the first position. And this has to be setup in the correct location as there's sleeping, unconcious, defeated iirc etc. areas. That is a weird, f'ed up update then. Because in the past, sexlab and defeat was never an issue together, for it recognized female aggressors to use cowgirl related animations and male aggressors to use male related animations; both classed as rape. Now I have this issue. Honestly, I was seriously thinking this was a FNIS issue, due to xxl not recognizing tdf prost and pimp, but then again, that mod is outdated so long and there's hardly any prost/dance mods out there
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