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Posted

Any idea why handover wouldn't be working?  No amount of selecting followers or having a prisoner changes the special dialog from "Do you want to fuck me/Will you let me fuck you" to.. whatever it's supposed to be for handover scenarios or prostitution.

What do?

Posted

 

Well, the complete clean/reinstall fixed the grey face bug issue, but the animations are still wrong. Still have the male performing cowgirl animations when surrendering to the female aggressor.

....................

 

 0  0 Skyrim.esm

 1  1 Update.esm

 2  2 Dawnguard.esm

 3  3 HearthFires.esm

 4  4 Dragonborn.esm

 5  5 SexLab.esm

 6  6 SexLabAroused.esm

 7  7 Schlongs of Skyrim - Core.esm

 8  8 HighResTexturePack02.esp

 9  9 HighResTexturePack03.esp

10  a FNIS.esp

11  b SexLabDefeat.esp

12  c SkyUI.esp

13  d Schlongs of Skyrim.esp

14  e SOS - Smurf Average Addon.esp

15  f Alternate Start - Live Another Life.esp

      HighResTexturePack01.esp

 

Bare bone as I can get when it comes to setup, if you're referring to load order.

I also didn't mean to chew your head off. I am, however, extremely and utterly irritated that one of my most favored mods are not working right at all, and it's rather discouraging that every step I took from advice doesn't seem to be working. It's as though the game itself is bugged, which would be bizarre seeing I am playing it off the Steam app.

 

Ok some ideas.  Did you try defeat before adding the SOS stuff?  Yeah I know it's a must have mod eventually, but for debugging purposes it's not a 'simple as it could be'.  Simple as possible is skyrim, defeat and what it depends on, nothing else.  Then if that worked, you then add on mods.  That's debugging procedure.

 

But not that SOS should effect anything though.  Anyway some other thoughts.

 

***  Have you tried the unofficial patches on the Nexus.  Alternative start mentions them as a Strong recommendation.  Little more complicated now with the LE version.  One for skyrim itself, and each DLC. 

*** It's also recommended for Sexlab.  From their page.

"

  • This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway.
  • If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section."

Yeah, so maybe you better hope that doesn't work lol.

 

 

My Defeat is also after all the SOS stuff.

 

My alternate start is before Defeat. (yeah I know they say put it late, but we're going for trying to make things as similar as possible).

 

Good luck.

 

 

Yeah, When I first tried this, I didn't have SOS installed That's just for cosmetic purposes.

 

My load order is VERY bloated... But this is the line up that I can play Skyrim for 8 to 12 hours without crashing

 

 

 

 

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Patch.esp=1
Unofficial Dawnguard Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
SPIKE.esm=1
SharedSeranaDialogue.esm=1
ZaZAnimationPack.esm=1
RaceCompatibility.esm=1
BodyTypes.esm=1
RSkyrimChildren.esm=1
Schlongs of Skyrim - Core.esm=1
SexLab.esm=1
SexLabAroused.esm=1
BeeingFemale.esm=1
CreatureFramework.esm=1
SMSkyrim.esp=1
ApachiiHair.esm=1
ApachiiHairMales.esm=1
ApachiiHairFemales.esm=1
zdd.esp=0
SleepTight.esp=1
SkyUI.esp=1
Skyrim Unbound.esp=1                <<<<< My Alternate Start mod way up on the list >>>>>
UIExtensions.esp=1
ImmersiveSpells.esp=1
NonstopChopping.esp=1
TimingIsEverything.esp=1
AchieveThat.esp=1
FISS.esp=1
TakeNotes.esp=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
RealisticWaterTwo.esp=1
RealisticWaterTwo - Dawnguard.esp=1
RealisticWaterTwo - Dragonborn.esp=1
RealisticWaterTwo - Waves.esp=1
RealisticWaterTwo - Waves - Dawnguard.esp=1
RBB - DLC Merge.esp=1
RBB - Row Boats - Hearthfire Hotfix.esp=1
FNIS.esp=1
FNISSexyMove.esp=1
XPMSE.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
RaceMenuMorphsCBBE.esp=1
RaceMenuMorphsUUNP.esp=1
RaceMenuOverlays.esp=1
RaceCompatibilityUSKPOverride.esp=1
Character Creation Overhaul.esp=1
CCO - Permanent Birthsigns.esp=1
CCO - Dynamic Skill Progression.esp=1
CCO - Diverse Races And Genders.esp=1
ApachiiHairStyles.esp=1
ApachiiHairStylesELVES.esp=1
PC Exclusive Animation Path - 0 - Main.esp=1
PC Exclusive Animation Path - RedGuard.esp=1
PC Exclusive Animation Path - WoodElf.esp=1
PC Exclusive Animation Path - ORC.esp=1
PC Exclusive Animation Path - Nord.esp=1
PC Exclusive Animation Path - Khajiit.esp=1
PC Exclusive Animation Path - HighElf.esp=1
PC Exclusive Animation Path - Breton.esp=1
PC Exclusive Animation Path - Imperial.esp=1
PC Exclusive Animation Path - Argonian.esp=1
PC Exclusive Animation Path - DarkElf.esp=1
Marriable Serana.esp=1
Marriable Serana HF.esp=1
Auto Unequip Ammo.esp=1
CelticDecorSkyrimI.esp=1
manny_Status.esp=1
StorageHelpers.esp=1
RV markers.esp=1
Schlongs of Skyrim.esp=1
BT_WomenAgePatch.esp=1
AnnaNPCs.esp=1
SOS - Shop.esp=1
SOS - Smurf Average Addon.esp=1
SOS - VectorPlexus Muscular Addon.esp=1
SOS - VectorPlexus Regular Addon.esp=1
SOS - Teens Addon.esp=1
SOS - Pubic Hair for Females Addon (All Styles).esp=1
SOSRaceMenu.esp=1
SexLab_SOS-Stapon.esp=1
dD - Realistic Ragdoll Force - Medium.esp=1
Werewolves.esp=1
MoreNastyCritters.esp=1
SexLabNudeCreatures.esp=1
SexLabNudeCreaturesDB.esp=1
SexLabNudeCreaturesDG.esp=1
HentaiCreatures.esp=0
SexLabTools.esp=1
LoversVictim.esp=1
SexLab_PaySexCrime.esp=1
SexLabUtil1.esp=1
SexLab Aroused Creatures.esp=1
BeeingFemaleBasicAddOn.esp=1
SexLab Eager NPCs.esp=1
SexLabDefeat.esp=1               <<<<< Defeat under all the other Sexlab mods >>>>>>
DW.esp=1                        <<<<< Activated after a new game is started Due to some initial starting issues >>>>>>
SLA Monitor Widget.esp=1
SimpleSlavery.esp=1
Vividian - Extended Weathers.esp=1
Immersive Jewelry.esp=1
amazingfollowertweaks.esp=1
AFT_ManagedFollowerBoost.esp=1
_Retaliation.esp=1
AlvaOverride.esp=1
kittyehprojectwhiteblack.esp=1
RSChildren - Complete.esp=1
RSChildren_PatchUSKP.esp=1
BeeingFemale_RS_Patch.esp=1
NonEssentialChildren.esp=1
BFA_CreatureChildActors_V+DG+DB.esp=1
RSChildren_PatchNEC.esp=1
Complete Crafting Overhaul_Remade.esp=1
_BF_Alchemist_CP_seller.esp=1
Gamefever 1st Person Items Fix.esp=1
NoNakedComments.esp=1
ChaurusLights.esp=1
HDT Havok Object.esp=1
SMSkyrim - Marriable Serana Patch.esp=1
Unblock.esp=0
noperkrequireqrments.esp=1
nomoreminepests.esp=1
GoToBed.esp=1
Pacifist Mini-Mods Collection.esp=1
AK- Boethiah Alternate.esp=1
HouseOfHorrorsAlternateEnding.esp=1
NoMoreKhajiit.esp=1
Immersive NPC in the dark.esp=1
Chesko_WearableLantern.esp=1
Shadow_Toggle.esp=1
P1FlyingRing.esp=1
HearthfireItems.esp=1
Armor and Clothing for RSChildren - Playable Override + All DLC Patches.esp=1
Cloaks.esp=1
BYOH_Materials.esp=1
IJ_WeightlessIngotNPelts.esp=1
Apoths Satchel of Holding.esp=1
Misc Bag of holding.esp=1
Brawl Bugs CE.esp=1
3DNPC.esp=1
3dnpc - Overhual.esp=1
AFT_NoFriendlySpellDamage.esp=1
BardSoundsMalukah.esp=1
EbonyChainSet.esp=1
HearthfireMultiKid.esp=1
HearthfireMultiKid_LastName.esp=1
Valdmire.esp=1
CastleVolkiharCleanup.esp=1
CVCUBossRoom.esp=1
DawnguardDarkAlly.esp=1
Better Vampires.esp=1
BVLT - Human.esp=1
Hott Vampires 2.esp=1
BloodthirstVampireFeeding.esp=1
VL No AoE Drain.esp=1
BatTravel.esp=1
Vividian - Lanterns of Skyrim Preset.esp=0
Vividian - Torches Preset.esp=1
Vividian - Wearable Lanterns Preset.esp=1
Vividian - Weather Patch Vanilla.esp=1
ELE_Legendary_Lite.esp=1
Vivid Snow Physical.esp=1
Hunters Not Bandits.esp=1
Less Talkative NPCs Release - V1.esp=1
Guard Dialogue Overhaul.esp=1
 

 

 

Posted

Any idea why handover wouldn't be working?  No amount of selecting followers or having a prisoner changes the special dialog from "Do you want to fuck me/Will you let me fuck you" to.. whatever it's supposed to be for handover scenarios or prostitution.

What do?

 

When you hit surrender to a non enemy, that is what it says...

If you have a friend *companion* with you, it will add "You see my friend there"...

IF you have someone bagged, bound, maybe even gagged, and release them near the person you are "surrendering" to, that is when the new options become available, "you see that person over there..."

 

To bag them, knock them down, and tie them up, then tied up options, you can bag them. You get a sack on your back with them in it, that doesn't hinder your movement, is easier than having them "chained" to you, and following you, cause they could get stuck otherwise... In ,my mind, they are being dragged into town. Only issue I have is I can't take more than 1 live prisoner at a time. I have to stock my jail cell, and turn them all into thralls, gotta have a steady flow of blood for my vampire....

Posted

I know Defeat can support multiple attackers but can it support multiple victims (player as aggressor)? Is there a way to start a 3way rape if my character stands near two defeated/tied up foes?


If not, are you aware of any mods capable of doing so (immersive way preferred)?


Thanks for your help.


Posted

 

 

I'd video it, but recording through Nvidia doesn't seem to work

 

I noticed this as well, I sent back some feedback to Nvidia, in hopes they find a way around that... The only work around I have found, is to run Skyrim in windowed mode, but maximized to barely fit the screen... So it records the desktop, with Skyrim as an overlay for it.

 

 

You could try FRAPS?  I have it working just great for fullscreen Skyrim vid and screenies

http://www.fraps.com/

Posted

I'll test the alternative part first. I have a feeling that it was loaded way before Defeat was back when I played.

 

Neither step worked. I took out SOS, and moved Alternate to the top before Defeat is read.

Here are some papyrus logs

 

I'd video it, but recording through Nvidia doesn't seem to work

 

BTW did you try the unofficial patches mentioned?  As both another live and Sexlab itself recommend them.  I've used them from day one with zero issues if you're worried. They do clean up a lot of stuff Beth never did.

 

But thing with the logs, it's not what you have, it's what you don't.. You don't get the Defeat: Player - victim line like I get, and which I'm assuming gets my game into the proper animation order.  Footjobs also work (fem on top), they work with you?

 

edit: and another reason to use unofficial patch.

 

<BYOHHouseBuilding (0300305D)>] UpdateLogCount
[12/14/2016 - 04:50:00PM] [byohhousebuildingscript 
 
On your log, a new one to me (I don't have those).  A quick google showed general potential CTDs (or at least people asking what it is, while solving CTDs) and the response was use the hearthfire patch.
 
 
Posted

 

I know Defeat can support multiple attackers but can it support multiple victims (player as aggressor)? Is there a way to start a 3way rape if my character stands near two defeated/tied up foes?

If not, are you aware of any mods capable of doing so (immersive way preferred)?

Thanks for your help.

 

 

Haven't used it myself but there is the Rape with Player command in Defeat.  So that would be you and your follower on one victim (avoids the issue of V/agg? on player) if I understand it correctly.

 

Otherwise it's really confusing to code.  As MMF scene with M PC and two F victims is not only making a V an aggressor, but doing a sex change.  And maybe you'd want a MFF instead, as just because both F are on top doesn't mean the M isn't having fun :).  There's a limit to what you can code unless there's clear distinctions on things.

Posted

 

I'll test the alternative part first. I have a feeling that it was loaded way before Defeat was back when I played.

 

Neither step worked. I took out SOS, and moved Alternate to the top before Defeat is read.

Here are some papyrus logs

 

I'd video it, but recording through Nvidia doesn't seem to work

 

BTW did you try the unofficial patches mentioned?  As both another live and Sexlab itself recommend them.  I've used them from day one with zero issues if you're worried. They do clean up a lot of stuff Beth never did.

 

But thing with the logs, it's not what you have, it's what you don't.. You don't get the Defeat: Player - victim line like I get, and which I'm assuming gets my game into the proper animation order.  Footjobs also work (fem on top), they work with you?

 

edit: and another reason to use unofficial patch.

 

<BYOHHouseBuilding (0300305D)>] UpdateLogCount
[12/14/2016 - 04:50:00PM] [byohhousebuildingscript 
 
On your log, a new one to me (I don't have those).  A quick google showed general potential CTDs (or at least people asking what it is, while solving CTDs) and the response was use the hearthfire patch.

 

 

I have tried it with the unofficial patch and still nothing has changed. Mod Author is already running tests onto the mod as we speak.

Posted

 

Any idea why handover wouldn't be working?  No amount of selecting followers or having a prisoner changes the special dialog from "Do you want to fuck me/Will you let me fuck you" to.. whatever it's supposed to be for handover scenarios or prostitution.

What do?

 

When you hit surrender to a non enemy, that is what it says...

If you have a friend *companion* with you, it will add "You see my friend there"...

IF you have someone bagged, bound, maybe even gagged, and release them near the person you are "surrendering" to, that is when the new options become available, "you see that person over there..."

 

To bag them, knock them down, and tie them up, then tied up options, you can bag them. You get a sack on your back with them in it, that doesn't hinder your movement, is easier than having them "chained" to you, and following you, cause they could get stuck otherwise... In ,my mind, they are being dragged into town. Only issue I have is I can't take more than 1 live prisoner at a time. I have to stock my jail cell, and turn them all into thralls, gotta have a steady flow of blood for my vampire....

 

Yeah, that's the stuff I did.  The follower one (shift-action on her first to select her, like it says), bagged a couple different faction people and tried them in different settings... checked to make sure handover settings are as friendly and unaffected by morality, witness, etc.

 

Nuddin'.  I can't get any but the self-prostitution "fuck me/may I fuck you" options to show. 

 

On a side note, that is a real bummer that we can only bag one prisoner at a time.  I've wanted to drag everyone in Fort Greymoor back into Whiterun for ransom so often!  > _ <

Posted

 

 

 

I'd video it, but recording through Nvidia doesn't seem to work

 

I noticed this as well, I sent back some feedback to Nvidia, in hopes they find a way around that... The only work around I have found, is to run Skyrim in windowed mode, but maximized to barely fit the screen... So it records the desktop, with Skyrim as an overlay for it.

 

 

You could try FRAPS?  I have it working just great for fullscreen Skyrim vid and screenies

http://www.fraps.com/

 

 

I have fraps, and it's very intensive on the CPU, and causes quite a bit of lag of it's own while the game is running. I don't recommend it for a low end system/Heavy modded skyrim

Posted

 

 

Any idea why handover wouldn't be working?  No amount of selecting followers or having a prisoner changes the special dialog from "Do you want to fuck me/Will you let me fuck you" to.. whatever it's supposed to be for handover scenarios or prostitution.

What do?

 

When you hit surrender to a non enemy, that is what it says...

If you have a friend *companion* with you, it will add "You see my friend there"...

IF you have someone bagged, bound, maybe even gagged, and release them near the person you are "surrendering" to, that is when the new options become available, "you see that person over there..."

 

To bag them, knock them down, and tie them up, then tied up options, you can bag them. You get a sack on your back with them in it, that doesn't hinder your movement, is easier than having them "chained" to you, and following you, cause they could get stuck otherwise... In ,my mind, they are being dragged into town. Only issue I have is I can't take more than 1 live prisoner at a time. I have to stock my jail cell, and turn them all into thralls, gotta have a steady flow of blood for my vampire....

 

Yeah, that's the stuff I did.  The follower one (shift-action on her first to select her, like it says), bagged a couple different faction people and tried them in different settings... checked to make sure handover settings are as friendly and unaffected by morality, witness, etc.

 

Nuddin'.  I can't get any but the self-prostitution "fuck me/may I fuck you" options to show. 

 

On a side note, that is a real bummer that we can only bag one prisoner at a time.  I've wanted to drag everyone in Fort Greymoor back into Whiterun for ransom so often!  > _ <

 

 

Could be your setting, with Player as aggressor, morality settings, friends settings, things like that. Cuase I am not having a problem with the handover, when passing someone to the guard or what ever...

 

Wait... I just had a thought, if you have something that changes the default chat options, rather than adding to it... Check your mods to see if you have anything trying to change those settings, move defeat lower in your load order... Process of elimination, once Defeat starts working, chances are, the other mod will break.

Posted

I am having a kinda huge problem. while my DB was in struggle a follower defeated the enemy but is was an enemy that ported away rather than dying. now my DB is non hostile to everything. Even after loading a prior save. I had this problem with defeat a long time ago but cant remember how or if I fixed  it. Has anyone else encountered this? is there a known fix?

Posted

I am having a kinda huge problem. while my DB was in struggle a follower defeated the enemy but is was an enemy that ported away rather than dying. now my DB is non hostile to everything. Even after loading a prior save. I had this problem with defeat a long time ago but cant remember how or if I fixed  it. Has anyone else encountered this? is there a known fix?

Clean up key?

Posted

 

 

 

Any idea why handover wouldn't be working?  No amount of selecting followers or having a prisoner changes the special dialog from "Do you want to fuck me/Will you let me fuck you" to.. whatever it's supposed to be for handover scenarios or prostitution.

What do?

 

When you hit surrender to a non enemy, that is what it says...

If you have a friend *companion* with you, it will add "You see my friend there"...

IF you have someone bagged, bound, maybe even gagged, and release them near the person you are "surrendering" to, that is when the new options become available, "you see that person over there..."

 

To bag them, knock them down, and tie them up, then tied up options, you can bag them. You get a sack on your back with them in it, that doesn't hinder your movement, is easier than having them "chained" to you, and following you, cause they could get stuck otherwise... In ,my mind, they are being dragged into town. Only issue I have is I can't take more than 1 live prisoner at a time. I have to stock my jail cell, and turn them all into thralls, gotta have a steady flow of blood for my vampire....

 

Yeah, that's the stuff I did.  The follower one (shift-action on her first to select her, like it says), bagged a couple different faction people and tried them in different settings... checked to make sure handover settings are as friendly and unaffected by morality, witness, etc.

 

Nuddin'.  I can't get any but the self-prostitution "fuck me/may I fuck you" options to show. 

 

On a side note, that is a real bummer that we can only bag one prisoner at a time.  I've wanted to drag everyone in Fort Greymoor back into Whiterun for ransom so often!  > _ <

 

 

Could be your setting, with Player as aggressor, morality settings, friends settings, things like that. Cuase I am not having a problem with the handover, when passing someone to the guard or what ever...

 

Wait... I just had a thought, if you have something that changes the default chat options, rather than adding to it... Check your mods to see if you have anything trying to change those settings, move defeat lower in your load order... Process of elimination, once Defeat starts working, chances are, the other mod will break.

 

 

Oooh, that's a good idea!

-and... before I could even leave the game (I was playing when I read your post), I unloaded my sack full 'o Bandit aannd... under *standard* dialogue was the dialogue/prompt "You see that person over there?"  :0

And it worked!  Until it crashed.

 

I'll... test this some more.

Posted

mmkay, so I placed a mod I use that adds dialogue options up above Defeat in the mod order, and had the same thing happen:  the pimping option appeared in the main dialogue options (E key) and did work.  Jarl Balgruuf fucked the Bandit.

And Proventus Avenicci, too.

So the capture-pimping works!

Then I tried to shift-G select a follower (worked) and pimp them out via either key combination. (didn't work.)

...well... I'm grateful to be able to sack and pimp enemies!  My plan to make money off all my sexy lady-followers is still needing work, it seems.  : /

Posted

mmkay, so I placed a mod I use that adds dialogue options up above Defeat in the mod order, and had the same thing happen:  the pimping option appeared in the main dialogue options (E key) and did work.  Jarl Balgruuf fucked the Bandit.

And Proventus Avenicci, too.

So the capture-pimping works!

Then I tried to shift-G select a follower (worked) and pimp them out via either key combination. (didn't work.)

...well... I'm grateful to be able to sack and pimp enemies!  My plan to make money off all my sexy lady-followers is still needing work, it seems.  : /

 

Then it could be the follower mod you are using causing a conflict.

 

I use AFT myself, for the common followers... Hmmm gives me an idea...

1) Defeat, instead of bagging, make follower...

2) Every one, "Wait here" till I have them all "tagged" then follow me to every one of them in the bandit camp...

3) Get close to the nearest guard (Visual range would cause them to fight each other), wait here, choose one, down them and remove from AFT, bag 'em, and tote them to the guard, hand over,

4) rinse and repeat 3...

At least this way, they are all close to the guard to make the hand over faster, but it's a lot of trouble, now that I typed out the steps...

 

Would be better if you could have your followers carry them too for you, just do an inventory transfer when you want to do the hand off... hehehe

 

Aft does work with Defeat, however Defeat doesn't work with other modded Followers, like Anna NPCs, or the maids in Maids II : Deception. They aren't counted as followers, really. More like someone who is following you from location to location, like that guy when you do the Eldergleen mission to obtain the sap/sapling.

 

AFT handles 7 active followers, Anna NPCs you can have all 10 of her followers with you, Maids II, you can have 5 maids following you... That's a small army, just walk around, and let them kill everything in your wake. Small problem getting through some doorways... As they collect around you.

Posted

 

mmkay, so I placed a mod I use that adds dialogue options up above Defeat in the mod order, and had the same thing happen:  the pimping option appeared in the main dialogue options (E key) and did work.  Jarl Balgruuf fucked the Bandit.

And Proventus Avenicci, too.

So the capture-pimping works!

Then I tried to shift-G select a follower (worked) and pimp them out via either key combination. (didn't work.)

...well... I'm grateful to be able to sack and pimp enemies!  My plan to make money off all my sexy lady-followers is still needing work, it seems.  : /

 

Then it could be the follower mod you are using causing a conflict.

 

I use AFT myself, for the common followers... Hmmm gives me an idea...

1) Defeat, instead of bagging, make follower...

2) Every one, "Wait here" till I have them all "tagged" then follow me to every one of them in the bandit camp...

3) Get close to the nearest guard (Visual range would cause them to fight each other), wait here, choose one, down them and remove from AFT, bag 'em, and tote them to the guard, hand over,

4) rinse and repeat 3...

At least this way, they are all close to the guard to make the hand over faster, but it's a lot of trouble, now that I typed out the steps...

 

Would be better if you could have your followers carry them too for you, just do an inventory transfer when you want to do the hand off... hehehe

 

Aft does work with Defeat, however Defeat doesn't work with other modded Followers, like Anna NPCs, or the maids in Maids II : Deception. They aren't counted as followers, really. More like someone who is following you from location to location, like that guy when you do the Eldergleen mission to obtain the sap/sapling.

 

AFT handles 7 active followers, Anna NPCs you can have all 10 of her followers with you, Maids II, you can have 5 maids following you... That's a small army, just walk around, and let them kill everything in your wake. Small problem getting through some doorways... As they collect around you.

 

 

I think there is a 6hour difference between two handovers

i.e a 6 hour cooldown atleast in the version i am using

 

 

Posted

 

 

mmkay, so I placed a mod I use that adds dialogue options up above Defeat in the mod order, and had the same thing happen:  the pimping option appeared in the main dialogue options (E key) and did work.  Jarl Balgruuf fucked the Bandit.

And Proventus Avenicci, too.

So the capture-pimping works!

Then I tried to shift-G select a follower (worked) and pimp them out via either key combination. (didn't work.)

...well... I'm grateful to be able to sack and pimp enemies!  My plan to make money off all my sexy lady-followers is still needing work, it seems.  : /

 

Then it could be the follower mod you are using causing a conflict.

 

I use AFT myself, for the common followers... Hmmm gives me an idea...

1) Defeat, instead of bagging, make follower...

2) Every one, "Wait here" till I have them all "tagged" then follow me to every one of them in the bandit camp...

3) Get close to the nearest guard (Visual range would cause them to fight each other), wait here, choose one, down them and remove from AFT, bag 'em, and tote them to the guard, hand over,

4) rinse and repeat 3...

At least this way, they are all close to the guard to make the hand over faster, but it's a lot of trouble, now that I typed out the steps...

 

Would be better if you could have your followers carry them too for you, just do an inventory transfer when you want to do the hand off... hehehe

 

Aft does work with Defeat, however Defeat doesn't work with other modded Followers, like Anna NPCs, or the maids in Maids II : Deception. They aren't counted as followers, really. More like someone who is following you from location to location, like that guy when you do the Eldergleen mission to obtain the sap/sapling.

 

AFT handles 7 active followers, Anna NPCs you can have all 10 of her followers with you, Maids II, you can have 5 maids following you... That's a small army, just walk around, and let them kill everything in your wake. Small problem getting through some doorways... As they collect around you.

 

 

I think there is a 6hour difference between two handovers

i.e a 6 hour cooldown atleast in the version i am using

 

 

there is a 6 hr. cool down, but that can be dropped down to either 0 hr. or 1 hr. iirc

Posted

I'm assuming the following happened because of Defeat, I'm not reporting because I think there were any bugs, but just because it was funny ...

 

While wandering through the Reach, my follower and I observed three bandits attacking a traveling peddler and his horse.  After killing the peddler, one male and one female bandit turned their attention to us, while the other male bandit, being attacked by the horse, ran off.  After dispatching the two bandits, we went looking for the third, noticing that the sounds of battle between horse and man had ceased.  Coming over a rise, we caught sight of them.  The horse had mounted the bandit and was vigorously pounding him.  After the rape was over the horse fell over dead and the bandit was not hostile.  

Posted

I'm assuming the following happened because of Defeat, I'm not reporting because I think there were any bugs, but just because it was funny ...

 

While wandering through the Reach, my follower and I observed three bandits attacking a traveling peddler and his horse.  After killing the peddler, one male and one female bandit turned their attention to us, while the other male bandit, being attacked by the horse, ran off.  After dispatching the two bandits, we went looking for the third, noticing that the sounds of battle between horse and man had ceased.  Coming over a rise, we caught sight of them.  The horse had mounted the bandit and was vigorously pounding him.  After the rape was over the horse fell over dead and the bandit was not hostile.  

 

Definitely bcoz of defeat happens sometimes but then what can u do ................ skyrim is funny that way.. Plus i dont think creatures are classified as male or female so it could happen

Posted

I'm having a problem with creatures and Defeat. Creatures don't want to assault me.

 

I've enabled "Can be knocked down by everyone" to check if getting knocked down works, and it does. But when I'm knocked down by a creature, it just looks at me for a second and then just leaves. I also can't surrender to any creatures - it just says "You can't surrender to this enemy."

 

I know the animations work. I'm able to start animations with Mass Match Maker, and they run just fine. It's just Defeat that's not cooperating.

 

I do have creatures enabled in sexlab. I've run FNIS, so that can't be the problem either.

 

I've looked through all the settings in Defeat and have enabled every single one I could find that's related to creatures, just to make sure I hadn't disabled any settings. Here's my relevant settings:

 

GENERAL SETTINGS - System:

Player as victim: Enabled

ANIMATION SETTINGS - Player as victim:

Creature - Require all tags OFF

PLAYER AS VICTIM - Settings:

Can be knocked down by everyone ON

Sexual assault chance: 100%

PLAYER AS VICTIM - Assault by Creature:

Knock down scenario: Original

Male creatures allowed: ON

Female creatures allowed: ON

 

I've also opened "List of disabled races" (which is empty, just like "enabled races") and clicked "Enable all" just to be certain.

 

Did I miss any settings? Am I making a dumb mistake? What's going on?

Posted

Hey, Im having this issue with defeat where i get defeated and go through the dialogue and then sit down for like 3 seconds get up and then they go straight to attacking me. please help i really want this to work

Posted

I'm assuming the following happened because of Defeat, I'm not reporting because I think there were any bugs, but just because it was funny ...

 

While wandering through the Reach, my follower and I observed three bandits attacking a traveling peddler and his horse.  After killing the peddler, one male and one female bandit turned their attention to us, while the other male bandit, being attacked by the horse, ran off.  After dispatching the two bandits, we went looking for the third, noticing that the sounds of battle between horse and man had ceased.  Coming over a rise, we caught sight of them.  The horse had mounted the bandit and was vigorously pounding him.  After the rape was over the horse fell over dead and the bandit was not hostile.  

 

Yes, that is hilarious... Considering the horse knocked down the bandit as it was killed... wham bam, go out with a smile... hehehe

 

However, after this sort of thing happens, it is skyrim after all, go into defeat, and under general options, click clean up, the bandit will start attacking again in no time...

 

The in game script handler sometimes misses the end of a scene, and gets stuck with things like that. Depending on computer speeds, and number of mods with scripts determines how often it is missed, and can become a real pain later in game with too many missed script actions. Every so often I just go through and do clean up, where ever there is an option for it, just in case, because my previous computer was slower than this one.

Posted

I'm having a problem with creatures and Defeat. Creatures don't want to assault me.

 

I've enabled "Can be knocked down by everyone" to check if getting knocked down works, and it does. But when I'm knocked down by a creature, it just looks at me for a second and then just leaves. I also can't surrender to any creatures - it just says "You can't surrender to this enemy."

 

I know the animations work. I'm able to start animations with Mass Match Maker, and they run just fine. It's just Defeat that's not cooperating.

 

I do have creatures enabled in sexlab. I've run FNIS, so that can't be the problem either.

 

I've looked through all the settings in Defeat and have enabled every single one I could find that's related to creatures, just to make sure I hadn't disabled any settings. Here's my relevant settings:

 

GENERAL SETTINGS - System:

Player as victim: Enabled

ANIMATION SETTINGS - Player as victim:

Creature - Require all tags OFF

PLAYER AS VICTIM - Settings:

Can be knocked down by everyone ON

Sexual assault chance: 100%

PLAYER AS VICTIM - Assault by Creature:

Knock down scenario: Original

Male creatures allowed: ON

Female creatures allowed: ON

 

I've also opened "List of disabled races" (which is empty, just like "enabled races") and clicked "Enable all" just to be certain.

 

Did I miss any settings? Am I making a dumb mistake? What's going on?

 

Make sure the list of enabled races is populated.  Once you do the "enable all" on the disable list, the ENABLE should then be filled of all the creature animations (it isn't done automatically on Defeat install).  For some reason, sometimes it doesn't take. Might be Defeat has to be closed, and reopened again (after a fresh install) to get it to work.  Been a while, but that thought comes up. Can also try a CLEAN on defeat, close it, wait for after the clean message and then try the 'enable all'.

 

If you hover over the 'required all tags' and click on it while holding down SHIFT, it should show a list of all animations that can be used with that selection (even with an empty tag iirc).  Another confirmation you're good (or not) to go.

Posted

These days, I'm doing a normal playthrough with Requiem and this mod is one of the few sex related stuffs still remaining in that MO profile.

 

Yesterday, I tried to join the Companions, and Vilkas wanted to test me before I could be accepted in their rank. Fine, I thought and soon we began to exchange blows. And as Requiem being Requiem, it took not much time before he dispatched me in a few hits.

 

As I bleed out, I though he would say something like, "You are not worthy to be one of us, come back when you are ready" but instead, he said something nasty and went ahead to rape me!... urg  :blink:

 

Other members of the Companions didn't like it to happen in their backyard, so it became a mess.

 

I'm not really complaining, as I just wanted to share a rather hilarious episode I had while using this mod. But I have a simple suggestion though, what about adding some conditions to check whether or not if it's a duel or a brawl which occurs as a part of a quest?

 

Probably we can put all the relevant packages or actors to a formlist and check against it before triggering a sex scene.

 

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