Llakuawyus Posted December 6, 2016 Posted December 6, 2016 Is there a way for my female companions to be raped instead of my male player character. I want to be able to surrender and then have my followers raped, not my male player character. Also, if this worked for creatures too that be great. Any help appreciated!
Stahlvormund101 Posted December 6, 2016 Posted December 6, 2016 Is there a way for my female companions to be raped instead of my male player character. I want to be able to surrender and then have my followers raped, not my male player character. Also, if this worked for creatures too that be great. Any help appreciated! Creatures can rape you already. You can manage it in the MCM of Defeat. Though I have no idea whether you can exempt your character from a rape scene.
flufennuegr Posted December 7, 2016 Posted December 7, 2016 Updated NMM and Defeat no longer worked on my companions. ended up uninstalling all SEX Lab mods, updating those that needed updating and reinstalled them all and ran loot, but defeat still ignores companions that are knocked down.
Airianna Posted December 7, 2016 Posted December 7, 2016 Is there a way for my female companions to be raped instead of my male player character. I want to be able to surrender and then have my followers raped, not my male player character. Also, if this worked for creatures too that be great. Any help appreciated! Few options you can try. After being sure to set the MCMs options to allow... 1) You could activate gender specific requirements, and hope you don't run into any females durring knocked down state... 2) Disable the male on male aspect entirely... 3) Activate NPC vrs NPC, go into hiding, as your companions fight, if they go down, they will get raped... Updated NMM and Defeat no longer worked on my companions. ended up uninstalling all SEX Lab mods, updating those that needed updating and reinstalled them all and ran loot, but defeat still ignores companions that are knocked down. Double check your Player as Victim in the MCM, and specifically the Follower Collateral damage set, As well as NPC vrs NPC setting, for followers.
Airianna Posted December 7, 2016 Posted December 7, 2016 I'm playing as Assassin too. However, I prefer a crossbow. More compact and more hard-hitting. Fits an assassin better than a bow imo. For very long ranges I use a flintlock rifle from Ghosu's Flintlocks. Anyways, for me, it's about the "take revenge" part. I havent been able to try it, but with the "Sleep Tight" mod, when I stir up attention and get raped ("accidently" of course), the enemies prolly go to sleep again and I can slit their throats. However, having a console command for that would be nice too, so I dont have to install a mod mid-playthrough. I actually just added Sleep Tight to my game, and can't recommend it at all. As of now, none of the NPCs did anything except stand there, even as I ran past them, they drew their weapons, and took a few steps in a defensive posture, like, "That's close enough" type of thing, even tho I was in attack range. Disabled it, and it didn't fix the issue... So right now, I am trying to get my NPCs AI activity back to where it was prior to adding that mod. I had played with it active for some time, before noticing the issue, while running past enemies. Normally I am stealthing past them and go unnoticed, and didn't notice a behavior change... Came across 3 vampires, 3 orcs, 4 foresworn, and 2 Vigilant of Stendar, none attacking each other, just standing there, threatening each other, even tho the foresworn was close enough to attack any of the groups with melee... That was when I realized there was a serious issue.
Stahlvormund101 Posted December 7, 2016 Posted December 7, 2016 I'm playing as Assassin too. However, I prefer a crossbow. More compact and more hard-hitting. Fits an assassin better than a bow imo. For very long ranges I use a flintlock rifle from Ghosu's Flintlocks. Anyways, for me, it's about the "take revenge" part. I havent been able to try it, but with the "Sleep Tight" mod, when I stir up attention and get raped ("accidently" of course), the enemies prolly go to sleep again and I can slit their throats. However, having a console command for that would be nice too, so I dont have to install a mod mid-playthrough. I actually just added Sleep Tight to my game, and can't recommend it at all. As of now, none of the NPCs did anything except stand there, even as I ran past them, they drew their weapons, and took a few steps in a defensive posture, like, "That's close enough" type of thing, even tho I was in attack range. Disabled it, and it didn't fix the issue... So right now, I am trying to get my NPCs AI activity back to where it was prior to adding that mod. I had played with it active for some time, before noticing the issue, while running past enemies. Normally I am stealthing past them and go unnoticed, and didn't notice a behavior change... Came across 3 vampires, 3 orcs, 4 foresworn, and 2 Vigilant of Stendar, none attacking each other, just standing there, threatening each other, even tho the foresworn was close enough to attack any of the groups with melee... That was when I realized there was a serious issue. Yeh, I didnt notice any difference so far, maybe safe for some "That's close enough" encounters. Anyways, as sleeping is an idle, there sure must be a way to force it onto a NPC via "playidle <ID>", right?
7osisg4d Posted December 7, 2016 Posted December 7, 2016 Hi! Thanks for your work on this mod. The latest options have really enhanced it, and I no longer have to run old unmaintained submit. One really neat feature that submit had was that surrenders were not counted as aggressive. The option to avoid the debuffs through surrender would be interesting. Also: I'm not sure if it's just me, but my resistance meters behave strangely. I have it set to the easiest setting, but the knockdown meter is crazy hard to fill (even once enemies are gone) While the mid-assault resist is comparatively super easy - if I button mash I can fill the meter even if I don't have the required stamina.
V-Mann Posted December 7, 2016 Posted December 7, 2016 Hallo, hat jemand eine deutsche Übersetzung für mich. Defeat v5.3.5 Für, SexlabDefeat.esp und sexlabdefeat_german.txt Oder nur für die -> sexlabdefeat_german.txt das war echt cool. Danke Danke Danke
kDrakari Posted December 8, 2016 Posted December 8, 2016 I've installed several mods recently, including this one, and it's working approximately how it should (other than animations often not lining up correctly, but that should be an unrelated problem) but I do have a few minor problems. 1) Sometimes, after being raped my character will have the "Weakened" condition with an infinite duration and she will sit on the ground with her attacker(s) standing around awkwardly for as long as I've tried waiting. Menus still work, but she cannot stand up, move, or raise weapons. 2) Maybe this requires an additional mod I haven't found, but on a Male Werewolf character there doesn't seem to be any option to initiate rape. I can use the G key to "mark" an enemy, but nothing gives me an option to perform any additional actions even if they're knocked down. 3) In the menu to choose what "creatures" may rape the player, neither the "enabled creatures" nor the "disabled creatures" lists have any content. The enabled list has an option to disable all, and likewise for the disabled list, but no creatures ever show up in the list or perform any actions. The first one definitely seems like a glitch, and I've worked around it by simply disabling the Weakened state entirely, while the other two might just not be built-in features and require mods I don't have yet, but it seems like they're supported if I had everything right. My mod load order: 0 0 Skyrim.esm1 1 Update.esm2 2 Unofficial Skyrim Patch.esp3 3 Dawnguard.esm4 4 HearthFires.esm5 5 Unofficial Dawnguard Patch.esp6 6 Unofficial Hearthfire Patch.esp7 7 Dragonborn.esm8 8 Unofficial Dragonborn Patch.esp9 9 SexLab.esm10 a SexLabAroused.esm11 b Schlongs of Skyrim - Core.esm12 c ZaZAnimationPack.esm13 d CreatureFramework.esm14 e Devious Devices - Assets.esm15 f Devious Devices - Integration.esm16 10 Devious Devices - Expansion.esm17 11 HighResTexturePack01.esp18 12 HighResTexturePack02.esp19 13 HighResTexturePack03.esp20 14 SkyUI.esp21 15 FNIS.esp22 16 FNISspells.esp23 17 Unofficial High Resolution Patch.esp24 18 SLAnimLoader.esp25 19 SexLabDefeat.esp26 1a Schlongs of Skyrim.esp27 1b SOS - VectorPlexus Regular Addon.esp28 1c MoreNastyCritters.esp29 1d SexLabNudeCreatures.esp30 1e SexLabNudeCreaturesDB.esp31 1f SexLabNudeCreaturesDG.esp32 20 SLALAnimObj.esp33 21 Devious Deviants.esp
Airianna Posted December 8, 2016 Posted December 8, 2016 Yeh, I didnt notice any difference so far, maybe safe for some "That's close enough" encounters. Anyways, as sleeping is an idle, there sure must be a way to force it onto a NPC via "playidle <ID>", right? There might be a "spell" that activates it, like what is used for ZAZ animation pack. And with all animations, by the way I understand it, starts as a console command. So I would suppose there is a console code for making the NPC "sleep" for a time, it's just a matter of discovering what that command is, that can take a bit even if you have the original scripts for it. I moved sleep tight to the top of my list, and the AI returned to normal, so far, it doesn't make my NPC's sleep, that would otherwise be standing around, or sandboxing a specific area. So there is a conflict somewhere in my mods preventing it from working. Even tho it does say it's usable with everything. So, I still can't really recommend it, nor suggest otherwise, and only hope it works right for you.
Airianna Posted December 8, 2016 Posted December 8, 2016 I've installed several mods recently, including this one, and it's working approximately how it should (other than animations often not lining up correctly, but that should be an unrelated problem) but I do have a few minor problems. 1) Sometimes, after being raped my character will have the "Weakened" condition with an infinite duration and she will sit on the ground with her attacker(s) standing around awkwardly for as long as I've tried waiting. Menus still work, but she cannot stand up, move, or raise weapons. 2) Maybe this requires an additional mod I haven't found, but on a Male Werewolf character there doesn't seem to be any option to initiate rape. I can use the G key to "mark" an enemy, but nothing gives me an option to perform any additional actions even if they're knocked down. 3) In the menu to choose what "creatures" may rape the player, neither the "enabled creatures" nor the "disabled creatures" lists have any content. The enabled list has an option to disable all, and likewise for the disabled list, but no creatures ever show up in the list or perform any actions. The first one definitely seems like a glitch, and I've worked around it by simply disabling the Weakened state entirely, while the other two might just not be built-in features and require mods I don't have yet, but it seems like they're supported if I had everything right. My mod load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 HearthFires.esm 5 5 Unofficial Dawnguard Patch.esp 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b Schlongs of Skyrim - Core.esm 12 c ZaZAnimationPack.esm 13 d CreatureFramework.esm 14 e Devious Devices - Assets.esm 15 f Devious Devices - Integration.esm 16 10 Devious Devices - Expansion.esm 17 11 HighResTexturePack01.esp 18 12 HighResTexturePack02.esp 19 13 HighResTexturePack03.esp 20 14 SkyUI.esp 21 15 FNIS.esp 22 16 FNISspells.esp 23 17 Unofficial High Resolution Patch.esp 24 18 SLAnimLoader.esp 25 19 SexLabDefeat.esp 26 1a Schlongs of Skyrim.esp 27 1b SOS - VectorPlexus Regular Addon.esp 28 1c MoreNastyCritters.esp 29 1d SexLabNudeCreatures.esp 30 1e SexLabNudeCreaturesDB.esp 31 1f SexLabNudeCreaturesDG.esp 32 20 SLALAnimObj.esp 33 21 Devious Deviants.esp ~ Unrelated lining up issue. If there are adjustments to sizes several things won't line up. Also, Sexlab it's self controls the aspect for alignment, and has it's own set of hotkeys... 1) There is a stage at the end of the assault, where you have to fill another bar to stand up, just like the resist stage, alternate left/right... If that fails to show, then you have a conflict with another mod, and need to move defeat under the one with the issue. (in your current list, move Defeat to the bottom of the list, should help to sort things out.) 2) Player as Aggressor, you have to set your aggressive hot key, so you can take down, and do your thing... As far as being beast form, I have not tried personally, but should work if you can do it in "human" form. *Does not work on targeted creatures* 3) In the Sexlab MCM, activate Creature support settings *2 spots*.. In Defeat, be sure it allows creature content, allow same gender settings, to ensure it's not overlooking....
Azurahawk Posted December 8, 2016 Posted December 8, 2016 Alright, unsure why it keeps on doing this. I've set it in every way cowgirl and no matter what, I end up getting the opposite. This might be a conflict issue between dangerous nights and this, though it shouldn't, but whenever I sleep and get rapped, it goes into male style over cowgirl. Granted, I do have alt. animation for females active on that mod so it can go cowgirl, and I have cowgirl set on defeat, but at times I end up being at the male animation over female. What else am I doing wrong? Load order maybe?
Xatos Posted December 8, 2016 Posted December 8, 2016 This probably needs more testing but having tried acquiring a werewolf follower for the first time, not only does he not trigger the witness intervention and just stand there, afterwards he no longer attacks though he will get 'aggressive' and move closer to enemies. I am unsure if this is on IAFT's end or Defeat's end as I have never tried using a werewolf follower while using EFF. The werewolf follower used was Sinding, recruited through IAFT for reference.
tontoman Posted December 8, 2016 Posted December 8, 2016 Alright, unsure why it keeps on doing this. I've set it in every way cowgirl and no matter what, I end up getting the opposite. This might be a conflict issue between dangerous nights and this, though it shouldn't, but whenever I sleep and get rapped, it goes into male style over cowgirl. Granted, I do have alt. animation for females active on that mod so it can go cowgirl, and I have cowgirl set on defeat, but at times I end up being at the male animation over female. What else am I doing wrong? Load order maybe? Can you tell which mod is running the sleeping rape animation (they usually have different intros)? I could have that with Cursed Loot and Defeat on combat loss, but with that I could tell which is which. But you really have to find out as that's two totally different solutions depending. But if you're sure it's Defeat that is running, check and double, triple check the sittings and tags options. It's a powerful tool for making selections, but along with this it's really really finicky. I have a problem myself now with getting 2 on 1 group rape working with funnybizness animations (they work in other mods). Something with the animation filters (tag selection) is excluding them. So mess around with the animation tags. Look up how cowgirl is tagged (it's probably NOT under aggressive). There's another 1st person as victim option. Because if for whatever reason Defeat can't find a selection for your animation, it drops down to a default which in your case is the male style.
Azurahawk Posted December 8, 2016 Posted December 8, 2016 Fair enough. Might we well tinker and explore
flufennuegr Posted December 8, 2016 Posted December 8, 2016 Got defeat working for my followers again, but have been running in to the problem of "Lydia is moving towards Lydia". She is not the only follower to do this, but she is by far the one with the most problems with it.
Guest Posted December 9, 2016 Posted December 9, 2016 I've been playing around with the mod and love it so far - so much functionality in one mod! I have a question regarding the player prostitution. When you walk up to an NPC and offer to have sex with them using the surrender key, they usually say no since it's a public place or what have you. Since there is no way using this mod to peaceably get them to follow you to a private place, it limits my character's ability to ensnare lovers quite a bit. Is this intentional, or am I doing something wrong?
necrontyr525 Posted December 9, 2016 Posted December 9, 2016 Got defeat working for my followers again, but have been running in to the problem of "Lydia is moving towards Lydia". She is not the only follower to do this, but she is by far the one with the most problems with it. recommend turning off follower aggression then. wont affect them being fucked, but it will mean that they wont start shit. i usually keep this turned off anyway, as i dont use fiollowers
Stahlvormund101 Posted December 9, 2016 Posted December 9, 2016 I've been playing around with the mod and love it so far - so much functionality in one mod! I have a question regarding the player prostitution. When you walk up to an NPC and offer to have sex with them using the surrender key, they usually say no since it's a public place or what have you. Since there is no way using this mod to peaceably get them to follow you to a private place, it limits my character's ability to ensnare lovers quite a bit. Is this intentional, or am I doing something wrong? You can try changing the "Morality matters" settings etc.
UmbraVenator Posted December 9, 2016 Posted December 9, 2016 i've just started using this mod, but even with the nude creature framework, fnis creature pack, zaz animation pack and more nasty critters i can't seem to get the creature animations to trigger either when surrendering or knocked down. in combat i just get knocked down and the creature just walks away as if nothing happened. is there a way to fix this, or is it being looked into? i would love some help with this, i'm missing out on many "encounters" 1 make sure Sexlab creature support is activated and allowed. 2 Make sure you have Defeate's player victim set up to allow creatures of both genders (some of them look male, but are marked female for some reason) 3 Be sure you have all the nasty and more nasty creatures active and set up. (I personally disable the henti creature pack that comes with it) 4 default to animation set of either gender, if the opposite gender animation isn't available. These few things should help you. 1. is activated and allowed, so it isn't that 2. already set that way so not that either 3. it is possible that i don't have set of those things, so maybe? where exactly do i do that, i don't see a more nasty creatures menu 4. i'm not sure how or what menu i have to go to to do that. maybe give me more details so i know what to look for? another thing, i checked the list of available races for creatures to enable and disable, and for some reason, both of those lists comes up only with the enable all, or the disable all option respectively. is it possible it has something to do with my problem?
Azurahawk Posted December 9, 2016 Posted December 9, 2016 Alright, unsure why it keeps on doing this. I've set it in every way cowgirl and no matter what, I end up getting the opposite. This might be a conflict issue between dangerous nights and this, though it shouldn't, but whenever I sleep and get rapped, it goes into male style over cowgirl. Granted, I do have alt. animation for females active on that mod so it can go cowgirl, and I have cowgirl set on defeat, but at times I end up being at the male animation over female. What else am I doing wrong? Load order maybe? Can you tell which mod is running the sleeping rape animation (they usually have different intros)? I could have that with Cursed Loot and Defeat on combat loss, but with that I could tell which is which. But you really have to find out as that's two totally different solutions depending. But if you're sure it's Defeat that is running, check and double, triple check the sittings and tags options. It's a powerful tool for making selections, but along with this it's really really finicky. I have a problem myself now with getting 2 on 1 group rape working with funnybizness animations (they work in other mods). Something with the animation filters (tag selection) is excluding them. So mess around with the animation tags. Look up how cowgirl is tagged (it's probably NOT under aggressive). There's another 1st person as victim option. Because if for whatever reason Defeat can't find a selection for your animation, it drops down to a default which in your case is the male style. Alrighty, after toying with the tag options and ensure the female first is enabled, the issue is still under way. Females keep going directly to male animations, and not cow girl. I am not sure how to erase the supress tags to test and see if that is the reason, for the notes are limited info mainly around the default settings. Use to by accident delete tags long, long ago. But now I cant remember, unless that has been removed
tontoman Posted December 9, 2016 Posted December 9, 2016 .. .. Alrighty, after toying with the tag options and ensure the female first is enabled, the issue is still under way. Females keep going directly to male animations, and not cow girl. I am not sure how to erase the supress tags to test and see if that is the reason, for the notes are limited info mainly around the default settings. Use to by accident delete tags long, long ago. But now I cant remember, unless that has been removed I'd go for 'use all tags', have only cowgirl tag selected, DON"T use the victim first (I don't know how or if cowgirl has a victim role). btw to get rid of a tab, have the tag line chosen, and hit the 'r' key (if you haven't changed the default key). and btw2, you don't have cursed loot by any chance. That also has chance to rape on sleeping. and third, you sure the cowgirl animations work? Can use sexlab to manaually fire it off to make sure it's in the SL list.
Airianna Posted December 9, 2016 Posted December 9, 2016 i've just started using this mod, but even with the nude creature framework, fnis creature pack, zaz animation pack and more nasty critters i can't seem to get the creature animations to trigger either when surrendering or knocked down. in combat i just get knocked down and the creature just walks away as if nothing happened. is there a way to fix this, or is it being looked into? i would love some help with this, i'm missing out on many "encounters" 1 make sure Sexlab creature support is activated and allowed. 2 Make sure you have Defeate's player victim set up to allow creatures of both genders (some of them look male, but are marked female for some reason) 3 Be sure you have all the nasty and more nasty creatures active and set up. (I personally disable the henti creature pack that comes with it) 4 default to animation set of either gender, if the opposite gender animation isn't available. These few things should help you. 1. is activated and allowed, so it isn't that 2. already set that way so not that either 3. it is possible that i don't have set of those things, so maybe? where exactly do i do that, i don't see a more nasty creatures menu 4. i'm not sure how or what menu i have to go to to do that. maybe give me more details so i know what to look for? another thing, i checked the list of available races for creatures to enable and disable, and for some reason, both of those lists comes up only with the enable all, or the disable all option respectively. is it possible it has something to do with my problem? Places to double check your settings... Also, I noticed I didn't exactly say the mod names entirely correctly, But the screen shots will help that. Sexlab Both Allow Creature Animation and Match Creature Gender. defeat I personally allow both genders in my game, cause some may look male, but be marked female, most likely cause there isn't a female variant for the mesh used. Once in the list, you don't have to click on it, or anything. Just leave it alone for the 'encounter' to activate. Creature Framework - Fundamental requirement for Creature 'encounters' to work - This is where you activate the Gender Fallback option, just in case. ** NOTE:You will notice on the right, "Re-Register all mods" Try that option if all else fails to function. ** Nude Creatures Nothing to do here. *This is your Nasty Creatures base mod*
7osisg4d Posted December 9, 2016 Posted December 9, 2016 Player Essential - On bleed out activation only seems to work the first time for any enemy. It may be script delay, I'm not entirely sure. Anyone encounter this or have any tips?
flufennuegr Posted December 9, 2016 Posted December 9, 2016 Got defeat working for my followers again, but have been running in to the problem of "Lydia is moving towards Lydia". She is not the only follower to do this, but she is by far the one with the most problems with it. recommend turning off follower aggression then. wont affect them being fucked, but it will mean that they wont start shit. i usually keep this turned off anyway, as i dont use fiollowers follower aggression is off but they still behave aggressively.
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