WaxenFigure Posted November 1, 2016 Posted November 1, 2016 Is this compatible with OSA Skyrim Acendancy Mod? It doesn't use OSA if that is what your are asking. If that is not what you meant, please be more precise. Have a small issue where a giant spider will shrink before rape, and that throws the allignment out. working on a fix. Have a small issue where a giant spider will shrink before rape, and that throws the allignment out. working on a fix. Since spiders in the game come in all sorts of sizes they just don't work very well. Just expect it to happen.
necrontyr525 Posted November 2, 2016 Posted November 2, 2016 I have in the past enjoyed Defeat, but stopped using sexlab a while ago because of script load. I still have no desire to use the framework, but would absolutely love to have access to the handover features of defeat. Is there any way to get just those options? im gonna say not from defeat, as it relies ahnd buildsupon sexlab. may be another mod out there that does this, but it may be some time before mods are updated again because of SSE. stupid moneygrab of a re-make.
badtwister Posted November 2, 2016 Posted November 2, 2016 Is this compatible with OSA Skyrim Acendancy Mod? It doesn't use OSA if that is what your are asking. If that is not what you meant, please be more precise. Have a small issue where a giant spider will shrink before rape, and that throws the allignment out. working on a fix. Have a small issue where a giant spider will shrink before rape, and that throws the allignment out. working on a fix. Since spiders in the game come in all sorts of sizes they just don't work very well. Just expect it to happen. Yes that is what I meant thank you
Numerals Posted November 2, 2016 Posted November 2, 2016 M/M filters are needed, at least for consensual animations. Aggressive animations are mostly fine due to the baseline aggressive filter and the rather small collection of animations considered aggressive, but once that filter is off, all sorts of lesbian/boobjob shenanigans ensue. Sorry for quoting myself, but this seems to have been buried in the sea of comments and never really addressed. I just unearthed it while searching my post history for another reason, and I'd like to post it here again while the mod is visibly active in development in case you missed it last time.
Airianna Posted November 2, 2016 Posted November 2, 2016 M/M filters are needed, at least for consensual animations. Aggressive animations are mostly fine due to the baseline aggressive filter and the rather small collection of animations considered aggressive, but once that filter is off, all sorts of lesbian/boobjob shenanigans ensue. Sorry for quoting myself, but this seems to have been buried in the sea of comments and never really addressed. I just unearthed it while searching my post history for another reason, and I'd like to post it here again while the mod is visibly active in development in case you missed it last time. That is handled by the framework it's self. You can also look at the tools for crafting your own animation sets at http://www.loverslab.com/files/file/2018-sexlab-tools-v30/
Numerals Posted November 2, 2016 Posted November 2, 2016 M/M filters are needed, at least for consensual animations. Aggressive animations are mostly fine due to the baseline aggressive filter and the rather small collection of animations considered aggressive, but once that filter is off, all sorts of lesbian/boobjob shenanigans ensue. Sorry for quoting myself, but this seems to have been buried in the sea of comments and never really addressed. I just unearthed it while searching my post history for another reason, and I'd like to post it here again while the mod is visibly active in development in case you missed it last time. That is handled by the framework it's self. You can also look at the tools for crafting your own animation sets at http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ I'm unware of any functionality of SL itself or SL Tools to actually do the filtering, as with the case of Defeat having general/F-F/F-M filters that check for/against specific tags. I can use the tools to set all the tags I ever want, but it doesn't do much good when there's nothing that actually checks these tags. For the time being since my original post I've been using the general (i.e. all-gender) filter settings for the purpose, but it has made my export/import settings not really compatible with every savegame I have.
SquallPT Posted November 3, 2016 Posted November 3, 2016 I have a question. I want my followers to be able to rape but i don't want them to fall victim to other npc's. Is it possible ?
babynono Posted November 3, 2016 Posted November 3, 2016 I have a question. I want my followers to be able to rape but i don't want them to fall victim to other npc's. Is it possible ? i think it's possible
SquallPT Posted November 3, 2016 Posted November 3, 2016 I have a question. I want my followers to be able to rape but i don't want them to fall victim to other npc's. Is it possible ? i think it's possible Nevermind, found the solution
MsOtaku Posted November 3, 2016 Posted November 3, 2016 I have a question. I want my followers to be able to rape but i don't want them to fall victim to other npc's. Is it possible ? From the main description page of the mod: ----- Player/Follower as aggressor --- Knock down mechanics & commands Default hotkey for the Modifier key: Shift Default hotkey for the Action Key: G Default hotkey for the Activate key: Your Activate hotkey - Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down. You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders) - Follower command Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked. - Out of combat the follower will try to sneak up on the target and choke them. - Hold Action key for the follower to sneak up on the target and attempt to kill them. - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) Good luck! Nevermind, found the solution Huzzah! Have fun!
Boom Posted November 3, 2016 Posted November 3, 2016 Hi Goubo, First, Thanks for this awesome mod, It's the reason I installed sexlab. It works perfectly to me, I just found a thing weird(!): I can make a NPC surrender, tie him up and sack him, while other NPCs are looking and they won't react. So, sorry if someone else already did those sugestions, but allow me: Would be a lot more immersive, if NPCs treated those actions as a crime. They don't seem even to care in seeing NPC tied up on my house, would be neat If they freak out. Tied NPC should scream for help unless their mouth was shut, so would only be safe do that on isolate places/interiors. Anyway, I hope continue to improve this, awesome work!
rabbitt450 Posted November 4, 2016 Posted November 4, 2016 Is there a way to do first person view with this mod? It always goes to third person on bleed out and then you can't change back. Thanks.
Goubo Posted November 4, 2016 Author Posted November 4, 2016 Hi Goubo, First, Thanks for this awesome mod, It's the reason I installed sexlab. It works perfectly to me, I just found a thing weird(!): I can make a NPC surrender, tie him up and sack him, while other NPCs are looking and they won't react. So, sorry if someone else already did those sugestions, but allow me: Would be a lot more immersive, if NPCs treated those actions as a crime. They don't seem even to care in seeing NPC tied up on my house, would be neat If they freak out. Tied NPC should scream for help unless their mouth was shut, so would only be safe do that on isolate places/interiors. Anyway, I hope continue to improve this, awesome work! It's extremely difficult to deal with the AI in this game, especially the crime stuff, at least without stressing papyrus a lot for things that seem simple to achieve. But I'll see if there are some improvements to be made there. Is there a way to do first person view with this mod? It always goes to third person on bleed out and then you can't change back. Thanks. The game needs to be in third person for the animations to work properly, no way around that I'm afraid.
MsOtaku Posted November 4, 2016 Posted November 4, 2016 Goubo, I'm at a loss. I have both DA and Defeat on and my PC is either dying and blacking out mid rape or going into an "eternal bleed out." I recently installed Deadly Drain and only use it if an NPC says something to piss me off and I kill him during the assault using said drain. But it has to happen right away or they keep going and going until she dies. I managed to fix the random innocent critter (bunny etc.) showing up thing and not having to get rid of Aroused Creatures but, she keeps dying. Combat Rape is disabled in Cursed Loot. DA is set to trigger at 15% health with Perc. large hit at max. Defeat is the only thing checked in the Bleedout section. DA is set to 100% probability in Defeat (Base) Death Alternative Jailed is enabled but, I do not have PO installed - too many issues. What am I doing wrong? I can't live without this mod in my game, it's too awesome and by far one of my absolute favorite and must-haves every time I play.
aim4it Posted November 4, 2016 Posted November 4, 2016 Is there a way to do first person view with this mod? It always goes to third person on bleed out and then you can't change back. Thanks. You may want to try Immersive First person. It basically sets the camera in front of the player head so your in third person with first person perspective. Note: Clipping will occur with 360* movement animations.
Boom Posted November 4, 2016 Posted November 4, 2016 It's extremely difficult to deal with the AI in this game, especially the crime stuff, at least without stressing papyrus a lot for things that seem simple to achieve. But I'll see if there are some improvements to be made there. Thank you, that's nice.
hamthe3rd Posted November 4, 2016 Posted November 4, 2016 I got the Defeat to work with the Falmer, having to override the Chastity belt that stays on. I don't think there are animations for the Dwemer automations, or if there are, they are not able to be used. I had to go through three knockdowns to defeat a particular dwemer sphere. (are they considered creatures?) Is there anyway for defeat to check for locked clothing (DD assets) that can not be removed so that they are not "stripped" from the victim (and later need dropped to re-engage them)? Gets really annoying really fast.
Sneaksmile Posted November 5, 2016 Posted November 5, 2016 Hello, I need help, something strange happens to me with this mod, everything works perfectly except for one thing ... when I choose any of the rape options in a tied or not tied victim, the animation with the main character takes too long to start, TOO LONG, I do not know which is the correct term for that but it is a kind of lag, it's sometimes even worse because the animation simply not occurs, and regarding to the followers is almost as slow to start but not so slow. The curious thing about this it's the fact about animations of creatures with which nothing similar happens, because all animations with dogs, bears, horses, and more, start in one or two seconds. Help.
LibertyPrime Posted November 5, 2016 Posted November 5, 2016 Glad to see you're still working on this. I have a suggestion/request. Would it be possible to add an option to surrender in a more 'consensual' way? As in, when surrendering to creatures, play a bending over animations, and the sex doesn't count as rape? Maybe the same for humanoids, but with a different animation.
Goubo Posted November 6, 2016 Author Posted November 6, 2016 Goubo, I'm at a loss. I have both DA and Defeat on and my PC is either dying and blacking out mid rape or going into an "eternal bleed out." I recently installed Deadly Drain and only use it if an NPC says something to piss me off and I kill him during the assault using said drain. But it has to happen right away or they keep going and going until she dies. I managed to fix the random innocent critter (bunny etc.) showing up thing and not having to get rid of Aroused Creatures but, she keeps dying. Combat Rape is disabled in Cursed Loot. DA is set to trigger at 15% health with Perc. large hit at max. Defeat is the only thing checked in the Bleedout section. DA is set to 100% probability in Defeat (Base) Death Alternative Jailed is enabled but, I do not have PO installed - too many issues. What am I doing wrong? I can't live without this mod in my game, it's too awesome and by far one of my absolute favorite and must-haves every time I play. So if I get this right your char dies in the middle of the sex scene? Not from my mod that's for sure, try to open the console and click on your char, you should have some info with the mfg console (included in SexLab), look for active effects and spells on your char, it's probably a spell that is added to your char that makes you die, I don't use deadly drain but maybe there is an option for the player to be hurt during aggressive scenes? I got the Defeat to work with the Falmer, having to override the Chastity belt that stays on. I don't think there are animations for the Dwemer automations, or if there are, they are not able to be used. I had to go through three knockdowns to defeat a particular dwemer sphere. (are they considered creatures?) Is there anyway for defeat to check for locked clothing (DD assets) that can not be removed so that they are not "stripped" from the victim (and later need dropped to re-engage them)? Gets really annoying really fast. If a creature do not have a valid animation or their race keyword is disabled they shouldn't be able to knockdown except if everybody can knock down if enabled. The strip function checks for SexLabNoStrip keyword already but apparently it's not enough, I'll take a look. Hello, I need help, something strange happens to me with this mod, everything works perfectly except for one thing ... when I choose any of the rape options in a tied or not tied victim, the animation with the main character takes too long to start, TOO LONG, I do not know which is the correct term for that but it is a kind of lag, it's sometimes even worse because the animation simply not occurs, and regarding to the followers is almost as slow to start but not so slow. The curious thing about this it's the fact about animations of creatures with which nothing similar happens, because all animations with dogs, bears, horses, and more, start in one or two seconds. Help. I really don't know what could cause that, does this do the same thing on a new game? Glad to see you're still working on this. I have a suggestion/request. Would it be possible to add an option to surrender in a more 'consensual' way? As in, when surrendering to creatures, play a bending over animations, and the sex doesn't count as rape? Maybe the same for humanoids, but with a different animation. If the surrender key is held for creatures your char should take a submissive pose but the mod stills counts it as aggressive, I'll change that -> todo. As for humans there are dialogues that lead to consensual
whoooooopi Posted November 6, 2016 Posted November 6, 2016 New to all this. I've downloaded all the requirements, have sexlab installed and running, along with FNIS and all the rest. I'm an idiot for having to ask... but how do I do this: /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat Sexlab is running and installed, in game. I have no idea how to access it or change it. I know that hitting ~ opens up my command prompt for SKSE. But how do I disable starting teleport in sexlab? Thanks - total newb here.
PubliusNV Posted November 6, 2016 Posted November 6, 2016 1. Hit the escape key. 2. Select the System menu 3. Click on Mod Configuration 4. Scroll down the list until you find Sexlab, click on it 5. Select Animation settings 6. Find the Disable starting teleport check box on the right and uncheck it.
MsOtaku Posted November 6, 2016 Posted November 6, 2016 So if I get this right your char dies in the middle of the sex scene? Not from my mod that's for sure, try to open the console and click on your char, you should have some info with the mfg console (included in SexLab), look for active effects and spells on your char, it's probably a spell that is added to your char that makes you die, I don't use deadly drain but maybe there is an option for the player to be hurt during aggressive scenes? This was happening before I installed Deadly Drain. The mod does have an option to kill your character if his or her health is at 1% and I have that turned off. And to answer your question yes, she's dying mid rape. She's being assaulted and you'll hear the "heart beat" sound because her health is low, things will get fuzzy, screen fades to black, loading screen, then back to my last save. If a small critter showed up then after the blur and fade, you can still hear the heart beat, hear the guy moaning, silence for less than a second, then you hear him kill the critter, and THEN the load screen. What I meant by "eternal bleedout" is when she is constantly being attacked while being raped. It's odd because that doesn't kill her. The only way I can replicate this is with guards. First time this happened she was going to be arrested because she had a bounty I wasn't aware of, I clicked on "I'd rather die...", they fought, she lost, he raped her, and another guard showed up telling her she has to "pay for her crimes". I had no way to respond because she was in a sex scene and I guess if you don't respond the hostile NPC takes that as a cue to fight and he started wailing on her with a sword as she was being raped by the other guard. The heartbeat sound loop was killing me, I had to mute my game. This happened with 5 or 6 guards at the same time. They all came running up to arrest her and then charge her with public indecency (CL), while hitting her with their swords, and taking turns raping her. This went on for more than 20 minutes. I was curious to see if this was a rape-loop bug but, after the last guard was done the bar with her health popped up and was stuck at a low percentage. I had her drink potions before the guards came back, which they did, but her health would not go up. I just quit the game and now I just pay off my bounties because I don't want to go through that any more. Edit: This has happened with bandits as well but, I can't replicate it with them. Sometimes I'll end up with the first issue. I'll install mfg console and see what it tells me. I'll let you know.
Monoman1 Posted November 7, 2016 Posted November 7, 2016 So this has been bugging me for a while now - Dragons. Defeat doesn't seem to work on them most of the time. I thought it might be something to do with Deadly dragons or Dragon combat overhaul (I was looking into a way to suspend DCO while defeat is active) but even vanilla dragons seem to have trouble. Normally what happens is you make a stupid mistake (get stuck in a log/stone/Lydia while backpedaling) and get cooked. One of two things usually happen then: 1. DA bleedout triggers but defeat does not seem to. You'll get DAs bleedout bar but not defeats struggle bar. 2. DA bleedout triggers, defeat seems to trigger but skips straight to escape and the struggle to get up bar appears and the scene is ended. It's usually case 1 I find. My biggest problem with this is that dragons are more or less neutered (In more ways than one!). Generally the flow of a dragon fight is like this: Stupid mistake -> Enter bleedout -> Dragon ignores you -> attack times out -> get up -> Stupid mistake -> Enter bleedout -> Dragon ignores you -> attack times out -> get up Lather, rinse, repeat until you've won. The only time blackout occurs is if you're unlucky enough to bleedout in a pool of dragons fire thats left on the ground. And so dragons no longer have that fear factor. I've done some testing and from what I can tell the only problem seems to be that they are flying. I've had a quick look through defeats scripts but can't find any exclusion for flying. If you use dragonrend on a dragon before he 'defeats' you then defeat seems to operate reliably. Would it be a solution to add the dragonrend spell to hostile dragons when a defeat scene starts, allow extra time for them to land and extra distance for the attack to begin since dragons are big? Not sure it explains why dragons ignore me in bleedout when knocked down the second time. Probably more to do with their massive aggro area - chasing rabbits around the tundra... I wish to fear dragons again
hamthe3rd Posted November 7, 2016 Posted November 7, 2016 Perhaps I need to add the No Strip to the DD items, or have that mod use the nostrip tag when the item is locked on to the character/NPC. But that is a bit beyond my expertise, so I will look around Sexlab menu and put the DD items on NoStrip from the menu.
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