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Posted

Mod is great. IMO only 3 things really. 1. Is the big pull of npcs all over the place which you already going to fix. 2. the tags in the options which don't work for some reason. As for the bleedout it works but i still getting killed alot. especially with stuff that causes bleeding like arrows etc. Maby something that gives a small health buffer or removes all effects on the pc when you go down. It also sometimes causes animations to get stuck for me anyway

 

Other than that the mod is great cant wait for the next version

Posted

Going to fix the pulling all cell problem tomorrow, meanwhile you can suggest me a good spot where I can test this please.

 

Not so much feedback to the bleedout feature, does it work well enough or need improvements?

 

 

Are there any special requirements for getting werewolves and werebears supported by this mod? I've been having difficulty getting werebeasts supported. I do have More Nasty Critters installed, and have creatures enabled in Sexlab, and the werewolf race is enabled in the Defeat menu. I can surrender to most creatures I have tested with, including lurkers, giants, trolls, and seekers. However I can't surrender to werewolves and werebears.

 

I've also tried installing SexLab Werewolves, which had odd results. If I load a save that hasn't yet seen SexLab werewolves, then after SLW gets set up I can surrender to werewolves and werebears normally. But if I save and reload, it gives my that "can't surrender" message again. Help would be appreciated.

If a creature is supported by SexLab it should be supported by Defeat since I use the function AllowedCreature from SexLab, I'll check if it works with werewolves.

For me, if I used 5.3.2 and the bleedout version, the character goes down at bleedout, animation plays, but the post-assault scene events don't trigger.  She just stands right back up and bam, instant combat.

Posted

As for the bleedout it works but i still getting killed alot. especially with stuff that causes bleeding like arrows etc. Maby something that gives a small health buffer or removes all effects on the pc when you go down. It also sometimes causes animations to get stuck for me anyway

 

If you run bleedout through Death Alternative, there are some settings that should avoid a damage effect killing you post hit (essential player, health buffer, health boost).  For Defeat, I would imagine setting the bleedout mechanism on wound for a higher health threshold or utilizing the essential player (have not used this last one yet) option instead of the aforementioned would protect the PC.

Posted

Thanks for fixing the bug that pulls everything that walks to the PC's location!

 

After some testing, here are my observations:

 

1. Before today's patch, the "End of scene" choice of Trauma would never work, My character had to start running away right after the sex scenes. However, the "Left for Dead" and "Rescued" would work, so by setting them to 100%, I always got moved to a safe place after the sex scenes.

 

2. After today's patch, the "End of Scene" choice of Trauma works. But the "Left for Dead" and "Rescued" don't work any more.

 

3. Here are my other settings in the Post-Assault tab:

 

Chance of Death Alternative triggering - 0%

Robbed - 0% (actually, even at 100%, it has no effect on the"Left for Dead" and "Rescued" happening)

Jailed - 0%

Simple Slavery - 0%

 

Also, if I set Death Alternative scenes to happen at 100%, and then "Defeat's Left for Dead" to be 100% for the Blackout event, my character would just die right after the sex scenes.

 

Once again, really appreciate your hard work in squashing that bug that draws every living man and creature to the PC!

Posted

 

 

Surrendering to creatures doesnt seem to work. All I get is "You can't surrender to this enemy"

 

Make sure also that the creatures are enabled in Defeat. Go to Defeat/Player as Victim/Assault by Creature/List of Enabled Races. Select each creature race (has to be done one at a time). If there are no creatures listed then go to Defeat/General Settings/Reconfigure.

 

 

 Hmm okay, so the creatures have to be in the disabled races list?

 

 

Yes - it seems a bit perverse but the creatures that are selected go into the disabled races list (so that they can be selected to be disabled I suppose)

 

Posted

Probably a silly question but I had to format my hardrive and reinstalling sexlab and defeat.

 

Noticing some some requirements like J-containers no longer required?

 

with all the animations and others do I still need creature framework for wolves and otehr to assualt still?   That mod seems to be dated or do I still need in conjunction with defeat?

Posted

 

As for the bleedout it works but i still getting killed alot. especially with stuff that causes bleeding like arrows etc. Maby something that gives a small health buffer or removes all effects on the pc when you go down. It also sometimes causes animations to get stuck for me anyway

 

If you run bleedout through Death Alternative, there are some settings that should avoid a damage effect killing you post hit (essential player, health buffer, health boost).  For Defeat, I would imagine setting the bleedout mechanism on wound for a higher health threshold or utilizing the essential player (have not used this last one yet) option instead of the aforementioned would protect the PC.

 

I don't use DA anymore i would love to use the 2 together for the da endings but to many crashes and conflicts as defeat is still updated Id rather just use it. Wish the DA author would still update it a bit tho. as for the bleeding its not DA that causes it i use Archery overhaul it adds arrows that causes bleeding and when your immediatly locked into the scene after going down you can do nothing but watch your health drain to nothing. Then it locks the animations and as soon as the scene is over im dead.

Posted

WoooW 491 pages... My only bug is that sometimes i cant attak after raping someone, put in a sack, rape, tie, etc...  (left-right mouse button dont work)

Posted

If I do necro on a male corpse with my female character she gets a strapon and assumes the male role, but that's not what I was after, so how do I make her "ride" the corpses? I tried changing the settings but I noticed that the cowgirl tag was suppressed there and I can't remove it with Z.

Posted

Need help i dont have "the choke animation" when player is on the ground.

"Player as victime"

the npc just stay near the player during the scene...

Any help??

Posted

Quick question, has anyone got the "invite pose" by holding the modifier key to work? no matter what creature or how much its arousal is, it doesn't work for me. My character doesn't even get to this "pose". Surrendering to it using the surrender key works though.

 

I tried the search tool to find about this in the threat but no luck.

 

Thanks in advance!

Posted

Hello,

 

I've tried to find the answer for this elsewhere in the thread, but searching got me nowhere and going through 500 pages one by one is a little daunting.

 

My question is about the way Defeat handles its animations - I can't seem to get a consistent response in the player-victim condition. My goal is to have all post-surrender animations be classified as consensual. Currently, after surrendering to an assailant, a Sexlab animation plays out. However, sometimes the animation is considered aggressive, and at other times that same animation is considered consensual/normal. To emphasize, the same animation plays, but it is classified as either aggressive or normal - and I don't know why. I've tried using the tag system to eliminate all aggressive animations, but that didn't seem to make a difference.

 

Any help or pointers would be appreciated. Thank you!

Posted

(sorry for bad english)

 

I have a problem where I can not surrender to animales

it says that "you can't surrender to this animal. and when i check the list of enable races under creatures it is empty except for disable all

 

 

 

 

i have attach some photes so you can see what I mean

 

post-624152-0-21528700-1462990778_thumb.jpg

post-624152-0-56938900-1462990784_thumb.jpg

post-624152-0-05162000-1462990790_thumb.jpg

post-624152-0-29946000-1462990806_thumb.jpg

Posted

Hello,

 

I've tried to find the answer for this elsewhere in the thread, but searching got me nowhere and going through 500 pages one by one is a little daunting.

 

My question is about the way Defeat handles its animations - I can't seem to get a consistent response in the player-victim condition. My goal is to have all post-surrender animations be classified as consensual. Currently, after surrendering to an assailant, a Sexlab animation plays out. However, sometimes the animation is considered aggressive, and at other times that same animation is considered consensual/normal. To emphasize, the same animation plays, but it is classified as either aggressive or normal - and I don't know why. I've tried using the tag system to eliminate all aggressive animations, but that didn't seem to make a difference.

 

Any help or pointers would be appreciated. Thank you!

 

Not sure if you have tried using the animation tags in Defeat, but if you go to the Sexlab MCM menu, then the Toggle Animations tag, you have the option of selecting what types of animations play in general, aggressive, and creatures.

Posted

Not sure if you have tried using the animation tags in Defeat, but if you go to the Sexlab MCM menu, then the Toggle Animations tag, you have the option of selecting what types of animations play in general, aggressive, and creatures.

 

I have tried the animation tags in Defeat's MCM menu, to no avail. Sexlab itself doesn't seem to be the way to go. To make this problem more concrete, here is an example of what I'm talking about:

 

Scenario 1:

  1. Character surrenders to draugr
  2. Draugr animation 1 plays
  3. Animation is handled as aggressive (by Sexlab stripping conditions and apropos)

Scenario 2:

  1. Character surrenders to draugr
  2. Dragur animation 1 plays
  3. Animation is handled as consensual

I'm not sure what causes each scenario.

Posted

 

(sorry for bad english)

 

I have a problem where I can not surrender to animales

it says that "you can't surrender to this animal. and when i check the list of enable races under creatures it is empty except for disable all

 

 

 

 

i have attach some photes so you can see what I mean

 

 

 

This happens to me every once in a while. What I do is go into the Creature framework and either register mods, or uninstall the MCM, close out then come back in and register the mods and it's good to go

Posted

I am testing the new function "bleedout" in sexlab defeat (I appreciate), I have two followers, here a little question, my character and my two followers are in bleedout (I know the bar is filled with L2.R2), how I must set the options to cause always rape scene when all my group is in bleedout?, because if I do nothing, (no fill the bar), my follower return to the battle, even if they are defeated again (and my character are in bleedout), nothing happens

Posted

I'm having an issue with the new updates with NPC vs NPC post assualt 

 

It no longer happens and after the assualt their feet flip and flap around their bodies rise and fly in the the air.

 

Any Suggestions on what to do?

 

post-567532-0-42647100-1463072353_thumb.jpg

Posted

Having a hard time configuring the tags.

 

My issue is I use the default key to clear the default tags.  I then, one by one, select the tags I want to apply.  They show up in a list separated by comas.  When I exit the menu one of two things happens.

 

1) Aggressive animations play regardless of my settings and when i check the menu all the tags I selected are gone leaving the field blank.

 

2) In the event of 1) I try to apply the tags again, but now there is a longer list as apparently the previous tags were registered and now I have entered them again, resulting in repeated entries.  Regardless, once I leave the menu the changes don't seem to commit.

 

Am I just misunderstanding how you assign tag filters?  There are default options there, I press the default key to clear them, then add my own options by selecting them from the list.  But whenever I exit the menu they don't stick.

 

Any help would be appreciated.


Having a hard time configuring the tags.

 

My issue is I use the default key to clear the default tags.  I then, one by one, select the tags I want to apply.  They show up in a list separated by comas.  When I exit the menu one of two things happens.

 

1) Aggressive animations play regardless of my settings and when i check the menu all the tags I selected are gone leaving the field blank.

 

2) In the event of 1) I try to apply the tags again, but now there is a longer list as apparently the previous tags were registered and now I have entered them again, resulting in repeated entries.  Regardless, once I leave the menu the changes don't seem to commit.

 

Am I just misunderstanding how you assign tag filters?  There are default options there, I press the default key to clear them, then add my own options by selecting them from the list.  But whenever I exit the menu they don't stick.

 

Any help would be appreciated.

Posted

I'm having an issue with the new updates with NPC vs NPC post assualt 

 

It no longer happens and after the assualt their feet flip and flap around their bodies rise and fly in the the air.

 

Any Suggestions on what to do?

 

attachicon.gif20160512095446_1.jpg

Enable the FPS limit, when you go above 60 FPS the game itself has a bug and it's havoc system gets out of kilter and all sorts of no-Newtonian physics start happening.

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