Heppai Posted May 4, 2016 Share Posted May 4, 2016 I havent seen this one report either. Upon installing the new version of Defeat, it doesnt get recognized by Death Alternative in bleedout events and does not trigger. I've tried reinstalling both mods, but it still does not come up as recognized. Any hints on what to do? Link to comment
zniachtl Posted May 4, 2016 Share Posted May 4, 2016 I havent seen this one report either. Upon installing the new version of Defeat, it doesnt get recognized by Death Alternative in bleedout events and does not trigger. I've tried reinstalling both mods, but it still does not come up as recognized. Any hints on what to do? go DAYMOYL "general" or "main" - the 1st tab in DAYMOYL's MCM DEactivate "automatic registering quests" exit menu re-enter menu, click "manually register quests" then you get a popup, exit menu, wait until in top left corner "DA Ready" this always works when - i - wanna register new events with DAYMOYL 1 Link to comment
WCSC Posted May 5, 2016 Share Posted May 5, 2016 Anyone have any suggestions for screams or voice over add/mods to add it? Link to comment
Goubo Posted May 5, 2016 Author Share Posted May 5, 2016 Oook every new version its new fucking annoying problem it seems, I now why it does that though (the system pulling the entire forest) cause I change one little thing... As for CTDs in animations make sure you have an up to date SexLab. And for the list of creatures, uninstall/install the mod from MCM menu it should fix it. Link to comment
curundae Posted May 5, 2016 Share Posted May 5, 2016 (edited) I can't change the animation tags... after I change them and close the defeat MCM or just swich to another set of animations (from player/follower aggressor to consensual for example) the tags just reset themselfes... I have the same issue. Has anyone found a fix? I've got the same problem. I can't change the Sex - Tags in the "Player as Victim" Page without changing the Sex - Tags in the "Consensual" Page. But it works for the Unconscious - Tags in the "Player as Victim" Page. I can also change the Creature - Tags in "Player as Victim" without changing them in "Consensual" Page. It seems the problem is the position in the MCM. Unconscious - Tags in the "Player as Victim" Page are on top on the right side in MCM. There are no Options in the "Consensual" Page on top on the right side -> Unconscious - Tags work Creature - Tags in "Player as Victim" are on the left side in MCM begining in row 13. The "Consensual" Page has only 11 rows on the left side -> Creature - Tags work. Maybe the problem is the "Sexlab scenes setting" toggle. sorry for my bad english Edited May 5, 2016 by curundae Link to comment
crudo Posted May 5, 2016 Share Posted May 5, 2016 And for the list of creatures, uninstall/install the mod from MCM menu it should fix it. Thanks, that worked like a charm. Link to comment
Heppai Posted May 5, 2016 Share Posted May 5, 2016 I havent seen this one report either. Upon installing the new version of Defeat, it doesnt get recognized by Death Alternative in bleedout events and does not trigger. I've tried reinstalling both mods, but it still does not come up as recognized. Any hints on what to do? go DAYMOYL "general" or "main" - the 1st tab in DAYMOYL's MCM DEactivate "automatic registering quests" exit menu re-enter menu, click "manually register quests" then you get a popup, exit menu, wait until in top left corner "DA Ready" this always works when - i - wanna register new events with DAYMOYL Thank you for your suggestion, mate. I tried this and it didnt work. I'll try it again but no dice overall. Mr Guobo what do you think about this? Disregard, fixed through downgrading. Link to comment
Heppai Posted May 5, 2016 Share Posted May 5, 2016 Actually, its still not fixed. I'm asking Nexus but I'm asking you because it started when I upgraded. I cleaned the saves but its still not recognizing it. Link to comment
Green Tryst Posted May 6, 2016 Share Posted May 6, 2016 So, no issues here with the DA recognizing new Defeat. Having some unauthorized animations playing (I'm assuming this is an issue on my end, which I will work through on settings). Biggest issue I am having is probably similar to the issue someone mentioned about an NPC targeting itself; seems about 80-90% of the time, when I have a follower who goes to bleedout and does not self-recover before the end of combat is going to get raped, be it by another follower, a summoned creature, or the downed follower in question. Never seen this since moving to MO from NMM. Link to comment
WCSC Posted May 6, 2016 Share Posted May 6, 2016 I've been having a consistency issue with this newer version so I've had to downgrade to 5.3.2, which had been working fine for me to begin with. Link to comment
joshuaman167 Posted May 6, 2016 Share Posted May 6, 2016 I think I found a bug, After I gave a tied bandit to guard, there is still a dialogue "you see that person..." even the bandit is disappeared. If I ask an npc to go fuck her, it go to the empty space where the tied were originally were and turn back. Link to comment
GemGem Posted May 6, 2016 Share Posted May 6, 2016 And for the list of creatures, uninstall/install the mod from MCM menu it should fix it. Thanks, that worked like a charm. Uninstall/install didn't work for me on its own, but combined with the option "reconfigure" in SL it worked. Link to comment
Uhrenwerk Posted May 7, 2016 Share Posted May 7, 2016 I wonder if someone could help me out with a little problem that I have. Have Sexlab Defeat and all files needed installed as well as sexlab aroused redux. Nothing else, just those. Whenever I get into bleedout state from a humanoid NPC it either happens that they just go out of their way most of the time to defeat all of Skyrim, as I assume. They turn hostile towards deers, rabbits etc. The other problem is, far more of a problem I must admit, that creatures from all around the cell come over to get a piece of my Imperials ass. Makes it really not fun if you have like 3 NPC's, 2 bears, 3 rabbits, 3 wolves... etc. Link to comment
Green Tryst Posted May 7, 2016 Share Posted May 7, 2016 I wonder if someone could help me out with a little problem that I have. Have Sexlab Defeat and all files needed installed as well as sexlab aroused redux. Nothing else, just those. Whenever I get into bleedout state from a humanoid NPC it either happens that they just go out of their way most of the time to defeat all of Skyrim, as I assume. They turn hostile towards deers, rabbits etc. The other problem is, far more of a problem I must admit, that creatures from all around the cell come over to get a piece of my Imperials ass. Makes it really not fun if you have like 3 NPC's, 2 bears, 3 rabbits, 3 wolves... etc. I downgraded to 5.2.2. due to issues with the most recent Defeat. I imagine Goubo (author) is working on a fix for what you are describing, as other people were having similar problems. That being said, your faithless Imperial had it coming Link to comment
SensualLust Posted May 7, 2016 Share Posted May 7, 2016 Surrendering to creatures doesnt seem to work. All I get is "You can't surrender to this enemy" Link to comment
Fredfish Posted May 7, 2016 Share Posted May 7, 2016 You have creature animations installed and enabled in SexLab? Link to comment
Uhrenwerk Posted May 7, 2016 Share Posted May 7, 2016 Does anyone perhaps have Sexlab Defeat 5.2.2 or any other version than the current one? Link to comment
sharonasbar12 Posted May 7, 2016 Share Posted May 7, 2016 Surrendering to creatures doesnt seem to work. All I get is "You can't surrender to this enemy" MCM+DEFEAT+SETTINGS click on reconfigure. Had the same problem. This seemed to work. Link to comment
monsta88 Posted May 7, 2016 Share Posted May 7, 2016 I had a problem with Defeat 5.3.2. I sacked a Bandit Marauder, then I couldn't do anything with the sack. the game said I couldn't unequip that item. I used player.removeitem to get rid of it, I hope I didn't break anything with it. It might be user error from my part, what am I supposed to do with the sacked NPCs? I tried to take this Marauder to a soldier (I hoped to get some reward for him). Otherwise it is an excellent mod, I vastly prefer this to DA (which I don't even install any more) or DCL-s Combat defeat. Thank you. Link to comment
jennievm Posted May 7, 2016 Share Posted May 7, 2016 I had a problem with Defeat 5.3.2. I sacked a Bandit Marauder, then I couldn't do anything with the sack. the game said I couldn't unequip that item. I used player.removeitem to get rid of it, I hope I didn't break anything with it. It might be user error from my part, what am I supposed to do with the sacked NPCs? I tried to take this Marauder to a soldier (I hoped to get some reward for him). Otherwise it is an excellent mod, I vastly prefer this to DA (which I don't even install any more) or DCL-s Combat defeat. Thank you. just press "g" and the bag options should pop up Link to comment
monsta88 Posted May 7, 2016 Share Posted May 7, 2016 I had a problem with Defeat 5.3.2. I sacked a Bandit Marauder, then I couldn't do anything with the sack. the game said I couldn't unequip that item. I used player.removeitem to get rid of it, I hope I didn't break anything with it. It might be user error from my part, what am I supposed to do with the sacked NPCs? I tried to take this Marauder to a soldier (I hoped to get some reward for him). Otherwise it is an excellent mod, I vastly prefer this to DA (which I don't even install any more) or DCL-s Combat defeat. Thank you. just press "g" and the bag options should pop up I forgot to write in the first post, but I tried G as well, and nothing related to the sack happened. The problem was, I had "Quick magic" on G as well and it overridden the Defeat. Now I moved quick magic and Defeat works, thank you. Link to comment
WaxenFigure Posted May 7, 2016 Share Posted May 7, 2016 Noticed this occurring in my log: [05/06/2016 - 05:50:33PM] ERROR: Cannot call GetCombatTarget() on a None object, aborting function call stack: [alias FollowerFemale1 on quest DefeatNPCMonitorQst (CF06E968)].defeatnvnonhitscr.OnEnterBleedout() - "DefeatNVNOnHitScr.psc" Line 77 Went to look at the DefeatNVNOnHitScr.psc script source and it has no reference in line 77 to GetCombatTarget. That source has a date of March 11 but the compiled script has a date of March 3. That might explain some of the problems being seen if the compiled script isn't what you are seeing in the source. (Version is 5.3.2a) Link to comment
43deadwood Posted May 7, 2016 Share Posted May 7, 2016 Surrendering to creatures doesnt seem to work. All I get is "You can't surrender to this enemy" Make sure also that the creatures are enabled in Defeat. Go to Defeat/Player as Victim/Assault by Creature/List of Enabled Races. Select each creature race (has to be done one at a time). If there are no creatures listed then go to Defeat/General Settings/Reconfigure. Link to comment
Code Serpent Posted May 7, 2016 Share Posted May 7, 2016 Are there any special requirements for getting werewolves and werebears supported by this mod? I've been having difficulty getting werebeasts supported. I do have More Nasty Critters installed, and have creatures enabled in Sexlab, and the werewolf race is enabled in the Defeat menu. I can surrender to most creatures I have tested with, including lurkers, giants, trolls, and seekers. However I can't surrender to werewolves and werebears. I've also tried installing SexLab Werewolves, which had odd results. If I load a save that hasn't yet seen SexLab werewolves, then after SLW gets set up I can surrender to werewolves and werebears normally. But if I save and reload, it gives my that "can't surrender" message again. Help would be appreciated. Link to comment
wookiee27 Posted May 7, 2016 Share Posted May 7, 2016 I can't change the animation tags... after I change them and close the defeat MCM or just swich to another set of animations (from player/follower aggressor to consensual for example) the tags just reset themselfes... I have the same issue. Has anyone found a fix? I've got the same problem. I can't change the Sex - Tags in the "Player as Victim" Page without changing the Sex - Tags in the "Consensual" Page. But it works for the Unconscious - Tags in the "Player as Victim" Page. I can also change the Creature - Tags in "Player as Victim" without changing them in "Consensual" Page. It seems the problem is the position in the MCM. Unconscious - Tags in the "Player as Victim" Page are on top on the right side in MCM. There are no Options in the "Consensual" Page on top on the right side -> Unconscious - Tags work Creature - Tags in "Player as Victim" are on the left side in MCM begining in row 13. The "Consensual" Page has only 11 rows on the left side -> Creature - Tags work. Maybe the problem is the "Sexlab scenes setting" toggle. sorry for my bad english I have this same problem. Clicking on the tags options in animation settings opens up an empty menu. I can clear the required tags by hovering and hitting R, but it doesn't save any changes. Link to comment
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