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Posted

If I want to update from 5-2-2 version to 5-3-1 version do I need to update/rerun FNIS?

Check the changelog, yes you do have to rerun fnis.

The victim lying on her back and moving a little so i gues it could be uncuncious animation, i think it plays where old "laying on side" animation did.

the exhausted anim where the player or npc put their hand of their head?

 

I did not modify any animation just added 4 anims which work fine and loop properly last time I checked.

Does this happen with smeone else?

 

 

 

I see, but that's not enough sir, i provided a more detailed chain of events in this post http://www.loverslab.com/topic/19941-sexlab-defeat/?p=1478382 

 

As it stands the feature is pretty unusable inside cities.

 

Regarding the crash when going for tag editing, if you use SL anim loader and register more anims onto sexlab, possible some that introduce new tags, once you go to defeat and try to open up the tag edit you crash, at least i have every time i did this so far. Of course this is circumvented by making a save after using Sl anim and then loading it up to go for Defeat options.

 

Lol ok I'm going to add an option for followers to accept no matter what. I'll put more details in the description about this too.

 

Btw about witnesses it checks for people that see the npc you are talking to or that are at less than 1000 units, I guess I'm going to remove the distance check though.

Other follower can count as witnesses currently yes.

 

Oh and yes very good idea about adding a line for registered followers.

 

Hi Goubo

 

Since I updated to 5.3.1, I noticed that the player becomes completely stuck when this code is triggered in SD+ or Dialogues:

Debug.SendAnimationEvent(Game.GetPlayer() as ObjectReference, "bleedOutStart")

I used this to force the player on his/her knee if they choose to resist another NPC.

 

Is this something you are aware of?

Any tip to fix it on my end?

Sorry I do not see why this would has to do with Defeat's update? Stuck how? Can you give me more details about this please.

Btw did you see my post of SD+ thread? About the keyword.

 

a small question, I know that Sexlab Defeat It has support with Death Alternative - Your Money or Your Life, but I do not really like that mod, to except the bleedout state, there will be some mod out there adding only that state, because the bledout of sexlab defeat does not always show.

I think some options can not be used with joystic, or am I wrong?

Sorry but I had a hard time understanding the first part of your post, you mean you prefer the knockdown mechanics of DA but you would like to get ride of DA and only keep those to replace the knockdown mechanics of Defeat?

 

As for some feature not controller friendly that's correct especially new hotkeys I guess...

Posted

AnubiSs2167, on 24 Feb 2016 - 7:30 PM, said:snapback.png

The victim lying on her back and moving a little so i gues it could be uncuncious animation, i think it plays where old "laying on side" animation did.

the exhausted anim where the player or npc put their hand of their head?

 

I did not modify any animation just added 4 anims which work fine and loop properly last time I checked.

Does this happen with smeone else?

 

When the NPC put their hand on the head for me!

 

The prostitution for captured NPC (put in a sack then release tied and talking with Key K to other NPC there is showing for me only 2 Options: Do you want to Fuck me or Do you wan to be Fucked? dosent work for me now! (my english nogo all is shown up german in game)

 

i dont use death alternate!

Posted

 

 

Lol ok I'm going to add an option for followers to accept no matter what. I'll put more details in the description about this too.

 

 

Btw about witnesses it checks for people that see the npc you are talking to or that are at less than 1000 units, I guess I'm going to remove the distance check though.

Other follower can count as witnesses currently yes.

 

Oh and yes very good idea about adding a line for registered followers.

 

 

I manged to test some more, you were right, the options on the Player as Aggressor related to tied victim, as in morality, witness do affect the K dialogue, which is confusing considering K is basically surrender and I figured it should have to do with Player as Victim options.

 

Anyhow disabling Witness seems to stop dialogue about other ppl nearby, completely... and Morality turned off seems to no longer cause npcs to refuse. So far npcs still seem to refuse when i ask for money, it could be related to the Relationship option. I dunno all these seem to interact strangely and they're not consistent in what effects they produce at least related to K initiated dialogue.

 

You say witness is cheked in a 1000 unit radius, but i'm positive it was just me and 1 follower in Breezehome yet she still refused claiming there's ppl around. I had just her following me.

 

I also ticked every "female first" option in the animation page, but if I as a male ask a female follower to do me, again it's K dialogue, she's in the male position, any chance to be able to switch it to cowgirl stuff? Ofc if i ask her to let me do her, it's alright. 

Posted

 

a small question, I know that Sexlab Defeat It has support with Death Alternative - Your Money or Your Life, but I do not really like that mod, to except the bleedout state, there will be some mod out there adding only that state, because the bledout of sexlab defeat does not always show.

I think some options can not be used with joystic, or am I wrong?

Sorry but I had a hard time understanding the first part of your post, you mean you prefer the knockdown mechanics of DA but you would like to get ride of DA and only keep those to replace the knockdown mechanics of Defeat?

 

As for some feature not controller friendly that's correct especially new hotkeys I guess...

 

I can hardly express myself well, I do not speak English well.

With Death Alternative (I know you know this), when your HP reaches zero, you enter in bleedout mode, which gives you a few seconds for recover (very useful in very powerfull attacks), Only this part it is that I find useful, the consequences for being defeated (the many quest option NO), but I like the consequences for being defeated of Sexlab defeat. Sexlab Defea has bleedout mode, but only appears when it will happen a rape scene, my question was if exists a mod that only adds bleedout mode and be compatible with Sexlab defeat.

 

Posted

Ok so wierd thing is happening to me when defeat uses one of its default events after the scene. It telported me to inn in whiterun once and once outside the dungeon where i was defeated. The wierd thing is that enemies followed me. Bunch of Drammar skeletons folowed me to whiterun and killed half of the city. In second case the draugr went out of the dungeon to finish me. I dont think it suposed to work that way.

 

As for new animation. I fel thru the floor few times when it started playing and the "i cant move after scene bug" returned after. Also sorry but its pretty bad. Its not even looped right.

 

Well I checked my animations that I gave Goubo and they're looped really well. Do you mean my unconscious animations? :(

post-51187-0-19608700-1456370303_thumb.gifpost-51187-0-64039600-1456370305_thumb.gifpost-51187-0-79938600-1456370308_thumb.gifpost-51187-0-74396900-1456370310_thumb.gif

Posted

 

Ok so wierd thing is happening to me when defeat uses one of its default events after the scene. It telported me to inn in whiterun once and once outside the dungeon where i was defeated. The wierd thing is that enemies followed me. Bunch of Drammar skeletons folowed me to whiterun and killed half of the city. In second case the draugr went out of the dungeon to finish me. I dont think it suposed to work that way.

 

As for new animation. I fel thru the floor few times when it started playing and the "i cant move after scene bug" returned after. Also sorry but its pretty bad. Its not even looped right.

 

Well I checked my animations that I gave Goubo and they're looped really well. Do you mean my unconscious animations? :(

attachicon.gifezgif.com-video-to-gif(83).gifattachicon.gifezgif.com-video-to-gif(82).gifattachicon.gifezgif.com-video-to-gif(81).gifattachicon.gifezgif.com-video-to-gif(80).gif

 

 

FB your animations were perfect when I tested them very well Done :D!

Posted

 

 

Ok so wierd thing is happening to me when defeat uses one of its default events after the scene. It telported me to inn in whiterun once and once outside the dungeon where i was defeated. The wierd thing is that enemies followed me. Bunch of Drammar skeletons folowed me to whiterun and killed half of the city. In second case the draugr went out of the dungeon to finish me. I dont think it suposed to work that way.

 

As for new animation. I fel thru the floor few times when it started playing and the "i cant move after scene bug" returned after. Also sorry but its pretty bad. Its not even looped right.

 

Well I checked my animations that I gave Goubo and they're looped really well. Do you mean my unconscious animations? :(

attachicon.gifezgif.com-video-to-gif(83).gifattachicon.gifezgif.com-video-to-gif(82).gifattachicon.gifezgif.com-video-to-gif(81).gifattachicon.gifezgif.com-video-to-gif(80).gif

 

 

FB your animations were perfect when I tested them very well Done :D!

 

Thanks Aareyn! I really appreciate that Lol Finally my dream came true! I worked with Goubo! *FAN BOY SCREAM!* :lol:

 

Posted

 

 

 

Ok so wierd thing is happening to me when defeat uses one of its default events after the scene. It telported me to inn in whiterun once and once outside the dungeon where i was defeated. The wierd thing is that enemies followed me. Bunch of Drammar skeletons folowed me to whiterun and killed half of the city. In second case the draugr went out of the dungeon to finish me. I dont think it suposed to work that way.

 

As for new animation. I fel thru the floor few times when it started playing and the "i cant move after scene bug" returned after. Also sorry but its pretty bad. Its not even looped right.

 

Well I checked my animations that I gave Goubo and they're looped really well. Do you mean my unconscious animations? :(

attachicon.gifezgif.com-video-to-gif(83).gifattachicon.gifezgif.com-video-to-gif(82).gifattachicon.gifezgif.com-video-to-gif(81).gifattachicon.gifezgif.com-video-to-gif(80).gif

 

 

FB your animations were perfect when I tested them very well Done :D!

 

Thanks Aareyn! I really appreciate that Lol Finally my dream came true! I worked with Goubo! *FAN BOY SCREAM!* :lol:

 

 

 

You're the perfect person to ask your animations are amazing and these are no different congrat haha XD

 

You ↓ lol

 

 

giphy.gif

 

Posted

 

 

 

 

Ok so wierd thing is happening to me when defeat uses one of its default events after the scene. It telported me to inn in whiterun once and once outside the dungeon where i was defeated. The wierd thing is that enemies followed me. Bunch of Drammar skeletons folowed me to whiterun and killed half of the city. In second case the draugr went out of the dungeon to finish me. I dont think it suposed to work that way.

 

As for new animation. I fel thru the floor few times when it started playing and the "i cant move after scene bug" returned after. Also sorry but its pretty bad. Its not even looped right.

Well I checked my animations that I gave Goubo and they're looped really well. Do you mean my unconscious animations? :(

attachicon.gifezgif.com-video-to-gif(83).gifattachicon.gifezgif.com-video-to-gif(82).gifattachicon.gifezgif.com-video-to-gif(81).gifattachicon.gifezgif.com-video-to-gif(80).gif

FB your animations were perfect when I tested them very well Done :D!

Thanks Aareyn! I really appreciate that Lol Finally my dream came true! I worked with Goubo! *FAN BOY SCREAM!* :lol:

 

You're the perfect person to ask your animations are amazing and these are no different congrat haha XD

 

You ↓ lol

 

 

giphy.gif

thank you again!! OMG LOL yes that was me!!!
Posted

Goubo, just wanted to say thank you for all the hard work.  I'm sure it must wear on you a little to work your ass off on this mod only to see a million questions posted to the thread and not much in the way of thank-you's (That's not to say anybody's ungrateful, I'm sure everybody is).

Posted

 

Ok so wierd thing is happening to me when defeat uses one of its default events after the scene. It telported me to inn in whiterun once and once outside the dungeon where i was defeated. The wierd thing is that enemies followed me. Bunch of Drammar skeletons folowed me to whiterun and killed half of the city. In second case the draugr went out of the dungeon to finish me. I dont think it suposed to work that way.

 

As for new animation. I fel thru the floor few times when it started playing and the "i cant move after scene bug" returned after. Also sorry but its pretty bad. Its not even looped right.

 

Well I checked my animations that I gave Goubo and they're looped really well. Do you mean my unconscious animations? :(

attachicon.gifezgif.com-video-to-gif(83).gifattachicon.gifezgif.com-video-to-gif(82).gifattachicon.gifezgif.com-video-to-gif(81).gifattachicon.gifezgif.com-video-to-gif(80).gif

 

 

Im not realy sure anymore. I'll try to make a screenshot of effected anim. It could be 1st gif but i dont remmber the hand on the head. Deff not the last 3, have not trigered them in game yet. Maybe something wrong with my sktyrim as usual.

Posted

 

 

Ok so wierd thing is happening to me when defeat uses one of its default events after the scene. It telported me to inn in whiterun once and once outside the dungeon where i was defeated. The wierd thing is that enemies followed me. Bunch of Drammar skeletons folowed me to whiterun and killed half of the city. In second case the draugr went out of the dungeon to finish me. I dont think it suposed to work that way.

 

As for new animation. I fel thru the floor few times when it started playing and the "i cant move after scene bug" returned after. Also sorry but its pretty bad. Its not even looped right.

Well I checked my animations that I gave Goubo and they're looped really well. Do you mean my unconscious animations? :(

attachicon.gifezgif.com-video-to-gif(83).gifattachicon.gifezgif.com-video-to-gif(82).gifattachicon.gifezgif.com-video-to-gif(81).gifattachicon.gifezgif.com-video-to-gif(80).gif

Im not realy sure anymore. I'll try to make a screenshot of effected anim. It could be 1st gif but i dont remmber the hand on the head. Deff not the last 3, have not trigered them in game yet. Maybe something wrong with my sktyrim as usual.

well if you need help figuring it out let us know my friend and congratulations on your promotion! :D
Posted

Thanks Funny, you too. I have hard time triggering it anymore even when trying to lose on purpose so i gues its not a big deal. Maybe it was problem with defeat trying to play wrong anim on wrong timer but it was def cutting the animation in half. You would thought that reducing the number of mods and starting new game is a good way to make skyrim more reliable.

But so far my game is more unstable then ever. Makes it kinda hard to determinate if mod is buggy or whole game gone to shit.

Posted

NPC-NPC involving follower faction seems to be working now with 5.3.1 but I might not have configured it properly.  Even after sliding both "chance on hit" (default 30%) and "chance of sexual assault" (default 100%) to 100%, the rape scene does not always trigger.

 

How I tested:

1. set up 2 generic NPC of opposing factions.  One is a generic essential follower while the opposing NPC is significantly stronger to ensure defeat.

2. place both NPC inside a cell

3. trigger Defeat by entering the cell and watching the fight scene and aftermath.

 

Most of the time the attacker just stood there after beating the follower NPC into bleed out.  The rape scene, i.e. chance on hit, appears to be 30% but I cannot say for certain.  It is definitely not 100%.

 

Regardless after-assault seems to be working as I am now able to enter dialogue with the follower NPC while in 5.2 the conversation was lost after defeat.

Posted

Goubo, just wanted to say thank you for all the hard work.  I'm sure it must wear on you a little to work your ass off on this mod only to see a million questions posted to the thread and not much in the way of thank-you's (That's not to say anybody's ungrateful, I'm sure everybody is).

Thanks, these messages are always appreciated :)

 

 

I manged to test some more, you were right, the options on the Player as Aggressor related to tied victim, as in morality, witness do affect the K dialogue, which is confusing considering K is basically surrender and I figured it should have to do with Player as Victim options.

 

Anyhow disabling Witness seems to stop dialogue about other ppl nearby, completely... and Morality turned off seems to no longer cause npcs to refuse. So far npcs still seem to refuse when i ask for money, it could be related to the Relationship option. I dunno all these seem to interact strangely and they're not consistent in what effects they produce at least related to K initiated dialogue.

 

You say witness is cheked in a 1000 unit radius, but i'm positive it was just me and 1 follower in Breezehome yet she still refused claiming there's ppl around. I had just her following me.

 

I also ticked every "female first" option in the animation page, but if I as a male ask a female follower to do me, again it's K dialogue, she's in the male position, any chance to be able to switch it to cowgirl stuff? Ofc if i ask her to let me do her, it's alright. 

 

Yeah I know it's confusing to use the surrender hotkey and have the options for it in player as aggressor menu but I did not have a lot of choices to include it the way I wanted, I like the parallele dialogue tree I created it dosen't mess with the rest of the dialogues and I thought the surrender key could be used out of combat for this.

If you see it as a prostitute/propose it makes sense it uses the surrender key no? I could maybe seperate all the options though.

 

Asking for money yes I made the success random if they have a low confidence.

 

Alone in breezehome but still register a witness? definitely not intended.

 

For misplaced NPC in sex scenes I see why, censensual sex is something else and the animation options dosen't work for them, I'll add a category for it.

 

But for the most part it's a wip feature, I've actually ioncluded it very fast.

Thanks btw, those are the feedbacks I wanted. :)

 

 

I can hardly express myself well, I do not speak English well.

 

 

With Death Alternative (I know you know this), when your HP reaches zero, you enter in bleedout mode, which gives you a few seconds for recover (very useful in very powerfull attacks), Only this part it is that I find useful, the consequences for being defeated (the many quest option NO), but I like the consequences for being defeated of Sexlab defeat. Sexlab Defea has bleedout mode, but only appears when it will happen a rape scene, my question was if exists a mod that only adds bleedout mode and be compatible with Sexlab defeat.

 

 

Ha, I see, well I already tried to include that kind of mechanic but if we put aside the fact that it will create more imcompatibilities with other mods that register bleedout, I just can't use this event to register any aggressors properly with the method I use because when the player enters the bleedout aggressors instantly get out of combat (against the player anyway) and my detection quest dosen't have the time to grab them for the scene, I would have to change a lot for this to work and it would be quite papyrus stressing and dirty code-wise.

 

Thanks Funny, you too. I have hard time triggering it anymore even when trying to lose on purpose so i gues its not a big deal. Maybe it was problem with defeat trying to play wrong anim on wrong timer but it was def cutting the animation in half. You would thought that reducing the number of mods and starting new game is a good way to make skyrim more reliable.

But so far my game is more unstable then ever. Makes it kinda hard to determinate if mod is buggy or whole game gone to shit.

Well for starters did you get knocked out? Funny's animation will appear only in this case (for now, I'll probably add this for knocked out NPCs too later on)

 

Frankly I'm confident enough to say the mod should work way better than 5.2.2 did, but it's possible the exhausted animation isn't working right for some, I'll fix this and if I can't Funny will replace this animation by a new one? :P

 

NPC-NPC involving follower faction seems to be working now with 5.3.1 but I might not have configured it properly.  Even after sliding both "chance on hit" (default 30%) and "chance of sexual assault" (default 100%) to 100%, the rape scene does not always trigger.

 

How I tested:

1. set up 2 generic NPC of opposing factions.  One is a generic essential follower while the opposing NPC is significantly stronger to ensure defeat.

2. place both NPC inside a cell

3. trigger Defeat by entering the cell and watching the fight scene and aftermath.

 

Most of the time the attacker just stood there after beating the follower NPC into bleed out.  The rape scene, i.e. chance on hit, appears to be 30% but I cannot say for certain.  It is definitely not 100%.

 

Regardless after-assault seems to be working as I am now able to enter dialogue with the follower NPC while in 5.2 the conversation was lost after defeat.

Hm, checked the script, it's fine the right settings are used, maybe Disable Starting Teleport from SexLab?

 

 

Well I checked my animations that I gave Goubo and they're looped really well. Do you mean my unconscious animations? :(

attachicon.gifezgif.com-video-to-gif(83).gifattachicon.gifezgif.com-video-to-gif(82).gifattachicon.gifezgif.com-video-to-gif(81).gifattachicon.gifezgif.com-video-to-gif(80).gif

 

Nah your animations are fine! thanks again.

Posted

 

Yeah I know it's confusing to use the surrender hotkey and have the options for it in player as aggressor menu but I did not have a lot of choices to include it the way I wanted, I like the parallele dialogue tree I created it dosen't mess with the rest of the dialogues and I thought the surrender key could be used out of combat for this.

If you see it as a prostitute/propose it makes sense it uses the surrender key no? I could maybe seperate all the options though.

 

Asking for money yes I made the success random if they have a low confidence.

 

Alone in breezehome but still register a witness? definitely not intended.

 

For misplaced NPC in sex scenes I see why, censensual sex is something else and the animation options dosen't work for them, I'll add a category for it.

 

But for the most part it's a wip feature, I've actually ioncluded it very fast.

Thanks btw, those are the feedbacks I wanted. :)

 

You're welcome and good job on the whole thing. This mod was among the first ones to pop up on LL and it's still being updated today, admirable dedication there Goubo. I won't complain if you'll keep expanding it :ph34r:

Posted

Thanks for the update Guobo AND better as usual.

 

Can you possibly tell me what I'm doing wrong when it comes to followers assualting NPC that are down on their own under "aggressive followers" checked.  I have four followers and at random, when one assualts and NPC and the others watch one of those followers become unresponsive to be after.  When trying to talk to them I on;y get "........" 

 

Are they sexually frustrated and made at me because they didn't partake in the victory desert?

Posted

Ok found a new thing that refuses to work for me. Any sort of player grab. In previous versions if i remmber right you pressed the binded defeat action button and player character tries to choke enemy down into sumbission. Holding the button would choke him to death and holding shift was insta rape. In new version holding button does nothing. Taping it once make my character grunt and enemy says the sual "i yield" or "i submit" only that he doesn't. No animation follows. Sometimes after few seconds he goes to the ground, sometimes he continues to walk around as normal. Stealth with no weapon drawn also does nothing. If enemy is already in bleedout state then pressing action button opens ingame menu and all options work as intended from there.

 

TL;DR  - Cant grab anyone.

Posted

I am still trying to figure out why animation don´t appear in SL Defeat using the tag system. After resetting animation registry and registrating every non SL Animation (ZaZ, EC+, SLAL Animations) i checked Defeat and they were all there in the default settings (Aggessive was the only tag)

 

After configurating some animations under SL Animations they were all gone. I could find out, that the Defeat Tag systems seems to use only the animations which

 

1) have the keyword, of course

2) are enabled under SL Animations

 

Will say, if i deactivate every agressive animation under SL Animation, and keep them all activate under SL Aggressive Animation, which i usually have to prevent for example mods like Lovers Comfort oder Radiant Prostitution from using those animations, Sexlab Defeat will found nothing anymore. Atm i have all of those activated, so SL Defeat are able to use them. Was this intended to be used this way?

 

One more thing i could notice is that the Creature Tag Field is empty. If i do a Mouseclick on it, i got an instant CTD. SL Creature animations are registrated and activated. Also SL Defeat uses them, no problem. Only a click on the empty field, no matter if it is under NPC or PC or whatever, results in a CTD. :)

Posted

Hi there

 

Quick query.  Does anyone here ever experience the message 'bbbb added' appearing during Defeat scenes and if so, any idea where it might be from/what it signifies?  

Posted

Could we have details about the price of the characters into prostitution ? Cause i don't understand how it works (about characters who can't be sold, just foced into prostitution)

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