iiiiiiiiiifasdkjfallllllll Posted February 27, 2016 Posted February 27, 2016 I did a clean install of Skyrim + the DLCs and their unofficial patches recently. I also installed defeat but there seems to be a problem with it that I can't fix on my own. When I'm defeated or surrender, the enemies just kill me or the screen blacks out for a while and my character is just sitting on the ground. I'm not sure if it's defeat or daymol or maybe some other conflicting mod doing it. Any ideas would be greatly appreciated. I already tried messing with the load orders and all the animations are there.
Goubo Posted February 27, 2016 Author Posted February 27, 2016 Thanks for the feedback ittybits. Does anyone know if the conflicts with NPC knockout overhaul have been resolved? Or do I need to manually add something into Defeat's script? No, I would just have to add and remove them from KnockoutFaction right? I did a clean install of Skyrim + the DLCs and their unofficial patches recently. I also installed defeat but there seems to be a problem with it that I can't fix on my own. When I'm defeated or surrender, the enemies just kill me or the screen blacks out for a while and my character is just sitting on the ground. I'm not sure if it's defeat or daymol or maybe some other conflicting mod doing it. Any ideas would be greatly appreciated. I already tried messing with the load orders and all the animations are there. Well difficult to tell, check your papyrus log. It´s not a "game-breaking" problem at all. The only thing is, that other mods, for example Lover Comfort or Radiant Prostitution will grab non-consual animations, too. The last version before 5.3 (should be 5.2.2) works that way. It always tooks just the animations i choose under SL Aggressive Animations. All of them were unchecked under normal SL Animations. Maybe that will help you a little. Ashal confirm me that if disabled in the normal page the animations can't be found by tags so can't do much about that unfortunately.
saviliana Posted February 27, 2016 Posted February 27, 2016 I did a clean install of Skyrim + the DLCs and their unofficial patches recently. I also installed defeat but there seems to be a problem with it that I can't fix on my own. When I'm defeated or surrender, the enemies just kill me or the screen blacks out for a while and my character is just sitting on the ground. I'm not sure if it's defeat or daymol or maybe some other conflicting mod doing it. Any ideas would be greatly appreciated. I already tried messing with the load orders and all the animations are there. what skyUI version you are using? Version 5.1 seems to have some problem to all mods that rely on it.
Boss Ninjato Posted February 27, 2016 Posted February 27, 2016 i dont know maybe this i gonna help somebody didnt test it right: http://skyrim-sweetslab.blogspot.de/2015/09/sexlabdirector.html?zx=5aec5201c625250a
Goubo Posted February 27, 2016 Author Posted February 27, 2016 i dont know maybe this i gonna help somebody didnt test it right: http://skyrim-sweetslab.blogspot.de/2015/09/sexlabdirector.html?zx=5aec5201c625250a 2016-02-27_00037.jpg2016-02-27_00037.jpg Damn what an awesome and well done mod! I really need to learn how to make stuff like this, I'm always impressed by mod that add scripted menus like this.
Mdy Posted February 27, 2016 Posted February 27, 2016 5.3.1+ : /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use. I didn't use SLAL before, so you're recommending Funnybizness' "Forerunner414_SLALFunnyBizPackV11.8.zip"? It's a slightly older version and I've read about you two working together recently - that's why I'm asking.
Goubo Posted February 27, 2016 Author Posted February 27, 2016 The most recent version that you can find here http://www.loverslab.com/topic/58240-funnybiznesss-anubs-slal-pack/
DiscipleDarkfriend Posted February 27, 2016 Posted February 27, 2016 Thanks for the feedback ittybits. Does anyone know if the conflicts with NPC knockout overhaul have been resolved? Or do I need to manually add something into Defeat's script? No, I would just have to add and remove them from KnockoutFaction right? I did a clean install of Skyrim + the DLCs and their unofficial patches recently. I also installed defeat but there seems to be a problem with it that I can't fix on my own. When I'm defeated or surrender, the enemies just kill me or the screen blacks out for a while and my character is just sitting on the ground. I'm not sure if it's defeat or daymol or maybe some other conflicting mod doing it. Any ideas would be greatly appreciated. I already tried messing with the load orders and all the animations are there. Well difficult to tell, check your papyrus log. It´s not a "game-breaking" problem at all. The only thing is, that other mods, for example Lover Comfort or Radiant Prostitution will grab non-consual animations, too. The last version before 5.3 (should be 5.2.2) works that way. It always tooks just the animations i choose under SL Aggressive Animations. All of them were unchecked under normal SL Animations. Maybe that will help you a little. Ashal confirm me that if disabled in the normal page the animations can't be found by tags so can't do much about that unfortunately. I am uncertain brother as I am a no script guy But I was referencing this post from a while back if it helps I would love to be able to use both but the issue of eternal unconsciousness occurs to followers so I dropped NKO for now. antediluvian, on 11 May 2015 - 3:24 PM, said: So I've been working on getting NPC Knockout Overhaul working nicely with Defeat, and for the most part the current versions work well together, with some exceptions: 1) In defeatconfig.psc on line 2025, the following code has a built-in logic error that causes Papyrus spam: If (Target.IsInFaction(KnockoutFaction) || Target.IsUnconscious()) Int i = Target.GetFactionRank(KnockoutFaction) This is because NPCs are not added to the KnockoutFaction by NKO, but the IsUnconscious flag is set (if they are essential or protected, anyway). The code correctly traps these actors but assumes that they are a part of KnockoutFaction, causing several bad array calls. 2) NPCs who have been knocked out by NKO will not revive correctly if using the "Revive" option unless you have set NKO's revival threshold under 10% of health, as Revive restores the NPC's health to 10% (although technically, it forces it there even if it was actually higher). 3) NPCs who have been knocked out by NKO will not revive if using the "Wake and yield" option, at all, if they are under NKO's health revival threshold -- they will stand up, fall down, stand up, fall down, etc., ad infinitum -- because anytime Defeat tells them to get up, NKO's monitor script is still locked into the unconscious state and forces them to fall back down. This is the most serious conflict. To fix this, I simply added the line Victim.ModAV("Health", (Victim.GetBaseActorValue("Health") * (10 / 100)))to defeatactionscr.psc directly beneath line 572 (the line which receives the "Wake and revive" message button), bearing in mind the need to have the 10% threshold set in NKO. 4) An interesting note is that it would also be easy to create a cross-compatible solution by having Defeat AddItem a minor healing potion to the target's inventory as part of the 'Wake and yield' or 'Revive' options. NKO's script would detect this potion being added and auto-equip it, leaving the unconscious script state and performing its own cleanup. 5) A glaring incompatibilty, but a minor one, is that Defeat's activation choice will prevent NKO's widget-based activation menu from loading. Since NKO's menu is ugly and stupid anyway, I call this one a victory. This does however have the unfortunate side effect of preventing you from using the Grab feature added by NKO, since you won't have access to it and Defeat does not give you the ability to suppress its own activation choice. I was actually quite surprised about how well NKO and defeat's own knockout worked together with this version. I had noticed the constant get up and fall down issue #3 but it seemed sporadic and I had no idea what was causing it. This is very informative. #4 Equipping a minor healing potion as a solution seems really good. As for #5 I believe you can set NKO to bring its menu when sneaking, since defeat only has a menu when you activate someone while standing up. Or at least that's how I have it set it up myself
allatex Posted February 27, 2016 Posted February 27, 2016 to all the people like myself that when trying to download the file it apears to downlod something called sexlabdefeat solitairethemed8 ......the file is the correct one go to where it downlaoded to and change the name after the last full stop to .rar instead of it reading .solitarethemed8 it will then show up as a rar file and instal properly
Teruke Posted February 27, 2016 Posted February 27, 2016 Oh and yes very good idea about adding a line for registered followers. I had nothing better to do so i thought about more stuff. If it's features and functionality here's more. So the K dialogue is pretty cool in my opinion, it provides player to follower interaction through defeat, however the followers still feel too lifeless i guess, you can interact with them but that's about it, all they do is follow you around as a house pet. I guess a little input from them would change that. Therefore if they could initiate something like the K dialogue on the player that would be nice. I guess a timed trigger would work, like set it so it fires off each "n" hours (where n gets decided by the player). How it work is, once the time condition is triggered the follower will ask the player "wanna bang me?" if their arousal is below 50. However if before the time period is triggered for initiation, the follower goes above 50 arousal they will initiate a dialogue on the spot, where they ask the player "will you let me bang you?" cause they're horny, so they'll take initiative and active position in the animation (for straight females followers they'll initiate cowgirl anims through this). But then you can have followers that are dominant or submissive, that means that dominant follower will always ask the player "will you let me bang you" regardless of arousal, likewise submissive, they'll always ask for the player to bang them even when aroused. I don't know how options choices for each follower could work, but i guess defeat already has the follower registering mechanic Shift+G. I guess you can refuse your follower's prompts, but after 3 refusals from the player i guess 1.5 h, 0.5h time in between each refusal, doms will force themselves on player, submissive types can either masturbate or initiate an oral anim on the player with an apology line following that, and for normal types i don't know, probably also force themselves but once arousal hits 75... Whatcha think?
iiiiiiiiiifasdkjfallllllll Posted February 27, 2016 Posted February 27, 2016 I did a clean install of Skyrim + the DLCs and their unofficial patches recently. I also installed defeat but there seems to be a problem with it that I can't fix on my own. When I'm defeated or surrender, the enemies just kill me or the screen blacks out for a while and my character is just sitting on the ground. I'm not sure if it's defeat or daymol or maybe some other conflicting mod doing it. Any ideas would be greatly appreciated. I already tried messing with the load orders and all the animations are there. Well difficult to tell, check your papyrus log. What exactly am I looking for? I also tried rolling back to SkyUI 5.0, didn't seem to do anything.
DiscipleDarkfriend Posted February 27, 2016 Posted February 27, 2016 I did a clean install of Skyrim + the DLCs and their unofficial patches recently. I also installed defeat but there seems to be a problem with it that I can't fix on my own. When I'm defeated or surrender, the enemies just kill me or the screen blacks out for a while and my character is just sitting on the ground. I'm not sure if it's defeat or daymol or maybe some other conflicting mod doing it. Any ideas would be greatly appreciated. I already tried messing with the load orders and all the animations are there. Well difficult to tell, check your papyrus log. What exactly am I looking for? I also tried rolling back to SkyUI 5.0, didn't seem to do anything. I would be curious to see what mods you are running? spoiler list?
D_ManXX2 Posted February 27, 2016 Posted February 27, 2016 Goubo was wondering: http://www.nexusmods.com/skyrim/mods/57046/? Your mod needs UIExtension but am suppose to see menu wheel ?? when i click on the animations part the first time i only see a black screen first and i hit backspace and when i click on animations menu again the menu appears but i am not sure if it suppose to look like this ?? or is there a menu wheel that suppose to appear.
hazstean Posted February 27, 2016 Posted February 27, 2016 ok I feel really dumb, last time I manage to set up Defeat and it worked great, now .... I just die or if that helps for any advice, theres a message pop up that "incapacitated added" ... and noting happens, start from last save game. Any advice pls ? I have Death Alternative mod, last time I was using Defeat with DA, but now ... cant do :/
Guest Posted February 28, 2016 Posted February 28, 2016 In previous versions female aggressors would use strapons, this seems to no longer happen. How can I recover this behavior.
docsteel Posted February 28, 2016 Posted February 28, 2016 I've checked the past 10 pages or so and can't seem to find any answers on this, but I started with a new, clean install (after a couple years out of the Skyrim modding scene) and Defeat was one of the mods I HAD to have, so I was happy to see someone was putting in the work to get it updated. However, while most things seem to work fine for me, my follower (Lydia...fresh game, after all) refuses to give up her ass to her conquerors. They will knock her down and wander off or turn their attentions on me if I'm not hidden every time. The options are set up (under NPC vs. NPC) for my followers to be assaulted 100% of the time, but it's happening precisely 0%. It's not a HUGE game-breaker to me, but I did rather get a charge out of seeing my follower being used as collateral damage while my own character was paying the price of submission (I think it actually was called "follower as collateral" in an older version of the mod), so if anyone has any ideas on what the problem may be in my case I would appreciate the advice. I don't have any other follower-related mods installed that I'm aware of that would be conflicting with it.
Vuulgar Posted February 28, 2016 Posted February 28, 2016 Weird question but why does Defeat sometimes show up in MCM as defeat (lower case)?
Guest Posted February 28, 2016 Posted February 28, 2016 I've checked the past 10 pages or so and can't seem to find any answers on this, but I started with a new, clean install (after a couple years out of the Skyrim modding scene) and Defeat was one of the mods I HAD to have, so I was happy to see someone was putting in the work to get it updated. However, while most things seem to work fine for me, my follower (Lydia...fresh game, after all) refuses to give up her ass to her conquerors. They will knock her down and wander off or turn their attentions on me if I'm not hidden every time. The options are set up (under NPC vs. NPC) for my followers to be assaulted 100% of the time, but it's happening precisely 0%. It's not a HUGE game-breaker to me, but I did rather get a charge out of seeing my follower being used as collateral damage while my own character was paying the price of submission (I think it actually was called "follower as collateral" in an older version of the mod), so if anyone has any ideas on what the problem may be in my case I would appreciate the advice. I don't have any other follower-related mods installed that I'm aware of that would be conflicting with it. I am not in game but there is a way you can make them assault her under certain set conditions under I think NPC vs NPC try setting this option on "anyone can assault npc" and another option I think called "all down" to "no transition"
Tumai Posted February 28, 2016 Posted February 28, 2016 Defeat V. 5.3.1, PC as aggressor (PC as victim disabled) When choosing to go direct to rape after a successful knockdown, I've found that it is nigh on impossible to fill the struggle bar in the allotted time before getting rag-dolled off (it was a non-issue in 5.1). Not a big deal, seeing as you put a warning pop-up saying "proceed or back," I figure you wanted it to be hard and I can just tie 'em up first and rape them and not deal with the struggle bar at all - which is normally my MO as a humanoid anyway, whereby I would just tie up all the female NPCs I find until the zone is entirely cleared, them come back for them one-by-one. However, this makes no sense when raping ones way trough a dungeon as a werewolf. A werewolf is not going to be fumbling around with knots or sacks - it's rape, kill, feed, snap-snap-snap and it's already annoying enough that werewolves are rag-dolled after a successful rape without getting them from unsuccessful attempts as well. Now this is not an issue for me as I actually have the Sexlab Werewolf mod and can (and do) use its different rape mechanic for my werewolf's "needs", but I believe the point remains that the "PC as aggressor" struggle bar could really do with a difficulty bonus/malus slider like what the "PC as victim" tab has. Just a suggestion to make that option something to be enjoyed from time time rather than one to be avoided as it currently stands. Cheers
Goubo Posted February 28, 2016 Author Posted February 28, 2016 In previous versions female aggressors would use strapons, this seems to no longer happen. How can I recover this behavior. You can remove cowgirl tag for female on male or if you mean /female/female you have to remove lesbian tag in the animation page, simple as that. I've checked the past 10 pages or so and can't seem to find any answers on this, but I started with a new, clean install (after a couple years out of the Skyrim modding scene) and Defeat was one of the mods I HAD to have, so I was happy to see someone was putting in the work to get it updated. However, while most things seem to work fine for me, my follower (Lydia...fresh game, after all) refuses to give up her ass to her conquerors. They will knock her down and wander off or turn their attentions on me if I'm not hidden every time. The options are set up (under NPC vs. NPC) for my followers to be assaulted 100% of the time, but it's happening precisely 0%. It's not a HUGE game-breaker to me, but I did rather get a charge out of seeing my follower being used as collateral damage while my own character was paying the price of submission (I think it actually was called "follower as collateral" in an older version of the mod), so if anyone has any ideas on what the problem may be in my case I would appreciate the advice. I don't have any other follower-related mods installed that I'm aware of that would be conflicting with it. They are out of combat and ignore downed Lydia? You could try with Last enemy disabled but it should work fine. Defeat V. 5.3.1, PC as aggressor (PC as victim disabled) When choosing to go direct to rape after a successful knockdown, I've found that it is nigh on impossible to fill the struggle bar in the allotted time before getting rag-dolled off (it was a non-issue in 5.1). Not a big deal, seeing as you put a warning pop-up saying "proceed or back," I figure you wanted it to be hard and I can just tie 'em up first and rape them and not deal with the struggle bar at all - which is normally my MO as a humanoid anyway, whereby I would just tie up all the female NPCs I find until the zone is entirely cleared, them come back for them one-by-one. However, this makes no sense when raping ones way trough a dungeon as a werewolf. A werewolf is not going to be fumbling around with knots or sacks - it's rape, kill, feed, snap-snap-snap and it's already annoying enough that werewolves are rag-dolled after a successful rape without getting them from unsuccessful attempts as well. Now this is not an issue for me as I actually have the Sexlab Werewolf mod and can (and do) use its different rape mechanic for my werewolf's "needs", but I believe the point remains that the "PC as aggressor" struggle bar could really do with a difficulty bonus/malus slider like what the "PC as victim" tab has. Just a suggestion to make that option something to be enjoyed from time time rather than one to be avoided as it currently stands. Cheers Gonna add an option to remove struggle on kncoked down.
Guest Posted February 28, 2016 Posted February 28, 2016 In previous versions female aggressors would use strapons, this seems to no longer happen. How can I recover this behavior. You can remove cowgirl tag for female on male or if you mean /female/female you have to remove lesbian tag in the animation page, simple as that. I've checked the past 10 pages or so and can't seem to find any answers on this, but I started with a new, clean install (after a couple years out of the Skyrim modding scene) and Defeat was one of the mods I HAD to have, so I was happy to see someone was putting in the work to get it updated. However, while most things seem to work fine for me, my follower (Lydia...fresh game, after all) refuses to give up her ass to her conquerors. They will knock her down and wander off or turn their attentions on me if I'm not hidden every time. The options are set up (under NPC vs. NPC) for my followers to be assaulted 100% of the time, but it's happening precisely 0%. It's not a HUGE game-breaker to me, but I did rather get a charge out of seeing my follower being used as collateral damage while my own character was paying the price of submission (I think it actually was called "follower as collateral" in an older version of the mod), so if anyone has any ideas on what the problem may be in my case I would appreciate the advice. I don't have any other follower-related mods installed that I'm aware of that would be conflicting with it. They are out of combat and ignore downed Lydia? You could try with Last enemy disabled but it should work fine. Defeat V. 5.3.1, PC as aggressor (PC as victim disabled) When choosing to go direct to rape after a successful knockdown, I've found that it is nigh on impossible to fill the struggle bar in the allotted time before getting rag-dolled off (it was a non-issue in 5.1). Not a big deal, seeing as you put a warning pop-up saying "proceed or back," I figure you wanted it to be hard and I can just tie 'em up first and rape them and not deal with the struggle bar at all - which is normally my MO as a humanoid anyway, whereby I would just tie up all the female NPCs I find until the zone is entirely cleared, them come back for them one-by-one. However, this makes no sense when raping ones way trough a dungeon as a werewolf. A werewolf is not going to be fumbling around with knots or sacks - it's rape, kill, feed, snap-snap-snap and it's already annoying enough that werewolves are rag-dolled after a successful rape without getting them from unsuccessful attempts as well. Now this is not an issue for me as I actually have the Sexlab Werewolf mod and can (and do) use its different rape mechanic for my werewolf's "needs", but I believe the point remains that the "PC as aggressor" struggle bar could really do with a difficulty bonus/malus slider like what the "PC as victim" tab has. Just a suggestion to make that option something to be enjoyed from time time rather than one to be avoided as it currently stands. Cheers Gonna add an option to remove struggle on kncoked down. I have not been able to make the tag menu work. When I click the tag lists, a black pop up window appears. I cannot add or delete any tags, as nothing is there.
iiiiiiiiiifasdkjfallllllll Posted February 28, 2016 Posted February 28, 2016 I would be curious to see what mods you are running? spoiler list? +UIExtensions v1-2 +SkyUI +SexlabMassMatchMaker113 +Falskaar V1 2 1final +Enhanced Blood Textures +The Dance of Death 4-0 +DibellaSisterhoodSistersUNPv129c +DibellaSisterhood13 +xazPrisonOverhaul V033 +xazPrisonOverhaul V033 fix +Piercings for UNP +NSAP3 +MiasLair V61 BSA +MiasLairHairPack2 +Deviously Helpless 1.15d(1) +UNP HDT-PE BBP +Devious Cidhna v1_8 +More Nasty Critters +SDPlus342Addons +Forerunner414 SLALFunnyBizPackV11 +SDPlus342 +Deviously enslaved +SLDialogues23 +DeviousDevices integration +SexLabAroused V27a +ZazAnimationPack Textures v0605 +ZazAnimationPack Patch v0607 +ZazAnimationPack Main v0605 +Devious Devices Assets +Devious Devices Expansion +SL defeat +SexLabFramework v161b FULL +Replacer Sexy Armor for UNP 1-1-6 Main File - Final +Sapphire +Bijin NPCs v1.1-71054-1-1 +Alternate Start - Live Another Life +Helgen Reborn +BW +Bijin +Guard Dialogue Overhaul +Run For Your Lives +The Dance of Death 4-0 Beta - Ultimate Edition +LeanWolf's Better-Shaped Weapons - All in One Installer +NomoreoldWomen -FNIS Behavior +XP32 Maximum Skeleton Extended +RaceMenu v3-4 +Better Vampires 7.1 +Marriage Mod - To Have And To Hold +Bijin Wives UNP +Feminized Level List +V06 LARGE +Brawl Bugs - Compatibility Edition +Death Alternative - Your Money Or Your Life +More Bandit Camps - Explorers Edition +Weightless Ingredients - Better Sorting +-UNP Brighter Lips Version +All In One esp +Extensible Follower Framework v4-0 +Fuz Ro Doh +Realistic Force +ShowRaceMenu PreCacheKiller +BodySlide and Outfit Studio +ApachiiSkyHairFemale +ApachiiSkyHairMale +ApachiiSkyHair v 1 6 Full +Unofficial Dawnguard Patch +Unofficial Dragonborn Patch +Unofficial Hearthfire Patch +Unofficial Skyrim Patch +Female Animation Pack +Pretty Lips +hdtHighHeel beta0 +UNP Bouncing Boobs +UNP BASE Skinny body V1dot2 +HDT Physics Extensions +UNPMinidressesCollection UNP +UNP Armor Replacer Package *Unmanaged: Bashed Patch, 0 *Unmanaged: Dawnguard *Unmanaged: Dragonborn *Unmanaged: HearthFires *Unmanaged: FNIS *Unmanaged: FNISSexyMove Copied from MO's modlist.txt Edit: I'm an idiot. I use feminized level lists but I hadn't selected the option to allow female-female rape in Defeat.
wtfmaster360 Posted February 28, 2016 Posted February 28, 2016 I'm getting a weird bug when I try kill protected NPCs via the menu, they repeatedly go in and out of bleedout instead of dying like they normally do when killed via menu.I can still kill them by holding the action key however, kinda weird. Anyone else having this problem?
Goubo Posted February 28, 2016 Author Posted February 28, 2016 I have not been able to make the tag menu work. When I click the tag lists, a black pop up window appears. I cannot add or delete any tags, as nothing is there. Then you probably do not use the last version of SexLab.
docsteel Posted February 28, 2016 Posted February 28, 2016 I've checked the past 10 pages or so and can't seem to find any answers on this, but I started with a new, clean install (after a couple years out of the Skyrim modding scene) and Defeat was one of the mods I HAD to have, so I was happy to see someone was putting in the work to get it updated. However, while most things seem to work fine for me, my follower (Lydia...fresh game, after all) refuses to give up her ass to her conquerors. They will knock her down and wander off or turn their attentions on me if I'm not hidden every time. The options are set up (under NPC vs. NPC) for my followers to be assaulted 100% of the time, but it's happening precisely 0%. It's not a HUGE game-breaker to me, but I did rather get a charge out of seeing my follower being used as collateral damage while my own character was paying the price of submission (I think it actually was called "follower as collateral" in an older version of the mod), so if anyone has any ideas on what the problem may be in my case I would appreciate the advice. I don't have any other follower-related mods installed that I'm aware of that would be conflicting with it. They are out of combat and ignore downed Lydia? You could try with Last enemy disabled but it should work fine. Correct. Even if I'm hidden (out of combat) and send Lydia in to meet her fate, she'll get knocked down and the NPC/Creature will lose interest and wander away (performing normal idle animations). If we're both in combat and I get knocked down, she'll get knocked down as well because of the option I chose, but then none of the surrounding mobs will show any interest in her despite how many were focusing on her before the knockdown happened. I DID manage to see a giant have a go at her last night at one point, but it only happened once out of a dozen or so tries (even though, again, I have the option set to 100%), so obviously I've screwed something up somewhere. I might fiddle around with load orders and see if that has an impact.
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