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Posted

Ran into this issue when upgrading.  Came out of FNIS 

">>Warning: AnimationList found in  "Animations\SexLabDefeat", but no corresponding Behavior file. Incomplete mod IGNORED.<<"

 

The mod still functions, just strange.  Not sure if this is an error on my end with other mods or not.  Also the Weapon/Armor Strip/unequip/etc functionality isn't working.  All of my equipped armor and weapons are striped and cannot be changed.  Anyone else having this issue?  

I was concerned about this warning myself - I think that it's because the name of the FNIS file has changed from SexLab Defeat to Defeat - FNIS seems to keep a list of previous animations, even if they have been removed. I've used this mod in a new game and experienced no problems including the armour stripping.

Posted

 

Hey so i've got an issue where when i attempt rape or when an NPC attempts to rape me they both strip down to naked but then they just stand next to each other and just stare at each other in a T like pose and the animations don't play. I'm unsure as to what might be causing the animations to not play so any help or advice would be appreciated. Thanks!

Do you have FNIS installed, and did you run the FNIS program and update the FNIS behavior? if not, then that would be why

 

Yes i use FNIS and i run it after and before a mod that needs FNIS. Perhaps it's becuase i'm using wrong patches or something? You know the addons that are shown on the menu for FNIS.

Posted

 

 

Hey so i've got an issue where when i attempt rape or when an NPC attempts to rape me they both strip down to naked but then they just stand next to each other and just stare at each other in a T like pose and the animations don't play. I'm unsure as to what might be causing the animations to not play so any help or advice would be appreciated. Thanks!

Do you have FNIS installed, and did you run the FNIS program and update the FNIS behavior? if not, then that would be why

 

Yes i use FNIS and i run it after and before a mod that needs FNIS. Perhaps it's becuase i'm using wrong patches or something? You know the addons that are shown on the menu for FNIS.

 

So after installing a mod that uses FNIS, you open the FNIS program that I posted a screenshot of, then you click "Update FNIS Behavior" and let it run until it says how many animations were added, then you click "Consistence Check", then run Skyrim and it still doesn't work?

Posted

hello, 

 

there is a problem in the update of this mod or do I set something in the menu? when I surrender with the K key the animation part and the character raises his hands and the aggressor puts the weapon away, but then nothing happens do not move for several minutes and then back to attack the aggressor.
in practice, the function does not work or you have to set it surrendered, any suggestions ??
 
thk:)))
Posted

 

 

 

Hey so i've got an issue where when i attempt rape or when an NPC attempts to rape me they both strip down to naked but then they just stand next to each other and just stare at each other in a T like pose and the animations don't play. I'm unsure as to what might be causing the animations to not play so any help or advice would be appreciated. Thanks!

Do you have FNIS installed, and did you run the FNIS program and update the FNIS behavior? if not, then that would be why

 

Yes i use FNIS and i run it after and before a mod that needs FNIS. Perhaps it's becuase i'm using wrong patches or something? You know the addons that are shown on the menu for FNIS.

 

So after installing a mod that uses FNIS, you open the FNIS program that I posted a screenshot of, then you click "Update FNIS Behavior" and let it run until it says how many animations were added, then you click "Consistence Check", then run Skyrim and it still doesn't work?

 

Yeah i check FNIS behavior and then use consistency check but the one thing that i've noticed is that when i click consistency check, there's a load of animations missing. as shown here:

 

Missing AnimFile AggrMissionary_A1_S3.hkx for character, mod SexLab
Missing AnimFile DoggyStyle_A1_S1.hkx for character, mod SexLab
Missing AnimFile DoggyStyle_A1_S2.hkx for character, mod SexLab
Missing AnimFile DoggyStyle_A1_S3.hkx for character, mod SexLab
Missing AnimFile DoggyStyle_A1_S4.hkx for character, mod SexLab
Missing AnimFile DoggyStyle_A2_S1.hkx for character, mod SexLab
Missing AnimFile DoggyStyle_A2_S2.hkx for character, mod SexLab
Missing AnimFile DoggyStyle_A2_S3.hkx for character, mod SexLab
Missing AnimFile DoggyStyle_A2_S4.hkx for character, mod SexLab
Missing AnimFile Missionary_A1_S1.hkx for character, mod SexLab
Missing AnimFile Missionary_A1_S2.hkx for character, mod SexLab
Missing AnimFile Missionary_A1_S3.hkx for character, mod SexLab
Missing AnimFile Missionary_A1_S4.hkx for character, mod SexLab
Missing AnimFile Missionary_A2_S1.hkx for character, mod SexLab
Missing AnimFile Missionary_A2_S2.hkx for character, mod SexLab
Missing AnimFile Missionary_A2_S3.hkx for character, mod SexLab
Missing AnimFile Missionary_A2_S4.hkx for character, mod SexLab
Missing AnimFile Boobjob_A1_S1.hkx for character, mod SexLab
Missing AnimFile Boobjob_A1_S2.hkx for character, mod SexLab
Missing AnimFile Boobjob_A1_S3.hkx for character, mod SexLab
Missing AnimFile Boobjob_A1_S4.hkx for character, mod SexLab
Missing AnimFile Boobjob_A2_S1.hkx for character, mod SexLab
Missing AnimFile Boobjob_A2_S2.hkx for character, mod SexLab
Missing AnimFile Boobjob_A2_S3.hkx for character, mod SexLab
Missing AnimFile Boobjob_A2_S4.hkx for character, mod SexLab
Missing AnimFile Sideways_A1_S1.hkx for character, mod SexLab
Missing AnimFile Sideways_A1_S2.hkx for character, mod SexLab
 
I should also mention that this list goes on for a while and that i run skyrim through the NMM using the option "launch SKSE" then skyrim will open and i will play it.
Posted

 Bit of a bug report here not to much proof on it and was wondering if anyone else was having this issue . with the new devious cursed loot Kimmy has made an option to have a combat surrender in her sex attack options. for me even with this option unchecked and the sex attack on, defeat begins to work ie you get knocked down everyone sheathes their weapons then they go hostile again and kill you while you are in your submission pose. if you turn off the whole sex attack which includes random rapes and deviced parameters defeat works perfect for me .so i have been toggling DCL when in combat areas and in towns.

 

 Anyone else using Kimmy's new release? and if so is this happening to you as well?

Posted

Question, can't really say it's a bug.  But I've noticed when defeated by women on my women character, they now only do fem/fem actions which are mostly none aggressive.  Which is kind of odd after you've killed half their buddies :P

 

Earlier versions they used to do the whole selection of animations using the strapon to do the male side.  Sexlab and strapons do work, settings are there and those animations play in Cursed loot for example.

 

Is this correct, or I have some odd quirk in my setup.  Thanks.

 

@Wulfgear09.  Yep I have Kimys cursed loot 4.8.  Try it with the 'unarmed' trigger off in CL.  Maybe getting disarmed in Defeat triggers that.  I haven't noticed any conflict.

 

Posted

Question, can't really say it's a bug.  But I've noticed when defeated by women on my women character, they now only do fem/fem actions which are mostly none aggressive.  Which is kind of odd after you've killed half their buddies :P

 

Earlier versions they used to do the whole selection of animations using the strapon to do the male side.  Sexlab and strapons do work, settings are there and those animations play in Cursed loot for example.

 

Is this correct, or I have some odd quirk in my setup.  Thanks.

 

@Wulfgear09.  Yep I have Kimys cursed loot 4.8.  Try it with the 'unarmed' trigger off in CL.  Maybe getting disarmed in Defeat triggers that.  I haven't noticed any conflict.

 

Check the settings in sexlab and make sure female/female with strapon is selected.

Posted

 

This mod work without the FNIS creature pack? I'm not into zoophilia or monster rape, what do exactly the creature pack? 

 

Thanks. 

 

The creature pack adds animations for animals and creatures. This includes animals like wolves, dogs and horses, but it also includes trolls, giants, werewolves etc. Defeat has a option to allow creatures or not so you can turn them off if you want. There is also a toggle in sexlab to turn creatures off as well. Finally in sexlab there is a animation registry that lets you turn on or off certain creatures. So for example lets say you don't want any creature but werewolves and vampire lords. You could uncheck all the other animations and then only those would work and trigger with defeat and the rest wouldn't.

 

It allows for a lot of customization if you really get into the options.

 

Oh! very informative! but I must necessarily install the creature pack, not? it's in the main requirements. 

 

Thanks for your time.  :) 

Posted

Well, i seem to be having nothing but trouble getting this latest version of the mod to work at all. I had not used any installation of it since version 4. Today I installed the latest, along with it's needed UIExtention mod and the FNIS update. However, even after trying a couple different saves and even making a new character, I can't get the game environment to load the mod at all. No MCM menu, no script loading messages.

 

Anyone have any suggestions I what I need to check on next?

Posted

Not sure how useful this is, but here's a log on the surrendering issue. More thing that I noticed, it seems like surrender can be repeated even to the same group of enemies as long as no rape happen yet.

 

Here's what I did. Loaded game it is a fairly early save level 1 near the Guardian stone.

Fought a few wolf to clear the area, went toward Embershard Mine to pick a fight with the guarding bandits.

Surrender, ran through a few options, eventually ended up with refusing to undress, and they get mad and fight starts again.

Try surrender again, it worked! Eventually end up with refusing to undress, but they rape this time.

Scene plays out, ran away without fighting them.

 

Ran through Riverwood headed toward Bleak Falls Barrow, pick another fight with the bandits near the guard tower on the way.

Fought off (4?) female bandits then surrender...bug hits, nothing happen they disengage then walk around.

Unluckily there seems to be some NPC vs NPC going on nearby but not with the same group, a different fight between other bandits and necromancer.

Pick a fight with the same bandits again, surrender again, same bug hits.

Yeah this was roughly the same issue I had, only with me the surrender scenes seemed to work over and over again with the same enemies but if I tried testing it on anyone/anything else the enemies would just temporarily stop combat and walk around without initiating the dialogue, after that happens it just does the same thing even if I go back to the previous enemies, the mod just completely locks up and no amount of cleaning works, the only thing that semi-fixes it is reloading to before I surrendered, but then I get the exact same bug again, and I tried this on a brand new game so no stray scripts should have been getting in the way.

Posted

Well, i seem to be having nothing but trouble getting this latest version of the mod to work at all. I had not used any installation of it since version 4. Today I installed the latest, along with it's needed UIExtention mod and the FNIS update. However, even after trying a couple different saves and even making a new character, I can't get the game environment to load the mod at all. No MCM menu, no script loading messages.

 

Anyone have any suggestions I what I need to check on next?

I had the exact same problem, @lodaf posted this mod http://www.nexusmods.com/skyrim/mods/57795/? 

After I installed it, Defeat loaded instantly and I was able to activate it properly.

Posted

 

 

This mod work without the FNIS creature pack? I'm not into zoophilia or monster rape, what do exactly the creature pack? 

 

Thanks. 

 

The creature pack adds animations for animals and creatures. This includes animals like wolves, dogs and horses, but it also includes trolls, giants, werewolves etc. Defeat has a option to allow creatures or not so you can turn them off if you want. There is also a toggle in sexlab to turn creatures off as well. Finally in sexlab there is a animation registry that lets you turn on or off certain creatures. So for example lets say you don't want any creature but werewolves and vampire lords. You could uncheck all the other animations and then only those would work and trigger with defeat and the rest wouldn't.

 

It allows for a lot of customization if you really get into the options.

 

Oh! very informative! but I must necessarily install the creature pack, not? it's in the main requirements. 

 

Thanks for your time.   :)

 

If you don't want any creatures at all, which means you only want the race you can play to work then no you shouldn't need the creature pack. I honestly don't know if it adds anything else or not, but I don't think you would need it. But then if you turn off creatures it wouldn't matter if you did install it. The creatures still wouldn't activate.

Posted

 

Question, can't really say it's a bug.  But I've noticed when defeated by women on my women character, they now only do fem/fem actions which are mostly none aggressive.  Which is kind of odd after you've killed half their buddies :P

 

Earlier versions they used to do the whole selection of animations using the strapon to do the male side.  Sexlab and strapons do work, settings are there and those animations play in Cursed loot for example.

 

Is this correct, or I have some odd quirk in my setup.  Thanks.

 

@Wulfgear09.  Yep I have Kimys cursed loot 4.8.  Try it with the 'unarmed' trigger off in CL.  Maybe getting disarmed in Defeat triggers that.  I haven't noticed any conflict.

 

Check the settings in sexlab and make sure female/female with strapon is selected.

 

 

Yeah that's the first thing I checked as that's exactly what you'd expect, but as mentioned, other MODs work with fem+strapons and it is selected.  But as you mentioned to check, I'm assuming it's working for other people.

 

Wondering if for some reason Defeat isn't picking it up after sexlab was changed as iirc it's not the sexlab default.  Going to try a defeat refreash with current sexlab setup in case it picked up the default and never picked up new settings.

 

Posted

Putting the Iverstead Ghost in a Sack is pretty awesome.

 

Also when your coming home he will say "All the living should fear the dead!"  Its a really nice touch for my Vampire Home.

Posted

 

Well, i seem to be having nothing but trouble getting this latest version of the mod to work at all. I had not used any installation of it since version 4. Today I installed the latest, along with it's needed UIExtention mod and the FNIS update. However, even after trying a couple different saves and even making a new character, I can't get the game environment to load the mod at all. No MCM menu, no script loading messages.

 

Anyone have any suggestions I what I need to check on next?

I had the exact same problem, @lodaf posted this mod http://www.nexusmods.com/skyrim/mods/57795/? 

After I installed it, Defeat loaded instantly and I was able to activate it properly.

 

or if you don't want the extra esp you can try   console command setstage SKI_ConfigManagerInstance 1  to try to "boot" the mcm

if you don't know how to do console commands press the tilde key  ~  to bring it up , then type 

setstage SKI_ConfigManagerInstance 1 then press enter. mcm kicker i've only used as a last resort because i don't 

want extra plugins if i can do without :-) but ...it does work well :-)

Posted

ok i have testet 5.1.

Looks good worked

2 Points i noticed Need fix

1- talk to npc in rape is showing sometimes

2- cant use sexlabs move Scene Option in rape

 

mfg mc

 

 

thx

Posted

Lol banned from PayPal because of sexual content (well frozen account but it's the same thing), I didn't even know this was possible, what a joke, ah, whatever...

 

 

Edit: Sorry, asked the above while annoyed. Kludged a fix of sorts by disabling defeats transition to DA, and vice versa. Defeat kicks in at higher thresholds. Set DA to kick in independently at lower thresholds. Not as good a situation as I had with 5.3b but best I can manage at present. I still don't know why DA and defeat have such difficulty transitioning between each other though. DA --> defeat tends to freeze skyrim, defeat --> DA leads straight to blackout. Huh. Also, yes, ragdoll was disabled.

The two mods have difficult transitions between them because they basically do the same thing with their own mechanics, I can't do much more on my side to improve the compatibility.

 

 

 

I've seen the Knocked Down and Trauma animations on my followers. I can always interact with the followers using the activate key, and then I can select "revive" (or "rape" if feeling evil...).  That's not what is happening here. They are facedown, unmoving, and there is no activate option.

 

 

What I have seen is if an enemy hits them, they will go down from fighting to instantly facedown. it happens instantaneously.

 

That's a weird behavior, I use the vanilla bleedout animation and if it works for the player I don't see why it shouldn't with followers.

I'm not sure it's related to Defeat since you can't interact with them, you should be able to revive them even if the animation is not playing right because the code checks for a spell effect

 

 

You could then pose the NPC using those, but on applying a 'permanent tie' again, it reverted to the same 'chained to the ground' option, and the options available from the POSE menu again became those at the start of the alphabet up to APCA3014

This is normal, poses selection depend of the device they have on them, animations with Wri are tied wrist zaz animations, yoke are for yoke etc.

When permanently tied they have no more devices and the animations selection change for chained to floor or ceiling animations, I might add more animation later on though.

 

 

 

Btw for those who have problem with menu option slections not doing what they should, you should uninstall the mod, clean save then reinstall the mod, there is no index errors in the code it's just that for some reason the messages in Skyrim do not refresh correctly when changed in a save, apparently...

Posted

Hmm my game CTD 80% of the time just before the animation begins when I use the "Rape with player" option. Is anyone else having this problem?

Posted

Hmm my game CTD 80% of the time just before the animation begins when I use the "Rape with player" option. Is anyone else having this problem?

 

Me, not!!! All works smoothly and according to my taste.

Posted

 

 

Check the settings in sexlab and make sure female/female with strapon is selected.

 

Yeah that's the first thing I checked as that's exactly what you'd expect, but as mentioned, other MODs work with fem+strapons and it is selected.  But as you mentioned to check, I'm assuming it's working for other people.

 

Wondering if for some reason Defeat isn't picking it up after sexlab was changed as iirc it's not the sexlab default.  Going to try a defeat refreash with current sexlab setup in case it picked up the default and never picked up new settings.

 

There is also a female and female toggle in Defeat is that checked as well?

Posted

Ah, finally the much anticipated update! :D Thanks a lot Goubo! Now I have a reason to play Skyrim again.

 

I can't quite tell if it's the updated Defeat or that I updated drivers somewhat recently, but everything seems to execute *much* faster. Previously, there was a several second delay between every step, even going to bleedout after getting a hit would take seconds to happen. For example: Get hit, then run out of range, then 4-5 seconds after the actual hit I'd enter bleedout. Pretty much goes instantly now. Same with potential rapists lining up, animation starting etc.

That in turn makes NPCs violating each other work a *lot* better as well because previously, they'd more than likely kill each other, then decide to have some fun, only to stand there, realizing they'd already killed their desired victim.

 

I didn't encounter any issues with the Submit feature either. So, all around great work Goubo :) Was well worth the waiting since your mod is... see, to me, Defeat is more important in Skyrim than bloody dragons are. Not quite on the level of importance of Mudcrabs, but there you have it. Still very important! :)

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