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Posted

 

     I have been messing around with Sexlab Rapespell (unfortunately the spell causes a knockdown which triggers some Defeat resist options and problems in the conflict) and I have found parts of it fun enough to at least mention for your consideration.

     First it is only friendlies, no combat. It apparently has some kind of arousal system (didnt seem random) so that the npc will move to you , cast the spell and have his/her way. As default these attacks happen rarely but the CM options can make it get out control quickly. Personally rather than a spell animation I think it would be more cool if it were something like a backhand animation that leads to a knockdown.

     Then during sex there is a "battle" between participants as their stamina and magicka are both drained to a countdown with the victor eventually dominating the loser (Rapespell makes the winner want to use the spell on the loser at a higher rate) but what if a competition like this determined if the victim could run after or be tied and easily captured? The drain could be affected by sexual experience and consensual or not. I disturbingly liked the struggle during the rape, the problem was it didnt really DO anything.

     Anyway, I love your mod, its one of the few have to haves for me. I wanted to share these experiences with you,if you like them, great, if not, you still have one of the best mods ever...thanks!

Interesting, I did not even know about this mod, will try out.

 

 

http://skup.dip.jp/?andor=and&sword=SexLab+RapeSpell&mode=ret

 

Rapespell download, I read about it on here. Warning there is no documentation so you just have to wing it.

Posted

 

 

The mod now works with a "Satisfied" buff, a NPC that has sex will be satisfied for a configurable period of time, so it basically works like dogsbody described, the option being configurable for each part of the mod.

I did add a Aroused mod support but this is something basic: A NPC above the set value in MCM is a potential sexual aggressor, it could be improved but I don't know much about Aroused mod.

 

As for sexuality check I've aleady added such option but it is currently unusable because like I said to Ashal every NPC ends up being bisexual and therfore a potential sexual aggressor since it will check if the NPC is straight OR bisexual for every gender combination.

 

As for paradise halls I can add a line in yield dialogues I guess yes.

 

 

YEY! The thing with the Arousal mod is that it would allow for an immersive succubus playstyle. PSQ for example gives you spells that increase arousal of your targets, you can start the game with a relative low chance of defeat assaults, but as you improve or use spells to "heat up" your attackers, and since they get drained during assualts, this makes the game work nicely :)

The problem with Arousal is that it's quite random on actor spawn, this is why I wouldn't rely completely on it and would prefer a minimum setting slider for sex events and a wheighting slider for how much Arousal matters. 

 

SO instead of having something like: If Attacker_Arousal > Arousal_Threshold then start assault 

you could put a: If Attacker_Arousal * Arousal_Multiplier + Defeat_rapeminimumchance < randomnumber(1,100) then skip sexlab animation (proceeds directly to robbing). There isn't much coding involved, you just need your arousal treshold to be a multiplier from say 0%-400% and a Defeat_rapeminimumchance slider (0-100). The normal Defeat percentage would still be there to control how often your attacker will be willing to keep you alive isntead of killing you outright.

 

So assaults would still trigger, but actual rapes would now be a bit more random:

- Defeat_rapeminimumchance = 0, Arousal_Multiplier = 100%, Attacker_Arousal=25   means you get 25% chance of sex event (arousal controls everything)

- Defeat_rapeminimumchance = 0, Arousal_Multiplier = 200%, Attacker_Arousal=50   means you get 100% chance of sex event

- Defeat_rapeminimumchance = 0, Arousal_Multiplier =  50%, Attacker_Arousal=50   means you get 25% chance of sex event

- Defeat_rapeminimumchance = 50, Arousal_Multiplier = 0%, Attacker_Arousal=???   means you get 50% chance of sex event (arousal is ignored completely)

- Defeat_rapeminimumchance = 50, Arousal_Multiplier = 200%, Attacker_Arousal=25  means you get 100% chance of sex event.

 

And of course, all of this applies to followers and random NPC's as well, if placed correctly. As you can see, there is no need for an arousal threshold, as it's controlled by the multiplier. 

That should keep everybody happy and reduce the need for other variables making for a clean code. Zeroeing out everything would basically remove the raping completely. This is why I'd still like the option to offer your attacker sex in exchange for not robbing you :) (ok, that one should only be controlled by Arousal and Speech skill). Anyway, dialogues can come later, I don't surrender often anyway.

Posted

I don't know why but my game won't let me attack NPCs that I have dismissed as followers.

I am using these mods, I think one of them might be affecting how your mod sees if an NPC is still my companion or not.

 

The my home is your home mod. (for some reason the mod author requested his account to be deleted on the nexus... you can see the cache page) of his mod

UFO.

Submit

Make anyone your follower.

BTRH Waifu

Bijin Warmaidens

 

The only npc I can order my followers to attack after dismissing is Serana... Because when I press the hotkey to order my follower to target my previous/current follower the game thinks I am trying to select them instead of targeting them.

 

Also I have an issue where I can't actually interact with my followers when they are down. Like when I click on them it will ask me if I want to talk to them or enter their knockdown menu. If I try to go into their knockdown menu nothing happens. It doesn't even pop up the options to revive, kill, or when I sheath my weapons does not give the options to tie, rape, rob, etc...

Posted

Whoa nice mod.

 

Two questions.

 

Is it possible to adjust the "chance of rape"? I don't think everyone's out to get me. A simple knockdown would suffice sometimes, I guess.

 

Second,

 

after the rape (as victim), my character is just sitting on the ground, panting. I charge the resistance bar, but still nothing happens. The character is just idle.

 

Amazing, tho.

Posted

For Estrus I would say have the user download just the data of estrus without needing to activate the esp.

 

As for having people join in for rape, while it sounds fantastic, and I hope followers and npc are subject to it also, but I am not sure if it is an issue to mull over too much for now unless I am not understanding what you are trying to do exactly.

As it is right now Defeat already features PC getting gang on if down during a fight with multiple enemies, followers are subject to it as well to a certain extend. It is fairly reasonable to say that all nearby hostiles of the same faction are already going to get their turn. The chance of a same faction hostile patrolling near as rape is going on is, from what I can tell, slim.

Now in the off chance that a 3rd faction shows up I think they will fight anyways so that's taken care of, now rather the third faction turns out to be an ally of foe will play out naturally if they should win, if they are ally they technically just saved PC, if they are foe they will start combat against the PC now.

The only time where things might get odd is if PC initiate combat against non hostile NPC and then lose, but guards usually get involve then, and I don't think nearby non hostile should technically join in on the fun unless they are faction of the NPC who got assaulted (which should have been marked as hostile as combat starts). Nor should they help since PC was the initiator.

Hire thug might be a rare scenario where PC could be assault in the middle of a town with no one batting an eye.

I would say expand the gang bang to NPCs and followers tho. I think as it is currently when NPC vs NPC victim will go back to fighting after one scene instead of having all hostiles gang up on them for consecutive scene.

 

As for creature surrendering I think a more tame surrender to creature animation is fine, the cower in fear covering head one or even the same hands up one being use against humans are fine. I think creatures should still have to take PC by force rather than PC offering herself. This also allow for the option of chance of creatures actually accepting a "clean" surrender much like humans do.

A trickier way with followers might be if PC should surrender she should be in the knock down state, but followers will still fight until either knock down themselves or win, which lead to assault or revive respectively, since there'll be no dialog and PC should still be able to use surrender as a way to prevent death.

 

The guard post assault sounds good, but seems to dive heavily into DA's territory, you might have a hell of a time setting that up and have it still play nice with DA while keeping DA as only optional  :lol:

Also might need to watch for potential conflict with Prison Overhaul as well...which is integrated with DA I think.

 

Side note: VH is quite awesome...a HRPG using the Skyrim engine, think about it :P

Posted

 

YEY! The thing with the Arousal mod is that it would allow for an immersive succubus playstyle. PSQ for example gives you spells that increase arousal of your targets, you can start the game with a relative low chance of defeat assaults, but as you improve or use spells to "heat up" your attackers, and since they get drained during assualts, this makes the game work nicely :)

The problem with Arousal is that it's quite random on actor spawn, this is why I wouldn't rely completely on it and would prefer a minimum setting slider for sex events and a wheighting slider for how much Arousal matters. 

 

SO instead of having something like: If Attacker_Arousal > Arousal_Threshold then start assault 

you could put a: If Attacker_Arousal * Arousal_Multiplier + Defeat_rapeminimumchance < randomnumber(1,100) then skip sexlab animation (proceeds directly to robbing). There isn't much coding involved, you just need your arousal treshold to be a multiplier from say 0%-400% and a Defeat_rapeminimumchance slider (0-100). The normal Defeat percentage would still be there to control how often your attacker will be willing to keep you alive isntead of killing you outright.

 

So assaults would still trigger, but actual rapes would now be a bit more random:

- Defeat_rapeminimumchance = 0, Arousal_Multiplier = 100%, Attacker_Arousal=25   means you get 25% chance of sex event (arousal controls everything)

- Defeat_rapeminimumchance = 0, Arousal_Multiplier = 200%, Attacker_Arousal=50   means you get 100% chance of sex event

- Defeat_rapeminimumchance = 0, Arousal_Multiplier =  50%, Attacker_Arousal=50   means you get 25% chance of sex event

- Defeat_rapeminimumchance = 50, Arousal_Multiplier = 0%, Attacker_Arousal=???   means you get 50% chance of sex event (arousal is ignored completely)

- Defeat_rapeminimumchance = 50, Arousal_Multiplier = 200%, Attacker_Arousal=25  means you get 100% chance of sex event.

 

And of course, all of this applies to followers and random NPC's as well, if placed correctly. As you can see, there is no need for an arousal threshold, as it's controlled by the multiplier. 

That should keep everybody happy and reduce the need for other variables making for a clean code. Zeroeing out everything would basically remove the raping completely. This is why I'd still like the option to offer your attacker sex in exchange for not robbing you :) (ok, that one should only be controlled by Arousal and Speech skill). Anyway, dialogues can come later, I don't surrender often anyway.

Ok that's better than a threshold for sure, will do. :)

 

For Estrus I would say have the user download just the data of estrus without needing to activate the esp.

 

As for having people join in for rape, while it sounds fantastic, and I hope followers and npc are subject to it also, but I am not sure if it is an issue to mull over too much for now unless I am not understanding what you are trying to do exactly.

As it is right now Defeat already features PC getting gang on if down during a fight with multiple enemies, followers are subject to it as well to a certain extend. It is fairly reasonable to say that all nearby hostiles of the same faction are already going to get their turn. The chance of a same faction hostile patrolling near as rape is going on is, from what I can tell, slim.

Now in the off chance that a 3rd faction shows up I think they will fight anyways so that's taken care of, now rather the third faction turns out to be an ally of foe will play out naturally if they should win, if they are ally they technically just saved PC, if they are foe they will start combat against the PC now.

The only time where things might get odd is if PC initiate combat against non hostile NPC and then lose, but guards usually get involve then, and I don't think nearby non hostile should technically join in on the fun unless they are faction of the NPC who got assaulted (which should have been marked as hostile as combat starts). Nor should they help since PC was the initiator.

Hire thug might be a rare scenario where PC could be assault in the middle of a town with no one batting an eye.

I would say expand the gang bang to NPCs and followers tho. I think as it is currently when NPC vs NPC victim will go back to fighting after one scene instead of having all hostiles gang up on them for consecutive scene.

 

As for creature surrendering I think a more tame surrender to creature animation is fine, the cower in fear covering head one or even the same hands up one being use against humans are fine. I think creatures should still have to take PC by force rather than PC offering herself. This also allow for the option of chance of creatures actually accepting a "clean" surrender much like humans do.

A trickier way with followers might be if PC should surrender she should be in the knock down state, but followers will still fight until either knock down themselves or win, which lead to assault or revive respectively, since there'll be no dialog and PC should still be able to use surrender as a way to prevent death.

 

The guard post assault sounds good, but seems to dive heavily into DA's territory, you might have a hell of a time setting that up and have it still play nice with DA while keeping DA as only optional  :lol:

Also might need to watch for potential conflict with Prison Overhaul as well...which is integrated with DA I think.

 

Side note: VH is quite awesome...a HRPG using the Skyrim engine, think about it :P

Why are you talking about Estrus? I just added 4 of its animations in Defeat that's all, there is no ressources to download from Estrus.

 

About people that join the party, it's not really the problem it's easy to do, it's rather the rare cases like you've just said where the player is assaulted by non hostile npcs, it would require to control the behavior of the NPC that are not in the scene around, for towns I'm going to take care of that by checking if there is a guard in the scene that will prevent any rape because even if the player started to attack a civilian this is not a reason to rape them in the middle of the street, and there it is the occasion for my post assault scene to trigger if the guard is corrupted or simple arrest (or prison overhaul through DA for that matter, you don't have to worry about compatibility, it will be compatible.)

 

As for surrenders I like the idea of the PC offering themself completely (even if it would look really funny with a male PC) I guess I'm going to make it so if the hotkey is hold the surrender is a full surrender with submission etc and a simple one with the cower animation if not.

Surrender mid-combat while followers are still fighting is doable I guess.

 

I don't know why but my game won't let me attack NPCs that I have dismissed as followers.

I am using these mods, I think one of them might be affecting how your mod sees if an NPC is still my companion or not.

 

The my home is your home mod. (for some reason the mod author requested his account to be deleted on the nexus... you can see the cache page) of his mod

UFO.

Submit

Make anyone your follower.

BTRH Waifu

Bijin Warmaidens

 

The only npc I can order my followers to attack after dismissing is Serana... Because when I press the hotkey to order my follower to target my previous/current follower the game thinks I am trying to select them instead of targeting them.

 

Also I have an issue where I can't actually interact with my followers when they are down. Like when I click on them it will ask me if I want to talk to them or enter their knockdown menu. If I try to go into their knockdown menu nothing happens. It doesn't even pop up the options to revive, kill, or when I sheath my weapons does not give the options to tie, rape, rob, etc...

Well targetting and registering a follower use the same hotkey and the script checks if the npc is a teammate, even dismissed that's why it does not work.

The next version the system has been changed (like rewritten 100%) that should not be a problem anymore.

Posted

Whoa nice mod.

 

Two questions.

 

Is it possible to adjust the "chance of rape"? I don't think everyone's out to get me. A simple knockdown would suffice sometimes, I guess.

 

Second,

 

after the rape (as victim), my character is just sitting on the ground, panting. I charge the resistance bar, but still nothing happens. The character is just idle.

 

Amazing, tho.

 

Yes it is in the MCM menu you can change everything about it, how low your health, stamina is before a trigger can happen, the chance per hit it can happen and the chance of a trigger when stunned.

 

If you fill up the bar it your PC should just stand up, it might take a couple of seconds if you have a lot of scripts and it is slowing your PC down. If that is not happening not sure why.

Posted

 

Thanks for that kind of constructive messages, I appreciate it.

 

1- I wish to edit as few vanilla stuff as possible but yeah, that could be quite good because the way I made the yield state here is that when the victim lose sight of the player the yield state ends, will take a look if I can do this without modifying the topic.

2 - Yeah well you've just described the problem I'm facing, there is a lot of parameters like I said. ^^

3 - Only zaz & UI extension is required and it's optional, but maybe I'll do just what you've said.

4 - Ok that's perfect you have it, I've worked with this animation before and completely forgot about it, thanks.

5 - When I say special prison you really have to see that as a simple hideout for some thug-guards, there is scumbags everywhere especially in a world like skyrim I wouldn't be surprised if there were corrupt guards in at least each big towns.

Escaping bound idea and selling to bandit are quite good, Ill keep that in mind. :)

 

You're more than welcome.

 

1) I didn't mean change it, I just meant when a NPC does that. Use that as the trigger for defeat to take over. Right now in vanilla when the NPC says that they cower on the ground or try and run away. Once their health goes back up they come back and fight. I was just suggesting let vanilla do it's thing and when it triggers them cowering or running, have defeat kick in them on them. If that makes sense. That shouldn't require you to change anything in vanilla other than using it as a trigger.

 

2) Oh I agree, just not sure how else you could do it and make it interesting. I mean a simple way would be anyone hostile joins in and anyone non-hostile either tries to help or ignores it. But meh not all that exciting.

 

3) No worries, I am just always looking for ways to trim down my mod list. So having stuff built into a mod that uses only some stuff from another is always a bit plus. I try to make sure I have less than 200 mods. Right now I am around 150.

 

4) No worries and you're welcome. That was the first thing I thought of when you asked and I agree the animation works well for animals.

 

5) Yeah I understand, but unless you do one for each hold it would seem a bit weird the guards in Riften and the guards in Solitued would take you to the same place. I just figured doing the selling the PC to bandits could be done in all the holds and take the least amount of work, while making sense. But I am good with it either way. :)

Posted

hey great mod, one problem however, I have installed and reinstalled this mod many times since your most recent update but I keep getting the message saying "you did not sucessfully grabbed" I don't believe i've installed the mod wrong and everything is up to date. any ideas??

Posted

 

 

hey great mod, one problem however, I have installed and reinstalled this mod many times since your most recent update but I keep getting the message saying "you did not sucessfully grabbed" I don't believe i've installed the mod wrong and everything is up to date. any ideas??

 

Do you have Violens installed?

 

 

Anyway, great mod - was wondering if anyone else has an issue with the robbery event not working when the PC is knocked down by forsworn? My character just sits on the ground indefinitely with the forsworn standing in a circle around them.

Posted

 

Well targetting and registering a follower use the same hotkey and the script checks if the npc is a teammate, even dismissed that's why it does not work.

The next version the system has been changed (like rewritten 100%) that should not be a problem anymore.

 

 

Ok thanks a lot! I thought I saw you respond to me earlier and you asked me why I didn't just dismiss my follower and then order my other followers to attack that one. Which you obviously know it doesn't work cause as you said the hotkey issue. 

 

 

 

 

 

But I want to see my followers fight.. not just go straight to it. But thanks for the suggestion. Not to mention I don't want to see my character/npcs masterabate before I can finish targeting that other 2 actors.

If I understand correctly you want a follower attacking another follower to have theesomes? Seem wierd to me, why don't you just dismiss and then attack him?

 

Posted

 

Why are you talking about Estrus? I just added 4 of its animations in Defeat that's all, there is no ressources to download from Estrus.

 

 

 

About people that join the party, it's not really the problem it's easy to do, it's rather the rare cases like you've just said where the player is assaulted by non hostile npcs, it would require to control the behavior of the NPC that are not in the scene around, for towns I'm going to take care of that by checking if there is a guard in the scene that will prevent any rape because even if the player started to attack a civilian this is not a reason to rape them in the middle of the street, and there it is the occasion for my post assault scene to trigger if the guard is corrupted or simple arrest (or prison overhaul through DA for that matter, you don't have to worry about compatibility, it will be compatible.)

 

As for surrenders I like the idea of the PC offering themself completely (even if it would look really funny with a male PC) I guess I'm going to make it so if the hotkey is hold the surrender is a full surrender with submission etc and a simple one with the cower animation if not.

Surrender mid-combat while followers are still fighting is doable I guess.

The estrus comment is for usage of the animation in your mod, if you are going to include them in your mod that's fine. But if there is permission issue involve you can ask the user to download the estrus mod itself but don't activate the esp. So the files are still available and in a known location in the skyrim folder. Minor details really :P

 

As for the civilian and town scene, I typically have it set that guards and all NPC will rape, so maybe that's why in my game any form of defeat in combat will typically lead to rape. Either way I look forward to your addition.

Posted

 

One issue I have with Defeat is after the takedowns, this happens.

 

attachicon.gif2015-01-25_00002.jpg

 

They're technically dead, but they're using a standing idle and still moving.

The joy of Skyrim ragdoll, though how exactly this happened? After Necro? After sex?

 

I just press G and it takes them down. That's the result.

Posted

Odd ?Problem?....I rarely play pure casters, brutes and assassins for me, but I decided to play one since Immersive Winterhold College is such a great mod, I have gotten high enough to fireball and its a blast...no really....but if I have to fireball someone near me I am often getting knocked down, sometimes even raped if they live through the blast. After this knockdown many times I stand right back up, sometimes stay kneeling but then most of the time I cant loot until I use the clean up in Defeats MCM. I might even think its supposed to be this way except for the loss of looting, anyone else experience this?

Posted

Just a small feedback: I started over with skyre+revenge of the enemies instead of Requiem and I never get any crashes from this mod now.

Posted

In the MCM, there is an option for assault based upon All, Original, Immediate.  I have All selected, but when I was going through Dustmain's Cairn whenever the PC gets knocked down, Farkas also gets immediately knocked down.  Does this option only work with "normal" followers and not quest followers?

Posted

Okay quick Question about the conditions of companions...

 

im not sure how to set this up but im wondering if...

 

me and my companion got into a fight we couldn't handle and i run away but my companion continues to fight

and gets knocked down, lets say the enemies no longer care that im gone..

will by companion become a Victim in that condition

 

or

 

lets say i send my companion to go attack a group of baddies and she lost the fight (goes into bleedout )...

im no where around and not in combat will she become a victim under those conditions?

 

i still want the option if i go down and She goes down we both become victims but want as well if she goes down and im no where near

then only she becomes victim only.

 

what settings do i need to have on for these conditions to work?

 

(I've been messing around with the settings try to get it to happen but it quite sure what settings i should have on or off)

thxs for help if i get any :D

Posted

several times i have been able to do an aggressive move but defeat only gives me the option to kill or talk to the NPC. what gives?

 

Got your sex type (f/m, f/f etc.) permissions setup correctly? 

Posted

several times i have been able to do an aggressive move but defeat only gives me the option to kill or talk to the NPC. what gives?

 

Different options appear depending on whether you have you weapons out or sheathed.  Also, sneaking vs normal can make a difference as well.

Posted

Okay quick Question about the conditions of companions...

 

im not sure how to set this up but im wondering if...

 

me and my companion got into a fight we couldn't handle and i run away but my companion continues to fight

and gets knocked down, lets say the enemies no longer care that im gone..

will by companion become a Victim in that condition

 

or

 

lets say i send my companion to go attack a group of baddies and she lost the fight (goes into bleedout )...

im no where around and not in combat will she become a victim under those conditions?

 

i still want the option if i go down and She goes down we both become victims but want as well if she goes down and im no where near

then only she becomes victim only.

 

what settings do i need to have on for these conditions to work?

 

(I've been messing around with the settings try to get it to happen but it quite sure what settings i should have on or off)

thxs for help if i get any :D

Enable PC victim

Enable NPC vs NPC.

Enable Follower victim

Disable the All Down check box for follower just in case (depends on how far you are and if enemy detects you, even enabling All Down enemies will still assault follower)

Posted

 

Okay quick Question about the conditions of companions...

 

im not sure how to set this up but im wondering if...

 

me and my companion got into a fight we couldn't handle and i run away but my companion continues to fight

and gets knocked down, lets say the enemies no longer care that im gone..

will by companion become a Victim in that condition

 

or

 

lets say i send my companion to go attack a group of baddies and she lost the fight (goes into bleedout )...

im no where around and not in combat will she become a victim under those conditions?

 

i still want the option if i go down and She goes down we both become victims but want as well if she goes down and im no where near

then only she becomes victim only.

 

what settings do i need to have on for these conditions to work?

 

(I've been messing around with the settings try to get it to happen but it quite sure what settings i should have on or off)

thxs for help if i get any :D

Enable PC victim

Enable NPC vs NPC.

Enable Follower victim

Disable the All Down check box for follower just in case (depends on how far you are and if enemy detects you, even enabling All Down enemies will still assault follower)

 

 

so I just checked the condition of *last enemy* under NPC vs NPC which means if the last enemy(lets say Stormcloak Female)is alive in a fight i come across(against thalmor males)

she should become the one and only victim, Well thats how its suppose to work i believe

 

im hidden and out of sight so i cant become last enemy

 

but after testing some conditions with having the last enemy option on or off with multiple enemies (on both sides) still alive...many were become victims...no matter the option(on or off), i find this odd...during some test of last enemy option on it worked then other times it didn't and alot of people became victims... can anyone explain this by chance?

is it do to Script lagg?

 

thxs for the help btw..

but i couldn't get a positive result but im going to leave things as they are lol.

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