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Posted

I changed the system for next version anyway, to use direct ref of the target and not by spell, also changed the animation itself so it is basically the vanilla one but custom FNIS added so no compatibility proble with Violens, I use it myself, sometimes the animation does not trigger (like if there is not enough space behind the victim) but the target will be knocked down anyway, I don't want to add errors messages like it is currently, I say fuck it.

 

You can now knock down the target by bash attack or simple unarmed hit, you can also make the target yield from behind if weapon out ;), something new i've just added, I have to make some dialogues for it still.

 

In combat the system works differently now though, the target need to be marked (pressing G to mark a target) and can be knocked down by bash or unarmed attacks from the player of his followers.

 

About the tie up it went out of control I added a ui extension menu to choose a zaz pose depending of the type of bond, I'm like a little boy with his toys lol... Btw nice menu mod, I'll certainly use it for my next mod, I can already see the cool stuff I'll be able to do with it ^^ And I'm thinking to change the whole menu system of Defeat for it... but I'll try to be reasonable if I don't want to release the next version for 2016.

 

About Death Alternative I've changed the compatibility system already but I'm going to see if it still works with the new version, I need to add some post assault events still and I'm trying to also add them through DA registering system.

Posted

I changed the system for next version anyway, to use direct ref of the target and not by spell, also changed the animation itself so it is basically the vanilla one but custom FNIS added so no compatibility proble with Violens, I use it myself, sometimes the animation does not trigger (like if there is not enough space behind the victim) but the target will be knocked down anyway, I don't want to add errors messages like it is currently, I say fuck it.

 

You can now knock down the target by bash attack or simple unarmed hit, you can also make the target yield from behind if weapon out ;), something new i've just added, I have to make some dialogues for it still.

 

In combat the system works differently now though, the target need to be marked (pressing G to mark a target) and can be knocked down by bash or unarmed attacks from the player of his followers.

 

About the tie up it went out of control I added a ui extension menu to choose a zaz pose depending of the type of bond, I'm like a little boy with his toys lol... Btw nice menu mod, I'll certainly use it for my next mod, I can already see the cool stuff I'll be able to do with it ^^ And I'm thinking to change the whole menu system of Defeat for it... but I'll try to be reasonable if I don't want to release the next version for 2016.

 

About Death Alternative I've changed the compatibility system already but I'm going to see if it still works with the new version, I need to add some post assault events still and I'm trying to also add them through DA registering system.

 

That's a mission log if I ever saw one, lol. Great work Goubo! :D

Posted

 

I think the Death Alternative new 6.1.0 version is fully incompatible with the Defeat V5b3.3fixed. Even giving 100% DA chance it does not occur.

I would have  to 2nd this. 

 

I only had issues with Followers after upgrading, I had to dismiss them and then ask them to follow again which appeared to properly register.  Seems to be working at least as well as before so far.

Posted

 

words

Yeah, follower-handling seems to be iffy at best. I can sometimes get follower rape to trigger when disabling Death Alternative's follower tracking and using all down. However, the first person who rapes a follower is the only one who will rape them further. I'm not sure, but I think one of the things weirding the system out is if there's male and female attackers ready to rape a female follower but Female on Female NPC rape is disabled, because enabling this seems to make it trigger properly every time I tried it (though, again, the same man or woman will continue to rape the same follower).

 

Also, is there any way to make it check for valid rapists for your follower at the end of their scene as well as the beginning of yours? The way it is now, after they finish getting raped, they just kind of stand around leaving the follower on the ground while waiting for the PC's scene to end, like they don't want to be rude and distract the PC's rapist.

 

On another note, is there a particular reason why attackers seem to be capped at 5? Is that because of Sexlab limitations or something?

 

I have had the most success with setting Original for Follower management with DA tracking Followers but doing nothing with them (all other Follower options disabled).  I did manage to bugger my game yesterday whereby one of my Followers went into a weird state after a fight.  She would still follow me but other than that did nothing, not even enter Sneak when I did.  I tried Defeat Clean, dismissing, bashing, sex animation, disabled Defeat, reset Death Alternative although I do not believe it had anything to do with it, to no avail, she was on strike.  Had to revert to a previous save as I ran out of ideas of what else I could do.

 

Posted
Hello. Sorry for my English. I play for male aggressor. After clicking "Appease" or "Untie" victim-NPC attacking me. So it should be?

And another question: Can I move the victim? (Victim's just sitting on the ground, and I would like her to follow me.) What mods will approach for this?

Posted

 

 

 

Since using Death Alternative simultaneously with Defeat, I have several big issues. I was now able to track them all down and I fear, Defeat is the culprit of making both the mods unplayable.

 

First: I can't enter bleedout state. As soon as my character is taken out, he stands up right away with full hp instead of crawling over the ground and entering bleedout state. I don't get any bleedout bar nor are any events triggered.

Second: Sometimes on rare occasions, my character manages to be taken out and to get unconcious. After that, he stands up but will instandly be attaced again since the attackers aren't gone. Also, no events do trigger. Neither defeat nor death alternative.

Third: In nearly 50 % of all chases, after receiving an hit right after an not entered bleedout, my character freezes instandly and can only be freed after resetting defeat. What's worse - in this state my character seems to be getting god status bacause after that he doesn't receive any further damage.

Forth: A very weird bug put me into bleedout state but made all enemies friendly. Instead of trying to rape my character, they would only stay around an look exited. Unneccessary to say, that my character of course didn't leave the bleedout state anymore.

Fifth: The worst thing is in prison. I use prison overhaul and it seems to be completely incompatible with your mod. Why? When I'm being hit by a guard, all above stated issues tkae place. It's just horrible, since I can't escape, the events from prison overhaul don't take place and tmy character freezes in the end.

 

 

Were any of these problems already reported? I hope there is a fix or someone knows something about that since it would be a shame to abadon your mod :(

 

Might want to try cleaning your save game, or a clean save.  For some of these can also check your DA settings.  Can't specifically pinpoint your problem since as you know, there's an infinate number of potential ones with everyones mod setup.

 

But I'm running DA, Defeat, Captured (which adds to defeat), Submit, Helpless and Prison and they are all working fine together.  So these two mods ARE capable working together, just maybe not in your setup.

 

So the usual, look at load orders etc.  Since you're not getting bleedout period, something is fubar. 

 

Okay, so I've tried to play it with a new character, a clean save and the old save. Turns out with a new character the problems are not all gone but some of them are fixed. And at least I can enter the bleedout state. But the events are still missing. So is the bleedout bar, too. Even worse, when I press the key for walking right, the camera turns upside down and my character is standing on his head.

 

What is the load order you are using?

DA, Defeat, Prison?

And might it be an issue that I'm using Sanguine Debauchery? 

 

 

No, also had SD+ running.  The thing with DA running properly is it handles all the combat fails, then calls the respective mod you've setup.  It's the mod that's meant to keep running multiple 'death' mods happy as they don't conflict with each other.  They aren't even running looking at combat until DA calls them.  So my load order is just as per the mods description, after things like sexlab, Devious devices etc (they don't conflict with each other).

 

And BTW with that key and camera, WTF heh.  You've got something much more wrong than DA or Defeat (they don't touch keys or cameras).  Or maybe it's doing an animation, and you've got camera controls bound to movement keys...

 

I would get DA running solo so you get the bleedout bar and stuff working.  In that I'd turn off 'bleedout effects' (I set it to none).  Then when installing defeat set the DA bleedout chance to 100% and DON'T use any of defeats triggers (like stun, exhaustion etc.), those were in before DA usage.  See how that goes.

 

What you should see when it's working is getting hit, and DA's bleedout bar appear over your normal health bar.  There might be a second pause or two (scripts running so depends on load) and you should get a message about holding down L/R strafe to resist.  Depending on speed another bar will show up that you can 'fill' using L/R keys.   Then a few seconds later the fun begins.

 

BTW you can also test the mod by not using DA at all and using the Defeat surrender key.  That will launch a dialog which may or may not go to the sexlab animations depending on the NPC reaction.  If that doesn't work, then something really is messed up.

 

 

Well thank you for all the help.

 

After all these weeks I finally identified the source of the problems. There was a new update to DA and by downloading and installing it I noticed my version was outdated by several months and some of the required scripts were missing. After installing the new version and setting up the load order as you expected I finally got it to work properly. I think this problem is finally fixed :)

 

Posted

Could you by any chance separate the hotkey to select a follower and the follower action key... I think you can probably guess that I want one of my followers to attack the other one.

Posted

Could you by any chance separate the hotkey to select a follower and the follower action key... I think you can probably guess that I want one of my followers to attack the other one.

That,s simple cast a fury spell on one of your followers

Posted

 

Could you by any chance separate the hotkey to select a follower and the follower action key... I think you can probably guess that I want one of my followers to attack the other one.

That,s simple cast a fury spell on one of your followers

 

Uh maybe I should be a little more precise... I want the option to have one of my followers pork the other one at will so I can use the threesome option.

Posted

 

 

Could you by any chance separate the hotkey to select a follower and the follower action key... I think you can probably guess that I want one of my followers to attack the other one.

That,s simple cast a fury spell on one of your followers

 

Uh maybe I should be a little more precise... I want the option to have one of my followers pork the other one at will so I can use the threesome option.

 

 

SexLab Matchmaker maybe?

 

Posted

I think the Death Alternative new 6.1.0 version is fully incompatible with the Defeat V5b3.3fixed. Even giving 100% DA chance it does not occur.

 

I just had a moment to test using DA v6.1.6 and it seems to work fine

 

Posted

Goubo, can you please add a SexLab Aroused(and sexlab gender preference) check for the assault content? A slider in MCM for people to choose how much arousal matters would be fantastic (0%-400%). The normal Defeat percentages would act as a minimum chance. Everything else up to 100% chance would be added by target Arousal, based on your setting. Same should be true for the multiple turns chance. 

 

This should also affect your surrender options and escape timer. Why the escape timer? Because a very aroused attacker would spend a lot of effort with you, and he'll be calmed a bit more afterward. As for the surrender options:

- forgive and let go: arousal reduces the effect of your speech skill (depending on the multiplier provided). 

- chance of not letting you go after you give them items through dialogue: exact same as for the assault (Defeat minimums with arousal added through multiplier slider)

- chance of robbing after consensual sex (which you should be able to offer from the start): arousal reduces the chance of robbing (the guy is too satisfied)

- chance of robbing after rape: not affected:

 

One more thing: can you add a small support for Paradise Halls? When you untie your victim, can you trigger the Paradise Halls dialogue for enslavement?

Posted

SL Aroused integration is fun. Now, when I lose to the drauger, the rest stand around with boners while waiting their turn.  :s

 

But is it really worth integrating Defeat and Aroused that way? The bandits etc. you fight are random NPC's -- they could be assigned any random arousal value and it wouldn't matter.

 

The one thing I would like is either an arousal setting or just a timer so that my followers don't run mad. The fourth time Sven has stripped the clothes off the bandit he just defeated in the same dungeon, I'm like, "Sven? Really?"

Posted

 

 

 

Could you by any chance separate the hotkey to select a follower and the follower action key... I think you can probably guess that I want one of my followers to attack the other one.

That,s simple cast a fury spell on one of your followers

 

Uh maybe I should be a little more precise... I want the option to have one of my followers pork the other one at will so I can use the threesome option.

 

 

SexLab Matchmaker maybe?

 

But I want to see my followers fight.. not just go straight to it. But thanks for the suggestion. Not to mention I don't want to see my character/npcs masterabate before I can finish targeting that other 2 actors.

 

 

Posted

I actually did have two followers mix it up in one fight--I think one hit the other by accident in the middle of a melee, she turned on him and beat him down, stripped him, and taught him what was what. Then they were all friends again. :-0

Posted

I changed the system for next version anyway, to use direct ref of the target and not by spell, also changed the animation itself so it is basically the vanilla one but custom FNIS added so no compatibility proble with Violens, I use it myself, sometimes the animation does not trigger (like if there is not enough space behind the victim) but the target will be knocked down anyway, I don't want to add errors messages like it is currently, I say fuck it.

 

You can now knock down the target by bash attack or simple unarmed hit, you can also make the target yield from behind if weapon out ;), something new i've just added, I have to make some dialogues for it still.

 

In combat the system works differently now though, the target need to be marked (pressing G to mark a target) and can be knocked down by bash or unarmed attacks from the player of his followers.

 

About the tie up it went out of control I added a ui extension menu to choose a zaz pose depending of the type of bond, I'm like a little boy with his toys lol... Btw nice menu mod, I'll certainly use it for my next mod, I can already see the cool stuff I'll be able to do with it ^^ And I'm thinking to change the whole menu system of Defeat for it... but I'll try to be reasonable if I don't want to release the next version for 2016.

 

About Death Alternative I've changed the compatibility system already but I'm going to see if it still works with the new version, I need to add some post assault events still and I'm trying to also add them through DA registering system.

 

You are my damn hero.

 

Long as I'm typing, I have to say I think this mod is indespensible even if I was going to do a sexless playthrough just for the practical applications for robbing and restraint. Greatly appreciated.

Posted

Ok so here's where i'm at with this monster that takes a lot of my time:

 

I have added some Estrus animations because they fit well in my mod, I asked cotyounoyume but he did not answer even though he did read my message, if he reads me and does not want me to use his animations he'll just have to send me a message and I'll remove them from my mod.

 

- I'm working on yield dialogues and a way to make NPC yield mid-combat (for now you can only make them yield while in stealth mod from behind), probably with the taunt and when they enter in bleedout while marked.

 

- Also working on a way to make people around react properly to an aggression (making it stop, join the party etc), especially for the player as a victim, but this is hard, a lot of paramaters to take into account, I'm trying to make some cloak effects but nothing really satisfying for now.

 

- Still have to fix one or two things about tie up also. (especially for the zaz/dd compatibility.) but I'm done with the sack option, you can put sleeping/tied/knocked out npc in the sack, they will not loose their states so you can move a tied NPC where you want.

And I need to add different poses for permanent tie up (chained on the celling etc, some good stuff :) ) hopefully this will not take too much time.

 

- I need to find a good submission pose/animation too for when the player is surrenders to creatures, if you think of one (or several for that matter, I can just add a random animation to be played) just tell me.

 

- I still need to add some post assault events, and I'm thinking of one for guards:

If you are knocked down (how many times did I write those two words? omg) or you surrender to a guard you'll have a "chance" for them to be a corrupt guard (based on what I don't know it is yet to be determined, maybe just random) then the guard will take you to an alternate prison (a hideout that I'll build next to the corresponding town) where you'll serve your time "differently", then you'll have the option to escape like a normal prison but without any bounty added or wait for the guards to release you somewhere near the town telling you to not tell anyone etc... those who played a certain ero game must know where the idea comes from. ^^ (spoilers: VH)

 

All in all I'll need a little more time than expected to finish this and make it tested by some of you guys to fix possible problems I did not see (If someone wants to test it for me when I'm done send me a message.)

 

 

 

ing to see if it still works with the new version, I need to add some post assault events still and I'm trying to also add them through DA registering system.

You are my damn hero.

 

Long as I'm typing, I have to say I think this mod is indespensible even if I was going to do a sexless playthrough just for the practical applications for robbing and restraint. Greatly appreciated.

 

This is where I'm heading to with the mod, every part of the mod can now be played without any sex content, NPC vs NPC for example have now the option for NPC to knock down any other NPC and rob, tie up or kill his target, player as victim is the same and have an option to be knocked down by everyone, sexual aggressor or not.

 

 

But I want to see my followers fight.. not just go straight to it. But thanks for the suggestion. Not to mention I don't want to see my character/npcs masterabate before I can finish targeting that other 2 actors.

If I understand correctly you want a follower attacking another follower to have theesomes? Seem wierd to me, why don't you just dismiss and then attack him?

 

SL Aroused integration is fun. Now, when I lose to the drauger, the rest stand around with boners while waiting their turn.  :s

 

But is it really worth integrating Defeat and Aroused that way? The bandits etc. you fight are random NPC's -- they could be assigned any random arousal value and it wouldn't matter.

 

The one thing I would like is either an arousal setting or just a timer so that my followers don't run mad. The fourth time Sven has stripped the clothes off the bandit he just defeated in the same dungeon, I'm like, "Sven? Really?"

Goubo, can you please add a SexLab Aroused(and sexlab gender preference) check for the assault content? A slider in MCM for people to choose how much arousal matters would be fantastic (0%-400%). The normal Defeat percentages would act as a minimum chance. Everything else up to 100% chance would be added by target Arousal, based on your setting. Same should be true for the multiple turns chance. 

 

This should also affect your surrender options and escape timer. Why the escape timer? Because a very aroused attacker would spend a lot of effort with you, and he'll be calmed a bit more afterward. As for the surrender options:

- forgive and let go: arousal reduces the effect of your speech skill (depending on the multiplier provided). 

- chance of not letting you go after you give them items through dialogue: exact same as for the assault (Defeat minimums with arousal added through multiplier slider)

- chance of robbing after consensual sex (which you should be able to offer from the start): arousal reduces the chance of robbing (the guy is too satisfied)

- chance of robbing after rape: not affected:

 

One more thing: can you add a small support for Paradise Halls? When you untie your victim, can you trigger the Paradise Halls dialogue for enslavement?

The mod now works with a "Satisfied" buff, a NPC that has sex will be satisfied for a configurable period of time, so it basically works like dogsbody described, the option being configurable for each part of the mod.

I did add a Aroused mod support but this is something basic: A NPC above the set value in MCM is a potential sexual aggressor, it could be improved but I don't know much about Aroused mod.

 

As for sexuality check I've aleady added such option but it is currently unusable because like I said to Ashal every NPC ends up being bisexual and therfore a potential sexual aggressor since it will check if the NPC is straight OR bisexual for every gender combination.

 

As for paradise halls I can add a line in yield dialogues I guess yes.

 

One issue I have with Defeat is after the takedowns, this happens.

 

attachicon.gif2015-01-25_00002.jpg

 

They're technically dead, but they're using a standing idle and still moving.

The joy of Skyrim ragdoll, though how exactly this happened? After Necro? After sex?

 

 

I think the Death Alternative new 6.1.0 version is fully incompatible with the Defeat V5b3.3fixed. Even giving 100% DA chance it does not occur.

 

I just had a moment to test using DA v6.1.6 and it seems to work fine

It works good with DA now and there only one option now which is the chance for DA event to trigger after Defeat, so now DA can trigger before and after defeat and every event from Defeat is registered in DA. (not much for now though)

Posted

Ok so here's where i'm at with this monster that takes a lot of my time:

 

I have added some Estrus animations because they fit well in my mod, I asked cotyounoyume but he did not answer even though he did read my message, if he reads me and does not want me to use his animations he'll just have to send me a message and I'll remove them from my mod.

 

1- I'm working on yield dialogues and a way to make NPC yield mid-combat (for now you can only make them yield while in stealth mod from behind), probably with the taunt and when they enter in bleedout while marked.

 

2- Also working on a way to make people around react properly to an aggression (making it stop, join the party etc), especially for the player as a victim, but this is hard, a lot of paramaters to take into account, I'm trying to make some cloak effects but nothing really satisfying for now.

 

3- Still have to fix one or two things about tie up also. (especially for the zaz/dd compatibility.) but I'm done with the sack option, you can put sleeping/tied/knocked out npc in the sack, they will not loose their states so you can move a tied NPC where you want.

And I need to add different poses for permanent tie up (chained on the celling etc, some good stuff :) ) hopefully this will not take too much time.

 

4- I need to find a good submission pose/animation too for when the player is surrenders to creatures, if you think of one (or several for that matter, I can just add a random animation to be played) just tell me.

 

5- I still need to add some post assault events, and I'm thinking of one for guards:

If you are knocked down (how many times did I write those two words? omg) or you surrender to a guard you'll have a "chance" for them to be a corrupt guard (based on what I don't know it is yet to be determined, maybe just random) then the guard will take you to an alternate prison (a hideout that I'll build next to the corresponding town) where you'll serve your time "differently", then you'll have the option to escape like a normal prison but without any bounty added or wait for the guards to release you somewhere near the town telling you to not tell anyone etc... those who played a certain ero game must know where the idea comes from. ^^ (spoilers: VH)

 

All in all I'll need a little more time than expected to finish this and make it tested by some of you guys to fix possible problems I did not see (If someone wants to test it for me when I'm done send me a message.)

 

I added numbers to your post so i can respond to each part and you know what my response is too.

 

1) Why not just use the vanilla one? You know when the NPC's say "I yield" or "I can not best you." or stuff like that. Wouldn't it be possible when the game triggers them to say that, have them do the hands up animation you have the PC do when they surrender and have the NPC stay like that until the PC talks to them?

 

2) The way to do it seems to be, towns folk, guards etc won't and would try to help. Any hostile NPC's would join in, unless they was hostile to the NPC's raping the PC then they would attack(if the new group wins the fight they would take over with the rape). Any friendly NPC that might be of low morals would join in aka adventures, mercenaries, etc those that live harsh lives would also join in and temporarily be allies of the rapist faction. I don't know how easy that would be to do though.

 

3) All sounds good, the one thing I would request is any animations/poses you use, have them included with Defeat so we don't get to many dependencies.

 

4) This is the best idea I have. Have the PC put their hands up as normal which triggers the pause in fighting. Then have the PC auto strip, showing the PC taking their own clothes off and then go into this pose. It is a crawling on all fours animation. So this would be the PC crawling naked on all 4's, taking a submissive pose and allowing a creature to mount them. You can find the animation here. http://www.nexusmods.com/skyrim/mods/33097/?

 

5) I think instead of having the guards take you to a special prison, which seems a bit weird all the guards of all the holds would have one. How about instead the guard leads you somewhere private, has his way with the PC and leaves them there tied up and knocks them out. Game fades to black aka loads. PC wakes naked and tied up, has a bit of time to escape from their bounds, if they are not fast enough the guard comes back with a couple of new NPC's who are bandits(though you don't have to make them bandit faction now to avoid fighting) the guard then sells the PC to the bandits who then knock the PC out again. Fade to black aka loading screen and then the PC wakes up in a bandit camp the same as if they had been defeated by bandits in the first place.

 

To me that would make more sense, the corrupt guard gets some fun and then a purse full of gold from selling you to bandits as a slave.

 

I would be happy to test it for you, my PSU is having issues so I can't play for long periods of time but I could play it enough over some time to help test things.

Posted

@Goubo Everything sounds cool :) The post assault idea, however, seems to be a bit too complicated. You may not be able to address bugs in the mod, if it will grow too much. There is already a lot of defeat scenarios in Death Alternative and SD+.

Posted

     I have been messing around with Sexlab Rapespell (unfortunately the spell causes a knockdown which triggers some Defeat resist options and problems in the conflict) and I have found parts of it fun enough to at least mention for your consideration.

     First it is only friendlies, no combat. It apparently has some kind of arousal system (didnt seem random) so that the npc will move to you , cast the spell and have his/her way. As default these attacks happen rarely but the CM options can make it get out control quickly. Personally rather than a spell animation I think it would be more cool if it were something like a backhand animation that leads to a knockdown.

     Then during sex there is a "battle" between participants as their stamina and magicka are both drained to a countdown with the victor eventually dominating the loser (Rapespell makes the winner want to use the spell on the loser at a higher rate) but what if a competition like this determined if the victim could run after or be tied and easily captured? The drain could be affected by sexual experience and consensual or not. I disturbingly liked the struggle during the rape, the problem was it didnt really DO anything.

     Anyway, I love your mod, its one of the few have to haves for me. I wanted to share these experiences with you,if you like them, great, if not, you still have one of the best mods ever...thanks!

Posted

 

 

I have added some Estrus animations because they fit well in my mod, I asked cotyounoyume but he did not answer even though he did read my message, if he reads me and does not want me to use his animations he'll just have to send me a message and I'll remove them from my mod.

 

Can you keep it the same way as EC+ so that the esp and scripts are not needed and only the animations are used. The Estrus for Syrim mod itself is pretty buggy and spams the hell out of the log

 

Posted

 

I added numbers to your post so i can respond to each part and you know what my response is too.

 

1) Why not just use the vanilla one? You know when the NPC's say "I yield" or "I can not best you." or stuff like that. Wouldn't it be possible when the game triggers them to say that, have them do the hands up animation you have the PC do when they surrender and have the NPC stay like that until the PC talks to them?

 

2) The way to do it seems to be, towns folk, guards etc won't and would try to help. Any hostile NPC's would join in, unless they was hostile to the NPC's raping the PC then they would attack(if the new group wins the fight they would take over with the rape). Any friendly NPC that might be of low morals would join in aka adventures, mercenaries, etc those that live harsh lives would also join in and temporarily be allies of the rapist faction. I don't know how easy that would be to do though.

 

3) All sounds good, the one thing I would request is any animations/poses you use, have them included with Defeat so we don't get to many dependencies.

 

4) This is the best idea I have. Have the PC put their hands up as normal which triggers the pause in fighting. Then have the PC auto strip, showing the PC taking their own clothes off and then go into this pose. It is a crawling on all fours animation. So this would be the PC crawling naked on all 4's, taking a submissive pose and allowing a creature to mount them. You can find the animation here. http://www.nexusmods.com/skyrim/mods/33097/?

 

5) I think instead of having the guards take you to a special prison, which seems a bit weird all the guards of all the holds would have one. How about instead the guard leads you somewhere private, has his way with the PC and leaves them there tied up and knocks them out. Game fades to black aka loads. PC wakes naked and tied up, has a bit of time to escape from their bounds, if they are not fast enough the guard comes back with a couple of new NPC's who are bandits(though you don't have to make them bandit faction now to avoid fighting) the guard then sells the PC to the bandits who then knock the PC out again. Fade to black aka loading screen and then the PC wakes up in a bandit camp the same as if they had been defeated by bandits in the first place.

 

To me that would make more sense, the corrupt guard gets some fun and then a purse full of gold from selling you to bandits as a slave.

 

I would be happy to test it for you, my PSU is having issues so I can't play for long periods of time but I could play it enough over some time to help test things.

 

Thanks for that kind of constructive messages, I appreciate it.

 

1- I wish to edit as few vanilla stuff as possible but yeah, that could be quite good because the way I made the yield state here is that when the victim lose sight of the player the yield state ends, will take a look if I can do this without modifying the topic.

2 - Yeah well you've just described the problem I'm facing, there is a lot of parameters like I said. ^^

3 - Only zaz & UI extension is required and it's optional, but maybe I'll do just what you've said.

4 - Ok that's perfect you have it, I've worked with this animation before and completely forgot about it, thanks.

5 - When I say special prison you really have to see that as a simple hideout for some thug-guards, there is scumbags everywhere especially in a world like skyrim I wouldn't be surprised if there were corrupt guards in at least each big towns.

Escaping bound idea and selling to bandit are quite good, Ill keep that in mind. :)

 

@Goubo Everything sounds cool :) The post assault idea, however, seems to be a bit too complicated. You may not be able to address bugs in the mod, if it will grow too much. There is already a lot of defeat scenarios in Death Alternative and SD+.

Sure, but I just want to make some quests anyway because as a modder I want to play with different tools a little.

 

     I have been messing around with Sexlab Rapespell (unfortunately the spell causes a knockdown which triggers some Defeat resist options and problems in the conflict) and I have found parts of it fun enough to at least mention for your consideration.

     First it is only friendlies, no combat. It apparently has some kind of arousal system (didnt seem random) so that the npc will move to you , cast the spell and have his/her way. As default these attacks happen rarely but the CM options can make it get out control quickly. Personally rather than a spell animation I think it would be more cool if it were something like a backhand animation that leads to a knockdown.

     Then during sex there is a "battle" between participants as their stamina and magicka are both drained to a countdown with the victor eventually dominating the loser (Rapespell makes the winner want to use the spell on the loser at a higher rate) but what if a competition like this determined if the victim could run after or be tied and easily captured? The drain could be affected by sexual experience and consensual or not. I disturbingly liked the struggle during the rape, the problem was it didnt really DO anything.

     Anyway, I love your mod, its one of the few have to haves for me. I wanted to share these experiences with you,if you like them, great, if not, you still have one of the best mods ever...thanks!

Interesting, I did not even know about this mod, will try out.

 

 

Can you keep it the same way as EC+ so that the esp and scripts are not needed and only the animations are used. The Estrus for Syrim mod itself is pretty buggy and spams the hell out of the log

Well of course, I only use some animations, I'm trying to my best to keep the mod clean from errors and optimized in its scripts as much as possible, be sure of that.

 

sorry for noob question. after take down the game now offers me options, but not the rape one. just kill, heal and release.

Sheathe your weapon.

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