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Posted

 

If possible i would like the timer to be as close to infinite ( i want to make like a dungeon where i bring prisoners and i dont want them to leave like in the dark brotherhood prison chamber ). And can you explain how do you get the option to carry around people in sacks? sorry im really really new to these kind of mods... thanks in advance.

Because the function works with slots I want it to really not be permanent but maybe I'm going to add an option for it to be, for specific cases, 50 slots is a lot so it should be fine, the user is warned if the limit is reached anyway.

 

The sack thing is an option to put a NPC in a burlap sack that will end up equipped on your back, to simulate a kidnapping sort of, it's like you put the NPC in your inventory and throw him out of the sack wherever you like. No item required or what, I don't want it to be tedious to use, just the option that appear in a menu, only one at a time though, seems logic.

 

http://tvtropes.org/pmwiki/pmwiki.php/Main/BagOfKidnapping

 

 

BTW Goubo, great mod and thanks.  As Jersey mentioned though, not sure if the MCM options are all working or they get stuck in initial settings.  But I've turned my follower starting rapes off, and yet she still goes for it in the middle of combat.  non standard follower (Sofia) if that matters.

 

v5 is a 3/4 rewrite of the mod, that kind of problem should disapear along with it, I'm sure some other will arise though. :P

Posted

 

 

If possible i would like the timer to be as close to infinite ( i want to make like a dungeon where i bring prisoners and i dont want them to leave like in the dark brotherhood prison chamber ). And can you explain how do you get the option to carry around people in sacks? sorry im really really new to these kind of mods... thanks in advance.

Because the function works with slots I want it to really not be permanent but maybe I'm going to add an option for it to be, for specific cases, 50 slots is a lot so it should be fine, the user is warned if the limit is reached anyway.

 

The sack thing is an option to put a NPC in a burlap sack that will end up equipped on your back, to simulate a kidnapping sort of, it's like you put the NPC in your inventory and throw him out of the sack wherever you like. No item required or what, I don't want it to be tedious to use, just the option that appear in a menu, only one at a time though, seems logic.

 

http://tvtropes.org/pmwiki/pmwiki.php/Main/BagOfKidnapping

 

 

BTW Goubo, great mod and thanks.  As Jersey mentioned though, not sure if the MCM options are all working or they get stuck in initial settings.  But I've turned my follower starting rapes off, and yet she still goes for it in the middle of combat.  non standard follower (Sofia) if that matters.

 

v5 is a 3/4 rewrite of the mod, that kind of problem should disapear along with it, I'm sure some other will arise though. :P

 

 

I would apreciate a option to make it permanent ( a good way would be to make it for 0 hours = infinite cause 0 does not do anything anyway ) . cause 24 hours for example is too little if i wanna leave a prisoner and do a fast travel then the prisoner just escapes and i dont really like that i would apreciate if you could make it infinite time ( P.S. i kinda dont understand what you mean with the 50 slots? as in how many prisoners i can have or is it time tied up refered? didnt really understand that ) and about the putting a NPC in a sack is it added in this current version or will it be added? thanks

Posted

50 slots because tied up NPCs need to be put in aliases to listen at script event and not be untied when the player leave the area (when they are unloaded) this is the only good way to monitor them, it can be done whith spells but it's not reliable since active magic effects are dispelled on unload.

 

This basically mean 50 NPCs can be tied at the same time.

 

And no, the sack feature in not a part of the current version.

Posted

50 slots because tied up NPCs need to be put in aliases to listen at script event and not be untied when the player leave the area (when they are unloaded) this is the only good way to monitor them, it can be done whith spells but it's not reliable since active magic effects are dispelled on unload.

 

This basically mean 50 NPCs can be tied at the same time.

 

And no, the sack feature in not a part of the current version.

 

So whats your opinion on this? can i make the npcs that i kidnap stay in a location i want them to permanently in any way? and cant i use a console command or something to expand the 24 hour timer ( max ) thats in the option? 

Posted

As for the current version no you can't, the aspect of kidnapping and imprison is really something I wanted to do with my other mod but I'm going to think about adding a permanent tie up option.

Posted

As for the current version no you can't, the aspect of kidnapping and imprison is really something I wanted to do with my other mod but I'm going to think about adding a permanent tie up option.

I would really love a permanent tie up option and im sure alot of people will too... any idea when you will post a new version and is there anything i could help you with?

Posted

werewolf immunity option does not seems to work with stun settings in defeat i got stunned in werewolf form with one-handed mace ( i set the number to maces in MCM ) then got permanently stuck while kneeling down in werewolf form had to quit game through console would really see this fixed

Posted

Can someone please quickly answer this. Sometimes out of nowhere Ireleth spawns and starts to rape me which causes for the game to crash. How to fix this.

Posted

 

 

 

BTW Goubo, great mod and thanks.  As Jersey mentioned though, not sure if the MCM options are all working or they get stuck in initial settings.  But I've turned my follower starting rapes off, and yet she still goes for it in the middle of combat.  non standard follower (Sofia) if that matters.

 

v5 is a 3/4 rewrite of the mod, that kind of problem should disapear along with it, I'm sure some other will arise though. :P

 

 

Cool, btw that bug migth be me (or something in MCM/saves) as I noticed that I can't turn off notifications for Cursed Loot either.  I didn't get notifications, turned it on to look at something, now I still get them when I turned them off again.

 

So on this rewrite, you keeping the conversation text or modifying it?  In some ways, I prefer the Defeat system (Stun, Exhaustion) as it can happen without actually losing.  Getting ganked by multi bandits but probably winning in the end, now can lose instead (wouldn't happen in DA) due to those triggers.  And the surrender which I guess was more important with the old 'real' death, but I love the text and how that works on surrender.

 

But I can understand the DA system as it enables more 'death' mods without conflict.

Posted

Can someone please quickly answer this. Sometimes out of nowhere Ireleth spawns and starts to rape me which causes for the game to crash. How to fix this.

 

Sounds like an evil fairy godmother....

.

.

.

This happen when you load a game?? Only way I could think of this happening is somehow you saved just as you're being chased down.  But loading an earlier save shouldn't have this.  If it's just random any time, that's a new one for me...

Posted

So it seems I m the only one that experience this? It is a game breakign bug where after my followers got r***, she just stay down on the floor and start banging her fist on the ground. Nobody experience this problem?

EDIT : http://www.loverslab.com/topic/25754-after-rape-my-silmeria-follower-is-stuck-like-this-raging-at-the-ground/

That is exactly the same problem i m having. where arentino is summoning the dark brotherhood

Posted

 

 

Can someone please quickly answer this. Sometimes out of nowhere Ireleth spawns and starts to rape me which causes for the game to crash. How to fix this.

Sounds like an evil fairy godmother....

.

.

.

This happen when you load a game?? Only way I could think of this happening is somehow you saved just as you're being chased down. But loading an earlier save shouldn't have this. If it's just random any time, that's a new one for me...

Not only when i load. But I'm in the middle of climbing the 7000 steps and i talk to the "pilgrim" girl. I exit the conversation and bam the bitch shows up. And i can't do anything to stop it.

Posted

 

 

Does anyone know what creatures will rape you if they defeat you?

 

All but horkers, if you have MNC.

 

 

They will be dickless though unless you have something like Nude Creatures (unless MNC has them..).  Highly recommended for the giants if nothing else.  And when teamed up with belly inflation (Fillherup) it's too funny.  It's good as I run with Sofia whose is a bit OP and likes to charge in, so I let her try her luck with giants to teach her a lesson.....

 

No. MNC incorporates NC--it's all you need. Jeez, read the mod pages already.

Posted

The newest version of nude creatures has exceed more nasty creatures I think, so the order is actually to install MNC then NC on top.

 

Followers not getting back up can be attempt to be solve in different ways. Defeat Clean up option, talk to them then select revive in the dialog box, grapple and then revive them, healing them with healing spells, if dialog is available dismiss then re-hire. Or a combination of some of these.

Posted

 

 

 

Does anyone know what creatures will rape you if they defeat you?

 

All but horkers, if you have MNC.

 

 

They will be dickless though unless you have something like Nude Creatures (unless MNC has them..).  Highly recommended for the giants if nothing else.  And when teamed up with belly inflation (Fillherup) it's too funny.  It's good as I run with Sofia whose is a bit OP and likes to charge in, so I let her try her luck with giants to teach her a lesson.....

 

No. MNC incorporates NC--it's all you need. Jeez, read the mod pages already.

 

 

 

The newest version of nude creatures has exceed more nasty creatures I think, so the order is actually to install MNC then NC on top.

 

Followers not getting back up can be attempt to be solve in different ways. Defeat Clean up option, talk to them then select revive in the dialog box, grapple and then revive them, healing them with healing spells, if dialog is available dismiss then re-hire. Or a combination of some of these.

Dogsbody As Afa Said Nude Creatures Has Been Updated To v3.00 and The Version Included Inside Of MNC Is Currently Still Using v2.20

Posted

I seem to have an issue where the config menu wont show

Any fixes?

it takes a while skyui detects MCM menu for a new mod try waiting. you can also try to save and then reload the game or try the following command :

setstage ski_configmanagerinstance 1

Posted

So it seems I m the only one that experience this? It is a game breakign bug where after my followers got r***, she just stay down on the floor and start banging her fist on the ground. Nobody experience this problem?

EDIT : http://www.loverslab.com/topic/25754-after-rape-my-silmeria-follower-is-stuck-like-this-raging-at-the-ground/

That is exactly the same problem i m having. where arentino is summoning the dark brotherhood

 

Thats normall. You have to go talk to them and "Appease" them. 

Posted

Yeah well you will be able to choose if you want this trauma state or not in the next version, and the trauma state time will be configurable, also it is automatically removed if the player change cell.

 

But yes for now you need to press the action key (G by default) or your activation key to appease the follower or use clean up function if there is a problem.

Posted

Just got this, everything works till after my character is raped, she just sits on the floor doing nothing. I managed to fill the bar and got the run away message, but still I couldn't move. Is there a key I need to press or something?

 

The other problem I have is, no matter what I do, if I grab someone my pc just breaks their neck. Using the grab button kills them, using shift+grab kills them, grabbing then pressing shift+g also kills them. What am I doing wrong here?

Posted

Just got this, everything works till after my character is raped, she just sits on the floor doing nothing. I managed to fill the bar and got the run away message, but still I couldn't move. Is there a key I need to press or something?

 

Did you remember to run FNIS after installing defeat?

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