DarKeXistenZz Posted January 8, 2015 Posted January 8, 2015 so can anyone spare 3 minutes to help me with the instalation please? my skype is darkexsitenz ( il pay some steam gems for your time or something if im alowed by the forum rules ) again i would only do this cause 2 weeks passed since i started trying over and over to instal it and failed... thanks Are you using NMM or MO to install mods? It is very simple if you are using NMM for example just download the mod from this site to your HD, with all the listed requirements. Then just use NMM to load them and then activate them in your mod list. Then run LOOT to sort the mods and finally run FNIS for the animations. Then launch Skyrim with SKSE and thats all there is to it. i was using MO until now cause people said its alot better but i will try NMM... i dont understand how exactly i use LOOT thou... il try until i get it right or rage again i guess lol il be back in maybe 2 days with a pozitive or a rage lol ty for the help regardless ^^
nutluck Posted January 8, 2015 Posted January 8, 2015 i was using MO until now cause people said its alot better but i will try NMM... i dont understand how exactly i use LOOT thou... il try until i get it right or rage again i guess lol il be back in maybe 2 days with a pozitive or a rage lol ty for the help regardless ^^ MO is better in that it is a lot more powerful program with a lot more options. But it has a very steep learning curve and personally for people new to modding I recommend to use NMM until they get to the point where they have zero issues ever installing mods. Once they hit that, then they should look to moving to MO IMHO. How new to modding are you? If you are really new then I honestly recommend watching Gophers beginners guide to modding. If you follow along with his series of video's installing stuff as you watch it, by the time you get to the end of the series of video's you will have a very firm grasp on how to mod skyrim with NMM. Then you can start adding LL mods to your game and get what you want. After you are confident with modding you can go back and then watch Gophers guide to using MO and move all your mods over to MO down the road.
rogueandroid Posted January 9, 2015 Posted January 9, 2015 When i try to rape someone, i take their clothes off but then nothing else happens, is there a way to fix this?
DarKeXistenZz Posted January 9, 2015 Posted January 9, 2015 i was using MO until now cause people said its alot better but i will try NMM... i dont understand how exactly i use LOOT thou... il try until i get it right or rage again i guess lol il be back in maybe 2 days with a pozitive or a rage lol ty for the help regardless ^^ MO is better in that it is a lot more powerful program with a lot more options. But it has a very steep learning curve and personally for people new to modding I recommend to use NMM until they get to the point where they have zero issues ever installing mods. Once they hit that, then they should look to moving to MO IMHO. How new to modding are you? If you are really new then I honestly recommend watching Gophers beginners guide to modding. If you follow along with his series of video's installing stuff as you watch it, by the time you get to the end of the series of video's you will have a very firm grasp on how to mod skyrim with NMM. Then you can start adding LL mods to your game and get what you want. After you are confident with modding you can go back and then watch Gophers guide to using MO and move all your mods over to MO down the road. Yeah i did it ! it worked... idk why MO was acting like a bitch i did everything the same with NMM and it worked ! thanks for all the help guys ^^
DarKeXistenZz Posted January 9, 2015 Posted January 9, 2015 Um everything works besides the underwear that is still on the caracters. Do i need a diferent mod to instal for that or did i fuck up something in my instalation?
nutluck Posted January 9, 2015 Posted January 9, 2015 Um everything works besides the underwear that is still on the caracters. Do i need a diferent mod to instal for that or did i fuck up something in my instalation? If you are having a underwear issue that is not defeat. So i would recommend making a new thread in the tech support forum, so we don't clutter up defeat thread with other issues.
DarKeXistenZz Posted January 9, 2015 Posted January 9, 2015 Um everything works besides the underwear that is still on the caracters. Do i need a diferent mod to instal for that or did i fuck up something in my instalation? If you are having a underwear issue that is not defeat. So i would recommend making a new thread in the tech support forum, so we don't clutter up defeat thread with other issues. Well thats what im asking is defeat suposed to be like this? with underwear on? or i need a diferent mod for it ?
tontoman Posted January 9, 2015 Posted January 9, 2015 Um everything works besides the underwear that is still on the caracters. Do i need a diferent mod to instal for that or did i fuck up something in my instalation? If you are having a underwear issue that is not defeat. So i would recommend making a new thread in the tech support forum, so we don't clutter up defeat thread with other issues. Well thats what im asking is defeat suposed to be like this? with underwear on? or i need a diferent mod for it ? Clothing (and nudes) are totally different mods. Defeat can't 'remove' the underwear as it's actually part of the body. The simplest is something like "Natural Nudes" which is only a texture change. From there you can go to different body types, different armors, but that's a whole different learning. Good thing with NMM apparently it's much simpler. I've never used MO and didn't think that utility could be a problem.
tontoman Posted January 9, 2015 Posted January 9, 2015 When i try to rape someone, i take their clothes off but then nothing else happens, is there a way to fix this? Sounds like an animation problem, I'd double check your sexlab install and have you remembered to run FNIS?
nutluck Posted January 9, 2015 Posted January 9, 2015 Um everything works besides the underwear that is still on the caracters. Do i need a diferent mod to instal for that or did i fuck up something in my instalation? If you are having a underwear issue that is not defeat. So i would recommend making a new thread in the tech support forum, so we don't clutter up defeat thread with other issues. Well thats what im asking is defeat suposed to be like this? with underwear on? or i need a diferent mod for it ? Defeat has nothing to do with the body, if your character has underwear on that has to do with which ever body mod you are using.
evlokadottr Posted January 9, 2015 Posted January 9, 2015 For some reason, especially if there are multiple NPCs around, after they are done they will stand around drinking while my character stands there naked, and the game will be stuck like that forever, anyone know why this might be?
eet789 Posted January 9, 2015 Posted January 9, 2015 Already run Fnis after install, but can't see the sex scene.After choose rape, I only see a Bandit get knocked down, and my character stay like a wood.Help me, thanks.
WaxenFigure Posted January 9, 2015 Posted January 9, 2015 Already run Fnis after install, but can't see the sex scene.After choose rape, I only see a Bandit get knocked down, and my character stay like a wood. Help me, thanks. Did FNIS run to a clean end? You cannot ignore errors! Select and post the text from the output box on FNIS to show your results Example FNIS output: FNIS Behavior V5.2 2015-01-09 9:53:45 AM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton female: XPMS (229 bones) male: XPMS (242 bones) Patch: "SKELETON Arm Fix" Reading Custom V?.? ... Reading Custom2 V?.? ... Reading Custom3 V?.? ... Reading Custom4 V?.? ... Reading Custom5 V?.? ... Reading Custom6 V?.? ... Reading FNIS V5.2 ... Reading FNISBase V5.2 ... Reading FNISCreatureVersion V5.1 ... Reading FNISSexyMove V1.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ... Reading HP3somes V?.? ... Reading HPEXT V?.? ... Reading HPPairs V?.? ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V2.0bBETA ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading SexLabDefeat V?.? ... Reading SexLabTDFAggressiveProstitution V?.? ... Reading ZaZAnimationPack V6.0.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.59c ... mt_behavior usage: 21.6 % ( 26 furniture, 29 offset, 9 alternate animations) 3175 animations for 20 mods successfully included (character) 496 animations for 2 mods and 22 creatures successfully included.
rogueandroid Posted January 9, 2015 Posted January 9, 2015 When i try to rape someone, i take their clothes off but then nothing else happens, is there a way to fix this? Sounds like an animation problem, I'd double check your sexlab install and have you remembered to run FNIS?I have run FNIS, im going to check the sexlab install like you said, i have checked the install but nothing happens
PheonixLord27 Posted January 9, 2015 Posted January 9, 2015 Does anyone know what creatures will rape you if they defeat you?
Bad Dog Posted January 9, 2015 Posted January 9, 2015 Does anyone know what creatures will rape you if they defeat you? All but horkers, if you have MNC.
DarKeXistenZz Posted January 10, 2015 Posted January 10, 2015 Any commands or something i can use to make the tied up timer longer then the 24 hours?
Caldargo Posted January 10, 2015 Posted January 10, 2015 Is Death Alternative a seperate mod or is it a setting in defeat?
tontoman Posted January 10, 2015 Posted January 10, 2015 Does anyone know what creatures will rape you if they defeat you? All but horkers, if you have MNC. They will be dickless though unless you have something like Nude Creatures (unless MNC has them..). Highly recommended for the giants if nothing else. And when teamed up with belly inflation (Fillherup) it's too funny. It's good as I run with Sofia whose is a bit OP and likes to charge in, so I let her try her luck with giants to teach her a lesson.....
tontoman Posted January 10, 2015 Posted January 10, 2015 Is Death Alternative a seperate mod or is it a setting in defeat? Seperate mod. It's almost a framework mod that deals with combat fails. Many different 'death' mods use it as they can be called by Death Alternative (DA) without having to code their own seperate 'what do to in death' code, which would also conflict with each other. With DA, you can run multiple mods and have totally different endings when you 'die', with the % chance of each setup in DA.
JerseyWalrus Posted January 10, 2015 Posted January 10, 2015 Beta bug: Player Character can be knocked down and raped, despite the Player As Victim option disabled. I've even tried disabling the mod entirely yet my PC still can be knocked down and raped. Kind of irritating
Caldargo Posted January 10, 2015 Posted January 10, 2015 Thanks for the reply tontoman. Do you know if it works well with defeat and submit or no?
Goubo Posted January 10, 2015 Author Posted January 10, 2015 Is Death Alternative a seperate mod or is it a setting in defeat? Seperate mod. It's almost a framework mod that deals with combat fails. Many different 'death' mods use it as they can be called by Death Alternative (DA) without having to code their own seperate 'what do to in death' code, which would also conflict with each other. With DA, you can run multiple mods and have totally different endings when you 'die', with the % chance of each setup in DA. The main problem here is the knock down on hit that can conflict between mods, a solution exist though, you just disable all knock down event from Defeat to listen to bleedout event from DA only. (When DA is detected Defeat does that for you, even if you have the ability to enable the knock down event back, it can be confusing but you just let the event disabled and set whetever you want for the knockdown in DA and the chances for Defeat to happen on bleedout.) I've added the knockout scenarios of DA to happen through my post assault event and it seem to work well, it should fix most of the compatibility problems, need some more testing though. Any commands or something i can use to make the tied up timer longer then the 24 hours? How many time would you like to see? The tie up function now has 50 slots available (It is really mandatory to use a limit unfortunately, trust me I tried other ways), I was thinking about adding a devious devices feature where NPCs are tied up and the duration depend on the device used, so maybe you could use that to break the 24h limit. The new version is already Devious Devices compatible. You can also knockout people with a bash attack or punch on a knock down/sleeping/tied NPC or in stealth mod with a punch power attack, works the same way as the tie up, you can also put them in a sack to carry them around (yes the old feature redone).
tontoman Posted January 10, 2015 Posted January 10, 2015 Thanks for the reply tontoman.Do you know if it works well with defeat and submit or no? As Goubo says, well enough. Just turn off the Defeat triggers and turn on Defeat for DA bleedout (In Defeat). If you want Submit, then you also turn off Post Assault (in Defeat) iirc to return you to combat and the game where you can get further pounded so Submit will tirgger (that's on BLACKOUT). It will tell you as Defeat settings are explained in the MCM menus. The compatability is there, just takes some setting up in the mods and DA. I have tried the Defeat Exhaustion takedown with DA and seems to be not too conflicting (tried it as it's pretty cool actually ) In Submit, look for a patch in the last few posts as there's a common CTD that it fixes. I find it a bit more flakey in general though, but might be just script lag for me (great when it works though). I also run Devious Captures which is an addon to Defeat which is a bit like submit (it adds restraints etc.), for that to work you have to have the Defeat robbing Post Assault on. Might want to check it out, bit of an easier setup. BTW Goubo, great mod and thanks. As Jersey mentioned though, not sure if the MCM options are all working or they get stuck in initial settings. But I've turned my follower starting rapes off, and yet she still goes for it in the middle of combat. non standard follower (Sofia) if that matters.
DarKeXistenZz Posted January 10, 2015 Posted January 10, 2015 Is Death Alternative a seperate mod or is it a setting in defeat? Seperate mod. It's almost a framework mod that deals with combat fails. Many different 'death' mods use it as they can be called by Death Alternative (DA) without having to code their own seperate 'what do to in death' code, which would also conflict with each other. With DA, you can run multiple mods and have totally different endings when you 'die', with the % chance of each setup in DA. The main problem here is the knock down on hit that can conflict between mods, a solution exist though, you just disable all knock down event from Defeat to listen to bleedout event from DA only. (When DA is detected Defeat does that for you, even if you have the ability to enable the knock down event back, it can be confusing but you just let the event disabled and set whetever you want for the knockdown in DA and the chances for Defeat to happen on bleedout.) I've added the knockout scenarios of DA to happen through my post assault event and it seem to work well, it should fix most of the compatibility problems, need some more testing though. Any commands or something i can use to make the tied up timer longer then the 24 hours? How many time would you like to see? The tie up function now has 50 slots available (It is really mandatory to use a limit unfortunately, trust me I tried other ways), I was thinking about adding a devious devices feature where NPCs are tied up and the duration depend on the device used, so maybe you could use that to break the 24h limit. The new version is already Devious Devices compatible. You can also knockout people with a bash attack or punch on a knock down/sleeping/tied NPC or in stealth mod with a punch power attack, works the same way as the tie up, you can also put them in a sack to carry them around (yes the old feature redone). If possible i would like the timer to be as close to infinite ( i want to make like a dungeon where i bring prisoners and i dont want them to leave like in the dark brotherhood prison chamber ). And can you explain how do you get the option to carry around people in sacks? sorry im really really new to these kind of mods... thanks in advance.
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