Andrelo Posted October 19, 2014 Posted October 19, 2014 Are this errors critical for Defeat functioning ? [10/19/2014 - 04:13:37PM] Papyrus log opened (PC)[10/19/2014 - 04:13:37PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.[10/19/2014 - 04:13:37PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[10/19/2014 - 04:13:37PM] Memory page: 128 (min) 512 (max) 76800 (max total)[10/19/2014 - 04:14:00PM] Cannot open store for class "fissinterface", missing file?[10/19/2014 - 04:14:00PM] ERROR: Unable to bind script MoreNastyCrittersAlias to MoreNastyCritters (28000D62) because their base types do not match[10/19/2014 - 04:14:01PM] Cannot open store for class "daymoyl_MonitorScript", missing file?[10/19/2014 - 04:14:01PM] Cannot open store for class "daymoyl_playervalidatequestalias", missing file?[10/19/2014 - 04:14:01PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?[10/19/2014 - 04:14:01PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "defeatdatrigger".[10/19/2014 - 04:14:01PM] ERROR: Unable to bind script defeatdatrigger to DefeatPlayerQST (31000D62) because their base types do not match[10/19/2014 - 04:14:14PM] ERROR: Unable to bind script daymoyl_playervalidatequestalias to alias PlayerRef on quest DefeatPlayerQST (31000D62) because their base types do not match[10/19/2014 - 04:14:14PM] warning: Property Alias_BanditF on script QF_dunNilheimQST_0001BAEC attached to dunNilheimQST (0001BAEC) cannot be initialized because the script no longer contains that property[10/19/2014 - 04:14:14PM] ERROR: Property FFRiften06Keerava on script uskpretroactive205script attached to USKPRetroactive205 (02040578) cannot be bound because (2) on (00053318) is not the right type[10/19/2014 - 04:14:14PM] warning: Property DLC1VampireLordDisallow on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property[10/19/2014 - 04:14:14PM] warning: Property DLC1VampireChange on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property[10/19/2014 - 04:14:15PM] warning: Property USKPDraugrEnableMarker on script QF_FreeformSoljundsSinkholeA_0006136B attached to FreeformSoljundsSinkholeA (0006136B) cannot be initialized because the script no longer contains that property[10/19/2014 - 04:14:15PM] VM is freezing...[10/19/2014 - 04:14:15PM] VM is frozen[10/19/2014 - 04:14:15PM] Reverting game...[10/19/2014 - 04:14:15PM] ERROR: Unable to bind script defeatdatrigger to DefeatPlayerQST (31000D62) because their base types do not match[10/19/2014 - 04:14:15PM] ERROR: Unable to bind script MoreNastyCrittersAlias to MoreNastyCritters (28000D62) because their base types do not match[10/19/2014 - 04:14:15PM] ERROR: Unable to bind script daymoyl_playervalidatequestalias to alias PlayerRef on quest DefeatPlayerQST (31000D62) because their base types do not match[10/19/2014 - 04:14:15PM] ERROR: Property FFRiften06Keerava on script uskpretroactive205script attached to USKPRetroactive205 (02040578) cannot be bound because (2) on (00053318) is not the right type ... Because Defeat scenario not always happen. Sometimes it works, sometimes not and enemies just killing me without any Defeat-action. Should Defeat scenario start always on defeat or its designed so that sometimes you will be killed without any alternative ?
bazaba Posted October 19, 2014 Posted October 19, 2014 First, still an awesome mod. I really like the changes you made and see the mod developing over time. I got some minor issues. No technical stuff, your mod works flawless for me, but more "taste" issues. I recognized that the Inn and wilderness events are also triggered by draugrs in the middle of huge dungeons. In my opinion they shouldn't. It is pretty unlikely that an undead crypt dweller will carry you trough half of skyrim on his back to put you down somewhere. An option to turn this off would be nice or even turn it of in general. And the distances of the events are too huge in general too. I mean, no rapist will pick you up after raping you near Rifton and throws you on a street near Solitude and no friendly stranger will pick you up and carry you through half of skyrim to get you to an Inn. Is it asked too much to write a routine that checks for the closest Inn and lower the wilderness event distance? Or is it even possible? The second "poblem" is regarding ZaZ animation pack for Prison Overhaul. I noticed that your mod uses this animations too, once the pack registered all SexLab animations. This is not a real problem but it looks pretty weird if a pillory spawns out of nowhere or my girl acts like she is bound without cuffs or anything. Is it possible to restrict all the bound animations from ZaZ? Thx in advance
Andrelo Posted October 19, 2014 Posted October 19, 2014 I recognized that the Inn and wilderness events are also triggered by draugrs in the middle of huge dungeons. In my opinion they shouldn't. It is pretty unlikely that an undead crypt dweller will carry you trough half of skyrim on his back to put you down somewhere. An option to turn this off would be nice or even turn it of in general. Not only draugrs doing this. Also animals after defeating you can drag you over huge distance and drop you there .
bazaba Posted October 19, 2014 Posted October 19, 2014 I recognized that the Inn and wilderness events are also triggered by draugrs in the middle of huge dungeons. In my opinion they shouldn't. It is pretty unlikely that an undead crypt dweller will carry you trough half of skyrim on his back to put you down somewhere. An option to turn this off would be nice or even turn it of in general. Not only draugrs doing this. Also animals after defeating you can drag you over huge distance and drop you there . That never happened to me.Hmm...
Bad Dog Posted October 20, 2014 Posted October 20, 2014 Silly rabbit, it's not the draugers or critters dragging you around. They leave you for dead and some good samaritan picks you up and takes you to an inn. Or, uh, gets tired of dragging your ass around and leaves you someplace random. Similar story to how Mjoll lost Grimserver. Also, you can set the inn and wilderness chance to 0%.
Nepro Posted October 20, 2014 Posted October 20, 2014 Is it safe (stability wise) to tie up NPCs and leave them in one place for some time?
originalwankster Posted October 20, 2014 Posted October 20, 2014 What happens if you disable DA's follower tracking? Huh, the problem still happens. This is weird. EDIT: Okay, actually, if I disable follower tracking, and then disable and reneable DA, it kinda works. They still get up and walk around on "All Down", but they will (most times) get raped now, anyway. Man, followers in Skyrim are wonky.
Bad Dog Posted October 20, 2014 Posted October 20, 2014 Is it safe (stability wise) to tie up NPCs and leave them in one place for some time? It seems to be safe. I do this all the time... much later they free themselves and you get a message that you got the handcuffs back. I did this to a bandit once outside of Gray Ledge Manor... raped his ass then left him tied up. From then on, whenever I came home, there'd be a nude bandit running about and coming after me with his fists. I'd knock him down and have at him again as a sort of welcome-home present. Lasted until I brought home a follower who took the whole thing more seriously than I did and took him out of the picture.
SkyBarbie Posted October 20, 2014 Posted October 20, 2014 Compatibility issue with SexLab Framework 1.59c. Using a crafting table (for example, inside the player-built house at Lakeview) automatically exits from the crafting menu. Not a Sexlab bug, its a bug in the game and is completely unrelated to Sexlab. This is usually due to a 1st person skeleton problem. Backup the file and then delete it: \Data\meshes\actors\character\_1stperson\
SkyBarbie Posted October 20, 2014 Posted October 20, 2014 Does anyone know if this mod is still being worked on? We're approaching four months without an update. Plenty to fix.
Slorm Posted October 20, 2014 Posted October 20, 2014 Does anyone know if this mod is still being worked on? We're approaching four months without an update. Plenty to fix. I would assume so, Goubo does still post in this thread
afa Posted October 20, 2014 Posted October 20, 2014 Huh, the problem still happens. This is weird. EDIT: Okay, actually, if I disable follower tracking, and then disable and reneable DA, it kinda works. They still get up and walk around on "All Down", but they will (most times) get raped now, anyway. Man, followers in Skyrim are wonky. Yes they are! I find disabling follower tracking helps, but not completely safe either. Enabling companion all down also seems to help, but again sometimes things still slip through. Lately I have been finding different work around when follower seems to be bugging out. When they can't get up by pressing G, when talking to them only show knock down/talk dialog box but go no where, when they walk and follow, but won't sneak/draw weapon/enemy ignore them Try Defeat clean up, try to grapple them then revive, try to heal them with spells.
Z0mBieP00Nani Posted October 20, 2014 Posted October 20, 2014 Tried to surrender my character to a group or trolls, it didn't end the way I was expecting like it did with the bandits. They slapped my character down and THEN fucked her. After they were done the screen went black and my character was nex to a river bank, I was able to get her to stand again, but that was it, it wouldn't let me regain control after that. Does that have something to do with the free fly camera feature in SexLab? Also may I request the ability to surrender your character to more inteligent creatures (like trolls, falmer, and so on) in a future release?
germanicus Posted October 21, 2014 Posted October 21, 2014 Tried to surrender my character to a group or trolls, it didn't end the way I was expecting like it did with the bandits. They slapped my character down and THEN fucked her. After they were done the screen went black and my character was nex to a river bank, I was able to get her to stand again, but that was it, it wouldn't let me regain control after that. Does that have something to do with the free fly camera feature in SexLab? Also may I request the ability to surrender your character to more inteligent creatures (like trolls, falmer, and so on) in a future release? Yes, free camera caused that. Has to be turned off.
Slorm Posted October 21, 2014 Posted October 21, 2014 Tried to surrender my character to a group or trolls, it didn't end the way I was expecting like it did with the bandits. They slapped my character down and THEN fucked her. After they were done the screen went black and my character was nex to a river bank, I was able to get her to stand again, but that was it, it wouldn't let me regain control after that. Does that have something to do with the free fly camera feature in SexLab? I've only ever had that issue with the camera if the resist QTE is turned off
Z0mBieP00Nani Posted October 21, 2014 Posted October 21, 2014 Tried to surrender my character to a group or trolls, it didn't end the way I was expecting like it did with the bandits. They slapped my character down and THEN fucked her. After they were done the screen went black and my character was nex to a river bank, I was able to get her to stand again, but that was it, it wouldn't let me regain control after that. Does that have something to do with the free fly camera feature in SexLab? I've only ever had that issue with the camera if the resist QTE is turned off I tried it again without Free Fly Camera enabled in SexLab and I got the same result, so that answered my question. I don't know about QTE, is that something to check in the MCM menu of this mod?
afa Posted October 21, 2014 Posted October 21, 2014 In general, as it is right now the resist option in MCM has to be on. Having it off right now seems to make PC get stuck after the scene (won't stand back up and return to player control), not sure if that applies for post assault events.
Li_Tianya Posted October 22, 2014 Posted October 22, 2014 Hey guys, I downloaded this mod and loved it but something seems weird for me. When my follower or I are the agressor, I seem to get only 3 animations. Girl on top, missionary, and soft lesbian. I am using a custom follower so my victim is usually dead because my follower kills them, so I use the necrophilia option 100% of the time. When I am the victim, there are more positions. Is the only using necrophilia thing the reason why I have only 3 positions, and if so, how cani get my follower to stop killing downed enemies.
Z0mBieP00Nani Posted October 22, 2014 Posted October 22, 2014 In general, as it is right now the resist option in MCM has to be on. Having it off right now seems to make PC get stuck after the scene (won't stand back up and return to player control), not sure if that applies for post assault events. I was in post assault when that happened. Not sure about the resist option though.
Slorm Posted October 22, 2014 Posted October 22, 2014 I tried it again without Free Fly Camera enabled in SexLab and I got the same result, so that answered my question. I don't know about QTE, is that something to check in the MCM menu of this mod? Sorry I should have been clearer. If you have Resist unchecked in the Player as Victim menu (so the struggle bar no longer appears) this causes a player control lock up. It's a known issue
nutluck Posted October 22, 2014 Posted October 22, 2014 Does anyone know if this mod is still being worked on? We're approaching four months without an update. Plenty to fix. Different cultures put the month and day in different locations. If you check the download page it says it was last updated in August of this year. Which means it has been just over two months since it was last updated. Also keep in mind this is a busy time of the year for a lot of people, with either going back to school themselves or kids going back to school. Finally Goubo was cranking out a update every few days there for awhile. I imagine he needs a breaks. I am confident the mod is still live and when Goubo gets time and/or feels refreshed he will be back.
nutluck Posted October 22, 2014 Posted October 22, 2014 Hey guys, I downloaded this mod and loved it but something seems weird for me. When my follower or I are the agressor, I seem to get only 3 animations. Girl on top, missionary, and soft lesbian. I am using a custom follower so my victim is usually dead because my follower kills them, so I use the necrophilia option 100% of the time. When I am the victim, there are more positions. Is the only using necrophilia thing the reason why I have only 3 positions, and if so, how cani get my follower to stop killing downed enemies. That is likely to do with the animation settings in Loverslab. The aggressive animations are by default more limited, plus you need to check to see if it allows strapon use for females etc. All defeat does is send a call up to start a sex scene, at that point loverslab takes over.
drithora Posted October 22, 2014 Posted October 22, 2014 Hi, been using this mod for a long time now and love it, I've just reinstalled Skyrim as my data folder was a mess so I opted to start fresh with the latest version of SexLab Framework and Defeat etc. After a bit of trial and error I have noted a compatibility issue with Violens - A killmove mod http://www.nexusmods.com/skyrim/mods/56980/? If this mod is enabled, regardless of settings or load order it kills Defeats ability to grab a victim, I just get a message saying 'You did not successfully grabbed your victim' Removing Violens fixes the issue, I don't think there is much point asking on the Nexus for a 'Rape mod' patch so was wondering if there is anything you can do to make Defeat play nicely with Violens? If not I'll just remove Violens as I need Defeat. Also with the last version of SL Framework and Defeat the Necrophillia option always without fail either caused a CTD or sent my character plummeting to her death beneath the map, This issue still exists in the latest versions on a fresh install although it 'did' work at first so possibly another mod conflict? I will take the trial and error approach to see if I can locate the problem mod. Thank you! I've been wondering why I could not grab victims and the other suggestions in this thread did not work. Removed Violens and now it works.
originalwankster Posted October 23, 2014 Posted October 23, 2014 There's always been a minor annoyance of potential rapists running off and killing neutral animals when you're knocked down, but this seems to be causing extra trouble for the surrender dialogue. If there's said animals nearby, during the middle of dialogue they'll stop talking to you and run off to kill them, which often breaks things.
Andrelo Posted October 23, 2014 Posted October 23, 2014 Is the Defeat compatible with Brawl Bugs Patch (http://www.nexusmods.com/skyrim/mods/24020) ? And second question (not related with first): why often the enemies killing me ? Should defeat event trigger always or only sometimes ?
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