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Posted

While I can certainly see the attraction of getting a nice little rape scene in the middle of combat it doesn't make a whole lot of sense to me. Rape would seem to be the sort of thing that requires defeating you first. Does the bandit say "Oops, sorry, I jumped ahead into the rape. Please accept my apologies and I will give you a minute to get ready to continue the fight."? I am not against having an option, I am just confused by the logic that could lead from fight->rape->more fighting->defeated. Sounds more like a lover's quarrel where in the heat of the moment they sort of get caught up in the heat of the moment. ;) Once they have both satiated their passions, they recall what they were fighting about and continue again.

 

 

 

 

Perhaps a more realistic scenario for a mid fight knockdown would be random chances for the following outcomes for a lucky attack that knocks down the PC.

  • Capture. The bandit got lucky, but wasn't in a rapey mood. Takes the opportunity to secure the PC and end the fight without bloodshed.
  • Rape and escape. The bandit was cocky, took advantage of the knockdown, but the PC recovered enough to resist before the bandit could secure her.
  • Rape and capture. The bandit was lucky an competent. Perhaps use a bound animation for this, and an unbound animation for above. The bandit has his fun, but also makes sure to secure the PC before she can recover.
  • Escape. The bandit was just too cocky. He gloats for a moment, but the PC recovers far quicker than he expected. Rounds out all the possibilities.

 

It just doesn't make sense that people would do a "catch and release" program during a fight to the death. Yes people aren't always logical, and can succumb to their base instincts, but it shouldn't happen all the time. I just don't see trainers across Skyrim instructing "If you happen to knock a pretty girl off her feet in a fight, go ahead and jump her bones. But do be a gentleman about it and help her up on her feet afterwards."

 

Yes, there's a logic to have rape being something that happens at the end of the fight or be something that terminates a fight.

 

At the same time maybe not every fight is a fight to death, maybe horny those enemies are after that pretty looking girl in the middle of the wilderness. This is Sexlab afterall :P

 

Also if we can assume the PC can get knock down then get back up and escape or is rape then try to resist and escape, I don't think it is unreasonable to have the option to choose to fight or is force to fight as enemy re-engages when PC is "freed". Or choose to escape by quite literally run in the direction away from the red dots as enemy chases the PC down.

The stop gap at the moment is that since framework needs time to work and proceed to next stage we are left with the scenario of actors standing around and sitting around doing nothing awaiting player's inputs or next portion of the script.

 

The mechanics that Defeat has right now is pretty readily to have this kind of scenario plays out, as health drops, the chance of "knock down" increases, PC tries to resist, if aggressor fails then combat continues and PC have choice to fight or flee in game, if aggressor succeed animation starts and PC struggle to get back up and pick fight or flee. When PC health hits 0, DA bar kicks in which simulates a weaken state and can't resist as well therefore transition to Defeat/DA post combat events.

 

The only change I can think of to make it more immersive as many people like it might be to have the struggle bar be active even during sex animation to simulate PC struggling to get the aggressor off, and if/when successful animation ends. Only when PC is not in weaken state of course. But inputs during that time might mess around with camera.

 

Anyways Goubo said he will look into it, we'll see what he decides to do.

 

Also as a side note, when picking the resist option to Strip, when enemy strip each slots as determined by the MCM menu, does it knocks the struggle bar down? Or does that happen naturally?

Posted

Goubo recently mentioned that when DA is in, it disables mid-fight knockdowns and just uses DA for the actual "defeat" handling. I would consider it a feature rather than a bug myself, as it seems a bit odd that an opponent would be able to take advantage of you, then let you up again to continue the fight. But Goubo did say he would be looking into adding it back in when DA is active.

 

I see, I didn't want to look through 200+ pages for something that might not be there.

I used the search without results, so I just presumed it was a glitch.

After the DA is turned on, the post-rape after being robbed used to have a bar you had to fill up and a short time limit or distance where the enemies wouldnt attack you. Is that suppoed to be gone too, considering you can get full health after getting up?

 

Also if the knock down option is put back in, it would be nice if an 'Either' option is included as well as of 'Both'.

Should be a simple addition since the framework for it is already set up.

 

 

So I have other mods active, and without the non-attack grace period it kind of makes it hard not to die depending on what happens lol

I like the being robbed and in an unfavorable situation where you can potentially get away if you're fast enough. But I also like the Death Alternate kicking in. When surrounded by a group of bandits, even with the grace period, I die. I like it hard but with variability.

So maybe also add in an option to turn it on/off with DA?

An option to turn off the DA part, and an option to turn on the knock down feature with DA active.

Basically both or neither on is possible and just watch npc's instead lol.

 

Well those are my suggestions.

Posted

Hi can someone help me with this problem that I've been having? So I used to have loads of problems with Death Alternative and Defeat, but I solved those issues by not using my custom follower, Arissa, anymore. The only problem that remains after dismissing her would be that there is no cooldown after I'm defeated in combat. After I would be defeated, my pc would get back up and be clobbered back down without any sort of grace period which is a bug that I really want to fix.

 

Thanks in advance!

Posted (edited)

Looking for some help. I installed everything necessary and the game opens fine, but when I try something like sneaking up on someone, the only options i get are kill or revive. Likewise if I knock them down. What do I do so that it'll give me the options to do any of the actions with the victims?

 

Edit: So Now i've got the options to rob, rape, and tie. However whenever I click rape, I just take off the girls clothes and thats it. They still have the important bits covered and literally nothing happens when I click rape. I can tie them up, but otherwise nothing.

Edited by Loves2Smooch
Posted

Having an issue where the post assault event where you wake up in a tavern makes me hover above the bed, and being stuck like that without being able to do annything. I can use console command to go to another location, but i will then still be floating in mid air like if i was laying in a bed. I have solved this by using a console command enableplayercontrols after having gone to another location. Now im just playing with the tavern setting off, but just putting it out there so that you might be able to fix it in the future.

Posted

Could I suggest that a toogle is added in MCM:

 

X Enable aggressor to tie up victims after rape.

 

Kinda annoying watching my followers go like this:

 

Fight > rape > run away > repeat -_-

 

Posted

Looking for some help. I installed everything necessary and the game opens fine, but when I try something like sneaking up on someone, the only options i get are kill or revive. Likewise if I knock them down. What do I do so that it'll give me the options to do any of the actions with the victims?

 

Edit: So Now i've got the options to rob, rape, and tie. However whenever I click rape, I just take off the girls clothes and thats it. They still have the important bits covered and literally nothing happens when I click rape. I can tie them up, but otherwise nothing.

Did you install the Sexlab Framework which is a prerequisite for this mod?

 

Did you install FNIS which is a prerequisite for the Sexlab Framework?

 

Did you run the FNIS User Generator program as instructed by the FNIS mod after you installed the Sexlab Framework?

 

Failing one of those steps would cause the "nothing happens" lack of animated sex.

 

The other problem is that Skyrim doesn't come with nude males or females, you have to install nude body mods to make the characters in Skyrim show up nude when you remove their clothes instead of having the underwear covered bodies.

 

For Males you want the "Schlongs Of Skyrim" (SOS) mod, there are other options but SOS is the standard to beat.

 

http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/

 

For females the options are all over the map because different guys have different ideas of what looks best to them. The major categories are the UNP and CBBE body types but both of those come in a huge range of options for the size of the breasts, thighs and buttocks and even then there's a tool called Bodyslide which can be used to make you own custom body which has exactly the right amount of tit, thigh, ass and any other bits that you prefer.

 

You'll have to search for those because there are too many to list.

Posted

Figured it out, it was a problem with the SKSE. I installed the installer instead of the 7z archive file, which I had no clue of the difference. Derp. Now my question is how do I get one NPC to sex another?

Posted

LovestoS -

 

There is a poptin in MCM menu NPC vs NPC

 

Part 3 – NPC vs NPC

NPC can rape each other using a health threshold, a chance on hit and different other MCM settings, creatures can be allowed too. (Creatures must be allowed in the SexLab Framework MCM menu.)

Scenario
- Original
A victim NPC will be knocked down, an optional notification will be displayed to let you know who wants to rape who, then the aggressor will go toward his victim and begins the undress, if the aggressor is not near the victim after 10 seconds because the aggressor has been killed or been pushed away because you used Rescue or for some other reason, the victim will recover.

Posted

I recently started a new game with Defeat and Death Alternative installed, both newest versions and tested them a few times to find all was working perfectly. As I leveled I hit a solid streak and went lots of levels without a death. I finally ran out of luck but sadly all I got this time was killed, Defeat wont kick in at all now and DA lets me die. Nothing was added or changed so I am not sure how to even troubleshoot....

Posted

Goubo,the poster "ran away", appeared and I can not even remove it back to a previous save ... help please

 

Disable the mod in NMM or MO, whatever you use, and then try to load.

Posted

I'm having a problem where on some saves the Defeat menu straight up refuses to appear in MCM and on some the menu is there but it's impossible to enable. When I press the Enable button it tells me to close the window and then nothing happens, ever.

Posted

I did, and "Ran Away" do not go away ...

 

But did you load your game and save afterwards, then cleaned it with save cleaner? When you do that, then reset Defeat mod in MCM menu.

Posted

I'm having a problem where on some saves the Defeat menu straight up refuses to appear in MCM and on some the menu is there but it's impossible to enable. When I press the Enable button it tells me to close the window and then nothing happens, ever.

 

It can take a few minutes for it to appear. Especially if you have a lot of scripted mods and or new mods starting. If after 10 mins of waiting in game it still doesn't appear try the reset set the SkyUI console command in the sexlab trouble shooting FAQ and that should force Skyrim to reload all the MCM menu's. Give it plenty of time to do them all, then turn the mods on that have a enable button one at a time and see if that fixes it.

Posted (edited)

I can't for the life of me make the mod appear in MCM mid-save. I've made clean saves with the save cleaner, ran the skyUI MCM reset command, and it still isn't appearing. The quests get added into the save, but the MCM menu isn't there and the mod has no functionality. Using V5b3 of Defeat, 1.57 of the framework and the newest(at the time of writing) of all the other requirements

 

Any tips?

 

-edit- Solution found, check next page

Edited by TreeForTwo
Posted

I am as stumped as a forested tree, because everything has worked fine for me since I first installed it.

 

Admittedly I'm using this mod (and others) for the first time myself on a new character/save anyway, not a pre-existing one, but I haven't the slightest clue why it wouldn't be working if all the requirements are there.

Posted

A couple of questions.  This may have been asked already, apologize if it has but this is a big thread and it isn't always easy searching.

 

Using the Defeat post assault events I had a robbery.  I set the MCM to "Value" which is supposed to take everything from the PC above the set amount, I had it set to 20gp.  Only my gold was taken.  I did go back and check the MCM menu to make sure it was set at value and not gold or gold and stripped.  Is this a current bug, has it happened to others?

 

I seem to be getting one-shotted or killed when near threshold percent of health from powerful enemies.  I know it's part of the game but is there anything I can do besides raise the Threshold percentage.  I like it at 20 or 25%, higher and it's just ridiculous, my PC has no chance against a swarm of baddies.

 

What does the % Health for knockdown slider do?

 

Thanks in advance!

Posted

Well, from my understanding the next update for Defeat will have better separation between it's own knockdown mechanics and Death Alternative's, so when that happens I would recommend getting DA (because then even if/when you get 'killed', DA will kick in instead and keep you from actual 'reloading your save' death).

 

Until then, the only thing I can think of besides upping the threshold a little (maybe 30-35%) would be to decrease your game's difficulty a tad so that enemies will do a little less damage (therefore, less chance of them doing enough damage to kill you too quickly).

 

 

Edit: Not sure about your other question, as I don't use Defeat's post-assault events myself at the moment.

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