nutluck Posted May 5, 2014 Posted May 5, 2014 do SOS work with sexlab? The version here on LL is designed to work with sexlab in fact it uses some of the extra features sexlab has included in the latest versions. SoS is the recommend male body mod for sexlab. It is designed to work with sexlab.
nutluck Posted May 5, 2014 Posted May 5, 2014 so the npc's manage it alone to get a boner ? Yes SoS will equip all the NPC's for you. There is some settings you can tweak to change how big they are and the chance of the sizes. Since by default it assigns random sizes. Just make sure you follow the installation instructions to a perfectly. You have to choose one of the 3 penis sizes during the installation processes or it won't work. Just install it with NMM and then you will get a setup window open that will ask you a number of questions and just make sure you select the right boxes to work with your game.
Maruky Posted May 5, 2014 Posted May 5, 2014 thanks for the info and sorry for my domp questions but im new to the hole moding Thing
Maruky Posted May 5, 2014 Posted May 5, 2014 and another dump question... as mentioned above my caracter only sits there and is waiting for the Animation but the npc's dont do anything ?
blindmankind Posted May 5, 2014 Posted May 5, 2014 so the npc's manage it alone to get a boner ? You have to choose one of the 3 penis sizes during the installation processes or it won't work. i alltime use all three, just click on all and it works ;]
nutluck Posted May 5, 2014 Posted May 5, 2014 and another dump question... as mentioned above my caracter only sits there and is waiting for the Animation but the npc's dont do anything ? No worries, In my opinion the only dumb questions are the ones never asked. By sitting do you mean before or after the sex animations? I ask cause after defeat you go into the downed animation for the resist. Then if you fail to resist you will go into the sex animations and after the sex animations, you will go into a sitting animation. So checking to see at what point you are stuck in the sitting position.
nutluck Posted May 5, 2014 Posted May 5, 2014 so the npc's manage it alone to get a boner ? You have to choose one of the 3 penis sizes during the installation processes or it won't work. i alltime use all three, just click on all and it works ;] True you can use all three but you have to at least choose one was what I meant. I didn't word that well.
nutluck Posted May 5, 2014 Posted May 5, 2014 ist before the animation and thanks for your help Do the sex animations start with any other mod? It matters if this is a defeat only issue or a animations issue. Both in theory can be fixed but in different ways.
Maruky Posted May 5, 2014 Posted May 5, 2014 okey i will trie it with another mod can you recomand one ?
nutluck Posted May 5, 2014 Posted May 5, 2014 okey i will trie it with another mod can you recomand one ? Any of them is fine, matchmaker is kinda the default test mod, cause you can force sex to happen with anyone at any time. Just check to see if the animations work with another mod. If they don't then we know you have a animation problem, if they do work then we know it is a defeat problem.
Maruky Posted May 5, 2014 Posted May 5, 2014 i hade tried it with mass matchmaker but when itrie to start the animaqtion nothing hapens
nutluck Posted May 5, 2014 Posted May 5, 2014 i hade tried it with mass matchmaker but when itrie to start the animaqtion nothing hapens Ok then go to this forum here http://www.loverslab.com/forum/50-technical-support-sexlab-framework/ and make a new thread about none of your animations working. This means it is a animation problem and has nothing to do with defeat. If you go make a new forum post in that forum I will try and help you resolve the issue.
ODell22d Posted May 5, 2014 Posted May 5, 2014 After being 'abused' my character just lays on the floor, then I fill the struggle bar and I get up but I can only walk, and can't interact with anything. Also I'm stuck in third person mode. Is it supposed to be like this? Help plos Yeah that's a cool part they added... you got to get up and then get away from that area! Once your far enough away the bandits reset sorta "another words they will attack you again once your close enough... and you can once again interact with objects and what not' Hope that helps
ODell22d Posted May 5, 2014 Posted May 5, 2014 I got a question someone might be able to help with... For some reason Spiders do not line up with my character, I believe that my character should be under the spider with its probe inserting into my toon... but mine always get the spiders feet grabbing ahold of my head and jerking my character around in the air??? Something is wrong anyone know what I can do to fix this? I'll see if I can get a pic of it in action here A.S.A.P
nutluck Posted May 5, 2014 Posted May 5, 2014 I got a question someone might be able to help with... For some reason Spiders do not line up with my character, I believe that my character should be under the spider with its probe inserting into my toon... but mine always get the spiders feet grabbing ahold of my head and jerking my character around in the air??? Something is wrong anyone know what I can do to fix this? I'll see if I can get a pic of it in action here A.S.A.P I have heard a few people post about this, not just with spiders but horses etc, With the PC facing the wrong way. So not sure if it is a sexlab issue or what. But just letting you know it has happened to others as well and with other animations. So not just you or just spiders.
Goubo Posted May 5, 2014 Author Posted May 5, 2014 Wow actually help messages are very nice, I'll put some at different moments in the mod, it can display mapped key nicely, that was just the thing that was lacking for a real QTE event, sometimes you just discover a new nice thing with the creation kit. That made me realise that strafe left and strafe right keys simply does not exist with a controller and that's why it doesn't work, so I'll have change this for left and right attack so you'll have to use left/right mouse buttons for a mouse and the two triggers for a controller, hope it's ok?
nutluck Posted May 5, 2014 Posted May 5, 2014 Wow actually help messages are very nice, I'll put some at different moments in the mod, it can display mapped key nicely, that was just the thing that was lacking for a real QTE event, sometimes you just discover a new nice thing with the creation kit. That made me realise that strafe left and strafe right keys simply does not exist with a controller and that's why it doesn't work, so I'll have change this for left and right attack so you'll have to use left/right mouse buttons for a mouse and the two triggers for a controller, hope it's ok? I am fine with that, but with that said. Have you thought about just making it so the user can set custom keys so they can use any two keys they want?
Goubo Posted May 5, 2014 Author Posted May 5, 2014 It's faster for the script to get mapped key, it fits better in the gameplay and I can't display custom keys in a message (Need to be written like this in the messge "[strafe Left] [strafe Right] [Left Attack/Block] [Right Attack/Block]" etc...) But what I can do is to add an option for the player to choose his combination of keys, strafe left/right, attack left/right etc.
nutluck Posted May 5, 2014 Posted May 5, 2014 As I said I am fine with how you are doing it. I was mostly playing Devils Advocate cause I know some people will ask for it.
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