TezCraig Posted May 3, 2014 Posted May 3, 2014 HI there, just starting playing with essential player and have run into a new problem. After being raped my guy fails to lose his boner. At first I thought it was because the animation had been interupted by some thugs 'come to teach you a lesson!' and I had fun fighting them with a perma-boner. I cleaned defeat and then sexlab with no success. So, I started an animation and let it finish (masturbation) and that worked. However, the boner is there after every defeat scene (scenes with other mods are ok). It can only be removed by mastrubating or putting the 'in the nude' in a chest. Can't be unequiped and console 'resurrect' has no effect. I will clean my save and try again. If this has no success I'll remove essential player to see if that's the problem and get back to you. Sounds like more a problem with other mods, like whichever one you're using to manage your erection (SOS, or similar mods), as this mod doesn't deal with any of that. Thanks for the reply. However, I realise that its not strictly a defeat problem but I thought it was worth mentioning as it ONLY happens with defeat and I don't use a mod like SOS, just a different texture and mesh overwritting the sexlab one. It's not even really a big problem as I just have to drop the 'item' somewhere. Still, my man has his own 'in the nude' and can run around with a boner anytime he likes!
Vuulgar Posted May 3, 2014 Posted May 3, 2014 I messed about with this a bit today, and I noticed that the "Being Raped" modifier never went away after the animations stopped, as well as enemies not attacking me(Even after I changed cells). Update: I just tested a couple of more things, it seems as if the problem only happens after one is raped by a creature, as the PC doesn't go into the defeated pose as after a Human NPC. The same for me... After Creature rape the being raped didn't go away (had to "clean" it). Yeah there is something wrong with this, I'll take a look. Probably mentioned by someone already but a little thing i found in the MCM Menu. For NPC vs NPC, it seems that the threesome chance bar shares the same value when choosing the percentage. For example, I changed the value for the 3some chance for people at 75 percent. Initially 3 some chance for creatures was at 90 percent. However, when clicked on 3some chance for creatures the slider shows that it was initially set at 75 percent, same as the humans 3some chance although creatures was previously set at 90 percent. EDIT: Also it seems player victim is stuck on Original settings. Tried to set it to No transition but all companions also go down when i get knocked down. Interesting, thanks. Try to wait 5 hours and tell me if you get all your cuffs. I actually changed the system and it should work fine. Guess it does work better ScreenShot35.jpg Don't rly remember how i get 11th. But 12th was that i got some reaver tied up. Manually untied her but left her alive - she didn't even aggro me thx to my sneaky exit. After untie i get +1. Several hours later i get another +1. Lol wtf? Ok i really need to take a look at this, global value is not reliable it seems, I'll add some real ropes I think, thanks for feedback. I have had the same with the adding cuffs, it doesnt seem to deduct when you use them but adds them back when you untie.
Esejy Van Ervech Posted May 3, 2014 Posted May 3, 2014 Hello ! I don't knowif this is my fault but I can't activate the mod in the MCM, it says to me to wait a few seconds but nothing happens, do you know this problem ?
nutluck Posted May 3, 2014 Posted May 3, 2014 Hello ! I don't knowif this is my fault but I can't activate the mod in the MCM, it says to me to wait a few seconds but nothing happens, do you know this problem ? Do you mean you click it to activate and then nothing happens? If so you have to close the menu first and all the way back to playing the game wait a minute or so then open the mod menu page again and go back to Defeat menu and you should be good to go.
Vuulgar Posted May 3, 2014 Posted May 3, 2014 I have played quite a bit more and this mod is amazing, everything I have done from an aggressor or victim standpoint has worked perfectly. Your skill makes me anxious for your hideout mode!
dark_sjoerd Posted May 4, 2014 Posted May 4, 2014 i downloaded v5b1.1 and instald it whit nmm. and now the just kille me and not all the mcm menus are availbel in defeat can someone help, i dont know what to do. sorry for my english
nutluck Posted May 4, 2014 Posted May 4, 2014 i downloaded v5b1.1 and instald it whit nmm. and now the just kille me and not all the mcm menus are availbel in defeat can someone help, i dont know what to do. sorry for my english Did you have a previous version of defeat installed?
Guest Real Posted May 4, 2014 Posted May 4, 2014 i downloaded v5b1.1 and instald it whit nmm. and now the just kille me and not all the mcm menus are availbel in defeat can someone help, i dont know what to do. sorry for my english did you enable defeat in mcm?
dark_sjoerd Posted May 4, 2014 Posted May 4, 2014 i downloaded v5b1.1 and instald it whit nmm. and now the just kille me and not all the mcm menus are availbel in defeat can someone help, i dont know what to do. sorry for my english Did you have a previous version of defeat installed? i did have the previous instald but uninstalt it and then istalled this one whit nmm. and i think i enabled it chous some mcm menus did apear in defead but not all
nutluck Posted May 4, 2014 Posted May 4, 2014 i downloaded v5b1.1 and instald it whit nmm. and now the just kille me and not all the mcm menus are availbel in defeat can someone help, i dont know what to do. sorry for my english Did you have a previous version of defeat installed? i did have the previous instald but uninstalt it and then istalled this one whit nmm. and i think i enabled it chous some mcm menus did apear in defead but not all Well if it is enabled and not all the menu's are showing up it might be orphaned scripts got left behind. It happens sometimes if you don't do a complete unstalled including turning mods off before removing them. Do a quick test, make a new character and just play it till you can check your MCM menu and see if Defeat is fully loaded there after you enable it. If it is that tells us there is a problem with your current save. If defeat has the same problem on a new character then we know something got messed up and defeat is not loading right. Either way we learn something and are one step closer to fixing the problem.
jlttsmiley Posted May 4, 2014 Posted May 4, 2014 QUESTION ??? Do you have to try to escape a RAPE or is it optional (would not like to damage my KEY BOARD BUTTONS by repeating the same keystrokes over an over again
dark_sjoerd Posted May 4, 2014 Posted May 4, 2014 i downloaded v5b1.1 and instald it whit nmm. and now the just kille me and not all the mcm menus are availbel in defeat can someone help, i dont know what to do. sorry for my english Did you have a previous version of defeat installed? i did have the previous instald but uninstalt it and then istalled this one whit nmm. and i think i enabled it chous some mcm menus did apear in defead but not all Well if it is enabled and not all the menu's are showing up it might be orphaned scripts got left behind. It happens sometimes if you don't do a complete unstalled including turning mods off before removing them. Do a quick test, make a new character and just play it till you can check your MCM menu and see if Defeat is fully loaded there after you enable it. If it is that tells us there is a problem with your current save. If defeat has the same problem on a new character then we know something got messed up and defeat is not loading right. Either way we learn something and are one step closer to fixing the problem. the still kill me but deafeat now loaded good in the mcm menu every thing was availible
shane4244 Posted May 4, 2014 Posted May 4, 2014 I think I might know what may be happening with creatures. It works fine when one creature is slotted at a time but when when two creatures are filled that do not support 3-ways the animations do not work. I've pasted the relevent part of the papyrus log in a spoiler. I tested on the same save in the same general area about 8 times the animations only seem to fail when more than one creature is slotted. [05/03/2014 - 10:57:18PM] Defeat: Player victim - Threesome second aggressor Set -> [lvlpredatorscript < (00081CF0)>], Aggressor list: [[lvlpredatorscript < (00081CEF)>], [lvlpredatorscript < (00081CF0)>], None, None, None][05/03/2014 - 10:57:18PM] Defeat: Downed scene ends -> Start predown scenarios[05/03/2014 - 10:57:22PM] Defeat: Player victim - Aggressor [lvlpredatorscript < (00081CEF)>] is here -> PreDown Action[05/03/2014 - 10:57:30PM] -- SexLab -- Thread[0] - Thread[0]: Entering Making State[05/03/2014 - 10:57:30PM] -- SexLab -- [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]: Slotted 'Trist'[05/03/2014 - 10:57:35PM] -- SexLab -- [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: Slotted 'wolf'[05/03/2014 - 10:57:37PM] -- SexLab -- [sslActorAlias <alias ActorAlias002 on quest SexLabThread00 (07061EEF)>]: Slotted 'wolf'[05/03/2014 - 10:57:38PM] ERROR: Cannot cast from None to sslbaseanimation[]stack: [sexLabQuestRegistry (070664FB)].sslcreatureanimationslots.GetList() - "sslAnimationSlots.psc" Line 186 [sexLabQuestRegistry (070664FB)].sslcreatureanimationslots.GetByRace() - "sslCreatureAnimationSlots.psc" Line 17 [sexLabThread00 (07061EEF)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQST (39000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 1305 [alias PlayerRef on quest DefeatPlayerQST (39000D62)].defeatplayer.PreDownRape() - "DefeatPlayer.psc" Line 776 [alias PlayerRef on quest DefeatPlayerQST (39000D62)].defeatplayer.OnUpdate() - "DefeatPlayer.psc" Line ?[05/03/2014 - 10:57:38PM] -- SexLab -- Thread[0] - FATAL: StartThread() - Failed to find valid creature animations.[05/03/2014 - 10:57:39PM] -- SexLab -- [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]: 'Trist' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.[05/03/2014 - 10:57:47PM] -- SexLab -- [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: 'wolf' / '[lvlpredatorscript < (00081CEF)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.[05/03/2014 - 10:57:48PM] -- SexLab -- [sslActorAlias <alias ActorAlias002 on quest SexLabThread00 (07061EEF)>]: 'wolf' / '[lvlpredatorscript < (00081CF0)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.[05/03/2014 - 10:57:49PM] Defeat: Error: Player victim - Creature, Animation did not start [lvlpredatorscript < (00081CEF)>][05/03/2014 - 10:57:49PM] Defeat: Player victim - End scene, Restored. [05/03/2014 - 11:57:13PM] Defeat: Aggressor slot filled (Creature) -> 0 // Hunter -> [Actor < (000BB986)>][05/03/2014 - 11:57:13PM] Defeat: Aggressor slot filled (Creature) -> 1 // Hunter -> [giantActorSCRIPT < (000664F4)>][05/03/2014 - 11:57:13PM] Defeat: Aggressor slots -> [[Actor < (000BB986)>], [giantActorSCRIPT < (000664F4)>], None, None, None][05/03/2014 - 11:57:13PM] Defeat: Partners slots -> [None, None, None, None, None][05/03/2014 - 11:57:17PM] Defeat: Player victim - Threesome second aggressor Set -> [giantActorSCRIPT < (000664F4)>], Aggressor list: [[Actor < (000BB986)>], [giantActorSCRIPT < (000664F4)>], None, None, None][05/03/2014 - 11:57:17PM] Defeat: Downed scene ends -> Start predown scenarios[05/03/2014 - 11:57:20PM] Defeat: Player victim - Aggressor [Actor < (000BB986)>] is here -> PreDown Action[05/03/2014 - 11:57:28PM] -- SexLab -- Thread[0] - Thread[0]: Entering Making State[05/03/2014 - 11:57:29PM] -- SexLab -- [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]: Slotted 'Trist'[05/03/2014 - 11:57:31PM] -- SexLab -- [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: Slotted 'Giant'[05/03/2014 - 11:57:35PM] -- SexLab -- [sslActorAlias <alias ActorAlias002 on quest SexLabThread00 (07061EEF)>]: Slotted 'Giant'[05/03/2014 - 11:57:35PM] ERROR: Cannot cast from None to sslBaseAnimation[]stack: [sexLabQuestRegistry (070664FB)].sslcreatureanimationslots.GetList() - "sslAnimationSlots.psc" Line 186 [sexLabQuestRegistry (070664FB)].sslcreatureanimationslots.GetByRace() - "sslCreatureAnimationSlots.psc" Line 17 [sexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQST (38000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 1305 [alias PlayerRef on quest DefeatPlayerQST (38000D62)].defeatplayer.PreDownRape() - "DefeatPlayer.psc" Line 776 [alias PlayerRef on quest DefeatPlayerQST (38000D62)].defeatplayer.OnUpdate() - "DefeatPlayer.psc" Line ?[05/03/2014 - 11:57:35PM] -- SexLab -- Thread[0] - FATAL: StartThread() - Failed to find valid creature animations.[05/03/2014 - 11:57:35PM] -- SexLab -- [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]: 'Trist' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.[05/03/2014 - 11:57:40PM] -- SexLab -- [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: 'Giant' / '[Actor < (000BB986)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.[05/03/2014 - 11:57:41PM] -- SexLab -- [sslActorAlias <alias ActorAlias002 on quest SexLabThread00 (07061EEF)>]: 'Giant' / '[giantActorSCRIPT < (000664F4)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.[05/03/2014 - 11:57:42PM] Defeat: Error: Player victim - Creature, Animation did not start [Actor < (000BB986)>][05/03/2014 - 11:57:42PM] Defeat: Player victim - End scene, Restored. Great work on the update by the way it looks like you have spent a lot of time fleshing things out. well worth the wait. Edit: This was tested on SexLab version 1.55
Oversette Posted May 4, 2014 Posted May 4, 2014 I just returned to after half a year and was pleasantly surprised by the changes in the mod. Friggin love them. Now give me a manual surrender key and I will be the most grateful player. Ever.
azagh Posted May 4, 2014 Posted May 4, 2014 Hi im not able to start the zyn animations with defeat. I check them in Sexlab msn as Aggressive Animations but Defeat doesnt use them. What do i wrong?
nutluck Posted May 4, 2014 Posted May 4, 2014 Well if it is enabled and not all the menu's are showing up it might be orphaned scripts got left behind. It happens sometimes if you don't do a complete unstalled including turning mods off before removing them. Do a quick test, make a new character and just play it till you can check your MCM menu and see if Defeat is fully loaded there after you enable it. If it is that tells us there is a problem with your current save. If defeat has the same problem on a new character then we know something got messed up and defeat is not loading right. Either way we learn something and are one step closer to fixing the problem. the still kill me but deafeat now loaded good in the mcm menu every thing was availible Ok try setting the health to 100% and the chance on a hit to 100%. At low level especially if you have any script lag it is very easy for you to be killed before Defeat kicks in. If you set them both to 100% then on the first hit or second if you have some script lag it should kick in. Try that on the new character and see if it works.
blindmankind Posted May 4, 2014 Posted May 4, 2014 hey goubo :] i do not understand what you said - what i must do, to rape with my companion? you said, when animation is started i can not do anything, but i never can do anything to anybody with my companion when they just walk arround, that is allready a animation? (then my companion can never rape anybody)?^^ - with my pc i can alltime rape ;} and the thing on sleep, when i give order to my companion to rape a sleep npc, also never work there is also an option to rape with companion included my pc, also not really work - one time i had it started, from about 10 or 20 try^^ me thanks^^
dark_sjoerd Posted May 4, 2014 Posted May 4, 2014 Well if it is enabled and not all the menu's are showing up it might be orphaned scripts got left behind. It happens sometimes if you don't do a complete unstalled including turning mods off before removing them. Do a quick test, make a new character and just play it till you can check your MCM menu and see if Defeat is fully loaded there after you enable it. If it is that tells us there is a problem with your current save. If defeat has the same problem on a new character then we know something got messed up and defeat is not loading right. Either way we learn something and are one step closer to fixing the problem. the still kill me but deafeat now loaded good in the mcm menu every thing was availible Ok try setting the health to 100% and the chance on a hit to 100%. At low level especially if you have any script lag it is very easy for you to be killed before Defeat kicks in. If you set them both to 100% then on the first hit or second if you have some script lag it should kick in. Try that on the new character and see if it works. the still kill me, and on that new character is says in the mcm menu defead and in my old save it says sexlab defead. maby i did not unstalled te old one good..?
nutluck Posted May 4, 2014 Posted May 4, 2014 hey goubo :] i do not understand what you said - what i must do, to rape with my companion? you said, when animation is started i can not do anything, but i never can do anything to anybody with my companion when they just walk arround, that is allready a animation? (then my companion can never rape anybody)?^^ - with my pc i can alltime rape ;} and the thing on sleep, when i give order to my companion to rape a sleep npc, also never work there is also an option to rape with companion included my pc, also not really work - one time i had it started, from about 10 or 20 try^^ me thanks^^ I have not tried the companion part yet on the new defeat. But how it use to work is once you had a defeated NPC you talk to your companion I believe and then ask them to join in and then talk to the NPC and start the rape like normal and then your companion would join in. I am pretty sure by once the animation is started he means once the sex animation starts you can't change it. But to be fair I often get some of the commands in submit and defeat confused on a couple of things cause I use them both.
nutluck Posted May 4, 2014 Posted May 4, 2014 Well if it is enabled and not all the menu's are showing up it might be orphaned scripts got left behind. It happens sometimes if you don't do a complete unstalled including turning mods off before removing them. Do a quick test, make a new character and just play it till you can check your MCM menu and see if Defeat is fully loaded there after you enable it. If it is that tells us there is a problem with your current save. If defeat has the same problem on a new character then we know something got messed up and defeat is not loading right. Either way we learn something and are one step closer to fixing the problem. the still kill me but deafeat now loaded good in the mcm menu every thing was availible Ok try setting the health to 100% and the chance on a hit to 100%. At low level especially if you have any script lag it is very easy for you to be killed before Defeat kicks in. If you set them both to 100% then on the first hit or second if you have some script lag it should kick in. Try that on the new character and see if it works. the still kill me, and on that new character is says in the mcm menu defead and in my old save it says sexlab defead. maby i did not unstalled te old one good..? No I think on your old save you have fragments of a old version of defeat left in your save and that is what is causing the problem. Which is why I wanted you to try a new character to test it. Defeat should now only say Defeat in the MCM menu list, only the old version said Sexlab Defeat. I just don't understand why Defeat won't work with your new character. If we can get it to work on your new character, then we can work on fixing your save on your old character there is possible ways to fix that. But first step is making sure Defeat works on the new character.
Damoriva Posted May 4, 2014 Posted May 4, 2014 I have not tried the companion part yet on the new defeat. But how it use to work is once you had a defeated NPC you talk to your companion I believe and then ask them to join in and then talk to the NPC and start the rape like normal and then your companion would join in. Actually what you do is talk to the victim, and there's an option after "not done with you yet" that's something like "let my friend have a turn". Use that, then talk to your companion and there'll be "you look left out, have a go". The companion will then ask if you want to join in, but you can decline with "this one's all yours". I don't know the exact lines, but what I put is the gist of them.
nutluck Posted May 4, 2014 Posted May 4, 2014 I have not tried the companion part yet on the new defeat. But how it use to work is once you had a defeated NPC you talk to your companion I believe and then ask them to join in and then talk to the NPC and start the rape like normal and then your companion would join in. Actually what you do is talk to the victim, and there's an option after "not done with you yet" that's something like "let my friend have a turn". Use that, then talk to your companion and there'll be "you look left out, have a go". The companion will then ask if you want to join in, but you can decline with "this one's all yours". I don't know the exact lines, but what I put is the gist of them. Ah ok, must be Submit that does it the other way or a older version of Defeat or I am just crazy.
dark_sjoerd Posted May 4, 2014 Posted May 4, 2014 Well if it is enabled and not all the menu's are showing up it might be orphaned scripts got left behind. It happens sometimes if you don't do a complete unstalled including turning mods off before removing them. Do a quick test, make a new character and just play it till you can check your MCM menu and see if Defeat is fully loaded there after you enable it. If it is that tells us there is a problem with your current save. If defeat has the same problem on a new character then we know something got messed up and defeat is not loading right. Either way we learn something and are one step closer to fixing the problem. the still kill me but deafeat now loaded good in the mcm menu every thing was availible Ok try setting the health to 100% and the chance on a hit to 100%. At low level especially if you have any script lag it is very easy for you to be killed before Defeat kicks in. If you set them both to 100% then on the first hit or second if you have some script lag it should kick in. Try that on the new character and see if it works. the still kill me, and on that new character is says in the mcm menu defead and in my old save it says sexlab defead. maby i did not unstalled te old one good..? No I think on your old save you have fragments of a old version of defeat left in your save and that is what is causing the problem. Which is why I wanted you to try a new character to test it. Defeat should now only say Defeat in the MCM menu list, only the old version said Sexlab Defeat. I just don't understand why Defeat won't work with your new character. If we can get it to work on your new character, then we can work on fixing your save on your old character there is possible ways to fix that. But first step is making sure Defeat works on the new character. on the new one it says defead in the mcm. and i put it on 100% so the only have to hit me once, but the still kill me. i do have a lot of other mods instald from the nexus and sexlab
nutluck Posted May 4, 2014 Posted May 4, 2014 on the new one it says defead in the mcm. and i put it on 100% so the only have to hit me once, but the still kill me. i do have a lot of other mods instald from the nexus and sexlab Ok just to be clear you put health at 100% and hit chance at 100% as well yes? If so check the drop down menu on where you can choose what it checks and change it to threshold. Then it will only check health. At that point it should work, if you have it set to both and your stamina never goes down that could be the problem.
dark_sjoerd Posted May 4, 2014 Posted May 4, 2014 on the new one it says defead in the mcm. and i put it on 100% so the only have to hit me once, but the still kill me. i do have a lot of other mods instald from the nexus and sexlab Ok just to be clear you put health at 100% and hit chance at 100% as well yes? If so check the drop down menu on where you can choose what it checks and change it to threshold. Then it will only check health. At that point it should work, if you have it set to both and your stamina never goes down that could be the problem. on the new one. the get me down now and undress me but then i stand up again and then the bandids kill me and that in 5seconds ore so.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now