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Posted

 

ideas from committed users are always welcome, but whether creating a device is feasible depends primarily on whether there are any animations to use it with.

 

 

just out of curiousity, is it feasible to create a straitjacket? I know this has been suggested several times before, but I don't know if the animations for it are available atm. 

Posted

 

Just popped into my head (I know it's late for ideas, but I expect no action to be taken):

 

What about a leg binder? Sure, the arm binder restricts the PC's jump and sprint, but why not add a leg binder to completely immobilize? The resulting position could be standing, sitting, laying on back or laying on belly. It would be removable like a normal Device if unbound, but if the player is bound, then it makes it harder to get out (less chance to loosen the arm binder due to being unable yo use the things around you). This would add more options for modders to put the PC in peril. I think that would be an interesting addition.

 

Just bouncin' an idea.

 

ideas from committed users are always welcome, but whether creating a device is feasible depends primarily on whether there are any animations to use it with.

 

In this case there aren't any because of how restrictive such an item would be and therefore the extend to which it would influence player movement and posture. Not to mention that complete immobilization may not be a desired state for the player character to be stuck in as Skyrim is still a video game and therefore an interactive medium.

 

 

The mod Zaria's Restraints has a spanking skirt in it that looks rather restrictive, back is open as well. Something like that would probably work best if it kept the player from running and possibly slowed the walking speed.

 

It has potential:

post-101267-0-28297600-1393438485_thumb.jpgpost-101267-0-37488100-1393438484_thumb.jpgpost-101267-0-04381900-1393438495_thumb.jpg

 

 

Other skirt in the same mod, kind of interesting:

post-101267-0-65241500-1393438482_thumb.jpg

Posted

 

Just popped into my head (I know it's late for ideas, but I expect no action to be taken):

 

What about a leg binder? Sure, the arm binder restricts the PC's jump and sprint, but why not add a leg binder to completely immobilize? The resulting position could be standing, sitting, laying on back or laying on belly. It would be removable like a normal Device if unbound, but if the player is bound, then it makes it harder to get out (less chance to loosen the arm binder due to being unable yo use the things around you). This would add more options for modders to put the PC in peril. I think that would be an interesting addition.

 

Just bouncin' an idea.

 

ideas from committed users are always welcome, but whether creating a device is feasible depends primarily on whether there are any animations to use it with.

 

In this case there aren't any because of how restrictive such an item would be and therefore the extend to which it would influence player movement and posture. Not to mention that complete immobilization may not be a desired state for the player character to be stuck in as Skyrim is still a video game and therefore an interactive medium.

 

 

I understand.

I could see it being used in situations where the PC doesn't have control, like jail or kidnapping. I think it would be neat to have a leg binder for that. It depends though on weather or not modders would want such an asset for use. I could see it being used in a personal situation, because IMO you don't see that many leg binders in photography, just wanting to have the PC bound up like that.

In more story-line stuff it doesn't make much sense to have one. It cant really be useful in that kind of regard.

Then again, it all has to do with what others will do with it. I'd use it for sure, but other modders that include capture of some kind I cant speak for.

Posted

 

 

ideas from committed users are always welcome, but whether creating a device is feasible depends primarily on whether there are any animations to use it with.

 

 

just out of curiousity, is it feasible to create a straitjacket? I know this has been suggested several times before, but I don't know if the animations for it are available atm. 

 

 

Not that I know of...

 

 

 

Just popped into my head (I know it's late for ideas, but I expect no action to be taken):

 

What about a leg binder? Sure, the arm binder restricts the PC's jump and sprint, but why not add a leg binder to completely immobilize? The resulting position could be standing, sitting, laying on back or laying on belly. It would be removable like a normal Device if unbound, but if the player is bound, then it makes it harder to get out (less chance to loosen the arm binder due to being unable yo use the things around you). This would add more options for modders to put the PC in peril. I think that would be an interesting addition.

 

Just bouncin' an idea.

 

ideas from committed users are always welcome, but whether creating a device is feasible depends primarily on whether there are any animations to use it with.

 

In this case there aren't any because of how restrictive such an item would be and therefore the extend to which it would influence player movement and posture. Not to mention that complete immobilization may not be a desired state for the player character to be stuck in as Skyrim is still a video game and therefore an interactive medium.

 

 

The mod Zaria's Restraints has a spanking skirt in it that looks rather restrictive, back is open as well. Something like that would probably work best if it kept the player from running and possibly slowed the walking speed.

 

It has potential:

attachicon.gif2014-02-26_00001.jpgattachicon.gif2014-02-26_00002.jpgattachicon.gif2014-02-26_00003.jpg

 

 

Other skirt in the same mod, kind of interesting:

attachicon.gif2014-02-26_00004.jpg

 

Looks like Zaria's Restraints may be a good alternative in this case.

Nice item combo by the way. Mind if I add the images to the description upon release of 2.7?

Posted

 

If only someone out there would do a nice, bound bunny hop style animation for something like this...one of these days, perhaps.

 

 

Personally, I think it would be mutch more fun if the PC wriggled around instead. Dunno. Hopping would be effective too.

Posted

 

 

 

The mod Zaria's Restraints has a spanking skirt in it that looks rather restrictive, back is open as well. Something like that would probably work best if it kept the player from running and possibly slowed the walking speed.

 

It has potential:

attachicon.gif2014-02-26_00001.jpgattachicon.gif2014-02-26_00002.jpgattachicon.gif2014-02-26_00003.jpg

 

 

Other skirt in the same mod, kind of interesting:

attachicon.gif2014-02-26_00004.jpg

 

I could see that, though, in my opinion, Zaria's restraints seem to be meant for a different body than CBBE... I think they're originally meant for UNP (they work, but are a little wonky). At the least, they seem to mess with my character's curves a bit (if you've seen my screen shots you'll notice she's kinda petite... not a loli mind you, just smaller than most... which makes her a fun captive and ironic dom).

 

However, the dress seems more like a Hobble dress than anything. Still nice and restrictive, but not built purpose for stopping someone from moving entirely, which is kinda what I'm talking about. I'm talking about like a full binder just for the legs... ending in some sort of healed mono-boot or sock.

 

also, dat harness... makes me want more... Noice pics Val...

Posted

 

 

 

ideas from committed users are always welcome, but whether creating a device is feasible depends primarily on whether there are any animations to use it with.

 

 

just out of curiousity, is it feasible to create a straitjacket? I know this has been suggested several times before, but I don't know if the animations for it are available atm. 

 

 

Not that I know of...

 

 

 

Just popped into my head (I know it's late for ideas, but I expect no action to be taken):

 

What about a leg binder? Sure, the arm binder restricts the PC's jump and sprint, but why not add a leg binder to completely immobilize? The resulting position could be standing, sitting, laying on back or laying on belly. It would be removable like a normal Device if unbound, but if the player is bound, then it makes it harder to get out (less chance to loosen the arm binder due to being unable yo use the things around you). This would add more options for modders to put the PC in peril. I think that would be an interesting addition.

 

Just bouncin' an idea.

 

ideas from committed users are always welcome, but whether creating a device is feasible depends primarily on whether there are any animations to use it with.

 

In this case there aren't any because of how restrictive such an item would be and therefore the extend to which it would influence player movement and posture. Not to mention that complete immobilization may not be a desired state for the player character to be stuck in as Skyrim is still a video game and therefore an interactive medium.

 

 

The mod Zaria's Restraints has a spanking skirt in it that looks rather restrictive, back is open as well. Something like that would probably work best if it kept the player from running and possibly slowed the walking speed.

 

It has potential:

attachicon.gif2014-02-26_00001.jpgattachicon.gif2014-02-26_00002.jpgattachicon.gif2014-02-26_00003.jpg

 

 

Other skirt in the same mod, kind of interesting:

attachicon.gif2014-02-26_00004.jpg

 

Looks like Zaria's Restraints may be a good alternative in this case.

Nice item combo by the way. Mind if I add the images to the description upon release of 2.7?

 

 

Go ahead. I would add a gag but they are not playing nice without the Integration update. The dress and skirt are supposed to be CBBE but is the standard not 3.2 version so there is a bit of a difference, can probably be fixed with bodyslide.

Posted

While not completely restraining legs, some sort of version of the padded leg cuffs that simply adds chains between the 2 lower leg bindings and upper ones which forces you into walk could perhaps be doable.

Posted

While not completely restraining legs, some sort of version of the padded leg cuffs that simply adds chains between the 2 lower leg bindings and upper ones which forces you into walk could perhaps be doable.

 

You could do that with Zaz stuff, just without the chain. Zaria's restraints have that, but the thing is that the chain gets all stretched and turns from looking like chain when the character walks to looking like spaghetti.

However, I've never actually seen the speed reduction in Zaz properly implemented in a scene. What I mean by that is that the speed you set in the Zaz MCM is not used in most mods using the Zaz resources. I wish they did though.

Posted

 

While not completely restraining legs, some sort of version of the padded leg cuffs that simply adds chains between the 2 lower leg bindings and upper ones which forces you into walk could perhaps be doable.

 

You could do that with Zaz stuff, just without the chain. Zaria's restraints have that, but the thing is that the chain gets all stretched and turns from looking like chain when the character walks to looking like spaghetti.

However, I've never actually seen the speed reduction in Zaz properly implemented in a scene. What I mean by that is that the speed you set in the Zaz MCM is not used in most mods using the Zaz resources. I wish they did though.

 

 

Decent-looking moving chains are near impossible to pull off without some kind of dynamic motion solver to rely on. Thing is that ordinary Skyrim equipment meshes are static by default and therefore any chains running between separate limbs would get extremely distorted when the player is not standing completely still.

Posted

Decent-looking moving chains are near impossible to pull off without some kind of dynamic motion solver to rely on. Thing is that ordinary Skyrim equipment meshes are static by default and therefore any chains running between separate limbs would get extremely distorted when the player is not standing completely still.

 

 

the zaria ones dont look that bad though -- i would, and i think a lot of people would be ok with a little stretching in the chains texture

Posted

 

Decent-looking moving chains are near impossible to pull off without some kind of dynamic motion solver to rely on. Thing is that ordinary Skyrim equipment meshes are static by default and therefore any chains running between separate limbs would get extremely distorted when the player is not standing completely still.

 

 

the zaria ones dont look that bad though -- i would, and i think a lot of people would be ok with a little stretching in the chains texture

 

 

 

Depending on the placement of the chains I doubt the side effects would be very subtle. But even if that were the case, I'd like to keep such deformations the exceptions rather than the rule so there are no plans for any restraints with interconnecting chains (or ropes) at the moment.

Posted

Thanks for the Zaria's restraints screenshots, Veladarius. I only had the Nexus version, not knowing that there is a newer one here on the forum. The spanking skirt looks nice, it would also make nice work clothing for a smith slave. I'll try to remember that when Goubo's dirty deeds player home comes out if it also contains a smithery. Guess i'll abduct Adrianne Avenicci then as my personal smith then :D

Posted

 

 

While not completely restraining legs, some sort of version of the padded leg cuffs that simply adds chains between the 2 lower leg bindings and upper ones which forces you into walk could perhaps be doable.

 

You could do that with Zaz stuff, just without the chain. Zaria's restraints have that, but the thing is that the chain gets all stretched and turns from looking like chain when the character walks to looking like spaghetti.

However, I've never actually seen the speed reduction in Zaz properly implemented in a scene. What I mean by that is that the speed you set in the Zaz MCM is not used in most mods using the Zaz resources. I wish they did though.

 

 

Decent-looking moving chains are near impossible to pull off without some kind of dynamic motion solver to rely on. Thing is that ordinary Skyrim equipment meshes are static by default and therefore any chains running between separate limbs would get extremely distorted when the player is not standing completely still.

 

Would it be possible to "stack" the area of stretching (where the texture is stretched when moving) with a dense level of detail, so that when fully distorted it still looks normal? 

 

JQH8EKu.jpg

Posted

 

Would it be possible to "stack" the area of stretching (where the texture is stretched when moving) with a dense level of detail, so that when fully distorted it still looks normal?

 

Possibly, at least to some degree depending on the image resolution of the texture. But apart from the fact that it would in turn negatively affect the mesh's visual appearance in its rest position and that the areas and degree of distortion differ with each animation, my primary concern is the actual mesh distortion – it wouldn't hold up nearly as well as the texture once the player makes a move and any attempt to counteract the problem would have the same downsides.

Posted

I seem to remember that the first cell in Oblivion had some reasonable looking chains. I suppose attaching something like that to a piece of armor is easier said than done?

Posted

True, some environment props in Oblivion and Skyrim use Havok physics, but I'm not aware of a way of selectively implementing such dynamics in equipment pieces. Unfortunately it's not quite as straightforward as one might think as the game engine expects certain types of items to be made out of certain data types.

 

That approach to clothing is common in video games since making such items physics-enabled by default would cause a notable performance hit in certain situations.

Posted

from what i can tell there is some physics weighting going on with clothing and hdt -- i dont know for sure but maybe thats a path?

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