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Posted

For the people that want nipple stuff, can always try this http://www.nexusmods.com/skyrim/mods/31188/?

 

Don't think it has clamps, but it does have a bunch of piercings, including nipple ones.

 

This one is unp, but the description has a link to a cbbe version too.

 

Btw does anyone know where I can find a good tutorial for stupid people regarding like bodyslide and converting stuff?

I have no idea how this all works, but I might try learning how to change stuff from unp to unpb or from cbbe to unpb!

Posted

I'm not sure if this goes under this post, integration, or under the request topic, but is it possible to add "living" chastity devices? Once locked into place a creature awakens to stimulate you ruthlessly, but takes damage as you do?

 

Let me know if this is the wrong place and I will happily move it. My reasoning for putting it here was it involves these assets.

Guest smellbo
Posted

For the people that want nipple stuff, can always try this http://www.nexusmods.com/skyrim/mods/31188/?

 

Don't think it has clamps, but it does have a bunch of piercings, including nipple ones.

 

Lol, I go on this thread to post that link, and the newest comment is you posting it! 

What are the chances.  :P

Posted

I'm not sure if this goes under this post, integration, or under the request topic, but is it possible to add "living" chastity devices? Once locked into place a creature awakens to stimulate you ruthlessly, but takes damage as you do?

 

Let me know if this is the wrong place and I will happily move it. My reasoning for putting it here was it involves these assets.

 

Like the face huggers in Halflife?

 

A pussy, breast or penis hugger could be fun, maybe as gifts from Hermaeus Mora :D

Posted

For the people that want nipple stuff, can always try this http://www.nexusmods.com/skyrim/mods/31188/?

 

Don't think it has clamps, but it does have a bunch of piercings, including nipple ones.

 

This one is unp, but the description has a link to a cbbe version too.

 

Btw does anyone know where I can find a good tutorial for stupid people regarding like bodyslide and converting stuff?

I have no idea how this all works, but I might try learning how to change stuff from unp to unpb or from cbbe to unpb!

 

For anything beyond rudimentary mesh adjustments you will need a dedicated 3d application as (depending on your personal standards) bodyslide's outfit studio most likely won't offer you the control you need.

3d models for Skyrim are usually created/tweaked in either Blender or 3ds Max and most tutorials focus on either the one or the other so it would be good to know which one of these software packages you have access to for people to make the appropriate suggestions - not that the workflow is really that different, but both applications contain fairly different interfaces.

 

 

I'm not sure if this goes under this post, integration, or under the request topic, but is it possible to add "living" chastity devices? Once locked into place a creature awakens to stimulate you ruthlessly, but takes damage as you do?

 

Let me know if this is the wrong place and I will happily move it. My reasoning for putting it here was it involves these assets.

 

Like the face huggers in Halflife?

 

A pussy, breast or penis hugger could be fun, maybe as gifts from Hermaeus Mora :D

 

A parasitic device like that would definitely allow for some interesting game-play scenarios and has been considered before internally, but at least from a modeling standpoint it would be a fairly ambitious task if it were to be done well.

Doesn't mean it's not going to happen at all, rather that it won't any time soon.

Posted

Got blender as that seems to be free, the other one euhm ... well i'm not gonna spend that kind of money on something that might just aswell turn out to be a failure :P

Posted

Hello there!

Im not quite sure if it is the right thread to post, but..

 

I've played through the LIve Deviant life mod (which uses these cruel devices).

I liked the way it has been implemented, which gave me few new hours of gameplay!

 

there are few little tweaks i'd like to suggest (they refer to the  way the Devices work and stuff):

 

-reading that book (the one with the story of my predecessor was rather interesting) but...wait HOW can a blindfolded person do that? I suggest to block the book reading option and the implementation of one more step before reading it to open eyes (the blindfold isnt that hard to take off like other restraints, i assume...

 

-similiar situation about the gag....Playing with immersive needs mod (need to eat and drink) it isnt counted in gag script (cant open mouse to talk but can chew apples like mad) xd So please make some compatibility patch

 

-and one more tweak is needed. She still can be raped gagged and restrained with belt and stuff... (Defeat and submit mods, dont know about others)

 

I also have one idead about wearing those horny plugs :)  It a good point that the victim starts to get used to them after long time wearing them. And when it is taken out, the poor victim wants to repeat those feelings and maybe input them back. Thus i suggest some new buffs for wearing the plugs to add after the completion of the quest! (this, i assume must be posted in Deviant life's thread)

 

I hope my input will help to improve the Devices even moar!

Posted

A parasitic device like that would definitely allow for some interesting game-play scenarios and has been considered before internally, but at least from a modeling standpoint it would be a fairly ambitious task if it were to be done well.

 

Doesn't mean it's not going to happen at all, rather that it won't any time soon.

 

I know the modeler Aradia has made a tentacle armor that was really good. I don't have a link to his original but on the Sevenbase forum they have a slightly tweaked version of it found here.

 

Second shocky post, Aradia Living *Armor* - Bombshell BBP

Number 86.

 

http://www.loverslab.com/topic/20917-sevenbase-conversions-bombshellcleavage-with-bbp/

 

There are a lot of imbedded pictures in the first two posts so it may take a second to load.

 

If you wanted to play test mechanics before committing to a model, you could always apply the mechanics to the padded devices as the "living" entity would be inside.

 

As a complete side note, I'm waiting for a plug to interact with belly node scaling... I thought originally the inflatable plugs did in devious regulations but it turns out I was just pregnant. Stupid personal fetishes.

Posted

 

 

Ok, so the devices display properly everywhere else except in menus? Check the following:
  • How are you accessing the devices? Through the Integration in-game method, command line or through another Devious mod?
  • How do the devices behave when you drop them from your inventory?
  • Is everything installed correctly? Try reinstalling the Assets pack and check for the presence of nif files that end with '_go' in your 'meshes/devious/devices/' folder.

 

Eh mostly, they display properly when installed on the body of an NPC or player character.

 

I access them through the integration mod, I just read the book, then create them at the forge.

If I drop them on the ground, they're invisible.  I'd say they vanish, but the NPCs complain about me littering so that's probably not the case.

As far as I know they're installed correctly, I've installed and re-installed a couple times.  There are 53 items in my meshes\devious\devices\ folder, there are _0, _1, and _go versions of most things.  Some are missing the _0 version, but generally they have the base name without the suffix.

 

 

 

armbinder01_0.nif

armbinder01_1.nif

armbinder01_go.nif

beltIron_0.nif

beltIron_1.nif

beltIron_go.nif

beltPadded_0.nif

beltPadded_1.nif

beltPadded_go.nif

braPadded_0.nif

braPadded_1.nif

braPadded_go.nif

collarPostureSteel_0.nif

collarPostureSteel_1.nif

collarPostureSteel_go.nif

cuffsPaddedArms_0.nif

cuffsPaddedArms_1.nif

cuffsPaddedArms_go.nif

cuffsPaddedCollar_0.nif

cuffsPaddedCollar_1.nif

cuffsPaddedCollar_go.nif

cuffsPaddedComplete_0.nif

cuffsPaddedComplete_1.nif

cuffsPaddedComplete_go.nif

cuffsPaddedLegs_0.nif

cuffsPaddedLegs_1.nif

cuffsPaddedLegs_go.nif

gag01_ball.nif

gag01_ball_go.nif

gag01_panel.nif

gag01_panel_go.nif

gag01_ring.nif

gag01_ring_go.nif

plugIron.nif

plugIron_go.nif

plugPrimitive.nif

plugPrimitive_go.nif

plugPumps.nif

plugPumps_go.nif

plugSoulgem.nif

plugSoulgem02.nif

plugSoulgem02_go.nif

plugSoulgem03.nif

plugSoulgem03_go.nif

plugSoulgem04.nif

plugSoulgem04_go.nif

plugSoulgem05.nif

plugSoulgem05_go.nif

plugSoulgem06.nif

plugSoulgem06_go.nif

plugSoulgem07.nif

plugSoulgem07_go.nif

plugSoulgem_go.nif

 

 

 

Edit: hmm, ok, seems I had too many objects in that folder (it should be 51, right?), I was just merging them from install to install.  Purged it, re-installed, still no good.

 

However, I just created a couple objects via the console, and that seemed to work fine.  I can see them in the menu, on NPC bodies, and if I drop them on the ground.  They just have no scripting to go along with them.

 

What do you think?  Is the integration mod looking at the wrong mesh files somehow for the menu view?

 

 

The exact number of meshes inside the folder doesn't really matter. In rare occasions some nifs may get renamed or become obsolete, which can result in leftovers from previous versions that do no harm if left untouched or manually removed.

 

Interestingly enough when it comes to display errors it's usually the other way around in that the inventory items show up fine but player items don't work right, so I'm not completely sure yet what's causing your issue, but if the script-free items obtained through the console work just fine then it seems that the files from DD: Assets are fine.

Have you tried reinstalling any of the other Devious mods as well (and making sure that you're not using outdated versions)? If not, do that and start a temporary new game to see if things work.

 

 

Ok, so I've completely uninstalled skyrim (deleted steam's directory for it), did a fresh install of everything with the latest versions, kept my extra mod count down to avoid any overlapping issues (hopefully), and I'm still having the same problem on brand new games.

 

I am completely baffled here, this makes absolutely no sense.  Any suggestions on what to try next?  I really appreciate your help, and I'm sorry to bring such a weird one-off to you.

 

Posted

Hello there!

Im not quite sure if it is the right thread to post, but..

 

I've played through the LIve Deviant life mod (which uses these cruel devices).

I liked the way it has been implemented, which gave me few new hours of gameplay!

 

there are few little tweaks i'd like to suggest (they refer to the  way the Devices work and stuff):

 

-reading that book (the one with the story of my predecessor was rather interesting) but...wait HOW can a blindfolded person do that? I suggest to block the book reading option and the implementation of one more step before reading it to open eyes (the blindfold isnt that hard to take off like other restraints, i assume...

 

-similiar situation about the gag....Playing with immersive needs mod (need to eat and drink) it isnt counted in gag script (cant open mouse to talk but can chew apples like mad) xd So please make some compatibility patch

 

-and one more tweak is needed. She still can be raped gagged and restrained with belt and stuff... (Defeat and submit mods, dont know about others)

 

I also have one idead about wearing those horny plugs :)  It a good point that the victim starts to get used to them after long time wearing them. And when it is taken out, the poor victim wants to repeat those feelings and maybe input them back. Thus i suggest some new buffs for wearing the plugs to add after the completion of the quest! (this, i assume must be posted in Deviant life's thread)

 

I hope my input will help to improve the Devices even moar!

 

Thanks for your feedback, sergslogin, glad you're enjoying these mods.

 

The blindfold from Life a Deviant Life is not part of Devious Devices and therefore is not managed by its scripts to any extend like the other devices. This may change once such an item is officially added to DD.

 

For your other suggestions I'll refer your post to Min as gameplay elements are part of the Devious Devices: Integration mod.

 

 

 

I know the modeler Aradia has made a tentacle armor that was really good. I don't have a link to his original but on the Sevenbase forum they have a slightly tweaked version of it found here.

 

Second shocky post, Aradia Living *Armor* - Bombshell BBP

Number 86.

 

http://www.loverslab.com/topic/20917-sevenbase-conversions-bombshellcleavage-with-bbp/

 

There are a lot of imbedded pictures in the first two posts so it may take a second to load.

 

If you wanted to play test mechanics before committing to a model, you could always apply the mechanics to the padded devices as the "living" entity would be inside.

 

As a complete side note, I'm waiting for a plug to interact with belly node scaling... I thought originally the inflatable plugs did in devious regulations but it turns out I was just pregnant. Stupid personal fetishes.

 

 

That armor is quite Interesting...

 

Regarding belly node scaling: a gameplay tweak like that would be part of the Integration mod, so I suggest that you post your idea in its thread instead.

 

 

Ok, so I've completely uninstalled skyrim (deleted steam's directory for it), did a fresh install of everything with the latest versions, kept my extra mod count down to avoid any overlapping issues (hopefully), and I'm still having the same problem on brand new games.

 

I am completely baffled here, this makes absolutely no sense.  Any suggestions on what to try next?  I really appreciate your help, and I'm sorry to bring such a weird one-off to you.

 

The most important step would be to update all DD mods involved to the latest version and see if the issue persists in a new game.

If it does, try starting a game with DD:Assets only and add the devices through the console (look for a 'devious container'). Do those items display properly?

Posted

 

Ok, so I've completely uninstalled skyrim (deleted steam's directory for it), did a fresh install of everything with the latest versions, kept my extra mod count down to avoid any overlapping issues (hopefully), and I'm still having the same problem on brand new games.

 

I am completely baffled here, this makes absolutely no sense.  Any suggestions on what to try next?  I really appreciate your help, and I'm sorry to bring such a weird one-off to you.

 

The most important step would be to update all DD mods involved to the latest version and see if the issue persists in a new game.

If it does, try starting a game with DD:Assets only and add the devices through the console (look for a 'devious container'). Do those items display properly?

 

 

The mods are all the latest versions available on this site.  The plain and unscripted items do indeed display properly, it's just the scripted ones that are invisible until equipped.

Posted

 

 

Ok, so I've completely uninstalled skyrim (deleted steam's directory for it), did a fresh install of everything with the latest versions, kept my extra mod count down to avoid any overlapping issues (hopefully), and I'm still having the same problem on brand new games.

 

I am completely baffled here, this makes absolutely no sense.  Any suggestions on what to try next?  I really appreciate your help, and I'm sorry to bring such a weird one-off to you.

 

The most important step would be to update all DD mods involved to the latest version and see if the issue persists in a new game.

If it does, try starting a game with DD:Assets only and add the devices through the console (look for a 'devious container'). Do those items display properly?

 

 

The mods are all the latest versions available on this site.  The plain and unscripted items do indeed display properly, it's just the scripted ones that are invisible until equipped.

 

 

I see. In that case I suggest that you post your issue in the Integration thread instead as any scripted items are managed by it rather than the Assets module.

Posted

 

I see. In that case I suggest that you post your issue in the Integration thread instead as any scripted items are managed by it rather than the Assets module.

 

 

Alright, thank you.

 

Posted

it can also mean you have missing source scripts -- aroused comes in a BSA which means you need to extract it to compile anything that relies on it

Thanks for the replies... this turned out to be the problem.

 

I worked it out last night but thought I would come back and let you know so anyone reading this with the same problem will know.

Guest smellbo
Posted

I think a pussy pump would be pretty neat. It could make the vibrators much more effective when used before.

And since the mod will be CBBE only, (Oh god I mentioned it) it wouldn't need any alterations to fit other bodies.

Although I'm sure it wouldn't be very lore friendly, unless the blacksmiths of Skyrim have some *hidden* talents  :P

Posted

I think a pussy pump would be pretty neat. It could make the vibrators much more effective when used before.

And since the mod will be CBBE only, (Oh god I mentioned it) it wouldn't need any alterations to fit other bodies.

Although I'm sure it wouldn't be very lore friendly, unless the blacksmiths of Skyrim have some *hidden* talents  :P

 

Don't the inflatable plugs already do that? I mean, having just singular plugs would be neat, but dunno if Zadil wants to put the time into making a whole bunch of different singular plugs.

Posted

As a complete side note, I'm waiting for a plug to interact with belly node scaling... I thought originally the inflatable plugs did in devious regulations but it turns out I was just pregnant. Stupid personal fetishes.

I did a post like this a couple of days ago on the integration thread... As I am a newbie, I don't think Min noticed though :P

 

The difficulty here is that for it to be really interesting, you need to have more than just one setting of inflation... but keep inflating the device a bit more with each squeeze, instead of letting it deflate right away (so horse ride = huge belly lol) which is a whole lot of scripting, status checks and possible bugs...

But think of the potential!! Stamina reduction, cramps, all sorts of visual effects... plus, a sufficiently inflated device would not need a belt to stay in place...

Posted

 

The blindfold from Life a Deviant Life is not part of Devious Devices and therefore is not managed by its scripts to any extend like the other devices. This may change once such an item is officially added to DD.

Actually it is using the same scripts, but i've not added anything other than basic locking mechanisms, so it wont do anything more than that.

 

That said, im not sure how youd keep people from reading a book without doing the same we do for food (remove them from the inventory as long as they have the item worn

Posted

 

As a complete side note, I'm waiting for a plug to interact with belly node scaling... I thought originally the inflatable plugs did in devious regulations but it turns out I was just pregnant. Stupid personal fetishes.

I did a post like this a couple of days ago on the integration thread... As I am a newbie, I don't think Min noticed though :P

 

The difficulty here is that for it to be really interesting, you need to have more than just one setting of inflation... but keep inflating the device a bit more with each squeeze, instead of letting it deflate right away (so horse ride = huge belly lol) which is a whole lot of scripting, status checks and possible bugs...

But think of the potential!! Stamina reduction, cramps, all sorts of visual effects... plus, a sufficiently inflated device would not need a belt to stay in place...

 

 

all i can think of is how much this would make the body clip with everything else

Posted

 

 

As a complete side note, I'm waiting for a plug to interact with belly node scaling... I thought originally the inflatable plugs did in devious regulations but it turns out I was just pregnant. Stupid personal fetishes.

I did a post like this a couple of days ago on the integration thread... As I am a newbie, I don't think Min noticed though :P

 

The difficulty here is that for it to be really interesting, you need to have more than just one setting of inflation... but keep inflating the device a bit more with each squeeze, instead of letting it deflate right away (so horse ride = huge belly lol) which is a whole lot of scripting, status checks and possible bugs...

But think of the potential!! Stamina reduction, cramps, all sorts of visual effects... plus, a sufficiently inflated device would not need a belt to stay in place...

 

 

all i can think of is how much this would make the body clip with everything else

 

 

Everything would have to be set up to use the pregnancy based body including the players clothes / armor along with the belt. Using a non pregnant armor with a belt that was set for it would look strange as the belt would grow but not the body. Since the mechanics for everything is handled with Integration then the effects would have to be handled by that. I really doubt it would happen, even if it did it would not be any time soon.

Posted

Min, Veladarius, & Zadil, (and anyone else who works on but is less "vocal") you three produce a wonderfully seamless set of mods that add a layer of depth to a fun, but otherwise flat game. I greatly appreciate the work you do (I'm assuming for free, but even if you're somehow getting paid for this, all the better). I hope you keep up the amazing work, and I would love to see you continue in Fallout 4 and beyond. This is assuming any of you are interested in the Fallout universe, and I'm %99.9 repeating certain the most you can mod in ESO will be interface and textures, and texture modeling will probably be frowned upon.

Posted

Min, Veladarius, & Zadil, (and anyone else who works on but is less "vocal") you three produce a wonderfully seamless set of mods that add a layer of depth to a fun, but otherwise flat game. I greatly appreciate the work you do (I'm assuming for free, but even if you're somehow getting paid for this, all the better). I hope you keep up the amazing work, and I would love to see you continue in Fallout 4 and beyond. This is assuming any of you are interested in the Fallout universe, and I'm %99.9 repeating certain the most you can mod in ESO will be interface and textures, and texture modeling will probably be frowned upon.

 

You're welcome vipermagi, I'm glad to hear that you like this mod series (and yes, we all do it for free).

 

It's still too early to tell whether there will be a DD equivalent for the next Fallout or Elder scrolls games, but who knows...

Posted

Just popped into my head (I know it's late for ideas, but I expect no action to be taken):

 

What about a leg binder? Sure, the arm binder restricts the PC's jump and sprint, but why not add a leg binder to completely immobilize? The resulting position could be standing, sitting, laying on back or laying on belly. It would be removable like a normal Device if unbound, but if the player is bound, then it makes it harder to get out (less chance to loosen the arm binder due to being unable yo use the things around you). This would add more options for modders to put the PC in peril. I think that would be an interesting addition.

 

Just bouncin' an idea.

Posted

Just popped into my head (I know it's late for ideas, but I expect no action to be taken):

 

What about a leg binder? Sure, the arm binder restricts the PC's jump and sprint, but why not add a leg binder to completely immobilize? The resulting position could be standing, sitting, laying on back or laying on belly. It would be removable like a normal Device if unbound, but if the player is bound, then it makes it harder to get out (less chance to loosen the arm binder due to being unable yo use the things around you). This would add more options for modders to put the PC in peril. I think that would be an interesting addition.

 

Just bouncin' an idea.

 

ideas from committed users are always welcome, but whether creating a device is feasible depends primarily on whether there are any animations to use it with.

 

In this case there aren't any because of how restrictive such an item would be and therefore the extend to which it would influence player movement and posture. Not to mention that complete immobilization may not be a desired state for the player character to be stuck in as Skyrim is still a video game and therefore an interactive medium.

Posted

 

Just popped into my head (I know it's late for ideas, but I expect no action to be taken):

 

What about a leg binder? Sure, the arm binder restricts the PC's jump and sprint, but why not add a leg binder to completely immobilize? The resulting position could be standing, sitting, laying on back or laying on belly. It would be removable like a normal Device if unbound, but if the player is bound, then it makes it harder to get out (less chance to loosen the arm binder due to being unable yo use the things around you). This would add more options for modders to put the PC in peril. I think that would be an interesting addition.

 

Just bouncin' an idea.

 

ideas from committed users are always welcome, but whether creating a device is feasible depends primarily on whether there are any animations to use it with.

 

In this case there aren't any because of how restrictive such an item would be and therefore the extend to which it would influence player movement and posture. Not to mention that complete immobilization may not be a desired state for the player character to be stuck in as Skyrim is still a video game and therefore an interactive medium.

 

 

If only someone out there would do a nice, bound bunny hop style animation for something like this...one of these days, perhaps.

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