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Posted

 

I installed latest Sexlab and Submit and all was fine. I saved the game and now when i load the game i no longer see dialogue options from this mod for my followers but they still apear on other npcs...

 

Have you reset the sexlab dialogue options in the mcm so that it appears for both sexs rather than just one?

 

 

 

i reinstalled submit and forgot to set it for both genders. Problem solved now thanks.

Posted

A little help please...

I'm trying this out. Installed the latest version on SexLab 1.57.

Seemed to be working fine until I got into a fight inside a bandit cave. I submitted, got ass-raped, then left laying in a heap on the ground. My character's hands were like trembling and she was in a half fetal position. I waited like 5 real-time minutes and was not able to do anything. Couldn't get up, couldn't use the submit hotkey, nada, nuthin', just down. 

 

Was that a glitch or was I not doing something I was supposed to be doing?

 

Posted

A little help please...

I'm trying this out. Installed the latest version on SexLab 1.57.

Seemed to be working fine until I got into a fight inside a bandit cave. I submitted, got ass-raped, then left laying in a heap on the ground. My character's hands were like trembling and she was in a half fetal position. I waited like 5 real-time minutes and was not able to do anything. Couldn't get up, couldn't use the submit hotkey, nada, nuthin', just down. 

 

Was that a glitch or was I not doing something I was supposed to be doing?

 

When you hitted the submit key while bound did any text appear in the top left corner? if not then it sounds like you got stuck between being used and being bound on the floor with chance of escape.

 

Saving/re-loading usually helps with that

 

Posted

No I didn't get any text when I hit the submit key. 

Could not get to inventory.

Could not hit Escape key to get to menu to quit.

Only keyboard input that seemed to still work was to go to console.

 

So in that situation I should try going to console, saving, then qqq to quit to desktop and reload the save?

 

It's funny because system messages still showed up in the upper left corner.... like telling me to go to the skills menu to level up. Problem was.... I couldn't GET to the menu. :)

 

Posted

No I didn't get any text when I hit the submit key. 

Could not get to inventory.

Could not hit Escape key to get to menu to quit.

Only keyboard input that seemed to still work was to go to console.

 

So in that situation I should try going to console, saving, then qqq to quit to desktop and reload the save?

 

It's funny because system messages still showed up in the upper left corner.... like telling me to go to the skills menu to level up. Problem was.... I couldn't GET to the menu. :)

 

I've found just a quick save (F5) and quick load (F9) can fix some instances of scripts/animations not firing off when they should

 

What should happen is that after the sex animations stop you get bound on the floor and then whenever you hit the submit key (bind this to 1 myself) it will give you a chance to get free (you set the difficulty in MCM menu) but also for your captors to notice and come and have another go.

 

Posted

Testing newest Submit version with SexLab 1.57 and at least the player submit works fine (only use that part of the mod, no player attacks). Autosurrender at 0 % threash hold works. Creature lvl 1 support works flawlessly with Bestiality Essentials and Nude Creatures installed. No issues while I have a follower around. Follower will go into bleed out state and behave peaceful during the whole rape and bound thing.

 

Especially the dialogue/speech options, the second best feature of this mod besides the rape thing, work flawlessly. When you are really doing some progression playing there is actually no better method to train speechcraft :-)

 

I will test the threesome animations as mentioned in a post above and come back and give an update. Would be a shame when that feature should not work, the new double penetration animation in SexLab is a blast actually.

Posted

When i talk to serana there is no dialog option to have sex with her I have the plugin installed is there something else I have to do?

Posted

Submit is sstill not working with creatures for me.  I always get the message "Doesn't accept your surrender".  Could this be a conflict with a Deviously Helpless, Seeing as NPCs apply Devious Devices to you and Creatues can't carry them??

Posted

Submit is sstill not working with creatures for me.  I always get the message "Doesn't accept your surrender".  Could this be a conflict with a Deviously Helpless, Seeing as NPCs apply Devious Devices to you and Creatues can't carry them??

 

Possible but are you sure you have creatures turned on in both sexlab and in submit? They both need to have creatures turned on inside their MCM menu.

Posted

Already paranoid about that, think I check 5 times everytime it doesn't happen.

 

side note: I can't get the Devious Stuff to work properly anyway.  Bandit enslavement has me stuck there forever and ever, Captured Dreams never does what it's supposed to on failure of delivery. reported this on those threads but following their instructions on getting a papyrus log to help trouble shot has yield nothing but a headache, not getting any logs with useable info.

Posted

I would suggest removing any plugins and just have defeat with sexlab and make sure it all works just that way. If it does then add one extra plugin at a time. That way if it works up to a certain point you know which plugin is the cause.

Posted

Wenn ich zu Serana sprechen gibt es keine Dialogoption, um Sex mit ihr zu haben habe ich das Plugin installiert ist es etwas, was ich sonst noch tun?

Have the same problem

Posted

Ok, I have checked the code and found a problem (referenced in an above post).

 

I was playing a character that has a lot of sex with just about every gal in the game and suddenly the game got very slow. The Papyrus log showed a stack overflow and dumped the whole contents of the stack over and over and over again making huge logs full of stack entries. Most of those entries references the effect used to alert guards to public sex (event though I was running with that option turned off).

 

The places where that is called do not check to see if the option is enabled so the code is getting called all the time even though the option is turned off. However in the code the cleanup is only performed if you are caught.

 

Scriptname _SLSubmitGuardEffect extends ActiveMagicEffect  

Spell Property _SLSubmitGuard  Auto  
Spell Property _SLSubmitHelp  Auto  
MagicEffect Property _SLSubmitHelpEffect  Auto  
SexLabFramework Property SexLab  Auto  
Actor Property PlayerRef Auto

Event OnEffectStart(actor Target, actor Caster)
	sslThreadController Thread = SexLab.GetPlayerController()
	If (Target.IsGuard() && Target.HasLOS(PlayerRef))
		debug.Notification(Target.GetBaseObject().GetName() + " saw you!")
		If (Thread != None && Thread.GetState() == "Animating")
			Thread.EndAnimation(True)
		EndIf
		Target.SendAssaultAlarm()
		Target.startCombat(Caster)
		If (Caster.HasSpell(_SLSubmitGuard))
			Caster.RemoveSpell(_SLSubmitGuard)
		ElseIf (Caster.HasMagicEffect(_SLSubmitHelpEffect))
			Caster.DispelSpell(_SLSubmitHelp)
		EndIf
	EndIf
EndEvent
The code to dispel the effect is only run in certain conditions leaving the spell effects on the player (but hidden) until the stack is full.

 

For now it appears that all you need to do is open the console and enter a "player.dispelallspells" every now and then to keep the problem from happening or clear it if it occurs and you truly have to do a lot of sex to get the problem.

 

Bottom line, for all these cloaking effects make sure the effect is dispelled once the code is done no matter what code path is followed.

 

Edit: I suggest for testing you remove the "hidden from UI" option on the effects so you can run through the possible uses and then easily see if they were cleared or not. Of course you would want to turn that hidden flag back on before releasing again.

Posted

I've noticed this in my papyrus logs, running SL 1.57 and latest Submit: [05/14/2014 - 10:26:46AM] Error: Property SexLabConfig on script _slsubmitfunctions attached to _SLSubmit (46001826) cannot be bound because <NULL form> (0D03E3FA) is not the right type.

Posted

I have a big problem with submit:

 

_manual surrender work 2 seconds and "Doesn't accept your surrender",

_auto surrender dont work with creatures, (auto surrender activate)

_"human" race rape work only with death proof (death proof disactivate !!?) and PC  still on the ground

 

....and corrupt my save.

 

SkseLoadOrder.log

 

 

SKSE runtime: initialize (version = 1.7.0 09200000 01CF706F4290FA32, os = 6.0 (6002))
imagebase = 00400000
runtime root = E:\Steam\SteamApps\common\Skyrim\
config path = E:\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini
plugin directory = E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\
checking plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll
plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 06018195) loaded correctly
checking plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll
plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll (00000001 Mfg Console plugin 00000002) loaded correctly
checking plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll
plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll (00000001 papyrusutil plugin 00000001) loaded correctly
init complete
hooked dinput
Reading translations from Interface\Translations\SexLab_FRENCH.txt...
Reading translations from Interface\Translations\SexLabAroused_FRENCH.txt...
Reading translations from Interface\Translations\SkyUI_FRENCH.txt...
Reading translations from Interface\Translations\SexLabWorkingGirl_FRENCH.txt...
Reading translations from Interface\Translations\LoversVictim_FRENCH.txt...
save name is Sauvegarder 306 - Darina  Vendeaume  48.52.56
full save path: C:\Users\Computer\Documents\My Games\Skyrim\Saves\\Sauvegarder 306 - Darina  Vendeaume  48.52.56.skse
loading co-save
Loading mod list:
    (0 -> 0)    Skyrim.esm
    (1 -> 1)    ApachiiHair.esm
    (2 -> 2)    HjakhtraevarrTomb.esm
    (3 -> 3)    SexLab.esm
    (4 -> 4)    SexLabAroused.esm
    (5 -> 5)    Update.esm
    (6 -> 6)    HentaiPregnancy.esm
    (7 -> 7)    Brawl Bugs CE.esp
    (8 -> 8)    CalienteVanillaArmorTweaks.esp
    (9 -> 9)    LFox Bottle That Blood.esp
    (10 -> 10)    SexLabMatchMaker.esp
    (11 -> 11)    SexLabNudeCreatures.esp
    (12 -> 12)    SexLab_Paycrime.esp
    (13 -> 13)    SkyUI.esp
    (14 -> 14)    The Paarthurnax Dilemma.esp
    (15 -> 15)    HPSoulGemBirth.esp
    (16 -> 16)    SexLabWorkingGirl.esp
    (17 -> 17)    Populated Cities 2.esp
    (18 -> 18)    Alternate_Vampires.esp
    (19 -> 19)    FemaleWerewolf.esp
    (20 -> 20)    DragonShoutsRTEnhancer.esp
    (21 -> 21)    Improved Dragon Shouts.esp
    (22 -> 22)    Alternate Start - Live Another Life.esp
    (23 -> 23)    SexLabNudesuitVariants.esp
    (24 -> 24)    LoversVictim.esp
    (25 -> 25)    SexLabDangerousNights.esp
Loading menu open/close event registrations...
Loading key input event registrations...
Loading control input event registrations...
Loading mod callback event registrations...
Loading crosshair ref event registrations...
Loading camera event registrations...
Loading actor action event registrations...
cleared save path
WidgetLoader.as: setRootPath(a_path = )
WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)
save name is autosave1
full save path: C:\Users\Computer\Documents\My Games\Skyrim\Saves\\autosave1.skse
creating co-save
Saving mod list:
    (0)    Skyrim.esm
    (1)    ApachiiHair.esm
    (2)    HjakhtraevarrTomb.esm
    (3)    SexLab.esm
    (4)    SexLabAroused.esm
    (5)    Update.esm
    (6)    HentaiPregnancy.esm
    (7)    Brawl Bugs CE.esp
    (8)    CalienteVanillaArmorTweaks.esp
    (9)    LFox Bottle That Blood.esp
    (10)    SexLabMatchMaker.esp
    (11)    SexLabNudeCreatures.esp
    (12)    SexLab_Paycrime.esp
    (13)    SkyUI.esp
    (14)    The Paarthurnax Dilemma.esp
    (15)    HPSoulGemBirth.esp
    (16)    SexLabWorkingGirl.esp
    (17)    Populated Cities 2.esp
    (18)    Alternate_Vampires.esp
    (19)    FemaleWerewolf.esp
    (20)    DragonShoutsRTEnhancer.esp
    (21)    Improved Dragon Shouts.esp
    (22)    Alternate Start - Live Another Life.esp
    (23)    SexLabNudesuitVariants.esp
    (24)    LoversVictim.esp
    (25)    SexLabDangerousNights.esp
Saving menu open/close event registrations...
Saving key input event registrations...
Saving control input event registrations...
Saving mod callback event registrations...
Saving crosshair ref event registrations...
Saving camera event registrations...
Saving actor action event registrations...
cleared save path

 

 

(Boss load order, clean save, clean install for Sexlab 1.57, skse 1.7.0, fnis 5.0.2, creature5.0.2, bestialityExtras)

 

Creatures animation work fine but with Submit, creatures animation dont work for all other mods (mathmakerdebug message "invalid target" for all creatures).

 

only a clean save (without Submit) with  "Save game script cleaner" and delete all sexlabscripts  solve the problem.

 

i just want help, sorry for my poor english. I love this mod,

Posted

I have a big problem with submit:

 

_manual surrender work 2 seconds and "Doesn't accept your surrender",

_auto surrender dont work with creatures, (auto surrender activate)

_"human" race rape work only with death proof (death proof disactivate !!?) and PC  still on the ground

 

....and corrupt my save.

 

Ex:        Skyrim.esm

             ApachiiHair.esm

             HjakhtraevarrTomb.esm

             SexLab.esm                              ssl 1.57    skse1.7.0  fnis 5.0.2 + creature 5.0.2 + beastialityExtras

             SexLabAroused.esm

             Update.esm

             HentaiPregnancy.esm

             Brawl Bugs CE.esp

             CalienteVanillaArmorTweaks.esp

             LFox Bottle That Blood.esp

             SexLabMatchMaker.esp

             SexLabNudeCreatures.esp

             SexLab_Paycrime.esp

             SkyUI.esp

             SexLabWorkingGirl.esp

             FemaleWerewolf.esp

             SexLabNudesuitVariants.esp

             LoversVictim.esp

             SexLabDangerousNights.esp

 

(Boss load order, clean save, clean install for Sexlab 1.57)

 

Creatures animation work fine but with Submit, creatures animation dont work for all other mods (mathmakerdebug message "invalid target" for all creatures).

 

only a clean save (without Submit) with  "Save game script cleaner" and delete all sexlabscripts  solve the problem.

 

i just want help, sorry for my poor english. I love this mod,

 

Can you post your complete load order under a spoiler tag, please?

 

Also it might be easily overlooked, but you have creature animations turned on in both the Framework and creatures enabled in Submit?

 

If you use any mods that create custom monsters, that might be the reason why the creatures you're encountering aren't valid, if they're not the standard monsters generated by the vanilla leveled lists, then they're likely not recognized by Sexlab.

 

As for the savegame corruption, it's likely due to another mod. I had savegame corruption caused by the Height Adjusted Races mod, for example, because it was conflicting with Sexlab's "adjust heights" script. So as I said, post your load order, someone might notice a problem mod.

Posted

Q/  "Can you post your complete load order under a spoiler tag, please?"

 

R/  I have edit my first post with the LoadOrder.log of skse without submit (under spoiler tag), i will test (again) with submit to see the difference in game.

 

 

Q/  "Also it might be easily overlooked, but you have creature animations turned on in both the Framework and creatures enabled in Submit?"

 

R/  Yes, creatures is enabled in framework and submit with creature support level 2 (humanoid , dog,....)

 

 

Q/ "As for the savegame corruption, it's likely due to another mod. I had savegame corruption caused by the Height Adjusted Races mod, for example, because it was conflicting with Sexlab's "adjust heights" script."

 

R/ I have no other race mod, only  "Alternate_Vampires.esp" & SexLabNudeCreatures.esp.

 

Posted

Before submit

  all creatures animations work for all races with matchmaker

 

After  submit install

  dont accept your surrender after combat

 

After submit "bug"

  all creatures animation dont work, matchmaker dont work and my save is corrupted i dont know why.

 

 

Only a clean save can solve my problem.

 

Posted

BOSS gave you that load order? That's insane... Update.esm should be right after Skyrim.esm.  Try LOOT, BOSS is actually outdated now, LOOT is the current build of it and it's being updated unlike BOSS. That should put your plugins in a better order.

 

http://loot.github.io/

 

I would also advise you to get the unofficial patches. It might not fix this issue, but it would likely fix a lot of other problems. It would also serve you well to create a Bashed patch: 

 

http://www.nexusmods.com/skyrim/mods/1840

 

After you run LOOT to reorganize your mods, redo your FNIS patch and do a bashed patch... see if that helps first.

 

 

Posted

^ Strange, I'm using the newest BOSS v2.3.0.0 (from 7 may 2014) and I don't have any problems with load order, so I don't know why you saying that BOSS is outdated...

 

E: Nvm...

Posted

By outdated I mean it's no longer being updated regularly. LOOT is the new version of it. There's nothing wrong with BOSS per se, but LOOT is a much improved version of it. Yes there's a new version of it, but LOOT is still superior. It has a better and smarter sorting algorithm than BOSS which relies mostly on just the masterlist which is outdated. I'll put it this way... when I run BOSS I end up with about 15-20 unrecognized plugins that get stuck at the bottom... when I run LOOT, everything gets sorted, no unrecognized plugins. Even a plugin I made myself gets placed intelligently based on what's in it.

Posted

There's always a chance they won't accept your surrender... I think it's based on speech skill? There's a slider to increase the chances they'll accept... but even with that at default they should accept at least sometimes. It might be an interfering combat script but I don't see any mods that alter the combat behavior of NPCs in your load order. Hmm... if you're done with the Live Another Life quest and on the main quest, you could try deactivating the plugin for that, then do a debug cleaning in the Sexlab framework and set your options back up and see if that helps. I know it sounds strange but I've run into random seemingly unrelated bugs in mods with Live Another Life activated after it's questline was complete and deactivating it fixed the problems. Beyond that, all I can recommend is get the unofficial patches, re-download and install Framework and Submit just in case of file corruption, use LOOT to organize your mods, make a bashed patch, re-run the FNIS tool, and then start a new game and see if the problems persist.

 

If you're rather attached to your current game, then make sure you follow all the clean save directions which would include deactivating the death proof surrender in Submit, deactivating the mod (may not be necessary but doesn't hurt), deactivating/cleaning any other sexlab mod that has the option, then doing the cleaning debug option on the Framework. Then save, uncheck framework, submit and all other sexlab mods, reload your last save, wait a RL minute, make another save, then exit run the savegame cleaner tool on your last save, then check framework and submit again and load up and test them after setting them back up. Test the submitting on a new game first though... if it works in a new game but doesn't work in your save, even after cleansaving, then it's probably a savegame issue.

Posted

There's always a chance they won't accept your surrender... I think it's based on speech skill? There's a slider to increase the chances they'll accept... but even with that at default they should accept at least sometimes. It might be an interfering combat script but I don't see any mods that alter the combat behavior of NPCs in your load order. Hmm... if you're done with the Live Another Life quest and on the main quest, you could try deactivating the plugin for that, then do a debug cleaning in the Sexlab framework and set your options back up and see if that helps. I know it sounds strange but I've run into random seemingly unrelated bugs in mods with Live Another Life activated after it's questline was complete and deactivating it fixed the problems. Beyond that, all I can recommend is get the unofficial patches, re-download and install Framework and Submit just in case of file corruption, use LOOT to organize your mods, make a bashed patch, re-run the FNIS tool, and then start a new game and see if the problems persist.

 

If you're rather attached to your current game, then make sure you follow all the clean save directions which would include deactivating the death proof surrender in Submit, deactivating the mod (may not be necessary but doesn't hurt), deactivating/cleaning any other sexlab mod that has the option, then doing the cleaning debug option on the Framework. Then save, uncheck framework, submit and all other sexlab mods, reload your last save, wait a RL minute, make another save, then exit run the savegame cleaner tool on your last save, then check framework and submit again and load up and test them after setting them back up. Test the submitting on a new game first though... if it works in a new game but doesn't work in your save, even after cleansaving, then it's probably a savegame issue.

I started a new game and what I've experienced so far:

 

Auto-surrender worked for human, but not for those spawned by other mods such as populated fort, immersive patrol,...

 

Auto-surrender didn't work for creatures, spawned by vanilla system or not.

 

Mannual surrender didn't work for anything, I only got the message:" Your opponent doesn't accept your surrender"

 

EDIT: Damn, I forgot to check "Allow creature animation" in Sexlab setting.

Now the surrender does trigger, but the creature that standing there and does nothing, which is the exact same problem I'm having with Defeat. 

 

Manual surrender still won't work.

 

Animation triggered with Sexlab Matchmaker work just fine though  :(

Posted

There's always a chance they won't accept your surrender... I think it's based on speech skill? There's a slider to increase the chances they'll accept... but even with that at default they should accept at least sometimes. It might be an interfering combat script but I don't see any mods that alter the combat behavior of NPCs in your load order. Hmm... if you're done with the Live Another Life quest and on the main quest, you could try deactivating the plugin for that, then do a debug cleaning in the Sexlab framework and set your options back up and see if that helps. I know it sounds strange but I've run into random seemingly unrelated bugs in mods with Live Another Life activated after it's questline was complete and deactivating it fixed the problems. Beyond that, all I can recommend is get the unofficial patches, re-download and install Framework and Submit just in case of file corruption, use LOOT to organize your mods, make a bashed patch, re-run the FNIS tool, and then start a new game and see if the problems persist.

 

If you're rather attached to your current game, then make sure you follow all the clean save directions which would include deactivating the death proof surrender in Submit, deactivating the mod (may not be necessary but doesn't hurt), deactivating/cleaning any other sexlab mod that has the option, then doing the cleaning debug option on the Framework. Then save, uncheck framework, submit and all other sexlab mods, reload your last save, wait a RL minute, make another save, then exit run the savegame cleaner tool on your last save, then check framework and submit again and load up and test them after setting them back up. Test the submitting on a new game first though... if it works in a new game but doesn't work in your save, even after cleansaving, then it's probably a savegame issue.

 

Hello,

 

1/  Loot dont work with msvcp120.dll installed

 

2/  test  : sexlab framework, matchmaker, submit ,SexLabNudeCreatures & all requirement, save game (old & clean) and without all other sexlab mods.....Submit work fine (not bound) with all actors,

 

        

 

_Auto-surender work perfectly with human & creature,... :cool:  ()

_death proof work (not bound)

_MatchMaker work with all actors

_no save corrupted :D :D :D

 

_SexLabNudeCreatures.esp dont work :idea:  (maybe the "invalid actor")

 

3/  lovervictim loaded & fail to start brawling rape :idea: (maybe a conflict), submit work, no save corrupted

 

4/  Skse load order bug after restart skyrim, submit & matchmaker dont work.

 

     SKSE runtime: initialize (version = 1.7.0 09200000 01CF7083CF6EE612, os = 6.0 (6002))

imagebase = 00400000

runtime root = E:\Steam\SteamApps\common\Skyrim\

config path = E:\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini

plugin directory = E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\

checking plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll

plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 06018195) loaded correctly

checking plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll

plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll (00000001 Mfg Console plugin 00000002) loaded correctly

checking plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll

plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll (00000001 papyrusutil plugin 00000001) loaded correctly

init complete

hooked dinput

Reading translations from Interface\Translations\SexLab_FRENCH.txt...

Reading translations from Interface\Translations\LoversVictim_FRENCH.txt...

Reading translations from Interface\Translations\SkyUI_FRENCH.txt...

Reading translations from Interface\Translations\SexLab Submit_FRENCH.txt...

save name is Sauvegarder 314 - Darina  Bordeciel  49.40.07

full save path: C:\Users\computer\Documents\My Games\Skyrim\Saves\\Sauvegarder 314 - Darina  Bordeciel  49.40.07.skse

loading co-save

cleared save path

WidgetLoader.as: setRootPath(a_path = )

WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)

 

  Load order is empty !!!???????????????????

AND SAVE CORRUPTED ............AAAAAAAAAAAAAAAAAAAAAAAAAAA :@

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