srayesmanll Posted May 12, 2014 Posted May 12, 2014 -Shout hotkey to get NPC to surrender is not working. NPC submits (or doesn't) as intended, but no "Submit or die!" dialogue. NPC just becomes non-aggressive. Talking to them just results in "Huh?" type responses. -Submit grapple also not working. PC initiates grapple beatdown, NPC goes into bleedout animation as normal, falls over, stands up, and as with the shout hotkey, no submit dialogue, just generic "Huh?" type responses. These are working fine for me. Make absolutely sure that there are no other enemies around. I ran into an issue when using the shout that hidden enemies (like the ice wraiths) seemed to get hit with the shout and became active, regardless of distance. This happens to me a lot at the ruin "Journeyman's Nook" (near winterhold, across from Whistling Mine). I shout at the bandit during combat (with the shout aimed away from the road, towards the open area outside the ruin), the bandit kneels in the bleedout, but suddenly there where 6 blips on the radar. I looked and found they were all ice wraiths. I had to wait for them to stop hunting, or reload and aim the shout in a different direction. Doesn't happen all of the time. Anyway, the point is to verify that there absolutely no other enemies in the vacinity. Strangely this seems to be the only place that it happens to me. Also, there are some free-roaming bandits (usually 2 chiefs and 2 lackeys) that pop up as random encouters that seem to be able to track me from almost anywhere (once detected, their radar blips never seem to disappear no matter how far away or how well I stealth). Always have to kill them before I can have fun again. I don't use the "player submit" portions of Submit so I cannot comment on those questions.
Dapper Dan Pomade Posted May 12, 2014 Posted May 12, 2014 -Submitting to multiple opponents only seems to result in them taking turns one at a time, even with Arrok Devils Threeway and Arrok Tricycle animations toggled on under the Aggressive animations list. As far as I understand it, this mod only uses one-on-one animations.
Destynova99 Posted May 12, 2014 Posted May 12, 2014 -Submitting to multiple opponents only seems to result in them taking turns one at a time, even with Arrok Devils Threeway and Arrok Tricycle animations toggled on under the Aggressive animations list. As far as I understand it, this mod only uses one-on-one animations. If you look at the first post under the "player submit" section it says: "If surrendering to two (or more) NPC's, a 3-way aggressive animation will play based on the types you have chosen from your MCM Framework. ***BE AWARE*** By default, there are no 3-way animations (Devil's 3-way and Tricycle) selected in the aggressive animation pool, so you must select at least one to see any sex animations!" And there were no other enemies around. The enemy stopped combat, I received the percentage roll message up top, it said the enemy submitted, they went through the bleedout animation, fell over, got up, and then nothing. Talking to them didn't result in the "Submit or die!" dialogue. I'm not sure if it's relevant but my PC is a vampire. I had to disable the "player vampires feed on victims" option because it interfered with the Better Vampires mod's feed script, at least initially. Once it was running, whether the option was on or not didn't interfere with feed updates from BV, but feeds from Submit didn't count. I leave the option off though.
Kinky Posted May 12, 2014 Posted May 12, 2014 I installed latest Sexlab and Submit and all was fine. I saved the game and now when i load the game i no longer see dialogue options from this mod for my followers but they still apear on other npcs... Have you reset the sexlab dialogue options in the mcm so that it appears for both sexs rather than just one? i reinstalled submit and forgot to set it for both genders. Problem solved now thanks.
chajapa Posted May 12, 2014 Posted May 12, 2014 A little help please... I'm trying this out. Installed the latest version on SexLab 1.57. Seemed to be working fine until I got into a fight inside a bandit cave. I submitted, got ass-raped, then left laying in a heap on the ground. My character's hands were like trembling and she was in a half fetal position. I waited like 5 real-time minutes and was not able to do anything. Couldn't get up, couldn't use the submit hotkey, nada, nuthin', just down. Was that a glitch or was I not doing something I was supposed to be doing?
pinky6225 Posted May 12, 2014 Posted May 12, 2014 A little help please... I'm trying this out. Installed the latest version on SexLab 1.57. Seemed to be working fine until I got into a fight inside a bandit cave. I submitted, got ass-raped, then left laying in a heap on the ground. My character's hands were like trembling and she was in a half fetal position. I waited like 5 real-time minutes and was not able to do anything. Couldn't get up, couldn't use the submit hotkey, nada, nuthin', just down. Was that a glitch or was I not doing something I was supposed to be doing? When you hitted the submit key while bound did any text appear in the top left corner? if not then it sounds like you got stuck between being used and being bound on the floor with chance of escape. Saving/re-loading usually helps with that
chajapa Posted May 12, 2014 Posted May 12, 2014 No I didn't get any text when I hit the submit key. Could not get to inventory. Could not hit Escape key to get to menu to quit. Only keyboard input that seemed to still work was to go to console. So in that situation I should try going to console, saving, then qqq to quit to desktop and reload the save? It's funny because system messages still showed up in the upper left corner.... like telling me to go to the skills menu to level up. Problem was.... I couldn't GET to the menu.
pinky6225 Posted May 12, 2014 Posted May 12, 2014 No I didn't get any text when I hit the submit key. Could not get to inventory. Could not hit Escape key to get to menu to quit. Only keyboard input that seemed to still work was to go to console. So in that situation I should try going to console, saving, then qqq to quit to desktop and reload the save? It's funny because system messages still showed up in the upper left corner.... like telling me to go to the skills menu to level up. Problem was.... I couldn't GET to the menu. I've found just a quick save (F5) and quick load (F9) can fix some instances of scripts/animations not firing off when they should What should happen is that after the sex animations stop you get bound on the floor and then whenever you hit the submit key (bind this to 1 myself) it will give you a chance to get free (you set the difficulty in MCM menu) but also for your captors to notice and come and have another go.
Sunja44 Posted May 13, 2014 Posted May 13, 2014 Testing newest Submit version with SexLab 1.57 and at least the player submit works fine (only use that part of the mod, no player attacks). Autosurrender at 0 % threash hold works. Creature lvl 1 support works flawlessly with Bestiality Essentials and Nude Creatures installed. No issues while I have a follower around. Follower will go into bleed out state and behave peaceful during the whole rape and bound thing. Especially the dialogue/speech options, the second best feature of this mod besides the rape thing, work flawlessly. When you are really doing some progression playing there is actually no better method to train speechcraft :-) I will test the threesome animations as mentioned in a post above and come back and give an update. Would be a shame when that feature should not work, the new double penetration animation in SexLab is a blast actually.
Anon96 Posted May 13, 2014 Posted May 13, 2014 When i talk to serana there is no dialog option to have sex with her I have the plugin installed is there something else I have to do?
Guest Posted May 13, 2014 Posted May 13, 2014 Submit is sstill not working with creatures for me. I always get the message "Doesn't accept your surrender". Could this be a conflict with a Deviously Helpless, Seeing as NPCs apply Devious Devices to you and Creatues can't carry them??
nutluck Posted May 13, 2014 Posted May 13, 2014 Submit is sstill not working with creatures for me. I always get the message "Doesn't accept your surrender". Could this be a conflict with a Deviously Helpless, Seeing as NPCs apply Devious Devices to you and Creatues can't carry them?? Possible but are you sure you have creatures turned on in both sexlab and in submit? They both need to have creatures turned on inside their MCM menu.
Guest Posted May 13, 2014 Posted May 13, 2014 Already paranoid about that, think I check 5 times everytime it doesn't happen. side note: I can't get the Devious Stuff to work properly anyway. Bandit enslavement has me stuck there forever and ever, Captured Dreams never does what it's supposed to on failure of delivery. reported this on those threads but following their instructions on getting a papyrus log to help trouble shot has yield nothing but a headache, not getting any logs with useable info.
nutluck Posted May 13, 2014 Posted May 13, 2014 I would suggest removing any plugins and just have defeat with sexlab and make sure it all works just that way. If it does then add one extra plugin at a time. That way if it works up to a certain point you know which plugin is the cause.
centauripit Posted May 14, 2014 Posted May 14, 2014 Wenn ich zu Serana sprechen gibt es keine Dialogoption, um Sex mit ihr zu haben habe ich das Plugin installiert ist es etwas, was ich sonst noch tun? Have the same problem
WaxenFigure Posted May 14, 2014 Posted May 14, 2014 Ok, I have checked the code and found a problem (referenced in an above post). I was playing a character that has a lot of sex with just about every gal in the game and suddenly the game got very slow. The Papyrus log showed a stack overflow and dumped the whole contents of the stack over and over and over again making huge logs full of stack entries. Most of those entries references the effect used to alert guards to public sex (event though I was running with that option turned off). The places where that is called do not check to see if the option is enabled so the code is getting called all the time even though the option is turned off. However in the code the cleanup is only performed if you are caught. Scriptname _SLSubmitGuardEffect extends ActiveMagicEffect Spell Property _SLSubmitGuard Auto Spell Property _SLSubmitHelp Auto MagicEffect Property _SLSubmitHelpEffect Auto SexLabFramework Property SexLab Auto Actor Property PlayerRef Auto Event OnEffectStart(actor Target, actor Caster) sslThreadController Thread = SexLab.GetPlayerController() If (Target.IsGuard() && Target.HasLOS(PlayerRef)) debug.Notification(Target.GetBaseObject().GetName() + " saw you!") If (Thread != None && Thread.GetState() == "Animating") Thread.EndAnimation(True) EndIf Target.SendAssaultAlarm() Target.startCombat(Caster) If (Caster.HasSpell(_SLSubmitGuard)) Caster.RemoveSpell(_SLSubmitGuard) ElseIf (Caster.HasMagicEffect(_SLSubmitHelpEffect)) Caster.DispelSpell(_SLSubmitHelp) EndIf EndIf EndEvent The code to dispel the effect is only run in certain conditions leaving the spell effects on the player (but hidden) until the stack is full. For now it appears that all you need to do is open the console and enter a "player.dispelallspells" every now and then to keep the problem from happening or clear it if it occurs and you truly have to do a lot of sex to get the problem. Bottom line, for all these cloaking effects make sure the effect is dispelled once the code is done no matter what code path is followed. Edit: I suggest for testing you remove the "hidden from UI" option on the effects so you can run through the possible uses and then easily see if they were cleared or not. Of course you would want to turn that hidden flag back on before releasing again.
Slammer64 Posted May 14, 2014 Posted May 14, 2014 I've noticed this in my papyrus logs, running SL 1.57 and latest Submit: [05/14/2014 - 10:26:46AM] Error: Property SexLabConfig on script _slsubmitfunctions attached to _SLSubmit (46001826) cannot be bound because <NULL form> (0D03E3FA) is not the right type.
Rdeme Posted May 14, 2014 Posted May 14, 2014 I have a big problem with submit: _manual surrender work 2 seconds and "Doesn't accept your surrender", _auto surrender dont work with creatures, (auto surrender activate) _"human" race rape work only with death proof (death proof disactivate !!?) and PC still on the ground ....and corrupt my save. SkseLoadOrder.log SKSE runtime: initialize (version = 1.7.0 09200000 01CF706F4290FA32, os = 6.0 (6002))imagebase = 00400000runtime root = E:\Steam\SteamApps\common\Skyrim\config path = E:\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.iniplugin directory = E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\checking plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dllplugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 06018195) loaded correctlychecking plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dllplugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll (00000001 Mfg Console plugin 00000002) loaded correctlychecking plugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dllplugin E:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll (00000001 papyrusutil plugin 00000001) loaded correctlyinit completehooked dinputReading translations from Interface\Translations\SexLab_FRENCH.txt...Reading translations from Interface\Translations\SexLabAroused_FRENCH.txt...Reading translations from Interface\Translations\SkyUI_FRENCH.txt...Reading translations from Interface\Translations\SexLabWorkingGirl_FRENCH.txt...Reading translations from Interface\Translations\LoversVictim_FRENCH.txt...save name is Sauvegarder 306 - Darina Vendeaume 48.52.56full save path: C:\Users\Computer\Documents\My Games\Skyrim\Saves\\Sauvegarder 306 - Darina Vendeaume 48.52.56.skseloading co-saveLoading mod list: (0 -> 0) Skyrim.esm (1 -> 1) ApachiiHair.esm (2 -> 2) HjakhtraevarrTomb.esm (3 -> 3) SexLab.esm (4 -> 4) SexLabAroused.esm (5 -> 5) Update.esm (6 -> 6) HentaiPregnancy.esm (7 -> 7) Brawl Bugs CE.esp (8 -> 8) CalienteVanillaArmorTweaks.esp (9 -> 9) LFox Bottle That Blood.esp (10 -> 10) SexLabMatchMaker.esp (11 -> 11) SexLabNudeCreatures.esp (12 -> 12) SexLab_Paycrime.esp (13 -> 13) SkyUI.esp (14 -> 14) The Paarthurnax Dilemma.esp (15 -> 15) HPSoulGemBirth.esp (16 -> 16) SexLabWorkingGirl.esp (17 -> 17) Populated Cities 2.esp (18 -> 18) Alternate_Vampires.esp (19 -> 19) FemaleWerewolf.esp (20 -> 20) DragonShoutsRTEnhancer.esp (21 -> 21) Improved Dragon Shouts.esp (22 -> 22) Alternate Start - Live Another Life.esp (23 -> 23) SexLabNudesuitVariants.esp (24 -> 24) LoversVictim.esp (25 -> 25) SexLabDangerousNights.espLoading menu open/close event registrations...Loading key input event registrations...Loading control input event registrations...Loading mod callback event registrations...Loading crosshair ref event registrations...Loading camera event registrations...Loading actor action event registrations...cleared save pathWidgetLoader.as: setRootPath(a_path = )WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)save name is autosave1full save path: C:\Users\Computer\Documents\My Games\Skyrim\Saves\\autosave1.sksecreating co-saveSaving mod list: (0) Skyrim.esm (1) ApachiiHair.esm (2) HjakhtraevarrTomb.esm (3) SexLab.esm (4) SexLabAroused.esm (5) Update.esm (6) HentaiPregnancy.esm (7) Brawl Bugs CE.esp (8) CalienteVanillaArmorTweaks.esp (9) LFox Bottle That Blood.esp (10) SexLabMatchMaker.esp (11) SexLabNudeCreatures.esp (12) SexLab_Paycrime.esp (13) SkyUI.esp (14) The Paarthurnax Dilemma.esp (15) HPSoulGemBirth.esp (16) SexLabWorkingGirl.esp (17) Populated Cities 2.esp (18) Alternate_Vampires.esp (19) FemaleWerewolf.esp (20) DragonShoutsRTEnhancer.esp (21) Improved Dragon Shouts.esp (22) Alternate Start - Live Another Life.esp (23) SexLabNudesuitVariants.esp (24) LoversVictim.esp (25) SexLabDangerousNights.espSaving menu open/close event registrations...Saving key input event registrations...Saving control input event registrations...Saving mod callback event registrations...Saving crosshair ref event registrations...Saving camera event registrations...Saving actor action event registrations...cleared save path (Boss load order, clean save, clean install for Sexlab 1.57, skse 1.7.0, fnis 5.0.2, creature5.0.2, bestialityExtras) Creatures animation work fine but with Submit, creatures animation dont work for all other mods (mathmakerdebug message "invalid target" for all creatures). only a clean save (without Submit) with "Save game script cleaner" and delete all sexlabscripts solve the problem. i just want help, sorry for my poor english. I love this mod,
Destynova99 Posted May 15, 2014 Posted May 15, 2014 I have a big problem with submit: _manual surrender work 2 seconds and "Doesn't accept your surrender", _auto surrender dont work with creatures, (auto surrender activate) _"human" race rape work only with death proof (death proof disactivate !!?) and PC still on the ground ....and corrupt my save. Ex: Skyrim.esm ApachiiHair.esm HjakhtraevarrTomb.esm SexLab.esm ssl 1.57 skse1.7.0 fnis 5.0.2 + creature 5.0.2 + beastialityExtras SexLabAroused.esm Update.esm HentaiPregnancy.esm Brawl Bugs CE.esp CalienteVanillaArmorTweaks.esp LFox Bottle That Blood.esp SexLabMatchMaker.esp SexLabNudeCreatures.esp SexLab_Paycrime.esp SkyUI.esp SexLabWorkingGirl.esp FemaleWerewolf.esp SexLabNudesuitVariants.esp LoversVictim.esp SexLabDangerousNights.esp (Boss load order, clean save, clean install for Sexlab 1.57) Creatures animation work fine but with Submit, creatures animation dont work for all other mods (mathmakerdebug message "invalid target" for all creatures). only a clean save (without Submit) with "Save game script cleaner" and delete all sexlabscripts solve the problem. i just want help, sorry for my poor english. I love this mod, Can you post your complete load order under a spoiler tag, please? Also it might be easily overlooked, but you have creature animations turned on in both the Framework and creatures enabled in Submit? If you use any mods that create custom monsters, that might be the reason why the creatures you're encountering aren't valid, if they're not the standard monsters generated by the vanilla leveled lists, then they're likely not recognized by Sexlab. As for the savegame corruption, it's likely due to another mod. I had savegame corruption caused by the Height Adjusted Races mod, for example, because it was conflicting with Sexlab's "adjust heights" script. So as I said, post your load order, someone might notice a problem mod.
Rdeme Posted May 15, 2014 Posted May 15, 2014 Q/ "Can you post your complete load order under a spoiler tag, please?" R/ I have edit my first post with the LoadOrder.log of skse without submit (under spoiler tag), i will test (again) with submit to see the difference in game. Q/ "Also it might be easily overlooked, but you have creature animations turned on in both the Framework and creatures enabled in Submit?" R/ Yes, creatures is enabled in framework and submit with creature support level 2 (humanoid , dog,....) Q/ "As for the savegame corruption, it's likely due to another mod. I had savegame corruption caused by the Height Adjusted Races mod, for example, because it was conflicting with Sexlab's "adjust heights" script." R/ I have no other race mod, only "Alternate_Vampires.esp" & SexLabNudeCreatures.esp.
Rdeme Posted May 15, 2014 Posted May 15, 2014 Before submit all creatures animations work for all races with matchmaker After submit install dont accept your surrender after combat After submit "bug" all creatures animation dont work, matchmaker dont work and my save is corrupted i dont know why. Only a clean save can solve my problem.
Destynova99 Posted May 15, 2014 Posted May 15, 2014 BOSS gave you that load order? That's insane... Update.esm should be right after Skyrim.esm. Try LOOT, BOSS is actually outdated now, LOOT is the current build of it and it's being updated unlike BOSS. That should put your plugins in a better order. http://loot.github.io/ I would also advise you to get the unofficial patches. It might not fix this issue, but it would likely fix a lot of other problems. It would also serve you well to create a Bashed patch: http://www.nexusmods.com/skyrim/mods/1840 After you run LOOT to reorganize your mods, redo your FNIS patch and do a bashed patch... see if that helps first.
LukeDuke Posted May 16, 2014 Posted May 16, 2014 ^ Strange, I'm using the newest BOSS v2.3.0.0 (from 7 may 2014) and I don't have any problems with load order, so I don't know why you saying that BOSS is outdated... E: Nvm...
Destynova99 Posted May 16, 2014 Posted May 16, 2014 By outdated I mean it's no longer being updated regularly. LOOT is the new version of it. There's nothing wrong with BOSS per se, but LOOT is a much improved version of it. Yes there's a new version of it, but LOOT is still superior. It has a better and smarter sorting algorithm than BOSS which relies mostly on just the masterlist which is outdated. I'll put it this way... when I run BOSS I end up with about 15-20 unrecognized plugins that get stuck at the bottom... when I run LOOT, everything gets sorted, no unrecognized plugins. Even a plugin I made myself gets placed intelligently based on what's in it.
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