Sukkubus2 Posted August 15, 2013 Posted August 15, 2013 I love this mod, but one thing bothers me. During the Home Jobs, the the dialog disappears too quickly, when the customer says something. Yep, happens with most of the mods adding text dialogues with no voice, try this mod, works for me. > http://skyrim.nexusmods.com/mods/14884//? thank you
00ptic Posted August 15, 2013 Posted August 15, 2013 I am using pretty much every SexLab plugin there is, and wenches still worked*. It might be something else. I stopped using the genpeople plugin though since it was drastically affecting loadtime, so there are no wenches to have sex anymore.
Kuroshu Posted August 15, 2013 Posted August 15, 2013 You really just need to either give people the Tavern clothes(Vanilla) or give them a sanctified amulet of dibela(From this mod). Then this mod will consider them a "wench"
mainfct Posted August 15, 2013 Author Posted August 15, 2013 The innkeeper of Falskaar is probably not flagged properly if he/she does not offer work. All NPC with the JobInnKeeper keyword will have the dialogue. There is no condition on marriage... I haven't touched anything... If something broke at the same time it's most likely a freak coincidence. The problem with the NPC scene not advancing will probably be fixed in the next release... in my ignorance I overused packages which were not needed and sometime never finished. Actually now that I know I can't explain why they worked for me in the first place. Weird In any case next update will have a brand new MCM menu with lots of option and reset button for all the quests and NPC events.
Guest Jezzy Posted August 15, 2013 Posted August 15, 2013 Thanks for the informations Mainfct. ^.^ keep on the good job!
perrymwt Posted August 16, 2013 Posted August 16, 2013 This is a suggestion to enable more clothing to be considered as prostitution clothing. If you inject the keyword JobWhore into update.esm, then any clothing mod can used. The method is to add the injected keyword to the clothing mod. Then simply add the keyword to any clothing required. The benefit of this is that the mod will not have to have your mod added as a master, and load order need not change. Update.esm is always available at a specific spot, load order 01 and injecting into skyrim.esm will create problems with the construction set. I've tested this with the Slave Leia mod and it does work.
Kuroshu Posted August 16, 2013 Posted August 16, 2013 Or have it in the SexLab.esm instead... Since the Update.esm can get overridden with a new one. Granted it will make the clothing mod require SexLab.esm. But you wouldn't mind that now if your specifically using that clothing as a whoring option. As far as I know Update.esm is an official Master. And personally I won't touch. And it's not always at 01. you could if you set it up put it anywhere before the .esp mods. Since for a good few months It was 03 for me. An enchantment might be better. I believe that's how the Sanctified Amulet works, but that's just my guess.
mainfct Posted August 16, 2013 Author Posted August 16, 2013 @perrymwt and kuroshu: I didn't even know that was possible... and as you said Kuroshu, I wouldn't want to mess with update.esm. Maybe having an .esm this is something to consider at some point for an inter-operability mod but this is not really at the top of my list atm. BTW, there is no enchantment on the sanctified amulet, just a keyword.
Kuroshu Posted August 16, 2013 Posted August 16, 2013 I was sure the amulet was enchanted thou, maybe it's just the vanilla enchantment that was already on the vanilla amulet... If your planning to make SexLab as the master then you'd only have to ask Ashal to include it. No real work on your part, other than changing all the keyword related things to use SexLab's instead. I vaguely remember someone making a "Clothing evaluation" mod for skyrim, similar to how Sexout handled it. I think it was DocOx who was working on it. Might want to check that out. And just saw this on a review: http://skyrim.nexusmods.com/mods/31669//? Which is a Riften overhaul. Why I wanted to mention this was because it adds a brothel.... Yes... A brothel... So if it can work with this mod (and not conflict with any other SexLab mods) then I might just use it.
perrymwt Posted August 16, 2013 Posted August 16, 2013 To be honest, that is what update.esm is there for. You can't inject the keyword into sexlab.esm because that mod will shift position depending upon your mod list. Skyrim.esm and update.esm will be the first two mods listed, it is something you can count on. If there are any load orders that differ, I'd like to see them. My main reason that injection into update.esm is best is that none of the clothing mods will require any new masters other than the two default ones. It also won't require any change in load order that making this mod a master would entail.
Kuroshu Posted August 16, 2013 Posted August 16, 2013 I just used my self an example... I had it at 03 and not 01. What your saying is just as unreliable as using a random .esm for him to use. What I was suggesting was to have the keyword IN the .esm already so that mainfct can just use that instead of making his own. The most logical one to use for that is the sexlab.esm since it's already a requirement, Ashal just needs to include a Keyword in the next Sexlab Update. PS: I think your "injecting" is different from what I am thinking. Since what I was suggesting really doesn't get affected by load order.
perrymwt Posted August 16, 2013 Posted August 16, 2013 Okay, this is what I did. I loaded MF_RadiantProstitution.esp into tes5edit. I changed the formid for the JobWhore to 01xxxxxx. This will inject it into the update.esm which is preferred. There will be 5 or 6 forms that will need to changed. Do it. Save the esp. Reload MF_RadiantProstitution.esp with whatever clothing mod you want into tes5edit. Copy the JobWhore keyword into the clothing mod, adding update.esm as a master if necessary. Add the keyword to any clothing you want. Save. Done. By just using skyrim.esm and update.esm, you get around the limit the construction set has on masters for a mod, like if you added sexlab.esm to it. I also don't think a framework mod like sexlab should include mod specific information. Like I said, this is a method of adding info to a mod without adding masters to a file or changing your load order. In case of interest, Arthmoor believes this will work better.
Kuroshu Posted August 16, 2013 Posted August 16, 2013 You do know you just contradicted youself? "Copy the JobWhore keyword into the clothing mod, adding update.esm as a master if necessary." with "this is a method of adding info to a mod without adding masters to a file or changing your load order." It will be so much simpler if it's just included in the SexLab.esm since it's ALREADY a requirement and can be changed by Ashal if need be. As I have also mentioned Update.esm is might be an official ESM that can cause issues if changed. PS: This mod requires both SexLab.esm and Update.esm so our arguments for adding Masters are invalid. The question now lies which is more reliable. PPS: I don't know who this Arthmoor is or if he's opinion is creditable. If he's an experience modder then he's opinion will carry more weight.
Pinute Posted August 16, 2013 Posted August 16, 2013 Most people treat him like E. F. Hutton. http://www.uesp.net/wiki/User:Arthmoor
perrymwt Posted August 16, 2013 Posted August 16, 2013 Not really a contradiction. Most mods already have skyrim.esm and update.esm as masters. The main benefit is that load order doesn't have to be changed. I suppose that someone should drop a line to Ashal to see what he thinks about adding mod specifice keywords to the framework sexlab.esm.
orinocco Posted August 16, 2013 Posted August 16, 2013 perrymwt, great tip. I wonder if i could consolidate some of my homemade patches...hmm
mainfct Posted August 16, 2013 Author Posted August 16, 2013 Okay, this is what I did. I loaded MF_RadiantProstitution .esp into tes5edit. I changed the formid for the JobWhore to 01xxxxxx. This will inject it into the update.esm which is preferred. There will be 5 or 6 forms that will need to changed. Do it. Save the esp. Reload MF_RadiantProstitution.esp with whatever clothing mod you want into tes5edit. Copy the JobWhore keyword into the clothing mod, adding update.esm as a master if necessary. Add the keyword to any clothing you want. Save. Done. By just using skyrim.esm and update.esm, you get around the limit the construction set has on masters for a mod, like if you added sexlab.esm to it. I also don't think a framework mod like sexlab should include mod specific information. Like I said, this is a method of adding info to a mod without adding masters to a file or changing your load order. In case of interest, Arthmoor believes this will work better. Interesting. Yea, I'm trying to be conscious of not over burdening the load order with new masters and needlessly splitting mod, seeing as I have over 215 mods... and I assume most people who've been playing around for a bit must have as least as many. There is one thing however that I'm not 100% sure with your explanation: Once you've "injected" the keyword into Update.esm, why would you still need to load MF_RadiantProstitution.esp to add the keyword to other clothing? Shouldn't the keyword be present in Update.esm and only this is needed to refer to it in other plugins?
perrymwt Posted August 16, 2013 Posted August 16, 2013 Correct. The injected keyword doesn't actually exist in update.esm, it's definition is still in MF_RadiantProstitution.esp. This is simply a method to add the keyword to other mods without adding MF_RadiantProstitution.esp to their master lists, and thus altering your load order. Adding MF_RadiantProstitution.esp to the master list of a mod would require that mod to be loaded after MF_RadiantProstitution.esp. I try to keep my load order organized with BOSS, If you are not using MF_RadiantProstitution.esp, then there is no point in the keyword being in update.esm.
jbezorg Posted August 16, 2013 Posted August 16, 2013 Great mod. I would suggest something to put a bounty on the player and closing the prostitution quest if the Player leave the zone the Barkeep is in In a player alias script something like: Event OnLocationChange(Location akOldLoc, Location akNewLoc) if ( !akNewLoc.HasCommonParent( AliasBarkeep.GetActorReference().GetCurrentLocation() ) ) ; Bitch left town with my cash! endIf endEvent OnLocationChange() HasCommonParent() I've left town several times without paying the innkeeper their share. Ooops....
Uriel Posted August 16, 2013 Posted August 16, 2013 Bugged on first home delivery, dunno might be just my configuration though. Was whoring in Sleeping Giant, got new work proposal and a first mission to grab my Ria companion and meet Delphine right there in Sleeping. She comanded to strip and my character started playing strip anim indifinitely. Then i activated Delphine, she said something about my beautiful skin and started to strip. Then CTD came. I saved the logs, if you need em. I'm suspicious that it has something to do with me using kuertee's Simple Multiple Followers. Thanks for the great mod. Can't wait for the updates xD
mainfct Posted August 17, 2013 Author Posted August 17, 2013 Great mod. I would suggest something to put a bounty on the player and closing the prostitution quest if the Player leave the zone the Barkeep is in In a player alias script something like: Event OnLocationChange(Location akOldLoc, Location akNewLoc) if ( !akNewLoc.HasCommonParent( AliasBarkeep.GetActorReference().GetCurrentLocation() ) ) ; Bitch left town with my cash! endIf endEvent OnLocationChange() HasCommonParent() I've left town several times without paying the innkeeper their share. Ooops.... Yea I thought of something like this... but since I left the possibility of whoring outside the inn open... that makes it difficult to determine if the player really left with the money or is carrying on, expanding his/her clientele. Anyway, since no other innkeeper would take on someone who is already working for another innkeeper, it may not be worth it to leave without closing the quest. Perhaps leaving the town could reset the quest and put a bounty on your head... even trigger the thug quest, which, when handled by SD could lead to a whole heap of funny situations for the player. I think the "bad ending" is one of the thing that is most demanded... and I'm listening. I think that it makes game choices all the more meaningful when you have the possibility to fail entirely, yet carry on playing. That's what SD is about for me and why I love it, and something I'd like to do as well. Making it into something organic and fun to play is quite a challenge though.
KindMan Posted August 17, 2013 Posted August 17, 2013 Imo thugs make more sense than a bounty, the whole mod (for me) has a somewhat borderline legality to it. A bounty just doesn't feel right =)
ttpt Posted August 17, 2013 Posted August 17, 2013 Injecting is a lot of work and you really need a good understanding of tes5edit to do that. And besides you still need to modify the clothing .esp that you want to have the keyword in, The easiest solution with tes5edit is to just make a patch that has radiant prostitution and your clothing mod as masters and just add the keyword to the clothes you from that mod, It'll take up a new mod slot sure, but you don't even need a new patch to keep adding clothes to that and keywords to them. Just a single patch and keep adding master to it to add the keyword to. You can even add NPC with custom clothing that way. Just making the simple patch with the keyword for one custom piece of clothing in tes5edit should take you like a minute.
iggypop1 Posted August 17, 2013 Posted August 17, 2013 Bugged on first home delivery, dunno might be just my configuration though. Was whoring in Sleeping Giant, got new work proposal and a first mission to grab my Ria companion and meet Delphine right there in Sleeping. She comanded to strip and my character started playing strip anim indifinitely. Then i activated Delphine, she said something about my beautiful skin and started to strip. Then CTD came. I saved the logs, if you need em. I'm suspicious that it has something to do with me using kuertee's Simple Multiple Followers. Thanks for the great mod. Can't wait for the updates xD hi I have this playing strip animation indifinitely problem to but no ctd. The indifinitely animation stops when going into dialog Thanx
RDKateran Posted August 17, 2013 Posted August 17, 2013 I've a question: If you slap the prostitution amulet to a spouse-slash-follower, will that interfere with anything?
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