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ZaZ Animation Pack (ZAP)


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Posted

I downloaded the non-split version and found that the total size of the unzipped files was larger.

I reinstalled ZAZ9 again and everything seems fine so far.

Posted
2 hours ago, poblivion said:

I downloaded the non-split version and found that the total size of the unzipped files was larger.

I reinstalled ZAZ9 again and everything seems fine so far.

That ´s fine:-))

I was little inside of SE for some tests....(the pics have been made inside of SKYRIM SE !!!)

 

 

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Posted
5 hours ago, t.ara said:

The content of ZAP 9 which I have here for skyrim se, the zap-world is simply gulped away into the engine like a little toy...SKYRIM SE is very very FAST...and a tuned Creation Kit is loading ZAP 9 in about 10-15 seconds, ready for an edit....which is shocking!!!

 

Assume you're using the CK Fixes mod for SSE... It's such an awesome QoL improvement! Also regarding another post of yours - CAO is a great tool and gets most of the work done (all of the work, for a majority of mods) but I sometimes have to use the good old SSE Nif Optimizer to get some meshes to work. Recently I remember a fishing net from a popular resource pack (forgot which, the mod I was porting was Halfmoon Mill Vampire Town) with issues like vertices exploding to infinity until I simply ran Nif Opt and all was good.

 

Excited that ZAZ 9 is coming for SE, thanks.

Posted
14 minutes ago, petronius said:

 

Assume you're using the CK Fixes mod for SSE... It's such an awesome QoL improvement! Also regarding another post of yours - CAO is a great tool and gets most of the work done (all of the work, for a majority of mods) but I sometimes have to use the good old SSE Nif Optimizer to get some meshes to work. Recently I remember a fishing net from a popular resource pack (forgot which, the mod I was porting was Halfmoon Mill Vampire Town) with issues like vertices exploding to infinity until I simply ran Nif Opt and all was good.

 

Excited that ZAZ 9 is coming for SE, thanks.

I also converted some stuff with the good old nif-converter-but that thing can damage also your files....it ´s really important, to have an overview, what the content is made for-or what it is doing inside of the game. You can thank @bnub345 for that work. And also for one or two body-models...tomorrow I will make a break and then I try to find out, how SMP-physics are working for a "simple CBBE-SE-body"...the NIF-optimizer is also able to create "overhauled" OLDRIM-FILES, which is fine for older mods or static-sets, which do all have errors inside...once you go with them se, and then you do the opposite way-can help to fix nonsence. But not in all the cases.

SE is drastically producing more details and depth to the textures-it´s indeed awesome and you get as a player into the scenery more deeper. This I have to admit. Feels to me like the game suddenly is spending me honor for my work which I put into the graphic. If you for example watch the pics some pages before, the tangled-tower is a smash-hit-breath-taking smooth, and also blown up, it ´s crazy.

Posted

Entrance is behind (to the southwest of) Honningbrew Meadery, outside Whiterun. There's even a signpost to the cave entrance that leads to it. 

 

Posted (edited)

wow , so ZAP9 maybe can be ported to SE ? Nice , I was very sad when couple first page of this topic said this cannot be ported to SE , but now there's a hope . I wish that come true , this I've waited for this mod for so long , all of my time waiting for it will be wasted if there's no hope for SE .

Edited by Toxic.S.Kamasami
Posted
1 hour ago, Toxic.S.Kamasami said:

wow , so ZAP9 maybe can be ported to SE ? Nice , I was very sad when couple first page of this topic said this cannot be ported to SE , but now there's a hope . I wish that come true , this I've waited for this mod for so long , all of my time waiting for it will be wasted if there's no hope for SE .

Yes, we want it;-)) After I saw how it is all working-we only need to do the step with SMP-for the skirts...and don ´t be angry: I NEED SKIRTS and high heels in zap...because it is sexy. If I would have to fiddle around month by month with some not working assets, I would not do that-BUT...we have a fine working version here....let ´s do this body-support-things for the mainly used bodies for se and then we can also release a version for se-quite CLOSE to the LE-version, which is to me UNBELIEVABLE....the whole activators and scripts, animations...everything is running perfect.

Posted

I wanted again to thank for the fantastic assets, which now will be also soon available in skyrim se:

A shame, that this stuff since some years has been only so seldom used:  zap cares, thank you again ❤️ @Nessa❤️

This is a monumental and beautiful resource !!!

 

 

Posted

tried the CBBE version multiple parts download from MEGA but they all wont extract either incompatible or corrupted im not sure

is there an easier way to get the CBBE version in one clean download?

Posted
37 minutes ago, Yoen said:

tried the CBBE version multiple parts download from MEGA but they all wont extract either incompatible or corrupted im not sure

is there an easier way to get the CBBE version in one clean download?

One file is made for a single download and the others for a multiple way...if you got them all, you can extract them...you need them without any issures.

The extraction ONLY works if you got the whole PACK, 11 parts for CBBE...

Posted

There are GOOD news for a SE-version: I now know how to handle

SMP for SKYRIM SE - IT IS SO EASY !!!!!!!!!!!! FINALLY something, which is EASY to handle LOL....

(and I thought it is so difficult, I was afraid to start with that since two days....)

 

Posted

Could you please make alternate version of testing room divided into multiple separate cells? I tried going in but the loading literally took hours. I assume all the furniture is in one large cell which means older systems get overwhelmed and choked up.

Posted

Welp, what I feared happened.

I uninstalled the previous version, run the FNIS.

Installed this one version (CBBE) and... Well. Rebuilt with BodlySlide the outfits (I usually do that once I install or uninstall a mod)

Ran FNIS.

 

 

My character became a master of the T-pose. And I'm not sur what went wrong (I'm REALLY unfamiliar with all the files and stuff. Mostly managed to installed them with Mod Organiser 2 and have it work directly.)

 

 

 

Btw: Congrats on Edition 9!

Posted
1 hour ago, Mars1991 said:

Could you please make alternate version of testing room divided into multiple separate cells? I tried going in but the loading literally took hours. I assume all the furniture is in one large cell which means older systems get overwhelmed and choked up.

I am sorry, no. seperate cells you have if you use the different console-jumps to visit the different houses, inside of the testworld. The older testzone and a new one are also available. The older one is now named "warehouse" and the new one is the testzone. Some threads back you will find some info for game-optimization. This testzone and the zap-world are the optional part of the mod, which is MY STUFF. You ´ll get playable content in the skyrim-world. This is following, soon.

 

Also, there are some coc jumps somewhere earlier.

For example: coc zbftemple

Posted (edited)
1 hour ago, kurokurokurokuro said:

Welp, what I feared happened.

I uninstalled the previous version, run the FNIS.

Installed this one version (CBBE) and... Well. Rebuilt with BodlySlide the outfits (I usually do that once I install or uninstall a mod)

Ran FNIS.

 

 

My character became a master of the T-pose. And I'm not sur what went wrong (I'm REALLY unfamiliar with all the files and stuff. Mostly managed to installed them with Mod Organiser 2 and have it work directly.)

 

 

 

Btw: Congrats on Edition 9!

Yes, you uninstalled the old mod with mo2....as mo2 is working maybe different from other mo´s I can not help here. Sure is only, that you have not installed zap 9 in a full form. I even don´t know if mo2 is using a shadow partition or something like that...means you can quickly swap between installed content. You can maybe localize the way, where mo2 puts the files/mods-unpacked for using them inside of the game. At least you have to make absolutly sure that you have everything of ZAP whipped away from your installation-and this steps to find for mo2, exactly can I not offer here. The content of ZAP has become more volume, but the structure of ZAP is always the same...there only has been added a "music"-folder and that ´s it.

 

If I would be you I would again deinstall zap, run bs, run fnis and look what happens then. If the game is back to normal, you maybe can try again to install zap.

 

And don ´t give up-the beforegoing version you also have installed somehow.

Edited by t.ara
Posted
26 minutes ago, pxf1997 said:

I'm waiting for this a few years, well done bro!

This waiting time will become your new energy for playing skyrim. An extraordinary game with magical content:-))

Thank you;-)

Posted (edited)

My life has changed. This is good: it needed to :) 

 

I spend all my time at the beach, lying (or posing immobile) in the sun, on Zaz's Tropical Island.

Suitably part-attired, of course, with a few painstakingly turned-out companions for company. It's like Club Med, fetish-style, but safe from STDs and scorpions. 

 

I love those tropical fish! Happily the Sailfish, or Marlins turned out to be non-threatening. I appreciate, too, the scarcity of stinging jellyfish. 

With a decent ENB, and Vivid Weathers, the environment really feels like I remember my years in Mexico and the Sea of Cortez. There's nothing like an apocalyptic thunderstorm while bound to a post in the water! And then the sun comes out: glorious! 

Finally I get to use - in context - swimsuit tan-lines body overlays! 

 

A word of caution to carefree beachgoers: there are some wicked currents close to shore, that quickly carry the unwary far out to sea, out of sight of land. 

And a causeway - or even shallow water - to the island would be useful, for those with Toys@Love installed, to avoid drowning in seconds... 

 

Once in a while, I try to remember to remember to return to Skyrim, and make like that's the actual game, but I could stay easily forever in Zazworld. 

 

Thank you, t.ara, for making the epic wait truly worthwhile. 

 

 

Edited by vigdis
Posted
2 hours ago, t.ara said:

I am sorry, no. seperate cells you have if you use the different console-jumps to visit the different houses, inside of the testworld. The older testzone and a new one are also available. The older one is now named "warehouse" and the new one is the testzone. Some threads back you will find some info for game-optimization. This testzone and the zap-world are the optional part of the mod, which is MY STUFF. You ´ll get playable content in the skyrim-world. This is following, soon.

 

Also, there are some coc jumps somewhere earlier.

For example: coc zbftemple

Ok, i see. I tried to enter zap-world and i can make about 3 steps before my game either freezes or crashes. I have all the dependencies. Any way to resolve this? If not, is there any way to spawn different pieces of furniture into the world via console?

Posted

As t.ara has said, the ZAP world is not optimized for playing and may cause issues on lower end systems. LE has some memory limitations in that it can only use 4GB of RAM at a maximum (in practice more like 3.5 due to technical reasons). If you have trouble with crashes try the following fixes.

 

This fixes some engine problems with LE (and you should absolutely get it if you don't have it, not just for ZAP but in general):

https://www.nexusmods.com/skyrim/mods/72725

 

This is a patch by Boris (the ENB guy) to get around some of the memory issues on LE:

https://www.nexusmods.com/skyrim/mods/73618/

Posted (edited)
1 hour ago, bnub345 said:

As t.ara has said, the ZAP world is not optimized for playing and may cause issues on lower end systems. LE has some memory limitations in that it can only use 4GB of RAM at a maximum (in practice more like 3.5 due to technical reasons). If you have trouble with crashes try the following fixes.

 

This fixes some engine problems with LE (and you should absolutely get it if you don't have it, not just for ZAP but in general):

https://www.nexusmods.com/skyrim/mods/72725

 

This is a patch by Boris (the ENB guy) to get around some of the memory issues on LE:

https://www.nexusmods.com/skyrim/mods/73618/

I'll try it out, thanks.

 

EDIT: That worked, thanks, i get framerate drops now but i can walk around fine.

Edited by Mars1991
Posted (edited)

Thank you T.ara!

Hyped about this release.

I am facing some issue with the ZAP world, where if I walk towards the centre of the map (where horses and 2/3 builds are) the game crashes... anyone can shine some light?

 

Tried these two
 

This fixes some engine problems with LE (and you should absolutely get it if you don't have it, not just for ZAP but in general):

https://www.nexusmods.com/skyrim/mods/72725

 

This is a patch by Boris (the ENB guy) to get around some of the memory issues on LE:

https://www.nexusmods.com/skyrim/mods/73618/

Edited by hahaha123123

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