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ZaZ Animation Pack (ZAP)


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15 hours ago, bnub345 said:

The reference body that comes with the base CBBE mod is pretty garbage in terms of the weight painting. Look at the pelvis. It doesn't smoothly follow the right side, and on the left side it goes around the knee then comes back.

 

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1179052178_CBBEpelvis.png.4ec95ab6afa30a287986f04aab11cb43.png

 

Now look at the thigh bone, it's very heavily weighted. Blue is the lowest strength and red the highest.

 

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736922726_CBBEthigh.png.3e81f77a0959f6b5607195597e4ae4b5.png

 

Something like 3BA (and also BHUNP for that matter) has a better layout.

 

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305454592_3bathigh.png.a32be1647043fc8de196763eba8fd7a4.png

 

Notice how it's a light orange rather than dark red. What all this means is, if you try to weight paint a skirt for example, it looks very bad on the CBBE body. The area around the thigh has to rigidly follow the thigh bone, so it looks like the skirt is two flat plates that tear in half in the middle. If you try to weight the skirt by hand so it doesn't tear, the thigh will clip through the front. 

 

Sadly 3BA and BHUNP only really work on SE due to the physics requirements. Maybe there is a better CBBE body to use for LE, but I don't know. 

 

I suddenly found the nonsence....

so I can go on-the before going work is okay.

I will create some DUMMIES (weighted meshes-specially BOOTS - FEET - stuff is very sensitive here!!!) so to transfer some manually created paintings more fast.....

 

 

Edited by t.ara
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Some CBBE HDT PICs...I let the rope here to be working also on surface of cloth-looks sweet:-)

 

The shoulder WIDTH-parameter is IMPORTANT to have the correct upper-arm distance for ZAP....it ´s once trimmed and then you are looking fine...(can be made also inside of the BS-body...shape setting for the character.

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And this one....is for zap ´s slow-walking...slow....

I call it: KIMI dress as this appeared in DD at first...but only standing or jumping in it was little too much sad. Some steps are allowed. I made it to be more better around the arm-holes and on the backside I made a cut...after that I used rope:-))

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On 8/2/2022 at 4:42 AM, EinarrTheRed said:

How many times and how many ways does T.ara have to say this.

 

ZAP 9.0 CANNOT be ported to SE.  Its not T.ara choosing not too, T.ara tried... for months.  It can't be ported. 

 

Blame Bugthesda if you want someone to complain too.

 

 

 

 

Thank you for the help to get out of this.......BUT: in between I can say that the pack has been converted successfully. There´s only work with the suiting bodies for SE and work to get the SMP-ASSETS working. I tested ZAP 9 on SKYRIM SE and I can tell you that you will have a lot of fun with it there-also in that case, if there ´s no HDT-PE in future. All those assets we can switch to "bypass" and the furnitures, which depend strongly on chain-work, can be let aside and later if I feel in mood, I can add an alternative rope-suspension-cuff assets to replace some chains. If the HDT-PE assets are wrongly put in game it has no effect on the functions of SKYRIM SE. It simply doesn´t work-but there´s NO crash.

ALL the other stuff is in between working....there were some problems with textures, we had some issures with some texture-settings and there ´s here still a problem with sound...but this is easy to be solved and I guess that you can also install SE and find out, how much easy this ZAP world is working inside of SE. Inside of SE you can build endless new stuff everything close together without any issures, problems or shuttering...you can create CITIES, citywalls and make everything load-free-that ´s absolutely no problem. I have to say I like how fast is CK gulping SKYRIM and ZAP 9...some seconds and you can edit...that ´s a crazy turbo barker:-))

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19 hours ago, Dawndrake said:

Would the download size reduce in future? Is this like a test/beta version before optimizing?

Yes, it will reduce....definitively...

maybe about some GB´s -maybe then about 7 GB or 8....or 6,5....

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49 minutes ago, poblivion said:

@t.araCongratulations on completing and publishing your masterpiece ?

 

I didn't even believe it was going to happen. But it's here, and before Skyblivion ?

 

Thanks for your hard work.

 

PS: I'm sorry I was a bit rude at times

Thanks-and about harsh tone..I guess I can do that also..so everything is fine-sometimes I also have to spray my anger against others...

About skyblivion:...you can do A LOT with THIS mod and make SKYRIM become a mix of OBLIVION and SKYRIM itself...if I see the stuff is being used, I also convert the other building-kits of OBLIVION, so you can then take more stuff from this OLD CLASSIC BESTSELLER....anyway are the stairs not working always-the stairs I can overhaul with the next release maybe too...I guess that was not used on too much files...the TRICK: collision-ramps !

And I need to mention you for some IDEAS and HELP....this I do after the next update together with CBBE HDT.

 

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A question and a quality control issue.

 

Question:  In the CageBed (xx0b7a2d), what determines which animation plays?  I've been trying to trigger the side bound animation, with no success.

 

The thin, rainbow air mattresses (xx370fb0 - b5) eat up a LOT of resources, dragging even my newly optimized ENB to its knee-equivalents.

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30 minutes ago, Darcaan2012 said:

A question and a quality control issue.

 

Question:  In the CageBed (xx0b7a2d), what determines which animation plays?  I've been trying to trigger the side bound animation, with no success.

 

The thin, rainbow air mattresses (xx370fb0 - b5) eat up a LOT of resources, dragging even my newly optimized ENB to its knee-equivalents.

cage bed: probably a multi-animation furniture, which depends on the entry-point, like-right-left-behind-front...some few older furnitures also use a random animation with only a single entry-point....-for the bed it means you simply try to enter from different directions-same for the slave-tree...

 

yes, that rainbow matresses (this very colored plastic stuff) has sort of a heavy exit with some graphical frame drop-downs...there ´s also the upright standing rack, which is causing the same issure...i can not exactly understand, why this happens, but it ´s not because of the asset-i have for now no exact idea for that-specially the rack has only some few polys-it ´s not a problem of a high poly-asset...and not also a problem of a too high texture...maybe it ´s something between collision and the character and the cam directory...but that ´s only an idea so far...as is this only for this two items happening I will not take further care of that-the matress is mostly a decoration and the upright rack nobody tested like that - i bet it has never been used yet-and if i find out what ´s exactly the reason, i can remake that stuff...

Thank you for this check!...and for the hint to this two graphical power slow-down-reasons:-)

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Hi t.ara!

Amazing work! 
Could you please share your CBBE bodyslide preset for the body. I've seached you posts but I could only find UNP/UNNP HDT variations or Skyrim SE version.

 

Thanks a lot. Looking forward to see a CBBE version of this masterpiece!

Edited by jozhmuhch
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8 minutes ago, jozhmuhch said:

Hi t.ara!

Amazing work! 
Could you please share your CBBE bodyslide preset for the body. I've seached you posts but I could only find UNP/UNNP HDT variations or Skyrim SE version.

 

Thanks a lot. Looking forward to see a CBBE version of this masterpiece!

Just NOW i am ready with this...BUT I have to clean the stuff a little from some errors/mistakes...this takes a little while   ...just now I repair the glass coffins:-)))

 

IDK how but this assets got into a wrong folder so that the assets can ´t work for the game....

Edited by t.ara
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13 hours ago, Darcaan2012 said:

A question and a quality control issue.

 

Question:  In the CageBed (xx0b7a2d), what determines which animation plays?  I've been trying to trigger the side bound animation, with no success.

 

The thin, rainbow air mattresses (xx370fb0 - b5) eat up a LOT of resources, dragging even my newly optimized ENB to its knee-equivalents.

eat up a lot of resources-that ´s really nice:-)) I LIKE IT:-)

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Okay, if you have furnitures in game, which do not work for any reason, you please look if they are REALLY stnding inside the FURNITURES-FOLDER of the gameplay...if they do not, the game is watching them, but you won ´t be alble to communicate and use them....the stuff I found under the cages, which is a static-mesh folder-means the things couldn ´t run.

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Just now, t.ara said:

Okay, if you have furnitures in game, which do not work for any reason, you please look if they are REALLY stnding inside the FURNITURES-FOLDER of the gameplay...if they do not, the game is watching them, but you won ´t be alble to communicate and use them....the stuff I found under the cages, which is a static-mesh folder-means the things couldn ´t run.

I---I-am guilty-isn ´t it???:-))))

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CBBE HDT goes BLUE JEANS now;-)))

The "Viccy-Innoc.-Set" has got a new Color, as promissed?!:-)) Works for all the necessary assets:-)

Some trimming for the gloves and then this is also ready....CBBE is CUTE!

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Edited by t.ara
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I hope this isn't too much to ask, but could T.ara or someone else who is willing to contribute make an itemized list of the included furniture and items? Then as a community we could put together descriptions and/or screenshots of each? Trying to find everything T.ara has squirrelled away in her beautiful Zap world could be a whole game unto itself. I've spent hours in it and still am finding new things (like the hobbit hole!) And then trying to figure out which cross you want to spawn and whether it'[s a cross or a crux and which one can be a long, tedious task.

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Also, for people who are having crashing issues... what has been working solidly for me is using the speedhack patch for ENBboost. I had probably 1000 custom followers populating my game (merged into various compilations) and was experiencing a lot of crashes in whiterun since thats where a lot of them spawn. Messing around with the speedhack fixed that, and when Zap9 released I was happy to discover that I only had 1 crash over about 8 hours total of exploring time (usually 2-4 hour sessions).  

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17 hours ago, HexBolt8 said:

Very attractive colors for this set.  Nice work!

Thank you-normally I don ´t anymore like to offer color-versions (in between we are mostly grown up) and: because the item menu is full...the overview inside two lists is not very handy-but this I wanted also to offer. It ´s made by using GIMP-fantastic easy to create alpha-backgrounds and mix new textures...GIMP is in between my NO 1...graphic-tool-much more flexiable than photoshop-anyway do I use photoshop for creating some other stuff, before GIMP...that ´s curious:-))

Edited by t.ara
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I have a problem with the animations, a lot of them are missing. Is it possible that the archive was corrupted during the download ???

 

Or is the problem somewhere else?

x.png

 

Spoiler

Reading ZaZAnimationPack>>Warning: Animation file missing: ZazAPOA001.hkx<<
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>>Warning: Animation file missing: xchairKindaReverse6.hkx<<
>>Warning: Animation file missing: xchairReverseExit.hkx<<
>>Warning: Animation file missing: ZazTortureChair.hkx<<
>>Warning: Animation file missing: ZazTableOfSexEnter.hkx<<
>>Warning: Animation file missing: ZazTableOfSexSpreadBack.hkx<<
>>Warning: Animation file missing: ZazTableOfSexExit.hkx<<
>>Warning: Animation file missing: ZazTableOfSexSpreadBelly.hkx<<
>>Warning: Animation file missing: ZazTableOfSexTeasing.hkx<<
>>Warning: Animation file missing: ZazTableOfSexChairService.hkx<<
>>Warning: Animation file missing: ZazTreeBondage01.hkx<<
>>Warning: Animation file missing: ZazTreeBondage02.hkx<<
>>Warning: Animation file missing: ZazTreeBondage03.hkx<<
>>Warning: Animation file missing: ZazTreeBondage04.hkx<<
>>Warning: Animation file missing: ZazTreeBondage05.hkx<<
>>Warning: Animation file missing: ZazTreeBondage06.hkx<<
>>Warning: Animation file missing: ZazTreeBondage07.hkx<<
>>Warning: Animation file missing: ZazTreeBondage08.hkx<<
>>Warning: Animation file missing: ZazTreeBondage09.hkx<<
>>Warning: Animation file missing: ZazCumCumTreeEnter.hkx<<
>>Warning: Animation file missing: ZazCumCumTree.hkx<<
>>Warning: Animation file missing: ZazOutdoorTableBondage01.hkx<<
>>Warning: Animation file missing: ZazOutsideXcross.hkx<<
>>Warning: Animation file missing: ZazSlaveStockKneeling.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel01.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel02.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel03.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel04.hkx<<
>>Warning: Animation file missing: xDancerEnter.hkx<<
>>Warning: Animation file missing: xDancerIdle.hkx<<
>>Warning: Animation file missing: xDancerExit.hkx<<
>>Warning: Animation file missing: xHangingChandlierIdleEnter.hkx<<
>>Warning: Animation file missing: xHangingChandlierIdle.hkx<<
>>Warning: Animation file missing: xHangingChandlierStruggle.hkx<<
>>Warning: Animation file missing: xHangingChandlierIdleExit.hkx<<
>>Warning: Animation file missing: xImpWallShackleEnter.hkx<<
>>Warning: Animation file missing: xImpWallShackleHanging.hkx<<
>>Warning: Animation file missing: xImpWallShackleExit.hkx<<
>>Warning: Animation file missing: xChairSitTiedEnter.hkx<<
>>Warning: Animation file missing: xChairSitTied.hkx<<
>>Warning: Animation file missing: xChairSitTiedExit.hkx<<
>>Warning: Animation file missing: xTopWheelEnter.hkx<<
>>Warning: Animation file missing: xTopWheelIdle.hkx<<
>>Warning: Animation file missing: xTopWheelExit.hkx<<
>>Warning: Animation file missing: xSaddleRackEnter.hkx<<
>>Warning: Animation file missing: xSaddleRackIdle.hkx<<
>>Warning: Animation file missing: xSaddleRackExit.hkx<<
>>Warning: Animation file missing: xBarstoolEnter.hkx<<
>>Warning: Animation file missing: xBarstoolIdle.hkx<<
>>Warning: Animation file missing: xBarstoolExit.hkx<<
>>Warning: Animation file missing: xPunishmentPilloryEnter.hkx<<
>>Warning: Animation file missing: xPunishmentPilloryIdle.hkx<<
>>Warning: Animation file missing: xPunishmentPilloryExit.hkx<<
>>Warning: Animation file missing: xDoubleChairBottomEnter.hkx<<
>>Warning: Animation file missing: xDoubleChairBottomIdle.hkx<<
>>Warning: Animation file missing: xDoubleChairBottomExit.hkx<<
>>Warning: Animation file missing: xDoubleChairTopEnter.hkx<<
>>Warning: Animation file missing: xDoubleChairTopIdle.hkx<<
>>Warning: Animation file missing: xDoubleChairTopExit.hkx<<
>>Warning: Animation file missing: xSaddleEnterFemale1.hkx<<
>>Warning: Animation file missing: xSaddleIdleFemale1.hkx<<
>>Warning: Animation file missing: xSaddleIdleFemale2.hkx<<
>>Warning: Animation file missing: xSaddleExitFemale1.hkx<<
>>Warning: Animation file missing: xSaddleEnterMale1.hkx<<
>>Warning: Animation file missing: xSaddleIdleMale1.hkx<<
>>Warning: Animation file missing: xSaddleIdleMale2.hkx<<
>>Warning: Animation file missing: xSaddleExitMale1.hkx<<
>>Warning: Animation file missing: xSacrificalPillarsEnter.hkx<<
>>Warning: Animation file missing: xSacrificalPillarsrIdle.hkx<<
>>Warning: Animation file missing: xSacrificalPillarsExit.hkx<<
>>Warning: Animation file missing: xImpChandlierEnter.hkx<<
>>Warning: Animation file missing: xImpChandlierIdle.hkx<<
>>Warning: Animation file missing: xImpChandlierExit.hkx<<
>>Warning: Animation file missing: xTrophyWifeEnter.hkx<<
>>Warning: Animation file missing: xTrophyWifeIdle.hkx<<
>>Warning: Animation file missing: xTophyWifeExit.hkx<<
>>Warning: Animation file missing: xWheelIdleEnter.hkx<<
>>Warning: Animation file missing: xWheelIdle.hkx<<
>>Warning: Animation file missing: xWheelIdleExit.hkx<<
>>Warning: Animation file missing: xLyingBarrelEnter.hkx<<
>>Warning: Animation file missing: xLyingBarrelIdle.hkx<<
>>Warning: Animation file missing: xLyingBarrelExit.hkx<<
>>Warning: Animation file missing: xCircusWheelEnter.hkx<<
>>Warning: Animation file missing: xCircusWheelSpin.hkx<<
>>Warning: Animation file missing: xCircusWheelExit.hkx<<
>>Warning: Animation file missing: xRuinsSacrificalTableEnter.hkx<<
>>Warning: Animation file missing: xRuinsSacrificalTableWaiting.hkx<<
>>Warning: Animation file missing: xRuinsSacrificalTableCurious.hkx<<
>>Warning: Animation file missing: xRuinsSacrificalTableExit.hkx<<
>>Warning: Animation file missing: xZazWaterbondageWheelIndoorEnter.hkx<<
>>Warning: Animation file missing: xZazWaterbondageWheelIndoorSpin.hkx<<
>>Warning: Animation file missing: xZazWaterbondageWheelIndoorExit.hkx<<
>>Warning: Animation file missing: xWaterWheelMiniEnter.hkx<<
>>Warning: Animation file missing: xWaterWheelMiniSpin.hkx<<
>>Warning: Animation file missing: xWaterWheelMiniExit.hkx<<
>>Warning: Animation file missing: xRopeUpEnter.hkx<<
>>Warning: Animation file missing: xRopeUpIdle.hkx<<
>>Warning: Animation file missing: xRopeUpExit.hkx<<
>>Warning: Animation file missing: xRopeDownEnter.hkx<<
>>Warning: Animation file missing: xRopeDownIdle.hkx<<
>>Warning: Animation file missing: xRopeDownExit.hkx<<
>>Warning: Animation file missing: xVampireSupplyEnter.hkx<<
>>Warning: Animation file missing: xVampireSupplyHang1.hkx<<
>>Warning: Animation file missing: xVampireSupplyHang2.hkx<<
>>Warning: Animation file missing: xVampireSupplyHang3.hkx<<
>>Warning: Animation file missing: xVampireSupplyHang4.hkx<<
>>Warning: Animation file missing: xVampireSupplyExit.hkx<<
>>Warning: Animation file missing: xPetHookEnter.hkx<<
>>Warning: Animation file missing: xEstimateing.hkx<<
>>Warning: Animation file missing: xFlashingIdle.hkx<<
>>Warning: Animation file missing: xBrokenLying.hkx<<
>>Warning: Animation file missing: xDayDreaming.hkx<<
>>Warning: Animation file missing: xPetHookExit.hkx<<
>>Warning: Animation file missing: xDreamcatcherEnter.hkx<<
>>Warning: Animation file missing: xDreamcatcherIdle.hkx<<
>>Warning: Animation file missing: xDreamcatcherExit.hkx<<
>>Warning: Animation file missing: xTableSmallEnter.hkx<<
>>Warning: Animation file missing: xTableSmallIdle.hkx<<
>>Warning: Animation file missing: xTableSmallExit.hkx<<
>>Warning: Animation file missing: xCoffinGlassEnter.hkx<<
>>Warning: Animation file missing: xCoffinGlassSleeping.hkx<<
>>Warning: Animation file missing: xCoffinGlassSleeping2.hkx<<
>>Warning: Animation file missing: xCoffinGlassShy.hkx<<
>>Warning: Animation file missing: xCoffinGlassStruggle.hkx<<
>>Warning: Animation file missing: xCoffinGlassExit.hkx<<
>>Warning: Animation file missing: wnc_MachineRapedEN.hkx<<
>>Warning: Animation file missing: wnc_MachineRaped.hkx<<
>>Warning: Animation file missing: wnc_crucified_loop.hkx<<
>>Warning: Animation file missing: wnc_impaledprone.hkx<<
>>Warning: Animation file missing: wnc_strappado_loop.hkx<<
>>Warning: Animation file missing: wnc_woodenhorse.hkx<<
>>Warning: Animation file missing: ZazAnklesInStockSittingOnTheGroundF.hkx<<
>>Warning: Animation file missing: ZazAnklesAndWristsInStockSittingOnTheGroundF.hkx<<
>>Warning: Animation file missing: ZazKneelingInStocksF.hkx<<
>>Warning: Animation file missing: ZazEdgingStocks.hkx<<
>>Warning: Animation file missing: ZazGuiloutineStill.hkx<<
>>Warning: Animation file missing: ZazPyreIdle.hkx<<
>>Warning: Animation file missing: ZazPyreStruggling.hkx<<
>>Warning: Animation file missing: ZazPyreEnd.hkx<<
>>Warning: Animation file missing: ZazFireUpThePyre.hkx<<
>>Warning: Animation file missing: Zazhanging1.hkx<<
>>Warning: Animation file missing: Zazhanging4.hkx<<
>>Warning: Animation file missing: zbfxNoose_Enter.hkx<<
>>Warning: Animation file missing: zbfxNoose_Struggle.hkx<<
>>Warning: Animation file missing: zbfxNoose_SlowStruggle.hkx<<
>>Warning: Animation file missing: zbfxNoose_Dead.hkx<<
>>Warning: Animation file missing: zazStruggleRope.hkx<<
>>Warning: Animation file missing: zazBrandingSlaveEnter.hkx<<
>>Warning: Animation file missing: zazBrandingSlaveLoopE1H2.hkx<<
>>Warning: Animation file missing: zazBrandingSlaveExit.hkx<<
>>Warning: Animation file missing: zazBrandingExecutionerEnter.hkx<<
>>Warning: Animation file missing: zazBrandingExecutionerLoop.hkx<<
>>Warning: Animation file missing: zazBrandingExecutionerExit.hkx<<
>>Warning: Animation file missing: zazBrandingHelperEnter.hkx<<
>>Warning: Animation file missing: zazBrandingHelperLoop.hkx<<
>>Warning: Animation file missing: zazBrandingHelperExit.hkx<<
>>Warning: Animation file missing: ZazInsideDogsHome.hkx<<
>>Warning: Animation file missing: ZazGirlsChairStruggle.hkx<<
>>Warning: Animation file missing: ZazPoleDance.hkx<<
>>Warning: Animation file missing: SnakeDance.hkx<<
>>Warning: Animation file missing: SexyAJDance.hkx<<
>>Warning: Animation file missing: BellyDance.hkx<<
>>Warning: Animation file missing: ShakeAssDance.hkx<<
>>Warning: Animation file missing: SexyDance.hkx<<
>>Warning: Animation file missing: ZazModel.hkx<<
>>Warning: Animation file missing: ZazFunky.hkx<<
>>Warning: Animation file missing: ZazGrooveGirl.hkx<<
>>Warning: Animation file missing: ZazSeph05Disco.hkx<<
>>Warning: Animation file missing: ZazWhipping.hkx<<
>>Warning: Animation file missing: ZazCoffinStanding.hkx<<
>>Warning: Animation file missing: ZazBarrelStruggle.hkx<<
>>Warning: Animation file missing: ZazVampireCoffinHorizEnter.hkx<<
>>Warning: Animation file missing: ZazVampireCoffinHorizLoop.hkx<<
>>Warning: Animation file missing: ZazVampireCoffinHorizExit.hkx<<
>>Warning: Animation file missing: ZazVampireCoffinVertEnter.hkx<<
>>Warning: Animation file missing: ZazVampireCoffinVertLoop.hkx<<
>>Warning: Animation file missing: ZazVampireCoffinVertExit.hkx<<
>>Warning: Animation file missing: ZazBedBoundBackFace.hkx<<
>>Warning: Animation file missing: ZazBedCaressing.hkx<<
>>Warning: Animation file missing: ZazStandingStraightStrugglingHot.hkx<<
>>Warning: Animation file missing: ZazStandingInFrontAndClapAss.hkx<<
>>Warning: Animation file missing: ZazGround_leftenter.hkx<<
>>Warning: Animation file missing: ZazGround_leftsleepnaughty.hkx<<
>>Warning: Animation file missing: ZazGround_leftsleep.hkx<<
>>Warning: Animation file missing: ZazGround_leftexit.hkx<<
>>Warning: Animation file missing: ZazGround_sleepalternativeEnter.hkx<<
>>Warning: Animation file missing: ZazGround_rightsleep.hkx<<
>>Warning: Animation file missing: ZazGround_rightsleepnaughty.hkx<<
>>Warning: Animation file missing: ZazGround_sleepalternativeExit.hkx<<
>>Warning: Animation file missing: Zazobjectdrumloop.hkx<<
>>Warning: Animation file missing: Zazobjectflutelong.hkx<<
>>Warning: Animation file missing: Zazobjectluteloop.hkx<<
>>Warning: Animation file missing: ZazSexyPoseStanding.hkx<<
>>Warning: Animation file missing: ZazWallLeaningExit.hkx<<
>>Warning: Animation file missing: ZazSexyPoseSitting.hkx<<
>>Warning: Animation file missing: ZazLayDownExit.hkx<<
>>Warning: Animation file missing: ZazSexyPoseLaying.hkx<<
>>Warning: Animation file missing: ZazWhippingPoleStruggling.hkx<<
>>Warning: Animation file missing: ZazWhippingPoleQuietBF.hkx<<
>>Warning: Animation file missing: ZazSlavePoleStill.hkx<<
>>Warning: Animation file missing: ZazCaptiveBoundKneeling.hkx<<
>>Warning: Animation file missing: zazHandsUpBehindInCuffs.hkx<<
>>Warning: Animation file missing: zazKennelBondage01.hkx<<
>>Warning: Animation file missing: zazKennelBondage02.hkx<<
>>Warning: Animation file missing: zazKennelBondage03.hkx<<
>>Warning: Animation file missing: zazKennelBondage04.hkx<<
>>Warning: Animation file missing: zazHorizontalPoleBondageOutdoor.hkx<<
>>Warning: Animation file missing: zazBuried.hkx<<
>>Warning: Animation file missing: zazJailStockAnimation.hkx<<

 

Edited by poblivion
Link to comment
8 minutes ago, poblivion said:

I have a problem with the animations, a lot of them are missing. Is it possible that the archive was corrupted during the download ???

 

Or is the problem somewhere else?

x.png

 

  Reveal hidden contents

 

hi, you can compare the animations-folders with your download content-i guess it is not the problem.

This can be caused by an incomplete installationby using an mo....you can let it installed, and replace the behavior-files, animation-folder content and then run fnis again-i also would set a marker at GENDERSPECIFIC animations, inside of fnis...

 

Or deinstall zap and simply install it manually...

I got zap 9 for skyrim se, deleted my old zap 7 from se and then i added the zap9 manually, ran fnis and done...easy !!!

 

p.s.that version for se  is still in progress and will be release soon.... !!!!!!!!!

Edited by t.ara
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