t.ara Posted August 19, 2022 Author Posted August 19, 2022 11 minutes ago, hahaha123123 said: Thank you T.ara! Hyped about this release. I am facing some issue with the ZAP world, where if I walk towards the centre of the map (where horses and 2/3 builds are) the game crashes... anyone can shine some light? This exactly is a normal happening as the in front of your cam laying part has to load...and behind you the stuff has to be trashed out of the memory...and this is the point when you have a working stabil setting or a little instabil setup...you only can use some tricks here...I am sorry for not opimizing this world...but don ´t worry...with zap we can create very nice new areas all around skyrim...and maybe I can optimize the zap-world also later...MAYBE.
t.ara Posted August 19, 2022 Author Posted August 19, 2022 1 hour ago, vigdis said: My life has changed. This is good: it needed to I spend all my time at the beach, lying (or posing immobile) in the sun, on Zaz's Tropical Island. Suitably part-attired, of course, with a few painstakingly turned-out companions for company. It's like Club Med, fetish-style, but safe from STDs and scorpions. I love those tropical fish! Happily the Sailfish, or Marlins turned out to be non-threatening. I appreciate, too, the scarcity of stinging jellyfish. With a decent ENB, and Vivid Weathers, the environment really feels like I remember my years in Mexico and the Sea of Cortez. There's nothing like an apocalyptic thunderstorm while bound to a post in the water! And then the sun comes out: glorious! Finally I get to use - in context - swimsuit tan-lines body overlays! A word of caution to carefree beachgoers: there are some wicked currents close to shore, that quickly carry the unwary far out to sea, out of sight of land. And a causeway - or even shallow water - to the island would be useful, for those with Toys@Love installed, to avoid drowning in seconds... Once in a while, I try to remember to remember to return to Skyrim, and make like that's the actual game, but I could stay easily forever in Zazworld. Thank you, t.ara, for making the epic wait truly worthwhile. As soon I came to the physical edges of the graphic-engine-power, I stopped adding further assets. I exactly know that under LE, this is realy very much at the edge, what the engine is able to do. If you jump from place to place, the world is working. The origin of the world I used by loading the underground-beachhouse-mod...and then, when I was there walking hill-up...i suddenly saw this to become an island....an island with some few sorted houses, a little themed and a little with distance...zap offers more content, which is not been placed into the world because of the technical resons, without creating LOD. And I know that lot of people enjoy nice places in virtual-worlds, me-I do that, too. I am very happy for every successful installation, for every single gamer:-))
t.ara Posted August 19, 2022 Author Posted August 19, 2022 24 minutes ago, hahaha123123 said: Thank you T.ara! Hyped about this release. I am facing some issue with the ZAP world, where if I walk towards the centre of the map (where horses and 2/3 builds are) the game crashes... anyone can shine some light? That ´s normal, if your game is not perfectly well "trimmed"...some suggestions have been made here in some posts. If I switch off the enb, I can also not play inside the zap-world... This will drastically change with a release for SKYRIM SE....
Mars1991 Posted August 19, 2022 Posted August 19, 2022 Wow, just started exploring the first few buildings and the surroundings. There are some delightfully evil things here. Really hope someone will make full use of them in a mod soon.
t.ara Posted August 19, 2022 Author Posted August 19, 2022 1 minute ago, Mars1991 said: Wow, just started exploring the first few buildings and the surroundings. There are some delightfully evil things here. Really hope someone will make full use of them in a mod soon. evil things-lol...the most evil ideas came brought by the community...i am not guilty....i am harmless as a dove:-)))?
hahaha123123 Posted August 19, 2022 Posted August 19, 2022 35 minutes ago, t.ara said: This exactly is a normal happening as the in front of your cam laying part has to load...and behind you the stuff has to be trashed out of the memory...and this is the point when you have a working stabil setting or a little instabil setup...you only can use some tricks here...I am sorry for not opimizing this world...but don ´t worry...with zap we can create very nice new areas all around skyrim...and maybe I can optimize the zap-world also later...MAYBE. Ah thanks T.ara
t.ara Posted August 19, 2022 Author Posted August 19, 2022 Now I try to have little fun with Bodyslide SE:-)))?
Mamango Posted August 19, 2022 Posted August 19, 2022 Z.A.P. - ZaZ Animation Pack Version 9 CBBE-HDT-Version // A problem occurred during install: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. The mod was not installed. // Install // Huh... First time i'm getting this error
t.ara Posted August 19, 2022 Author Posted August 19, 2022 (edited) 1 hour ago, bubbadogslaw said: Has this been ported to SE yet by chance? Not in whole-I am still learning Bodyslide for SE.....another version I installed...and I have issures with OUTFIT studio-I can not load a reference body -grrrrrrrrrrrrrrr!!!!!..in between I managed that...the chance is raising again:-)) Edited August 19, 2022 by t.ara
t.ara Posted August 19, 2022 Author Posted August 19, 2022 (edited) 18 minutes ago, Mamango said: Z.A.P. - ZaZ Animation Pack Version 9 CBBE-HDT-Version // A problem occurred during install: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. The mod was not installed. // Install // Huh... First time i'm getting this error maybe some data has a foreign-country character inside...no filename of ZAP has 260 characters-or do you believe it has?! That checker has to be trashed somehow. For best you install it manually and don ´t allow some stuff to do that for you.... Edited August 19, 2022 by t.ara
Mamango Posted August 19, 2022 Posted August 19, 2022 47 minutes ago, t.ara said: maybe some data has a foreign-country character inside...no filename of ZAP has 260 characters-or do you believe it has?! That checker has to be trashed somehow. For best you install it manually and don ´t allow some stuff to do that for you.... Soooo...... I fixed it by removing some characters from zip file... 1
t.ara Posted August 19, 2022 Author Posted August 19, 2022 1 minute ago, Mamango said: Soooo...... I fixed it by removing some characters from zip file... Fine:-)...i also had that problem in the past but I made that working intuitive and I really forgot what I did. Hope you get no further errors ...:-))
t.ara Posted August 19, 2022 Author Posted August 19, 2022 Finally I have installed BS for SE and I also installed a CBBE-SE-Caliente-Body...and then I created my first SMP-asset inside of Skyrim SE-:-)))) The texture of the skirt is really looking like a real one....(pics are made in SE). 1
Helveticos Posted August 19, 2022 Posted August 19, 2022 After installing 9.0 version, my character keeps equiping every piece of armor he picks up, no matter if something is already in that slot. I guess it's some script that forces ZAP devices when you get locked into furniture (it's intended purpose), but it somehow applies to all armor types, not only ZAP stuff?
DevilGod05 Posted August 19, 2022 Posted August 19, 2022 Love the saddle, now need to find a mod that lets Rieklings ride you.
t.ara Posted August 19, 2022 Author Posted August 19, 2022 9 minutes ago, Helveticos said: After installing 9.0 version, my character keeps equiping every piece of armor he picks up, no matter if something is already in that slot. I guess it's some script that forces ZAP devices when you get locked into furniture (it's intended purpose), but it somehow applies to all armor types, not only ZAP stuff? That sounds to me as if there´s another framework disturbing here in your case. The script of ZAP for the clothing equip is ONLY active a few seconds if you enter the furniture and afterwards, if you leave again. Inside my test areas it is set not to all the stuff and I also did not set dummies onto free slots-it can happen, that some stuff is not disappearing after the exit. But that ´s all no errors. How your character is picking up armor?...my character never picks up something...standing still only if I don ´t move her. Or: YOU MAYBE HAVE TO RESET ZAP BY CHOOSING THE MCM-menu-so that ZAP is starting the mechanics from new-and exactly you go into the MCM twice again and then switch OFF the restraint-LOCK. The LOCK-mechanic is forcing the character to stay inside of restraints (can be that you describe that phenomena)
Mars1991 Posted August 19, 2022 Posted August 19, 2022 (edited) 4 hours ago, t.ara said: evil things-lol...the most evil ideas came brought by the community...i am not guilty....i am harmless as a dove:-)))? Oh, i know, you are as vanilla as they get, just a bit of bondage now and again to spice things up. It's the others who deserve all the credit for all the brilliantly nasty ideas in your mod, you just went along with it because you can't say no . Edited August 19, 2022 by Mars1991
t.ara Posted August 19, 2022 Author Posted August 19, 2022 (edited) 25 minutes ago, DevilGod05 said: Love the saddle, now need to find a mod that lets Rieklings ride you. You need to check this out the correct way...but I forgot also how to do it correctly-you can ride and you can be ridden-both should work-both I have done some years ago-LOL... For this you need the suiting collars....then you get new dialogues... If you equip a follower with the collar, you may ride her/him-the saddle is optional-but could also become working so that it is equipped and you automatically go down on all four....but I thought it is also nice without a saddle.....I can add that saddle as an option for going down, also-.....later... Edited August 19, 2022 by t.ara 1
Helveticos Posted August 19, 2022 Posted August 19, 2022 (edited) 1 hour ago, t.ara said: Inside my test areas it is set not to all the stuff and I also did not set dummies onto free slots-it can happen, that some stuff is not disappearing after the exit. That may be the case, i have a save right before entering and exploring ZAP World, and one right after. The one before entering works as intended, when i pick up item, i just do that; in save after when i pick sth up, it gets into my inventory and is equipped automaticly. Kinda sucks cause i lost 2 days of gameplay, but at least i found the reason i guess Edited August 19, 2022 by Helveticos
hahaha123123 Posted August 19, 2022 Posted August 19, 2022 Hey folks, used the coc command to get to the Testzone. I noticed something, some "furniture" once activated, the character went straight ragdoll and drop on the floor... is this correct?
DevilGod05 Posted August 20, 2022 Posted August 20, 2022 2 hours ago, t.ara said: You need to check this out the correct way...but I forgot also how to do it correctly-you can ride and you can be ridden-both should work-both I have done some years ago-LOL... For this you need the suiting collars....then you get new dialogues... If you equip a follower with the collar, you may ride her/him-the saddle is optional-but could also become working so that it is equipped and you automatically go down on all four....but I thought it is also nice without a saddle.....I can add that saddle as an option for going down, also-.....later... Thanks for the info
vigdis Posted August 20, 2022 Posted August 20, 2022 I've noticed that Toys&Love doesn't play well with ZaP9. After disabling the Toys quest, all kinds of annoying ZazWorld fails went away. The ragdoll/loss of player control, as several commenters have mentioned, being the main problem. Consider this, perhaps, before taking a blowtorch to your installation.
t.ara Posted August 20, 2022 Author Posted August 20, 2022 On 8/1/2022 at 9:48 PM, t.ara said: An SE conversion is not possible without manual changes on a lot of stuff-and all the HDT-PE assets have to be trashed. And also you can trash mostly all the more complex animated gamebryo-files as there ´s no way to convert them to SE manually. Splitting this work has never been acceptable, I am really sorry. In between I do think a little different. As bnubs345 made about 80-90% of zap9 to become working without any issures and no crashes occure because of a very carefully created conversion of the most parts of the mod, the next tasks are the different body-types now. Clothing also should become particulary overhauled and being created mostly suiting to the topology of the poly-amount of the new body, specially in the breast-area and it should also work from scratch shape-conform-this is time consuming as some models need a overhaul inside of 3dsmax (I can edit sizes and shapes of an irregular body quite much more exactly inside a 3D-software, compared with the tools of Bodyslide, which mostly damage the surfaces, the BS-smooth-function of a mesh mostly is destroying the topology of the mesh if used) (that ´s a technical fact!!!) and over 240 assets have to be prepared herewith. SMP-physics is no problem, this is euckily easy to do. Problems for the conversion now are the assets which definitivly will not work in NO way...means all the furnitures, which use and look serious ONLY with HDT-PE chains have to be switched off. Same is for all the HDT-PE-chains between ankles and wrists or their different other connections of the body and/or an asset. This stuff has to become switched off from the play-mode. Some few of them can become replaced with rope instead. Same is here for some furnitures possible. But if such a conversion wants to be a serious one, this work needs it ´s time. So please do not await a nearby and quick release...we want to think about a serious alternative of restraints, which can replace the chain-stuff seriously. And if in future suddenly (which I do not guess) a sort of PE-physics is possible, the whole bypasse-switched assets and furnitures could be resurrected from their sleep again. And one more important thing: doors behave inside of SKYRIM SE exactly like ACTIVATORS do inside of SKYRIM LE. A new building with doors or load doors always works in SKYRIM SE only with a clean start or with maybe cleaned save-games. It is possible by a creator to surround this nonsence, by adding a second asset of the same sort, directly under the map, so that all the used assets of the doors have x*Doors (inside of their mod)+n=1 Door (under the map) of the same door-typ. This way I also saw inside some cells of bethesda and I could not understand it in the past. It ´s a sort of an engine-phenomena. 1
Helveticos Posted August 20, 2022 Posted August 20, 2022 11 hours ago, t.ara said: The script of ZAP for the clothing equip is ONLY active a few seconds if you enter the furniture and afterwards, if you leave again. Inside my test areas it is set not to all the stuff and I also did not set dummies onto free slots-it can happen, that some stuff is not disappearing after the exit. But that ´s all no errors. After whole morning of testing furniture after furniture i finally found the problem: Furnitures that equip devices without male nifs (shibari bondage for example) on male character, seem to break equiping/unqeuiping script somehow. Since character couldn't equip item cause of missing nif, it seems stuck on equiping script permanently.
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