lee3310 Posted October 18, 2022 Posted October 18, 2022 1 hour ago, GrimGrim31 said: I actually recommend the ESP version over the ESL version because an ESL can be problematic when the mod has scripts and MWoW definitely has them. There will be one more update to the mod when Kziitd finishes his animations for soap washing. The update will include a change to how the soap gets transferred. Since the Super Soap is a junk item that you want to keep in your inventory, I added some script so that you don't transfer it to the workbench. So you will be able to transfer all of your junk at once to the workbench and still have your Super Soap in your inventory. Nice, but you can still get rid of the soap (transfer it to another container) if you want to right? ? (or an MCM option) cause part of the fun is getting irradiated and looking everywhere for a bar of soap before dying ?
GrimGrim31 Posted October 18, 2022 Author Posted October 18, 2022 3 minutes ago, lee3310 said: Nice, but you can still get rid of the soap (transfer it to another container) if you want to right? ? (or an MCM option) cause part of the fun is getting irradiated and looking everywhere for a bar of soap before dying ? You can transfer it to any other container besides a settlement workbench. You also can scrap it. I just wanted to help people use Transfer All for their junk without having to go back into the workbench and find their soap. 1
lee3310 Posted October 18, 2022 Posted October 18, 2022 8 minutes ago, GrimGrim31 said: You can transfer it to any other container besides a settlement workbench. You also can scrap it. I just wanted to help people use Transfer All for their junk without having to go back into the workbench and find their soap. Very thoughtful of you
fredfunk Posted October 20, 2022 Posted October 20, 2022 (edited) On 10/19/2022 at 3:25 AM, GrimGrim31 said: I actually recommend the ESP version over the ESL version because an ESL can be problematic when the mod has scripts and MWoW definitely has them. There will be one more update to the mod when Kziitd finishes his animations for soap washing. The update will include a change to how the soap gets transferred. Since the Super Soap is a junk item that you want to keep in your inventory, I added some script so that you don't transfer it to the workbench. So you will be able to transfer all of your junk at once to the workbench and still have your Super Soap in your inventory. Ok so can I "upgrade" from the 1.5.1 ESL version to the 1.6 ESP version with no ill effects or needing to restart the game? Edit I think I may have found the problem with my keybind issue with the 1.6 ESL but I declare upfront I don't know much about scripting so I could be dead wrong. Looking at both1.6 ESL and 1.6 ESP MCM keybinds.json files in Notepad++ they both ref the same form Id in this section of the script "type": "SendEvent", "form": "MWoW.esp|36284" Using FO4Edit to look at the plugins I am making the assumption this is referencing the quest _BodyCleaningQuest2 in the MWoW.esp. The form ID for this quest is different between 1.6 ESL and ESP (I know the first sections of the form ID are based on load order) 1.6 esl, _BodyCleaningQuest2 [QUST:FE00B021] 1.6 ESP, _BodyCleaningQuest2 [QUST:30036284] For comparison I looked at my current 1.5.1 esl version MCM keybinds.json which works and the form ID last 3 digits match with the esl plugin quest. "type": "SendEvent", "form": "MWoW.esp|00001E" 1.5.1 esl, _BodyCleaningQuest2 [QUST:FE00B01E] To my untrained eye it looks like the 1.6 esl MCM keybinds.json is trying to reference the same form id as the 1.6 ESP MCM keybinds.json but would fail as the quest form ID in the esl plugin is different. Not sure how this affects the setting of the keybind in MCM. Edited October 22, 2022 by fredfunk
rubber_duck Posted October 26, 2022 Posted October 26, 2022 (edited) On 10/20/2022 at 3:23 AM, fredfunk said: Ok so can I "upgrade" from the 1.5.1 ESL version to the 1.6 ESP version with no ill effects or needing to restart the game? Edit I think I may have found the problem with my keybind issue with the 1.6 ESL but I declare upfront I don't know much about scripting so I could be dead wrong. Looking at both1.6 ESL and 1.6 ESP MCM keybinds.json files in Notepad++ they both ref the same form Id in this section of the script "type": "SendEvent", "form": "MWoW.esp|36284" Using FO4Edit to look at the plugins I am making the assumption this is referencing the quest _BodyCleaningQuest2 in the MWoW.esp. The form ID for this quest is different between 1.6 ESL and ESP (I know the first sections of the form ID are based on load order) 1.6 esl, _BodyCleaningQuest2 [QUST:FE00B021] 1.6 ESP, _BodyCleaningQuest2 [QUST:30036284] For comparison I looked at my current 1.5.1 esl version MCM keybinds.json which works and the form ID last 3 digits match with the esl plugin quest. "type": "SendEvent", "form": "MWoW.esp|00001E" 1.5.1 esl, _BodyCleaningQuest2 [QUST:FE00B01E] To my untrained eye it looks like the 1.6 esl MCM keybinds.json is trying to reference the same form id as the 1.6 ESP MCM keybinds.json but would fail as the quest form ID in the esl plugin is different. Not sure how this affects the setting of the keybind in MCM. This. Thanks @fredfunk for sharing and saving me some time! I too was experiencing issues with assigning a hotkey in MCM. It wasn't a huge deal as I rarely use rain showers (I'm mostly using this mod because of colorful soaps lol). The ESL version does indeed have wrong form value in keybinds.json. Thankfully, the fix for this is quite easy. This is what I did (in case anyone wants to fix it themselves): 1) Load MWoW.esp in xEdit. 2) Expand the plugin (little '+' on the left of plugin's name) and find Quest and expand it. You should see 2 Form IDs and 2 Editor IDs. 3) Copy the Form ID of _BodyCleaningQuest2 (in my case, the ID of the said quest is FE000021). Paste your Form ID somewhere (like Notepad or something). Close xEdit. 4) If you're using MO2, right click on the mod (not the plugin) and select 'Open in Explorer'. Then go to MCM\Config\MWoW. 5) Open keybinds.json (I recommend Notepad++). On line 9, you should see "form":"MWoW.esp|36284" 6) Replace 36284 with last 5 characters of your Form ID (which you got in xEdit). As an example, my Form ID is FE000021 - so I replaced 36284 with 00021. After this I'm able to assign a hotkey. Hope this helps! Edited October 26, 2022 by rubber_duck 1
GrimGrim31 Posted October 29, 2022 Author Posted October 29, 2022 The form ID issue is why ESL flagged ESPs are not good to create when a mod has scripts in it that require form IDs. Unfortunately, ESL flagged ESPs change some FormID numbers and this often breaks the mod when it has to reference other mods or when the mod has an MCM that refers back to the mod's original FormIDs. rubber_duck's solution looks like a good one. I will check it out when I get a break from working on my next mod. Busy, busy, busy... 2
GrimGrim31 Posted October 29, 2022 Author Posted October 29, 2022 (edited) Minor update version 1.6.1 is released. Changes to the mod: Changed the soap script so you can no longer put your soap into a settlement workbench. This means that when you transfer all of your carried junk items to the workbench, your super soap stays in your personal junk inventory. This prevents losing your soap in the junk pile of your workbench and having to dig through all of those items to find it again. NOTE that this affects all workbenches in the settlement. If you wish to place super soap into the workbench, drop it, and open your workshop build menu. Use the store option while in that menu to put a dropped bar of soap into the workbench inventory. Modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version. This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod. Thanks to rubber_duck for this solution. Edited October 29, 2022 by GrimGrim31 1
rubber_duck Posted October 29, 2022 Posted October 29, 2022 27 minutes ago, GrimGrim31 said: Minor update version 1.6.1 is released. Changes to the mod: Changed the soap script so you can no longer put your soap into a settlement workbench. This means that when you transfer all of your carried junk items to the workbench, your super soap stays in your personal junk inventory. This prevents losing your soap in the junk pile of your workbench and having to dig through all of those items to find it again. NOTE that this affects all workbenches in the settlement. If you wish to place super soap into the workbench, drop it, and open your workshop build menu. Use the store option while in that menu to put a dropped bar of soap into the workbench inventory. Modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version. This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod. Thanks to rubber_duck for this solution. Thanks for quick update! I'll test it out as soon as I find some time. Keep up the great work and take care!
Krazyone Posted October 29, 2022 Posted October 29, 2022 Great mod, it's something that I've been wanting for a while. I turned off the Cum Overlays, because the other methods are no good. - X4 time more Radiation mod, makes swimming no good. - The washing and showering mods, don't work well for my set-up. Nora getting stuck in the Shower, or Bath-Tub a lot. I was wanting a mod that washes off dirt and cum, in the rain for a while. Now I have one... Possible Ideas... - Cum Soaker.......... Sprays Cum at people, with a chance to get them pregnant. With Family Planning Enhanced Redux... Cum Specialists Enemies... - Raiders ................. Human, and Dog, Wild Dog Cum. - Supermutants ..... Supermutant, Supermutant Behemoth, Mutant Hound. - Gunners ............... Human, Junkyard Dogs, Dogmeat. - Synths .................. Synths, Zetans. - Companions ........ Random Cum they pick up, if you have Violate installed. Violate drops Cum Bags, after a Violate event. Happens if you don't Stimpack them, when they see you again. Just some Ideas, if you don't like them, then just ignore this post...
GrimGrim31 Posted October 30, 2022 Author Posted October 30, 2022 10 hours ago, Krazyone said: Great mod, it's something that I've been wanting for a while. I turned off the Cum Overlays, because the other methods are no good. ... I was wanting a mod that washes off dirt and cum, in the rain for a while. Now I have one... Possible Ideas... ... Cum Specialists Enemies... ... Just some Ideas, if you don't like them, then just ignore this post... I have one mod in development and ideas already for a couple more so I will not be signing up for any new projects. Why not try to make them yourself? They kind of look like Invictusblade's mods so you might try reverse engineering his stuff to learn the nuts and bolts. Glad the super soap is helpful. You can thank Marge at the AAF Discord for the showering in the rain idea. I just ran with it.
Krazyone Posted October 30, 2022 Posted October 30, 2022 13 hours ago, GrimGrim31 said: I have one mod in development and ideas already for a couple more so I will not be signing up for any new projects. Why not try to make them yourself? They kind of look like Invictusblade's mods so you might try reverse engineering his stuff to learn the nuts and bolts. Glad the super soap is helpful. You can thank Marge at the AAF Discord for the showering in the rain idea. I just ran with it. I'm already working on my own mods, I've spent all day making Ground Meshes, for my Clothes Pack Add-On mod on the Nexus. To allow you to see Clothes on the ground, and have Preview Models. plus... I can't currently script, so I can't write it myself, I don't have the skill required. It was just some possible ideas, some of my ideas requests, and mod requests, eventually get made into mods, or added to mods. Regardless... I'm happy you made this mod, I've been wanting it for a few years. Thanks for the mod... 2
vaultbait Posted October 31, 2022 Posted October 31, 2022 22 hours ago, Krazyone said: I've spent all day making Ground Meshes, for my Clothes Pack Add-On mod on the Nexus. To allow you to see Clothes on the ground, and have Preview Models. plus... I can't currently script, so I can't write it myself, I don't have the skill required. For the mod I'm working on, I put off all the work which I knew would require Papyrus scripting as long as I could, and focused on building cells in the CK instead. When I eventually ran out of things that I could do without scripts, I reluctantly started trying to figure that part out. Ironically, I quickly discovered that writing and debugging scripts is a lot more straightforward than trying to make things in the CK. The Papyrus documentation, while light on explanation, at least has the relevant API details and lots of examples. Now I dread doing more things in the CK, and look forward to the problems I get to solve through scripting. 4
Krazyone Posted October 31, 2022 Posted October 31, 2022 1 hour ago, vaultbait said: For the mod I'm working on, I put off all the work which I knew would require Papyrus scripting as long as I could, and focused on building cells in the CK instead. When I eventually ran out of things that I could do without scripts, I reluctantly started trying to figure that part out. Ironically, I quickly discovered that writing and debugging scripts is a lot more straightforward than trying to make things in the CK. The Papyrus documentation, while light on explanation, at least has the relevant API details and lots of examples. Now I dread doing more things in the CK, and look forward to the problems I get to solve through scripting. I don't even know where to start with Scripting, I've never seen any beginners scripting tutorials. I was the same with making bodyslides, I could never understand how to make those, and could never get all the stuff I needed. It just didn't exist, no-one had made them. I learnt it from an amazingly simple tutorial on making bodyslides at the beginning of the year. Now I am making bodyslides, and have just made about 200 Ground Models, in Outfit Studio. For my Clothes Pack Add-On mods. YouTube: How to make Bodyslides. I've got a lot planned... Scripting, I haven't found anything that's helpful in teaching me. I may eventually come across something, I still work on stuff, looking through the Scripts. I just haven't found a good tutorial yet, I have a lot of stuff I plan on doing, when I finally figure it out.
vaultbait Posted October 31, 2022 Posted October 31, 2022 (edited) 41 minutes ago, Krazyone said: Scripting, I haven't found anything that's helpful in teaching me. I may eventually come across something, I still work on stuff, looking through the Scripts. I just haven't found a good tutorial yet, I have a lot of stuff I plan on doing, when I finally figure it out. Kinggath has an hour+ video here, which I wish I'd found when I first started to dig into the topic. It's long, but very in-depth and starts from basic principles. (Edit: Re-watching it now, I'll note that it doesn't get to the actual script work until around 15 minutes in... he's being very thorough providing context for all of it.) When I've got questions or hit roadblocks with Papyrus that I've been unable to find my way past, I've had a lot of luck asking in the FO4 CK General Help Thread here on LL. Edited October 31, 2022 by vaultbait 1
Krazyone Posted November 1, 2022 Posted November 1, 2022 16 hours ago, vaultbait said: Kinggath has an hour+ video here, which I wish I'd found when I first started to dig into the topic. It's long, but very in-depth and starts from basic principles. (Edit: Re-watching it now, I'll note that it doesn't get to the actual script work until around 15 minutes in... he's being very thorough providing context for all of it.) When I've got questions or hit roadblocks with Papyrus that I've been unable to find my way past, I've had a lot of luck asking in the FO4 CK General Help Thread here on LL. Thanks for the links, I asked the Creation Kit forum for help in making someone pick-pocket proof. I got some great answers, I was a bit late with the replies, because for some reason, I don't always get notifications of replies. But I got some help, I also get good help off mod authors. I'll check out Kinggath's video, thanks...
GrimGrim31 Posted November 3, 2022 Author Posted November 3, 2022 Quite a few of us discuss scripting issues in the authoring_support_nsfw channel on the AAF Discord. I learn a lot there and sometimes get some help from the Nexus FO4 Creation Kit Forums. Scripting has become something that I enjoy though I look for ways to do what I want inside the CK before I seek a scripted solution. I think it is best to minimize script calls and the amount of time that functions are running. I still use a lot of them though. 3
Krazyone Posted November 3, 2022 Posted November 3, 2022 8 hours ago, GrimGrim31 said: Quite a few of us discuss scripting issues in the authoring_support_nsfw channel on the AAF Discord. I learn a lot there and sometimes get some help from the Nexus FO4 Creation Kit Forums. Scripting has become something that I enjoy though I look for ways to do what I want inside the CK before I seek a scripted solution. I think it is best to minimize script calls and the amount of time that functions are running. I still use a lot of them though. Thanks for the info... I never go on Discord, unless I really have to, and sign in as a guest. It just looks like a wall of text to me, and just trying to find a download that has been linked to it, can take ages. But if it is a good place for information, I'll have to check it out a bit more..
rubber_duck Posted December 2, 2022 Posted December 2, 2022 Quick question regarding the future of this mod... Is there any way or chance you could add blood cleaning into this mod? Allow me to explain. When player gets hit in combat, they will receive blood stains. As far as I can tell, those stains only become visible if at the time of being hit, the camera was in either 3rd person view or in VATS. Once the player receives those blood stains, they might fade away after a certain amount of time. In my personal case, almost 75% of the time I'm stuck with them and I have to either save-load or quicksave-quickload the game (not a huge deal, but it is irritating to say the least). The biggest problem I have with those blood stains is that whenever my character gets hit and wears any outfit created with Full Precision (in OutfitStudio), those stains appear broken and it really ruins the experience of playing in 3rd person. Would you be able to make so Super Soaps clean those stains as well? I wish I could provide more information, but I can't seem to find the right answer. Ideally, I'd disable all blood on player, though I don't know how nor if it's possible. Nonetheless, hope you'll at least consider this! After using this mod for quite a few months, I can safely say it'll remain active in my load order as I find it extremely useful! Thank you for your work, I really appreciate it! Take care!
lee3310 Posted December 3, 2022 Posted December 3, 2022 (edited) 2 hours ago, rubber_duck said: Quick question regarding the future of this mod... Is there any way or chance you could add blood cleaning into this mod? Allow me to explain. When player gets hit in combat, they will receive blood stains. As far as I can tell, those stains only become visible if at the time of being hit, the camera was in either 3rd person view or in VATS. Once the player receives those blood stains, they might fade away after a certain amount of time. In my personal case, almost 75% of the time I'm stuck with them and I have to either save-load or quicksave-quickload the game (not a huge deal, but it is irritating to say the least). The biggest problem I have with those blood stains is that whenever my character gets hit and wears any outfit created with Full Precision (in OutfitStudio), those stains appear broken and it really ruins the experience of playing in 3rd person. Would you be able to make so Super Soaps clean those stains as well? I wish I could provide more information, but I can't seem to find the right answer. Ideally, I'd disable all blood on player, though I don't know how nor if it's possible. Nonetheless, hope you'll at least consider this! After using this mod for quite a few months, I can safely say it'll remain active in my load order as I find it extremely useful! Thank you for your work, I really appreciate it! Take care! why not just untick the full precision in OS ? what full precision really does exactly ? Edited December 3, 2022 by lee3310
rubber_duck Posted December 3, 2022 Posted December 3, 2022 (edited) 1 hour ago, lee3310 said: why not just untick the full precision in OS ? what full precision really does exactly ? Are you familiar with Vtaw's wardrobe or DonEb14n's clothing packs? Their stuff is outstanding in every way, but absolutely massive! Simply unticking full precission would take a lot of time, hence that isn't an option. Besides, I've also ran into issue where blood decals would look and appear as they're supposed to, but wouldn't fade away no matter what. The ideal solution would be to either edit .ini files or create a plugin that prevents those decals on player character (if any of the two is possible, of course). Edited December 3, 2022 by rubber_duck
lee3310 Posted December 3, 2022 Posted December 3, 2022 (edited) 2 hours ago, rubber_duck said: Are you familiar with Vtaw's wardrobe or DonEb14n's clothing packs? Their stuff is outstanding in every way, but absolutely massive! Simply unticking full precission would take a lot of time, hence that isn't an option. i had an outfit that made blood effect look like highlighted meshes and i didn't notice any diff in the outfit after disabling full precision so still don't know why modders like Vtaw use that flag. 2 hours ago, rubber_duck said: Besides, I've also ran into issue where blood decals would look and appear as they're supposed to, but wouldn't fade away no matter what. The ideal solution would be to either edit .ini files or create a plugin that prevents those decals on player character (if any of the two is possible, of course). You can edit the bullets magic effect and disable the blood on impact Edited December 3, 2022 by lee3310
GrimGrim31 Posted December 6, 2022 Author Posted December 6, 2022 On 12/2/2022 at 5:52 PM, rubber_duck said: ... Is there any way or chance you could add blood cleaning into this mod? ... Have you tried disabling blood spatter in your Fallout4Custom.ini? [ScreenSplatter] bBloodSplatterEnabled=0 1
rubber_duck Posted December 6, 2022 Posted December 6, 2022 (edited) 19 hours ago, GrimGrim31 said: Have you tried disabling blood spatter in your Fallout4Custom.ini? [ScreenSplatter] bBloodSplatterEnabled=0 I didn't... Doesn't that only disable the blood effects on camera when player gets hit? Also, where did you get this info? I've been looking all over various forums for answer, but got nothing. I will check if bBloodSplatterEnabled=0 does anything. Whatever the outcome, I'll report back. Take care! Edited December 6, 2022 by rubber_duck
amorgan333 Posted December 9, 2022 Posted December 9, 2022 (edited) after washing and trying to pick up the soap my game will freeze edit - same issue somebody else had it only freezes when trying to pick up in sanctuary, only happens right after washing, if you drop it and pick it up without washing the freeze wont happen Edited December 9, 2022 by amorgan333 1
GrimGrim31 Posted December 15, 2022 Author Posted December 15, 2022 On 12/9/2022 at 12:42 PM, amorgan333 said: after washing and trying to pick up the soap my game will freeze edit - same issue somebody else had it only freezes when trying to pick up in sanctuary, only happens right after washing, if you drop it and pick it up without washing the freeze wont happen Are you using the latest version of MWoW?
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