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More Ways of Washing

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Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge?

 

Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time?

 

Do you like washing in the rain or using a decontamination arch?

 

This mod works in all PC versions of FO4 that are enabled for modding.  It has no Ba2 archives and does not have its own .dll file.

 

More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays.  It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing.

 

MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers.  MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard.  It also cleans cum overlays from the mod, Commonwealth Moisturizer.  Yes, finally, one soap to clean them all!  And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow.  All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu.

 

But wait, there's more.  MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk.  All you need is a good rain and a bar of soap or super soap in your inventory.

 

Is that it?  Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC.  Just aim and squirt to get them squeaky clean.  Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people.  Note:  You can craft a Thirst Zapper in the Chem Workbench.

 

MWoW has been tested during its development by Marg597 (a dirt and soap afficienado).  However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet.  Just leave a comment in the discussion forum for the mod if you find anything odd.  Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it.

 

Installation:  MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods.  The file is larger now (3.6 MB) than before because of the added texture file and animation.

Load Order:  I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC.

 

End of pitch Disclaimers:  MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded.  MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives.  MWoW may also wash off CWSS dirt layers but this feature has not been tested.  I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc.  It's a post-apocalyptic environment.  Shower at your own risk.

 

Supported Mods:  If you select the MCM option to make Purified Water a requirement to wash with super soap, this mod supports the purified water types added to Hardcore mode by the mod, Give Me That Bottle (available on Nexus).  You do not need that mod to use normal Purified Water with the Super Soap.

 

Helpful hints: 

1.  Use the soap by dropping it on the ground and then activate it.

2.  The shower in the rain effect might not trigger during the first 26 hours of game time.  You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting).

3.  When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting.

4.  Soap doesn't last forever.  You might need several bars on a road trip because sometimes they get used up.

5.  You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby).

 

Notes about updating from an older version to a newer version:

A.  You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game.

B.  The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4.  Try it in your current save and see.  We need more data but it did not work for our playtester, Marg597, until a new game was started.

 

Future plans for this mod:

      No future plans for this mod.  Version 3.0 might be the last.  If I add anything else, it will probably be a new color of soap.

 

Version Information:

Version 1.4.2 was an ESP version and the first version of this mod. NOTE:  Filename was v 1.42 because I mistyped it.

 

Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood).  Also had a small change to the washing finished message.

 

Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3.  It was safe to use with saved games made using Version 1.4.2 of this mod (the original version).

 

Version 1.4.5 had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name).  It added an MCM so that you can disable the auto prompt for showering in the rain.  It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap.  It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM.   Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap.

 

Version 1.5.0 was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On.  There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name.  The customizable Hotkey issue with the ESL flagged ESP version was fixed.  NOTE:  This version was missing the MCM script.  That was corrected in Version 1.5.1.  If you are using Version 1.5.0, the MCM is not working correctly.

 

Version 1.6 added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed).

 

Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench.  NOTE that this affects all workbenches in the settlement.  If you wish to place super soap into the workbench, drop it, and open your workshop build menu.  Use the store option while in that menu to put a dropped bar of soap into the workbench inventory.  I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version.  This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod.  Thanks to rubber_duck for this solution.

 

Version 1.7 added a wonderful new washing animation by kziitd and made MWoW's washing methods remove Commonwealth Moisturizer's cum.  Unfortunately, this version also expanded the biped slots in the undressing function to the full 0-43 range which is a problem for players that use many of the slots for costume items that they do not want removed during washing.

 

Version 2.0 finally solved the problem of washing off the Get Dirty radiation hazard so take some Super Soap along when you play Hard n Dirty.  This version also reverted the undressing function to only affecting biped slots 3-15.  AAF Protected Keywords and the Skimpy Armor Keyword Resource (SAKR) protection keyword are also incorporated into this mod so that clothing items using the protection keywords should not be removed during undressing.  This version is a total rewrite so it also uses fewer script properties in order to reduce persistence of variables.

 

Versipn 2.2 Further modifies the constructible Decon Arch to make it more intuitive.  The red push button gives you two options:  Wash Yourself and Turn On/Off.  When you build the arch in your settlement, it is turned off.  When you wash yourself, the arch automatically turns off when washing is complete.  I also made it possible to craft a Thirst Zapper in the Chem Workbench (Utility submenu) so you can start washing your NPCs without having to use the console or walk all the way to NukaWorld.

 

Version 2.3 adds a new MCM option to make one unit of Purified Water, in the Player's inventory, a requirement to use Super Soap.  The water will be used up during the washing process.  NOTE:  Purified Water is not required to wash during rain showers.

 

Older versions are maintained for people who want them.  It is highly recommended that you only download and use the latest version.

 

 

 

 


  • Submitter
  • Submitted
    04/06/2022
  • Category
  • Requirements
    Fallout 4, Wasteland Workshop DLC, NukaWorld DLC

 

Posted

10/10, would test your mod again!

 

I can never thank you enough for making this mod.  Ever since I first caught wind of it on the discord, it has been something to look forward to.  I remember thinking a while ago, wow it would be neat if I could just have my character shower, I mean, it *is* raining right now.  And even more so, "Hey why the heck doesn't this soap clean this bodily fluid off me??"

 

Additionally, I probably mentioned, I've never officially done the Nuka World DLC and this mod is going to be a good motivator to try it, Preston be damned.

 

I hope everyone enjoys this mod as much as I have and will!

 

:)

 

Posted

Thanks for sharing this! I expect it will lead me to abandon the rudimentary "soapcraft" mod I never got around to publishing. However, a couple of suggestions for soapmaking realism:

 

1. You need ashes to provide the potassium hydroxide for the saponification process, so I recommend adding a sizeable quantity of wood to the recipe (it's easily had anyway).

 

2. You don't need advanced chem equipment to make soap, you can do it on your stove or over a campfire, so it would make sense to duplicate the crafting recipe for cooking stations as well.

 

As for the normal game soap which is already found placed and in leveled lists for container loot, is there a convenient way to make it work like supersoap? Or would that create conflicts with Get Dirty which already does something similar with that formid?

Posted (edited)
On 4/6/2022 at 1:51 PM, vaultbait said:

Thanks for sharing this! I expect it will lead me to abandon the rudimentary "soapcraft" mod I never got around to publishing. However, a couple of suggestions for soapmaking realism:

 

1. You need ashes to provide the potassium hydroxide for the saponification process, so I recommend adding a sizeable quantity of wood to the recipe (it's easily had anyway).

 

2. You don't need advanced chem equipment to make soap, you can do it on your stove or over a campfire, so it would make sense to duplicate the crafting recipe for cooking stations as well.

 

As for the normal game soap which is already found placed and in leveled lists for container loot, is there a convenient way to make it work like supersoap? Or would that create conflicts with Get Dirty which already does something similar with that formid?

 

Hi Vaultbait,  thanks for your questions. 

 

1.  Adding 2 c_Wood as a component is easily done and makes perfect sense.  

 

2.  Adding the capability to craft the soap at a stove or campfire is easily done.  I am a big fan of immersion.

 

3.  I could simply change normal soap by adding my soap script to it but then it would overwrite GetDirty's script which is also on the normal soap.  I am a bit leery of doing that since I don't like to cancel out other people's mod work.  You can use normal soap for rain showering though.

 

There will be a version 1.4.3 eventually but it might be a week or two to allow for more comments and because I have to do my taxes so my free time is a bit crunched.  EDIT:  Nevermind, I already made the changes because it was fresh on my mind how to do it and I had a spare hour or two.

 

Edited by GrimGrim31
Posted

Could I make a simple suggestion...

 

Is there any chance to have ESL-flagged ESP in the future versions? I've already compacted the plugin (current, v1.42) and flagged it as ESL since I run a heavily modified game and have quite limited plugin space. The mod doesn't seem that big and therefore I think it's illogical not to have it flagged as ESL.

 

Just a recommendation. I'm about to test it out and will report back should I experience any issues. Thanks for sharing!

Posted

Could I make a simple suggestion...

 

Is there any chance to have ESL-flagged ESP in the future versions? I've already compacted the plugin (current, v1.42) and flagged it as ESL since I run a heavily modified game and have quite limited plugin space. The mod doesn't seem that big and therefore I think it's illogical not to have it flagged as ESL.

 

Just a recommendation. I'm about to test it out and will report back should I experience any issues. Thanks for sharing!

Posted
10 minutes ago, rubber_duck said:

Could I make a simple suggestion...

 

Is there any chance to have ESL-flagged ESP in the future versions? I've already compacted the plugin (current, v1.42) and flagged it as ESL since I run a heavily modified game and have quite limited plugin space. The mod doesn't seem that big and therefore I think it's illogical not to have it flagged as ESL.

 

Just a recommendation. I'm about to test it out and will report back should I experience any issues. Thanks for sharing!

 

That is a good idea.  I'll make the next version an ESL-flagged ESP.

 

Good luck with the super soap.  Don't stare directly at the yellow bars.

Posted (edited)
1 hour ago, GrimGrim31 said:

 

That is a good idea.  I'll make the next version an ESL-flagged ESP.

 

Good luck with the super soap.  Don't stare directly at the yellow bars.

Thanks for considering it!

 

Also, while this is not a bug/issue, upon washing with super soap I'd receive 3 notifications, one for start, then for finish and completion (don't know the correct order for sure). It might be just me, but I feel like one notification is extra (unnecessary).

 

In any case, the mod works as advertised and so far I didn't experience any issues. Finally I can use the blue soap in FO4! Thank you and keep up the great work!

Edited by rubber_duck
Posted (edited)

OK, I had an hour or two free so I created version 1.4.3.  This version is an ESL-flagged ESP.

 

It also makes crafting the super soap possible at Cooking Stations as well as the Chemistry Workbench.  I also took the opportunity to create a new Recipe category for "Soap".

 

The extra "Washing is completed." message should be gone now.  It occurred because there was one message in the Thirst Zapper script and another message in the Cum Cleaning script and both scripts run for the rain shower and soap cleaning processes.

 

WARNING:  If you are already using version 1.4.2 you cannot use a save (made while using that version) with version 1.4.3 because the FormIDs are changed for the ESL.  Or so I have been told.  If you really, really want the non-ESL changes that I made for Version 1.4.3 just wait a few hours and I will have a new ESP version ready.  EDIT:  Version 1.4.4 is uploaded.  It is safe to use with game saves made using the original version 1.4.2 (file name is v 1.42 because of my fat fingers).

 

Edited by GrimGrim31
Posted
44 minutes ago, GrimGrim31 said:

It also makes crafting the super soap possible at Cooking Stations as well as the Chemistry Workbench.  I also took the opportunity to create a new Recipe category for "Soap".

 

Yay, thanks!

Posted

In testing out the super soap, I notice that it doesn't reset the cleanliness effect/spell for Get Dirty like using vanilla soap does. Not sure if there's anything to be done about that though.

 

Another tip, it looks like you kept the oil component in the crafted super soap items, meaning they end up in the junk tab for inventory and will be unexpectedly scrapped the next time you go to make something else which uses oil... if you remove that oil component entry from the super soap item records, they'll end up in the miscellaneous section instead and will be naturally unscrappable (that was one of the changes I was making with my earlier "soapcraft" approach because I always kept accidentally scrapping the one bar of soap I happened to have on me).

Posted (edited)
12 hours ago, vaultbait said:

In testing out the super soap, I notice that it doesn't reset the cleanliness effect/spell for Get Dirty like using vanilla soap does. Not sure if there's anything to be done about that though.

 

Another tip, it looks like you kept the oil component in the crafted super soap items, meaning they end up in the junk tab for inventory and will be unexpectedly scrapped the next time you go to make something else which uses oil... if you remove that oil component entry from the super soap item records, they'll end up in the miscellaneous section instead and will be naturally unscrappable (that was one of the changes I was making with my earlier "soapcraft" approach because I always kept accidentally scrapping the one bar of soap I happened to have on me).

 

Thanks for the feedback.  I will take another look at Get Dirty.  There were some effects that I wasn't able to reset, like the radiation.  Maybe it is just that I need to improve my Papyrus scriptfu.

 

That tip about making the soap unscrappable is a good one.  I will make that a change for the next version.

 

Edited by GrimGrim31
Posted
13 hours ago, vaultbait said:

In testing out the super soap, I notice that it doesn't reset the cleanliness effect/spell for Get Dirty like using vanilla soap does. Not sure if there's anything to be done about that though.

 

I think I just overlooked the CS7_DirtSpellMessage, which is actually a potion, that has to be equipped by script.  I will add it and test it.

Posted

I've been messing around with this mod for a few hours and so far it works great! I really like how soap gets used and player is required to craft a new one, very immersive! Also, everything seems to be working fine.

 

That being said, I think I messed something up (not sure if it's a bug). Let me explain.

 

It was raining and I was in Goodneighbor. I was there for very short time since I just wanted to trade a few items with vendors, and once I finished trading I immediately fast traveled to Red Rocket. Once I got to Red Rocket the rain stopped, and I received two popups regarding showering in the rain. Now it seems I'm stuck with two popups instead of one whenever it rains.

 

That's the best how I can explain it since I have no idea what's going on. Don't get me wrong, the mod works, everything is as it should be. It's just that I get two popups instead of one.

 

Also, if you're planning to keep on updating the mod, would you consider adding a MCM option (bool; On/Off) to enable/disable showering in the rain? Or better yet (and if possible), add the option to assign a key that triggers showering in the rain if it rains (if it rains player would start showering, else a simple top-left notification informs that the weather isn't rainy or something). Just a few ideas.

 

Thanks again for uploading! If LL had Endorse button you bet I'd endorse it; great work!

 

Posted
1 hour ago, rubber_duck said:

I've been messing around with this mod for a few hours and so far it works great! I really like how soap gets used and player is required to craft a new one, very immersive! Also, everything seems to be working fine.

 

That being said, I think I messed something up (not sure if it's a bug). Let me explain.

 

It was raining and I was in Goodneighbor. I was there for very short time since I just wanted to trade a few items with vendors, and once I finished trading I immediately fast traveled to Red Rocket. Once I got to Red Rocket the rain stopped, and I received two popups regarding showering in the rain. Now it seems I'm stuck with two popups instead of one whenever it rains.

 

That's the best how I can explain it since I have no idea what's going on. Don't get me wrong, the mod works, everything is as it should be. It's just that I get two popups instead of one.

 

Also, if you're planning to keep on updating the mod, would you consider adding a MCM option (bool; On/Off) to enable/disable showering in the rain? Or better yet (and if possible), add the option to assign a key that triggers showering in the rain if it rains (if it rains player would start showering, else a simple top-left notification informs that the weather isn't rainy or something). Just a few ideas.

 

Thanks again for uploading! If LL had Endorse button you bet I'd endorse it; great work!

 

 

An MCM option is definitely something that I thought about adding and isn't very difficult.  An assigned hotkey is also possible but while I am very familiar with scripting hotkeys, I will have to learn how to assign a player specified key via the MCM as that is not something I have done previously.  I have some mods that do it, so I can reverse engineer their process.

 

The two popups glitch is puzzling.  Do the popups happen one after the other or are they appearing at completely different times?

 

 

Posted (edited)
2 hours ago, GrimGrim31 said:

 

The two popups glitch is puzzling.  Do the popups happen one after the other or are they appearing at completely different times?

 

 

 

[Update 1]

 

Nope, the issue still persists. What's more, it seems that soaps stopped working - they do not clean the character (they remove overlays, but not dirt from Get Dirty). I honestly have no clue what's going on; I didn't modify anything in xEdit. It just seems to stopped working.

 

[Old]

 

Yup, once I close the first popup, the other one immediately appears. Also worth mentioning (and sorry but I forgot to mention it in the previous post) is that I haven't tested if the popups would behave differently if I choose the option to shower immediately. I always select Delay for either 2 or 4 hours.

 

In fact, I'll go ahead and test it out. Whatever the outcome might be I'll report back.

Edited by rubber_duck
update
Posted

The cleaning function is the same for cleaning the cum overlays as it is for cleaning the dirt layers.  The only two things that can stop the dirt cleaning are if the forms are not filled or if the Get Dirty Mod is not loaded.  You can check to see if the forms are filled by using the console.  Type "Help Clean 0" and enter it.  Page up to see the Quest Form ID for _BodyCleaningQuest2.  Then type "SQV XXXXXXXX" in the console, where XXXXXXX is the Form ID for the _BodyCleaningQuest2.  Hit enter and scroll up to see if the CS7_ global variables, effect shaders, and spells are filled.

 

I will try to recreate the gltch in my game.  I still don't know how it can happen since there is only one timer in the mod and no apparent way to trigger a second message.  It is most odd.

Posted (edited)
9 hours ago, GrimGrim31 said:

The cleaning function is the same for cleaning the cum overlays as it is for cleaning the dirt layers.  The only two things that can stop the dirt cleaning are if the forms are not filled or if the Get Dirty Mod is not loaded.  You can check to see if the forms are filled by using the console.  Type "Help Clean 0" and enter it.  Page up to see the Quest Form ID for _BodyCleaningQuest2.  Then type "SQV XXXXXXXX" in the console, where XXXXXXX is the Form ID for the _BodyCleaningQuest2.  Hit enter and scroll up to see if the CS7_ global variables, effect shaders, and spells are filled.

 

I will try to recreate the gltch in my game.  I still don't know how it can happen since there is only one timer in the mod and no apparent way to trigger a second message.  It is most odd.

Variables are filled (all except CWSS, but it's okay since I don't have CWSS). The quest is running with the priority 15.

 

However, washing with super soaps doesn't work (washing in the rain seems to work). I can craft the super soaps, and top-left notifications report that the player is soaked and washing finished but Get Dirty effects still persist. It does remove overlays (like WOTC does), but it doesn't remove dirt effects.

 

I tried to fix it by ResetQuest [ID] and that didn't do anything.

Edited by rubber_duck
Posted

Does washing in the rain remove the dirt effects?

 

If so, that is even more puzzling since the scripts used are similar, though not the same.

 

Are you still getting the repeated rain shower options menu message?

 

I haven't tried to replicate your glitch yet.  I have been working on an MCM.

Posted (edited)
3 hours ago, GrimGrim31 said:

Does washing in the rain remove the dirt effects?

 

If so, that is even more puzzling since the scripts used are similar, though not the same.

 

Are you still getting the repeated rain shower options menu message?

 

I haven't tried to replicate your glitch yet.  I have been working on an MCM.

Yeah, for some reason ResetQuest [ID] did the trick for me. I think what happened is the reset quest command resets the timer and it works correctly (I receive only one popup).

 

Showering in the rain does indeed clean the player. However, simply dropping super soap from inventory and then activating it does not. I still get the notifications about being soaked and washing finished (as well as the soap gets used after a few interactions), but the dirt effects from Get Dirty don't wash out. It does remove overlays from AAF animations, but that's about it.

 

Also (don't know if it's related in any way), but I use this mod to complement Get Dirty [Nexus Link]

 

Any help? It's not a huge deal but I'd really like to carry only 2 super soaps instead of a few regular, base game soaps and a super soap. Thanks in advance!

Edited by rubber_duck
Posted

I think I know what the problem is for the soap and it is already fixed in the next version of MWoW.  It has to do with the form filling of Get Dirty forms for the soap, which is separate from the rain shower because they are two different scripts.  When you check the quest, you see the forms filled for the rain shower effect but it does not show you the properties for the soap which is an Object Reference script rather than a Quest script.  So what may be happening is that the Get Dirty form IDs are not filled for the soap but I fixed that in the version that I am working on now.  I still have to finish a couple of things for the MCM and then I will publish Version 1.4.5 which will add the MCM, fix the form filling on the soap, and make the soap unscrappable (but keep the bars in the Junk Item inventory list).  The MCM will allow you turn off the auto prompt for the rain shower and you can set a Hotkey to start showering in the rain whenever the conditions are met (i.e. it is raining and you have a bar of soap).

Posted

If the soap is not working and you have mod version 1.4.5, use the MCM to reinitialize the soap which forces a reload of all of the forms needed from Get Dirty.

 

 

 

Posted
1 hour ago, GrimGrim31 said:

If the soap is not working and you have mod version 1.4.5, use the MCM to reinitialize the soap which forces a reload of all of the forms needed from Get Dirty.

 

Thanks for the update! Just a heads up though, the MCM setting for showering in the rain prompts is broken. If I set it to ON, it immediately goes back to OFF as soon as I exit and re-enter MCM.

Posted (edited)
31 minutes ago, vaultbait said:

 

Thanks for the update! Just a heads up though, the MCM setting for showering in the rain prompts is broken. If I set it to ON, it immediately goes back to OFF as soon as I exit and re-enter MCM.

This.

 

The latest ESL-flagged version fixed the super soap - now dropping and activating it does clean the player of dirt. Thanks a lot!

 

The MCM situation on my end is quite similar to vaultbait's; once I installed the latest version of the mod (I used Replace option in MO2) the MCM settings were supposed to be on defaults (I'm talking about rain showers; by default they're supposed to be set to ON yet on my end they were set to OFF). What's more, I cannot assign a keybinding - I select the option to set up the key, then I press the desired key and it just disappears, like it cannot set it for some reason. At first I thought it was because I wanted to bind a key that's already been used by other mod, but it doesn't matter since it doesn't allow me to bind any key.

 

Also, thank you for being patient and for considering (and implementing!) functions that I personally said I'd like to see. Keep it up, so far you're doing great!

Edited by rubber_duck
Posted

I'll rework the MCM shower switcher.  I think I tried to get too creative.  I had it working but then I rewrote the json when I was trying to figure out why the buttons were not working for the reinitialization options.  I guess I broke something with the shower setting in my rewrite.  I will do it again using MCM's native processes (settings.ini, modsettings, etc).

 

The hotkey is as basic as MCM gets.  I don't see anything that would cause the error you describe.  There are no conditions, no branches, just a basic user defined hotkey.

 

Is anyone else having trouble setting the hotkey for showering in the rain?

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