vaultbait Posted July 25, 2022 Posted July 25, 2022 7 hours ago, lee3310 said: I think it's not possible (for the face dirt anyway) because HR Npcs are not "unique" so you can't even edit them in looksmenu. I remember trying to remove the dirt from a slave raider but i found nothing under "overly". PS I'm also playin with HR and i want to know if you have any problem with settlers not walking toward slaves? no one responded on HR topic. I haven't used HR, but the "dirt" on vanilla raiders at least is part of their skin texture and not simply an overlay effect. To get them "clean" you need to switch them to a normal human NPC skin instead. 1
lee3310 Posted July 25, 2022 Posted July 25, 2022 (edited) 2 hours ago, vaultbait said: I haven't used HR, but the "dirt" on vanilla raiders at least is part of their skin texture and not simply an overlay effect. To get them "clean" you need to switch them to a normal human NPC skin instead. Exactly (SkinNakedDirty) so can't be cleaned by washing them ? Edited July 25, 2022 by lee3310
someguy64461 Posted July 28, 2022 Posted July 28, 2022 On 7/25/2022 at 12:42 AM, lee3310 said: I think it's not possible (for the face dirt anyway) because HR Npcs are not "unique" so you can't even edit them in looksmenu. I remember trying to remove the dirt from a slave raider but i found nothing under "overly". PS I'm also playin with HR and i want to know if you have any problem with settlers not walking toward slaves? no one responded on HR topic. It doesn't happen often and I've noticed if you dont activate the advertisement. I have the computer, safe and advertisement tower and then they will(once in a while) say spread your legs and walk up to them
someguy64461 Posted July 28, 2022 Posted July 28, 2022 On 7/25/2022 at 10:44 AM, lee3310 said: Exactly (SkinNakedDirty) so can't be cleaned by washing them ? and I mean clean their bodies.
lee3310 Posted July 28, 2022 Posted July 28, 2022 3 hours ago, someguy64461 said: and I mean clean their bodies. Like Vaultbait said you need to change the skin itself for some NPCs like raiders (the change will apply to all NPCs sharing the same template) but if you want to know if an npc can be cleaned by this mod, open looksmenu and see if she has any dirt layers or any overlay at all.
GrimGrim31 Posted August 7, 2022 Author Posted August 7, 2022 Looksmenu will only show you the overlays such as cum overlays or tattoos. The dirt layers are not overlays. Vaultbait is right, as usual, about the skin textures for some NPCs are preset to dirty and that dirt cannot be cleaned. It is common on Raiders and, surprisingly, on Gunners. I used to swap out the SkinNakedDirty for a clean skin file that used the SkinNakedDirty file name. That made the raiders and gunners look nicer but now I just keep most of the basic game files as vanilla as possible other than a few mods that I like. I cannot help you with Human Resources though. I haven't used that mod in years. It was fun for a while and I created an awesome brothel at the Slog but now I like things a bit more minimalist. 1
lee3310 Posted August 8, 2022 Posted August 8, 2022 (edited) On 8/7/2022 at 2:27 AM, GrimGrim31 said: Looksmenu will only show you the overlays such as cum overlays or tattoos. The dirt layers are not overlays. Vaultbait is right, as usual, about the skin textures for some NPCs are preset to dirty and that dirt cannot be cleaned. It is common on Raiders and, surprisingly, on Gunners. I used to swap out the SkinNakedDirty for a clean skin file that used the SkinNakedDirty file name. That made the raiders and gunners look nicer but now I just keep most of the basic game files as vanilla as possible other than a few mods that I like. I cannot help you with Human Resources though. I haven't used that mod in years. It was fun for a while and I created an awesome brothel at the Slog but now I like things a bit more minimalist. Is it possible to replace "SkinNakedDirty" with clean skin and add washable dirt layers to raider and gunner factions using leveled list or script ? Edited August 8, 2022 by lee3310
GrimGrim31 Posted August 18, 2022 Author Posted August 18, 2022 (edited) On 8/8/2022 at 4:05 PM, lee3310 said: Is it possible to replace "SkinNakedDirty" with clean skin and add washable dirt layers to raider and gunner factions using leveled list or script ? It is very simple to replace the dirty skin texture so that all of the raiders and gunners have clean skin like the settlers. It is more difficult to add washable dirt layers to entire factions of NPCs. I don't think a Levelled List would work. You could probably edit all of the basic NPCs to add dirt layers like Commonwealth Captives does for its captive NPCs but those types of dirt layers are not currently washable using existing mods. It would not be hard to make one or more of them wash those layers but they are not currently written to do it. A script could add the dirty layers from Get Dirty and/or CWSS to NPCs but when and how would you do that? The easiest way might be to simply add them whenever they are near the Player but that seems like a large load on the game. Edited August 18, 2022 by GrimGrim31 1
lee3310 Posted August 18, 2022 Posted August 18, 2022 (edited) 1 hour ago, GrimGrim31 said: A script could add the dirty layers from Get Dirty and/or CWSS to NPCs but when and how would you do that? The easiest way might be to simply add them whenever they are near the Player but that seems like a large load on the game. Checking "Is3DLoaded" and applying the dirt layer maybe ? on every NPC, yeah i can see how it could lower performance or cause stuttering but it would be cool though. (SPID could be of some use) We can call the mod Washable Cummonwealth ? Edited August 18, 2022 by lee3310
DunkieDawg Posted August 30, 2022 Posted August 30, 2022 (edited) I stumbled across this mod on Nexus: Random Overlay Framework (https://www.nexusmods.com/fallout4/mods/47688) It allows you to add various tattoo/pubes overlays to different groups/factions of NPCs, but it also is customizable to add your own overlays. What about taking the dirt layers from Get Dirty and then distributing to the Raider faction (after you replace the default Raider skin with a clean skin) as a random overlay? I'd think you'd end up with a "dirty" raider who could be cleaned by washing. You could even use all three of the Get Dirty "dirt" levels (soiled/dirty/filthy) to add some variety to the raiders. I could see mods like Human Resources or Just Business would benefit from this, as a lot of users complain that they can't clean their raider captives. Thoughts? (edit: typo) Edited August 30, 2022 by DunkieDawg
vaultbait Posted August 30, 2022 Posted August 30, 2022 8 hours ago, DunkieDawg said: I stumbled across this mod on Nexus: Random Overlay Framework It's actually primarily hosted here on LL, maintained by the same mod author as Wasteland Dairy Framework, Family Planning Enhanced Redux, and AAF Autonomy Enhanced Redux: 1
Invictusblade Posted August 30, 2022 Posted August 30, 2022 (edited) On 8/18/2022 at 10:54 AM, GrimGrim31 said: It is very simple to replace the dirty skin texture so that all of the raiders and gunners have clean skin like the settlers. It is more difficult to add washable dirt layers to entire factions of NPCs. I don't think a Levelled List would work. You could probably edit all of the basic NPCs to add dirt layers like Commonwealth Captives does for its captive NPCs but those types of dirt layers are not currently washable using existing mods. It would not be hard to make one or more of them wash those layers but they are not currently written to do it. A script could add the dirty layers from Get Dirty and/or CWSS to NPCs but when and how would you do that? The easiest way might be to simply add them whenever they are near the Player but that seems like a large load on the game. with this idea, I would look into Spell Perk Item Distributor https://www.nexusmods.com/fallout4/mods/48365 make a spell to give to raiders with a percentage chance of getting dirty. and then use the mod above to Distribute the spell to different NPCs (it gives the bah when the player is near them.) it seems to work fine for ROF (above) I needed to randomise the timer (but It seems to be fine without it) Edited August 30, 2022 by Invictusblade 2
GrimGrim31 Posted September 8, 2022 Author Posted September 8, 2022 (edited) On 8/29/2022 at 11:27 PM, DunkieDawg said: I stumbled across this mod on Nexus: Random Overlay Framework (https://www.nexusmods.com/fallout4/mods/47688) It allows you to add various tattoo/pubes overlays to different groups/factions of NPCs, but it also is customizable to add your own overlays. What about taking the dirt layers from Get Dirty and then distributing to the Raider faction (after you replace the default Raider skin with a clean skin) as a random overlay? I'd think you'd end up with a "dirty" raider who could be cleaned by washing. You could even use all three of the Get Dirty "dirt" levels (soiled/dirty/filthy) to add some variety to the raiders. I could see mods like Human Resources or Just Business would benefit from this, as a lot of users complain that they can't clean their raider captives. Thoughts? (edit: typo) Remember that dirt layers are not overlays. EgoBallistic, Get Dirty, and CWSS use their own Effect Shaders for their dirt layers. So there are not dirt overlays for actor bodies to use and creating them would be outside the scope of my mod. If someone else wants to tackle that one, go ahead, but MWoW is solely about cleaning existing dirt and cum from actors when other mods cannot or do not fulfill that function. But Winter is coming so I am back to modding again. The new MWoW update should be out within the week to add some of the desired features. I figured out how to make gunners and raiders have clean body skin in game but the drawback is that they cannot wear clothing if their skin is clean. I will see if I can create a workaround. Their heads remain as dirty as usual though. Edited September 8, 2022 by GrimGrim31 1
GrimGrim31 Posted September 8, 2022 Author Posted September 8, 2022 On 6/3/2022 at 5:15 AM, lessuse33 said: For the body slots, 39, 40, and 57 for vtaw. Thanks a lot for your hard work. Lessuse33, MWoW should unequip body slots 39 and 40 as those are index 9 and 10. Are items in those slots staying on during washing?
lee3310 Posted September 8, 2022 Posted September 8, 2022 2 hours ago, GrimGrim31 said: the drawback is that they cannot wear clothing if their skin is clean. Never heard of that constraint !!! (ahh Bethesda) 2 hours ago, GrimGrim31 said: Their heads remain as dirty as usual though. May i suggest a version where only NPCs with clean faces (gunners i think) get the clean skin texture
GrimGrim31 Posted September 8, 2022 Author Posted September 8, 2022 46 minutes ago, lee3310 said: Never heard of that constraint !!! (ahh Bethesda) May i suggest a version where only NPCs with clean faces (gunners i think) get the clean skin texture I think the constraint is simply biped slot related and I can work around it. I will let the players decide who to give clean skin. Free Will and not my problem once I give them the means. It won't break their game and there is always that one person that wants all of the options.
GrimGrim31 Posted September 10, 2022 Author Posted September 10, 2022 Version 1.6 is finished and ready for play testing. Once it is done with testing, I will upload the ESP and ESL versions. The changes are: Undressing/redressing now covers all of the biped slots. Will not unequip the Pipboy. Super soap, rainshower, and thirst zapper will clean off all of the dirt effect shaders and cum overlays. This includes the effect shaders from Get Dirty, Commonwealth Captives, and CWSS. You can change the MCM setting to turn off the rainshower auto prompts when the message menu pops up in game. You can still shower using the hotkey, of course, as long as it is raining. Before this update, you had to turn off rainshowers in the MCM. Ordinary soap is craftable at the cooking and chemistry workstations, but ordinary soap doesn't clean anything but Get Dirty effect shaders. Super soap and rain shower cleaning uses the CWSS soap suds if you have that mod installed. This should be the last update for a very long time unless someone creates a new mod that adds different dirt shaders or cum overlays. I am ready to get back to working full time on my Human Cattle mod. 3
vaultbait Posted September 10, 2022 Posted September 10, 2022 2 minutes ago, GrimGrim31 said: This should be the last update for a very long time unless someone creates a new mod that adds different dirt shaders or cum overlays. Thanks! 2 minutes ago, GrimGrim31 said: I am ready to get back to working full time on my Human Cattle mod. MOO!!!
GrimGrim31 Posted September 16, 2022 Author Posted September 16, 2022 Version 1.6 is now uploaded as an ESP and an ESL flagged ESP. I decided not to include functions to remove the NakedSkinDirty from Raiders and Gunners as it messes up skin textures for non-human characters that use the human body. The dirty skin would always return anyway if a Raider or Gunner put on armor or clothing. And the skin changes only affected the body not the head. Version 1.7 might come sooner rather than later as kziitd might make some washing animations for the mod. As I have zero skill at creating new anims, his help is warmly welcomed. As usual, if you run into difficulties with the mod, post info in this thread. Cheers! 2
lee3310 Posted September 17, 2022 Posted September 17, 2022 22 hours ago, GrimGrim31 said: Version 1.6 is now uploaded as an ESP and an ESL flagged ESP. I decided not to include functions to remove the NakedSkinDirty from Raiders and Gunners as it messes up skin textures for non-human characters that use the human body. The dirty skin would always return anyway if a Raider or Gunner put on armor or clothing. And the skin changes only affected the body not the head. Version 1.7 might come sooner rather than later as kziitd might make some washing animations for the mod. As I have zero skill at creating new anims, his help is warmly welcomed. As usual, if you run into difficulties with the mod, post info in this thread. Cheers! thank you. i'm also eager to see those new washing animations implemented (hope kziitd doesn't forget about them ? )
fredfunk Posted October 17, 2022 Posted October 17, 2022 (edited) I am unable to now bind the shower hot key after upgrading from 1.5.1 ESL version to 1.6 ESL version. The upgrade has wiped the hotkey i set on 1.5.1 and when I try to set a new one in the MCM it flashes up the key I press but goes back to none immediately. The hotkey manager in MCM also doesn't show the hotkey any more. I can go back to the 1.5.1 version on a previous save and it works fine. Also can I change from the ESL flagged ESP to the straight ESP version OK just did a quick test using the standard ESP version of the mod replacing the ESL flagged version and the hotkey i set previously was there when I loaded and I was able to change hotkey. Edited October 17, 2022 by fredfunk
lee3310 Posted October 17, 2022 Posted October 17, 2022 6 hours ago, fredfunk said: I am unable to now bind the shower hot key after upgrading from 1.5.1 ESL version to 1.6 ESL version. The upgrade has wiped the hotkey i set on 1.5.1 and when I try to set a new one in the MCM it flashes up the key I press but goes back to none immediately. The hotkey manager in MCM also doesn't show the hotkey any more. I can go back to the 1.5.1 version on a previous save and it works fine. Also can I change from the ESL flagged ESP to the straight ESP version OK just did a quick test using the standard ESP version of the mod replacing the ESL flagged version and the hotkey i set previously was there when I loaded and I was able to change hotkey. You were probably using the normal ESP version before upgrading.
fredfunk Posted October 18, 2022 Posted October 18, 2022 17 hours ago, lee3310 said: You were probably using the normal ESP version before upgrading. No I was using the 1.5.1 ESL version. MO2 recognizes ESL flagged ESP's and marks them a such. I am happy to swap over to the normal ESP version if there are no adverse affects.
lee3310 Posted October 18, 2022 Posted October 18, 2022 (edited) 6 hours ago, fredfunk said: No I was using the 1.5.1 ESL version. MO2 recognizes ESL flagged ESP's and marks them a such. I am happy to swap over to the normal ESP version if there are no adverse affects. I don't know if the FormIDs where compacted or not before flagging it as ESL, if so, then it's not a good idea to make the switch. The mod author is more suited to answer your question. Edited October 18, 2022 by lee3310
GrimGrim31 Posted October 18, 2022 Author Posted October 18, 2022 (edited) I actually recommend the ESP version over the ESL version because an ESL can be problematic when the mod has scripts and MWoW definitely has them. There will be one more update to the mod when Kziitd finishes his animations for soap washing. The update will include a change to how the soap gets transferred. Since the Super Soap is a junk item that you want to keep in your inventory, I added some script so that you don't transfer it to the workbench. So you will be able to transfer all of your junk at once to the workbench and still have your Super Soap in your inventory. Edited October 18, 2022 by GrimGrim31 1
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