fredfunk Posted January 2, 2023 Posted January 2, 2023 I have found a minor issue with super soaps not cleaning the Get Dirty dirt tiers. Using the soap removes the visible dirt layers when I am dirty but I have found this doesn't appear to reset the dirt tier if I wash before I am affected by radiation from being filthy. Whats weird is once I am taking radiation damage from being filthy if I use the super soap it resets the dirt tier. The pipboy shows I am "clean" after using super soap (and removing dirt overlays but I still get the Get Dirty pop up messages warning I am about to take radiation damage and radiation damage when I hit filthy tier. Swimming and using normal soap cleans the dirt layers and dirt tiers as per normal. Using the 1.6.1 ESP version
Aceofshovels Posted February 2, 2023 Posted February 2, 2023 Loving this mod! Any chance for a patch for commonwealth moisturizer? the mod author put in a section for how to patch it but I have no idea how to edit scripts -To call this mod's cleaning function, add the following to your script. PlayerRef is used in the example, but it works on any human actor. CMkz:CMkz_LibScript CMkz CMkz = Game.GetFormFromFile(0x00000F99, "ComMoisturizer.esp") as CMkz:CMkz_LibScript CMkz.ClearAllCumFromActor(PlayerRef) -In addition to whitelisting NPCs for headparts via the MCM debug menu, you can also add them to the formlist named “CMkz_TheseActorsCanUseHeadparts” in advance. 2
lee3310 Posted February 6, 2023 Posted February 6, 2023 On 2/2/2023 at 5:04 AM, Aceofshovels said: Loving this mod! Any chance for a patch for commonwealth moisturizer? the mod author put in a section for how to patch it but I have no idea how to edit scripts -To call this mod's cleaning function, add the following to your script. PlayerRef is used in the example, but it works on any human actor. CMkz:CMkz_LibScript CMkz CMkz = Game.GetFormFromFile(0x00000F99, "ComMoisturizer.esp") as CMkz:CMkz_LibScript CMkz.ClearAllCumFromActor(PlayerRef) -In addition to whitelisting NPCs for headparts via the MCM debug menu, you can also add them to the formlist named “CMkz_TheseActorsCanUseHeadparts” in advance. GrimGrim31 already knows about "commonwealth moisturizer" and planning on making a patch for it (eventually). I'm also waiting for it. 2
jbezorg Posted March 3, 2023 Posted March 3, 2023 Another suggestion. Allow washing in the rain but disable auto prompting. The checkbox in MCM is an all-or-nothing option. 1
MrFuturehope Posted April 12, 2023 Posted April 12, 2023 Hey, I'm getting crashes to desktop when I try to pick up the soap after washing. Has anyone else encountered this problem? And if so, have you found a fix? Because right now, there's one soap down on the ground in Sanctuary, and I can't pick it up, because it keeps crashing my game. 1
Mistah F Posted July 16, 2023 Posted July 16, 2023 I've also gotten this recently, after a long stint where Get Dirty wasn't applying overlays until I repeatedly used a plain (vanilla?) soap bar in Nuka World.
GrimGrim31 Posted August 8, 2023 Author Posted August 8, 2023 (edited) Version 1.7 is available now in ESP form only. I will get to the ESL version later. If you are using an older version, you may want to use the MCM to reinitialize the forms. The new animation may take a while to start playing in an existing saved game. Try a quicksave and reload. That may speed up the process. This version allows MWoW's three ways of washing to clean off cum overlays from spicydoritos' mod, Commonwealth Moisturizer. It also adds a wonderful new washing animation for the player character that was created by kziitd, a modder who has provided a huge number of meshes and animations to the modding community. I tested this update in my current playthrough which uses a male player so I have not verified that the new facial cum overlays are removed from a female player. Can someone post here when they try it so I know whether it works for female characters or not. Thanks in advance! Edited August 8, 2023 by GrimGrim31 4
lee3310 Posted August 8, 2023 Posted August 8, 2023 2 hours ago, GrimGrim31 said: Version 1.7 is available now in ESP form only. I will get to the ESL version later. If you are using an older version, you may want to use the MCM to reinitialize the forms. The new animation may take a while to start playing in an existing saved game. Try a quicksave and reload. That may speed up the process. This version allows MWoW's three ways of washing to clean off cum overlays from spicydoritos mod, Commonwealth Moisturizer. It also adds a wonderful new washing animation for the player character that was created by kziitd, a modder who has provided a huge number of meshes and animations to the modding community. I tested this update in my current playthrough which uses a male player so I have not verified that the new facial cum overlays are removed from a female player. Can someone post here when they try it so I know whether it works for female characters or not. Thanks in advance! If you used the function provided in CM, it will remove all the cum meshes body and face. I just want to add some delay so it feels like the meshes are disappearing slowly during wash and not just remove them all in a split sec (similar to cum overlays).
GrimGrim31 Posted August 8, 2023 Author Posted August 8, 2023 9 hours ago, lee3310 said: If you used the function provided in CM, it will remove all the cum meshes body and face. I just want to add some delay so it feels like the meshes are disappearing slowly during wash and not just remove them all in a split sec (similar to cum overlays). Since I am using the function from Commonwealth Moisturizer, I cannot control the timing for the removal of the new cum overlays. The older cum overlays are removed in sequence via a scripted loop that runs until all possible cum overlays are gone. That is why they are not all removed immediately. I have no idea how the function/code works in Commonwealth Moisturizer to remove its overlays.
GrimGrim31 Posted August 8, 2023 Author Posted August 8, 2023 On 3/3/2023 at 6:58 PM, jbezorg said: Another suggestion. Allow washing in the rain but disable auto prompting. The checkbox in MCM is an all-or-nothing option. There should not be a prompt for rain washing. That was removed many versions ago. Which version of MWoW are you using?
GrimGrim31 Posted August 8, 2023 Author Posted August 8, 2023 On 1/2/2023 at 6:42 PM, fredfunk said: I have found a minor issue with super soaps not cleaning the Get Dirty dirt tiers. Using the soap removes the visible dirt layers when I am dirty but I have found this doesn't appear to reset the dirt tier if I wash before I am affected by radiation from being filthy. Whats weird is once I am taking radiation damage from being filthy if I use the super soap it resets the dirt tier. The pipboy shows I am "clean" after using super soap (and removing dirt overlays but I still get the Get Dirty pop up messages warning I am about to take radiation damage and radiation damage when I hit filthy tier. Swimming and using normal soap cleans the dirt layers and dirt tiers as per normal. Using the 1.6.1 ESP version My mod, unfortunately, does not change radiation damage levels from Get Dirty. That is a limitation in my code and I am still unsure how to solve that problem.
GrimGrim31 Posted August 8, 2023 Author Posted August 8, 2023 On 4/11/2023 at 8:12 PM, MrFuturehope said: Hey, I'm getting crashes to desktop when I try to pick up the soap after washing. Has anyone else encountered this problem? And if so, have you found a fix? Because right now, there's one soap down on the ground in Sanctuary, and I can't pick it up, because it keeps crashing my game. If I can reproduce the problem, maybe I can solve it but I haven't seen this happen in any recent versions of MWoW. My mod uses States like Get Dirty's soap and the default status of the soap is to prevent activation. That changes as soon as you put your cursor over the soap and select either Wash With Soap or Pick up Soap. It sounds like something is preventing the State change to allow activation. Maybe another mod is conflicting with MWoW.
lee3310 Posted August 8, 2023 Posted August 8, 2023 1 hour ago, GrimGrim31 said: Since I am using the function from Commonwealth Moisturizer, I cannot control the timing for the removal of the new cum overlays. The older cum overlays are removed in sequence via a scripted loop that runs until all possible cum overlays are gone. That is why they are not all removed immediately. I have no idea how the function/code works in Commonwealth Moisturizer to remove its overlays. CM doesn't use overlays but actual armor meshes that turn partially visible/invisible if i understand correctly and yes, the changes must be done to CM script it self to add some delay between removal.
Lapsio Posted August 8, 2023 Posted August 8, 2023 (edited) It seems that this version (1.7) breaks custom player races (they have default human body). 1.6.1 worked just fine with that. Edited August 8, 2023 by Lapsio
GrimGrim31 Posted August 19, 2023 Author Posted August 19, 2023 On 8/8/2023 at 6:49 PM, Lapsio said: It seems that this version (1.7) breaks custom player races (they have default human body). 1.6.1 worked just fine with that. It might be an issue with the new animation but that would be surprising since the skeleton is not changed. How is your custom player race broken when washing using this mod?
GrimGrim31 Posted August 19, 2023 Author Posted August 19, 2023 On 8/8/2023 at 8:31 AM, GrimGrim31 said: My mod, unfortunately, does not change radiation damage levels from Get Dirty. That is a limitation in my code and I am still unsure how to solve that problem. I figured out how to call the radiation cleaning function in the Get Dirty script. I will add that change to the next update.
Lapsio Posted August 20, 2023 Posted August 20, 2023 (edited) On 8/19/2023 at 2:17 AM, GrimGrim31 said: It might be an issue with the new animation but that would be surprising since the skeleton is not changed. How is your custom player race broken when washing using this mod? On 1.6.1 it looks like this: While with 1.7 it looks like this: Also when I enter player customization menu and toggle through skins, they have missing textures: Please note that in fact facial texture is missing as well, it's just using some default generic race face color instead of one I had configured before. Also tail is missing etc, etc. Basically it seems to use default human body. It's this race: https://www.nexusmods.com/fallout4/mods/50529 It's probably worth to mention that those skins that I tried toggling use custom meshes while default "human" one that is shown on screenshot shows up when I don't activate any particular custom body mesh. Edited August 20, 2023 by Lapsio
GrimGrim31 Posted August 20, 2023 Author Posted August 20, 2023 (edited) 38 minutes ago, Lapsio said: While with 1.7 it looks like this: Does this change only happen during the washing animation or all the time? Did you add or change any other mods because MWoW 1.7 doesn't change anything with textures? It only adds one .hkx animation file and a few lines of script to run spicydoritos' cleaning function. Textures disappearing sounds like a change to your mod's JSON file or the texture files. I will ask spicydoritos if his cleaning function would affect meshes or textures. Edited August 20, 2023 by GrimGrim31
spicydoritos Posted August 20, 2023 Posted August 20, 2023 1 hour ago, Lapsio said: On 1.6.1 it looks like this: While with 1.7 it looks like this: Also when I enter player customization menu and toggle through skins, they have missing textures: Please note that in fact facial texture is missing as well, it's just using some default generic race face color instead of one I had configured before. Also tail is missing etc, etc. Basically it seems to use default human body. It's this race: https://www.nexusmods.com/fallout4/mods/50529 It's probably worth to mention that those skins that I tried toggling use custom meshes while default "human" one that is shown on screenshot shows up when I don't activate any particular custom body mesh. 44 minutes ago, GrimGrim31 said: Does this change only happen during the washing animation or all the time? Did you add or change any other mods because MWoW 1.7 doesn't change anything with textures? It only adds one .hkx animation file and a few lines of script to run spicydoritos' cleaning function. Textures disappearing sounds like a change to your mod's JSON file or the texture files. I will ask spicydoritos if his cleaning function would affect meshes or textures. CM's cleaning function shouldn't directly touch textures or meshes other than its own. Bear in mind that it's built for human race and I make no compatibility guarantees regarding custom races. Headparts might be especially prone to weird errors here. Nonetheless, you should be able to easily test if CM's cleaning function is causing the issue. Get some cum on the character's body and face. Then use CM's debug function to clean off all cum (it just activates the same function as MWoW would).
GrimGrim31 Posted August 20, 2023 Author Posted August 20, 2023 Just an update on upcoming changes in Version 1.8 as I am back in the saddle full time working on mods (mostly my Human Cattle mod but MWoW too). - I will add script lines to remove radiation damage caused by Get Dirty. The new script lines will directly call Get Dirty's radiation removal function. Note that this seems to work completely only when you wash as soon as Get Dirty tells you that it is time to wash because of radiation. I don't usually use Get Dirty's option for radiation damage so I am not sure how cleaning radiation normally works with his soap. I will book some time to playtest with just his mod and MWoW inactivated to see. - I will add script lines to unequip weapon before washing. I should have done this from the beginning as it is a simple two lines but I always unequip my weapon myself before washing so I didn't notice what happens when you wash with your weapon in your hands. It's pretty derpy. - I may completely scrub all of MWoW's scripts to pare them down to the bare minimum script lines as there is a lot of redundancy now. It happens over time as updates get added and I like to cull the bloat. If I do this scrub, the next update will take longer and I will release it as Version 2.0 instead of 1.8.
vaultbait Posted August 20, 2023 Posted August 20, 2023 38 minutes ago, GrimGrim31 said: I will add script lines to remove radiation damage caused by Get Dirty. The new script lines will directly call Get Dirty's radiation removal function. Note that this seems to work completely only when you wash as soon as Get Dirty tells you that it is time to wash because of radiation. I don't usually use Get Dirty's option for radiation damage so I am not sure how cleaning radiation normally works with his soap. I will book some time to playtest with just his mod and MWoW inactivated to see. I had to reverse engineer a good chunk of GD in order to work out the integration I added in Unhealthy Craving (including decompiling its PEX files because it doesn't ship source code), and to patch Get Dirty Additional Effects to work correctly with GD 2.0 (I still need to find time to upload that to Nexus). If you have specific questions, I can try to help point you in the right direction.
GrimGrim31 Posted August 21, 2023 Author Posted August 21, 2023 59 minutes ago, vaultbait said: I had to reverse engineer a good chunk of GD in order to work out the integration I added in Unhealthy Craving (including decompiling its PEX files because it doesn't ship source code), and to patch Get Dirty Additional Effects to work correctly with GD 2.0 (I still need to find time to upload that to Nexus). If you have specific questions, I can try to help point you in the right direction. Thanks, VB. I decompiled GD's PEX files too. I think that I solved the problem but I will playtest to be sure.
Lapsio Posted August 21, 2023 Posted August 21, 2023 3 hours ago, GrimGrim31 said: Does this change only happen during the washing animation or all the time? Did you add or change any other mods because MWoW 1.7 doesn't change anything with textures? It only adds one .hkx animation file and a few lines of script to run spicydoritos' cleaning function. Textures disappearing sounds like a change to your mod's JSON file or the texture files. I will ask spicydoritos if his cleaning function would affect meshes or textures. No it's like this all the time. I didn't use any MWoW functionality yet. It's like that straight after loading game. I believe I didn't have to install anything in order to make MWoW 1.7 work. I'm using Vortex and player character breaks whenever I'm enabling 1.7 and disabling 1.6.1. Switching to 1.6.1 again solves the issue. Upon further investigation I realized that it's not the only issue and in fact MWoW 1.7 doesn't work in general in my game (cum doesn't disappear after washing).
GrimGrim31 Posted August 21, 2023 Author Posted August 21, 2023 50 minutes ago, Lapsio said: No it's like this all the time. I didn't use any MWoW functionality yet. It's like that straight after loading game. I believe I didn't have to install anything in order to make MWoW 1.7 work. I'm using Vortex and player character breaks whenever I'm enabling 1.7 and disabling 1.6.1. Switching to 1.6.1 again solves the issue. Upon further investigation I realized that it's not the only issue and in fact MWoW 1.7 doesn't work in general in my game (cum doesn't disappear after washing). That means the forms are not filled. They have to be reinitialized in the MCM or starting a new game. If version 1.6.1 works for you and you don't need to clean off Commonwealth Moisturizer cum, just keep using V.1.6.1. 1
GrimGrim31 Posted August 30, 2023 Author Posted August 30, 2023 Quick update: MWoW version 2.0 is almost done. EgoBallistic showed me how to call functions directly from the Get Dirty Mod so Super Soap and Rain Showers will stop the Get Dirty radiation hazard correctly and completely. Big thanks to him for the help! Now is the time to request any MCM setting updates. Post requests here in this forum. I can also make MWoW remove the radiation in addition to stopping the hazard, if anyone wants that option. An MCM setting to turn the option on and off would be included. I will be playtesting MWoW version 2.0 until mid-September and then add it here on LoversLab. Any requests for changes need to be made by 8 September so that I have time to implement them. Cheers and happy modding!
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