vaultbait Posted April 9, 2022 Posted April 9, 2022 1 hour ago, GrimGrim31 said: I'll rework the MCM shower switcher. I think I tried to get too creative. I had it working but then I rewrote the json when I was trying to figure out why the buttons were not working for the reinitialization options. I guess I broke something with the shower setting in my rewrite. I will do it again using MCM's native processes (settings.ini, modsettings, etc). The hotkey is as basic as MCM gets. I don't see anything that would cause the error you describe. There are no conditions, no branches, just a basic user defined hotkey. Is anyone else having trouble setting the hotkey for showering in the rain? I also can't set the hotkey, but I'm starting to suspect it could be my fault. I can't remember for sure if I started from a completely fresh save earlier when switching from the original ESP to the newer ESPfe. If I get time tomorrow, I'll try again from a previously unmodded save and see if it makes any difference.
MrNicoras Posted April 9, 2022 Posted April 9, 2022 So far I only have one complaint about this mod. Everything seems to be working great. My only gripe is a personal one. I'm not a fan of the Super Soaps appearing in the Junk Menu. I use a junk scrapping mod that converts all junk into its base components by interacting with a crafting bench. It's super handy, but it also means I accidentally scrap things I'd prefer to keep. By removing the Components from the Misc. Item tab in XEdit, this takes a junk item and moves it to the Misc. tab in the pip boy, and also keeps it from being scrapped. I also add a space before the full name so that it stays near the top of my Misc. tab to make it easier and faster to find. I'll throw the edited .esp here in case you care to implement the change or include it as an option in future updates. Or tell me to go to hell, since its your mod and you'll do whatever you please with it. That is also a response I can respect. Again, excellent work overall. The lingering overlays have annoyed me for a long, long time, and your mod solves that problem splendidly. MWoW.esp
rubber_duck Posted April 9, 2022 Posted April 9, 2022 9 hours ago, GrimGrim31 said: I'll rework the MCM shower switcher. I think I tried to get too creative. I had it working but then I rewrote the json when I was trying to figure out why the buttons were not working for the reinitialization options. I guess I broke something with the shower setting in my rewrite. I will do it again using MCM's native processes (settings.ini, modsettings, etc). The hotkey is as basic as MCM gets. I don't see anything that would cause the error you describe. There are no conditions, no branches, just a basic user defined hotkey. Is anyone else having trouble setting the hotkey for showering in the rain? Regarding the not being able to bind a hotkey, it happens only with this mod. I tried both on current save as well as new one and the outcome is the same.
vaultbait Posted April 9, 2022 Posted April 9, 2022 8 hours ago, MrNicoras said: By removing the Components from the Misc. Item tab in XEdit, this takes a junk item and moves it to the Misc. tab in the pip boy, and also keeps it from being scrapped. That's the same approach I took in my personal mod (I do something similar for pre-war money and a few other things), but based on the changelog entry about making it unscrappable it seems the author explicitly wanted the soaps to remain in the junk menu. I don't use any auto-scrapping mod, but it does mean I accidentally move my soaps to the workshop if I use the "move all junk" option in the container UI. 1
GrimGrim31 Posted April 9, 2022 Author Posted April 9, 2022 (edited) 10 hours ago, MrNicoras said: So far I only have one complaint about this mod. Everything seems to be working great. My only gripe is a personal one. I'm not a fan of the Super Soaps appearing in the Junk Menu. 2 hours ago, vaultbait said: That's the same approach I took in my personal mod (I do something similar for pre-war money and a few other things), but based on the changelog entry about making it unscrappable it seems the author explicitly wanted the soaps to remain in the junk menu. It is a personal preference and I have tried both options. Each has pros and cons. My preference is to keep the soap in the Junk menu because my Misc menu gets quite full during a playthrough and tends to stay that way, while I can remove every junk item and just have the soap in there so it is easy to find. Once I resolve the final issues with this mod, I might make a version that puts the soap in the Misc Menu as an alternative, but it's not the most important thing on the work flow at the moment. If anyone reading this wants to make the change themselves, go into the Creation Kit or use FO4 Edit to remove the c_soap component from the Super Soap. That will make the game categorize the Super Soap as Misc Items tracked in the Pipboy Misc Menu. Or just download MrNicoras edited version of the MWoW.esp and use it to replace the one in your mod organizer folder for this mod. Edited April 9, 2022 by GrimGrim31 2
GrimGrim31 Posted April 9, 2022 Author Posted April 9, 2022 (edited) 9 hours ago, rubber_duck said: Regarding the not being able to bind a hotkey, it happens only with this mod. I tried both on current save as well as new one and the outcome is the same. I do not think that I can fix this as the customizable hotkey appears to be set up correctly. I don' t know how to change it so that it will fix your issue. If you have any theories, let me know. EDIT: I think the problem is caused by the new FormIDs used by the ESL-flagged ESP. I will double check them and make sure the MCM files are adjusted, including the Keybind.json file. Edited April 9, 2022 by GrimGrim31
GrimGrim31 Posted April 9, 2022 Author Posted April 9, 2022 (edited) Today, I am still working on the MCM shower switcher to work out while it won't stay on. I finally resolved the problem. I didn't name my variable correctly. It needed the config.ini category included in the name. All sorted now and I will upload a new mod version 1.5.0 with the corrected MCM and script. Edited April 9, 2022 by GrimGrim31
rubber_duck Posted April 10, 2022 Posted April 10, 2022 (edited) I seriously appreciate the effort, and the idea of having one soap for all is amazing. However, I just can't get it to work properly. I've spent quite a few hours yesterday trying to make it work, but I just couldn't. Both ESL and ESP versions are giving me trouble. Showering in the rain works in both versions, and so does the MCM config. However, the primary feature of the mod (in my opinion) are the super soaps. Sadly, they are broken for me. While super soaps wash the player in rain, and are craftable without any issues, simply dropping and activating them (like in Get Dirty) doesn't wash the player. Dirt effects from the mod still stay and the only solution I've found is to carry both super soap and base soap (one for overlays, the other for dirt effects). I've reinstalled the mod dozen times already, switched back and forth between ESL and ESP versions, did a resetquest command in console... Nothing would work. What's more, once I removed the ESL and installed the ESP version, the soaps worked. However, upon restarting the game and trying to wash again nothing would happen. The most interesting thing is that every time I use super soap, the overlays get washed correctly. That worked since the first version. But I can't seem to find the reason (or a conflict) why it won't remove dirt layers. It could be that I have a conflict with other mod(s) that I don't even know (I've checked for conflicts in xEdit and found nothing), or my save is corrupted. Whatever the case might be, I'll keep it in my load order since I don't want to risk corrupted save (removing mods mid-game is wrong). In the meantime I hope the issue gets resolved. That being said, a quick question regarding super soap washing... Upon washing with base soap the throwables get unequipped (grenades), but when washing with your super soap they do not. Is it related in any way? Also, did you write the script for washing off the dirt layers from Get Dirty yourself or did you take the original mod's code? Like I said, thank you for the effort; I really appreciate it! Edited April 10, 2022 by rubber_duck
GrimGrim31 Posted April 10, 2022 Author Posted April 10, 2022 (edited) 4 hours ago, rubber_duck said: I seriously appreciate the effort, and the idea of having one soap for all is amazing. However, I just can't get it to work properly. Did you try using the reinitialize option for the soaps in the MCM? The soap and the rain shower effect use the same Get Dirty forms but they have to be loaded for each script. The rain shower effect has a condition to load them each time it rains, the soap only checks when you start a new game or install the game for the first time. If your game save somehow lost the filled forms for the soap, you can only reload them by using the reinitialize option in the MCM (best option) or starting a new game (worst option). I had to rewrite the scripts to clean the GetDirty layers but it is the same commands in a different arrangement. It is very puzzling that the soap would work until you saved the game and then not work since no values get cleared when the game is saved. I will look at why grenade weapons get unequipped in Get Dirty but it is probably because it unequips the weapon slots while my mod on only unequips body slots 33-46. I could make it unequp a carried weapon but you can simply unequip or stow away your weapon yourself so it didn't seem necessary to force unequip it. Is the hotkey working for you yet? Edited April 10, 2022 by GrimGrim31
rubber_duck Posted April 10, 2022 Posted April 10, 2022 24 minutes ago, GrimGrim31 said: Did you try using the reinitialize option for the soaps in the MCM? The soap and the rain shower effect use the same Get Dirty forms but they have to be loaded for each script. The rain shower effect has a condition to load them each time it rains, the soap only checks when you start a new game or install the game for the first time. If your game save somehow lost the filled forms for the soap, you can only reload them by using the reinitialize option in the MCM (best option) or starting a new game (worst option). I had to rewrite the scripts to clean the GetDirty layers but it is the same commands in a different arrangement. It is very puzzling that the soap would work until you saved the game and then not work since no values get cleared when the game is saved. I will look at why grenade weapons get unequipped in Get Dirty but it is probably because it unequips the weapon slots while my mod on only unequips body slots 33-46. I could make it unequp a carried weapon but you can simply unequip or stow away your weapon yourself so it didn't seem necessary to force unequip it. Is the hotkey working for you yet? I tried with reinitialize option dozen times but to no avail. Seems like the mod is definitely broken for me. I can set the hotkey just fine. However, the option to enable rain showers (that ON/OFF switch in MCM that either enables or disables popups during the rain) has no effect whatsoever. I've got it set to OFF, yet during the rain popups still pop up. I think the best way to fix it is to completely uninstall the mod and then clean the save of its leftovers. And then just install it again and see if it worked. However, I don't know if I need special tools for cleaning the save or is it just as simple as removing super soaps from player's inventory, exiting the game and deleting the mod, and then starting the game again and waiting/sleeping 72 in-game hours? Regarding the unequip slots.. Do you mean MWoW only unequips slots #33 and #46 or it unequips all slots from #33 to #46? Because upon washing with the super soap, most of the clothing/armor stays equipped (though I'm sure that's how it's supposed to be).
GrimGrim31 Posted April 10, 2022 Author Posted April 10, 2022 4 hours ago, rubber_duck said: ...However, the option to enable rain showers (that ON/OFF switch in MCM that either enables or disables popups during the rain) has no effect whatsoever. I've got it set to OFF, yet during the rain popups still pop up. ... Regarding the unequip slots.. Do you mean MWoW only unequips slots #33 and #46 or it unequips all slots from #33 to #46? Because upon washing with the super soap, most of the clothing/armor stays equipped (though I'm sure that's how it's supposed to be). The switcher issue may be related to the issue that affects your soap. It seems as if your save game has lost the initialization values while keeping some of the display values. Then adding the later versions of the mod has not started clean with the initial values. I haven't had this issue in playtesting as every new version has worked seamlessly other than having to reinitialize the soap once at the start of each new version. MWoW's undress/redress functions are still not 100% perfect. I have not seen any issues with the rain shower cleaning but the super soap cleaning script has not removed all of the armor, such as leather chest armor and leather left leg armor. The script function is supposed to unequip those item slots but it hasn't worked consistently. I am looking at some other scripts that use similar functions and will probably adopt the one from AAF for a future version of MWoW.
rubber_duck Posted April 10, 2022 Posted April 10, 2022 2 hours ago, GrimGrim31 said: The switcher issue may be related to the issue that affects your soap. It seems as if your save game has lost the initialization values while keeping some of the display values. Then adding the later versions of the mod has not started clean with the initial values. I haven't had this issue in playtesting as every new version has worked seamlessly other than having to reinitialize the soap once at the start of each new version. MWoW's undress/redress functions are still not 100% perfect. I have not seen any issues with the rain shower cleaning but the super soap cleaning script has not removed all of the armor, such as leather chest armor and leather left leg armor. The script function is supposed to unequip those item slots but it hasn't worked consistently. I am looking at some other scripts that use similar functions and will probably adopt the one from AAF for a future version of MWoW. So tell me, is there any way to retrieve those initialization values? Get Dirty works fine, and I'd hate to start a new save. I've since uninstalled the mod completely and played a few hours without MWoW. So far I haven't noticed any issues or unwanted leftovers.
GrimGrim31 Posted April 11, 2022 Author Posted April 11, 2022 (edited) 1 hour ago, rubber_duck said: So tell me, is there any way to retrieve those initialization values? Get Dirty works fine, and I'd hate to start a new save. I've since uninstalled the mod completely and played a few hours without MWoW. So far I haven't noticed any issues or unwanted leftovers. That is what the reinitialization buttons do in the MCM. Not sure why they don't work for you. That is all they do, run a long list of Game.GetFormFrom File() functions to load all of the needed forms from Get Dirty for the soap script and reset the timer for the rain shower so it runs again. The timer runs down and does not reset when the shower setting is set to OFF. Is there any chance of two versions of the _CumCleaningSoap.pex script file in your data files? Do you use MO2 as your Mod Organizer? There are also two conditions that stop the soap from working. It cannot be used in Combat or while wearing Power Armor. Edited April 11, 2022 by GrimGrim31
Sgt. Marge Posted April 17, 2022 Posted April 17, 2022 (edited) Just noticed an issue in my current run, same game I was running last time we talked. I ended up using the reinitialize option for the super soap again just now because I noticed it had stopped cleaning dirt layers. When I used it again, it only cleaned 1 of the cum layers. I thought that was interesting because I was sure it is supposed to clean them all, right? I'll have to try it again to see if it removes the dirt now. It's possible that I had to reinitialize because I moved a couple plugins around? and added a couple patches? Edit: After saving and reloading, the super soap is now removing all cum overlays and dirt. So if you move your plugins around at all and the super soap stops working as expected, the solution is: - Reinitialize the soap in the MCM - Save - Load the Save Which is likely the same solution you'd given me during testing, but my brain was not cooperating last night. Edited April 17, 2022 by Marg597 Fixed via MCM, loading save 1
Sgt. Marge Posted April 18, 2022 Posted April 18, 2022 On 4/16/2022 at 8:39 PM, Marg597 said: Just noticed an issue in my current run, same game I was running last time we talked. I ended up using the reinitialize option for the super soap again just now because I noticed it had stopped cleaning dirt layers. When I used it again, it only cleaned 1 of the cum layers. I thought that was interesting because I was sure it is supposed to clean them all, right? I'll have to try it again to see if it removes the dirt now. It's possible that I had to reinitialize because I moved a couple plugins around? and added a couple patches? Edit: After saving and reloading, the super soap is now removing all cum overlays and dirt. So if you move your plugins around at all and the super soap stops working as expected, the solution is: - Reinitialize the soap in the MCM - Save - Load the Save Which is likely the same solution you'd given me during testing, but my brain was not cooperating last night. After playing a bit more, I'm finding that I still need to wash twice to remove all the cum overlays. Regardless of whether it's in the rain or just with soap on the ground. I haven't tested Zapper yet. It's quite possibly just a problem with this save, since we also had the rain pop up issue. If you want I can try it on a new game. I remember the previous version worked fine on a new game with multiple layers so I'm betting it's my save.
lessuse33 Posted May 13, 2022 Posted May 13, 2022 (edited) Hi, I'd like to report some issues I have encountered with this mod. Like others have said before me, the super soap does not wash Get Dirty's layer. What happens is the layer vanishes at first along with any cum layers, but it returns back while redressing. My game sometimes freezes whenever I pick up the super soap and the soap from Get Dirty after re-initializing the super soap. This wasn't an issue before with Get Dirty until I installed this mod. Also, I noticed the mod doesn't strip extra body slots, can we have an option to add more body slots to strip when using the super soap? Edited May 13, 2022 by lessuse33
GrimGrim31 Posted June 2, 2022 Author Posted June 2, 2022 On 5/13/2022 at 3:14 AM, lessuse33 said: Hi, I'd like to report some issues I have encountered with this mod. Like others have said before me, the super soap does not wash Get Dirty's layer. What happens is the layer vanishes at first along with any cum layers, but it returns back while redressing. My game sometimes freezes whenever I pick up the super soap and the soap from Get Dirty after re-initializing the super soap. This wasn't an issue before with Get Dirty until I installed this mod. Also, I noticed the mod doesn't strip extra body slots, can we have an option to add more body slots to strip when using the super soap? Hi LessUse33, Which version of this mod are you using? The latest version should wash the Get Dirty dirt layers. I have not seen a game freeze when using the soap. Has anyone else had that problem? I am not sure how to isolate this problem since I don't know what would cause it. Does the freeze stop everything in the game and then you have to reload a save? Which body slots do you want to strip?
lessuse33 Posted June 3, 2022 Posted June 3, 2022 (edited) I'm using the 1.5.1 ESL version of the mod. I was able to recreate the freezing problem. It happens when I re-initialize in Sanctuary and pick up a super soap or soap from Get Dirty. I think it's just a problem on my side because my settlement is beyond building limit. Tried re-initializing in Sanctuary with a new save without any settlement placements and it doesn't freeze. For the Get Dirty layers, I attached a recording of what happens when I try to use a super soap: Spoiler Fallout 4 2022.06.03 - 17.07.41.03.mp4 You'll see how the Get Dirty layer vanishes at first and is reapplied afterwards. (Though the dirty layer is not very obvious at the beginning, you can focus on the right shoulder for the dirty layer) For the body slots, 39, 40, and 57 for vtaw. Thanks a lot for your hard work. Edited June 3, 2022 by lessuse33
Neodarkside Posted June 8, 2022 Posted June 8, 2022 Love the mod so far, love the idea that need to wash up when Overlays begin to accumulate, not sure if its possible, but curious if there could be a patch with Cum Overlays to make the overlays permanent and then use this mod to clean yourself and NPCs. Lately after getting a overlay applied from a Violate or normal sex scene, I'd go into showlooksmenu and just add overlays and leave them on until it rains next.
GrimGrim31 Posted June 8, 2022 Author Posted June 8, 2022 38 minutes ago, Neodarkside said: Love the mod so far, love the idea that need to wash up when Overlays begin to accumulate, not sure if its possible, but curious if there could be a patch with Cum Overlays to make the overlays permanent and then use this mod to clean yourself and NPCs. Lately after getting a overlay applied from a Violate or normal sex scene, I'd go into showlooksmenu and just add overlays and leave them on until it rains next. You can make the overlays permanent by editing the Cum_overlayData.xml file and removing the duration for each overlayGroup. If you do not know how to edit these files, you can try using my edited version below. Either drop it in the AAF folder inside your MO2 Overwrite folder, or put it in your Cum Overlays mod folder for AAF. Cum_overlayData.xml
GrimGrim31 Posted June 8, 2022 Author Posted June 8, 2022 (edited) On 6/3/2022 at 5:15 AM, lessuse33 said: I'm using the 1.5.1 ESL version of the mod. I was able to recreate the freezing problem. It happens when I re-initialize in Sanctuary and pick up a super soap or soap from Get Dirty. I think it's just a problem on my side because my settlement is beyond building limit. Tried re-initializing in Sanctuary with a new save without any settlement placements and it doesn't freeze. For the Get Dirty layers, I attached a recording of what happens when I try to use a super soap: Hide contents Fallout 4 2022.06.03 - 17.07.41.03.mp4 12.67 MB · 0 downloads You'll see how the Get Dirty layer vanishes at first and is reapplied afterwards. (Though the dirty layer is not very obvious at the beginning, you can focus on the right shoulder for the dirty layer) For the body slots, 39, 40, and 57 for vtaw. Thanks a lot for your hard work. Thanks for the extra information. That is very helpful. I will see if I can figure out why that is happening. Does it only happen with the soap or is it also a problem when showering? I can also add body slots 39, 40, and 57 to the stripping function. Are there any others used by popular clothing mods? Edited June 8, 2022 by GrimGrim31
Neodarkside Posted June 8, 2022 Posted June 8, 2022 1 hour ago, GrimGrim31 said: You can make the overlays permanent by editing the Cum_overlayData.xml file and removing the duration for each overlayGroup. If you do not know how to edit these files, you can try using my edited version below. Either drop it in the AAF folder inside your MO2 Overwrite folder, or put it in your Cum Overlays mod folder for AAF. Cum_overlayData.xml 4.85 kB · 0 downloads Oh, thanks!
lessuse33 Posted June 8, 2022 Posted June 8, 2022 4 hours ago, GrimGrim31 said: Thanks for the extra information. That is very helpful. I will see if I can figure out why that is happening. Does it only happen with the soap or is it also a problem when showering? I can also add body slots 39, 40, and 57 to the stripping function. Are there any others used by popular clothing mods? Thank you for your hard work! For showering, I assume you're referring to showering under the rain. If yes, the same issue with the super soap is also present when showering under the rain. Only the cum overlays are removed. For the body slots, those are the only ones that I know of that is commonly used for vtaw. Sadly, those are the only ones I personally use so I cannot speak for others. Would it be possible to add an option in the MCM to strip everything except for the pipboy? It could be helpful to give that option so you wouldn't have to determine which body slots to add on the stripping function.
someguy64461 Posted July 25, 2022 Posted July 25, 2022 Any chance the zapper could wash off dirt from npcs? I have Human Resources and AAF violate, the peopel I capture are dirty and would like to have the clean for the customers xD
lee3310 Posted July 25, 2022 Posted July 25, 2022 3 hours ago, someguy64461 said: Any chance the zapper could wash off dirt from npcs? I have Human Resources and AAF violate, the peopel I capture are dirty and would like to have the clean for the customers xD I think it's not possible (for the face dirt anyway) because HR Npcs are not "unique" so you can't even edit them in looksmenu. I remember trying to remove the dirt from a slave raider but i found nothing under "overly". PS I'm also playin with HR and i want to know if you have any problem with settlers not walking toward slaves? no one responded on HR topic.
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