alabiana Posted September 18, 2022 Posted September 18, 2022 I have reeinstalled BAC in the meantime. In MCM it looks like it was deactivated, but everthing is still running. Papyrus.0.log
voberon Posted September 19, 2022 Posted September 19, 2022 On 9/17/2022 at 5:47 PM, botticelli said: As of version 2.0 BAC uses 13 body slots, 4 face slots and 2 hands and feet slots each. You can customize as many slots as you like in NiOverride.ini (LE) or skee64.ini (SE/AE/VR). BAC will grab the first free slots it gets at cow registration. As of SlaveTats 1.3.7 and the following you can access all slots via SlaveTats menu, you just need to flip the page slider at the top if you want to go past slot 12. Thank you, that helped a lot! Didn't know new versions allowed more than 12 slots.
DarmanSejuk Posted September 19, 2022 Posted September 19, 2022 It is nice to see the continuation of BAC. The only issue I have at the moment would be that the responses to conversation choices only stay for a second so that can't be read.Â
botticelli Posted September 19, 2022 Author Posted September 19, 2022 7 hours ago, DarmanSejuk said: It is nice to see the continuation of BAC. The only issue I have at the moment would be that the responses to conversation choices only stay for a second so that can't be read. You mean dialogue responses? You should probably install Fuz-Ro-Doh (LE, SE) or have a look at the optional files on the file page (Project Echo Voice Pack). Else you would have this issue with any unvoiced mod.
botticelli Posted September 19, 2022 Author Posted September 19, 2022 (edited) [09/18/2022 - 08:40:51PM] ERROR: Cannot call GetID() on a None object, aborting function call stack: [bac_mcm2 (2A0836B4)].bac_mcm2.OnConfigInit() - "bac_mcm2.psc" Line ? [bac_mcm2 (2A0836B4)].bac_mcm2.OnPageReset() - "bac_mcm2.psc" Line ? [bac_mcm2 (2A0836B4)].bac_mcm2.SetPage() - "SKI_ConfigBase.psc" Line ? [bac_mcm2 (2A0836B4)].bac_mcm2.OpenConfig() - "SKI_ConfigBase.psc" Line ? [SKI_ConfigManagerInstance (16000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line ? 20 hours ago, alabiana said: I have reeinstalled BAC in the meantime. In MCM it looks like it was deactivated, but everthing is still running. Papyrus.0.log 297.51 kB · 0 downloads MCM need a momemt to function. If you open it right on the start, it will not be active.  With errors like these: Spoiler [09/18/2022 - 08:40:51PM] ERROR: Cannot call GetID() on a None object, aborting function call stack: [bac_mcm2 (2A0836B4)].bac_mcm2.OnConfigInit() - "bac_mcm2.psc" Line ? [bac_mcm2 (2A0836B4)].bac_mcm2.OnPageReset() - "bac_mcm2.psc" Line ? [bac_mcm2 (2A0836B4)].bac_mcm2.SetPage() - "SKI_ConfigBase.psc" Line ? [bac_mcm2 (2A0836B4)].bac_mcm2.OpenConfig() - "SKI_ConfigBase.psc" Line ? [SKI_ConfigManagerInstance (16000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line ? you most like have loose versions of the scripts lying around. GetID() is called on a quest that's definitely there as of version 1.9I. If you upgraded from a version prior to that, forget your save file. If you started a new game, clean out the old script versions. Edited September 19, 2022 by botticelli
HerChianti Posted September 19, 2022 Posted September 19, 2022 2 hours ago, botticelli said: You mean dialogue responses? You should probably install Fuz-Ro-Doh (LE, SE) or have a look at the optional files on the file page (Project Echo Voice Pack). Else you would have this issue with any unvoiced mod. I honestly never thought I'd see someone having that problem, since it's pretty darn obvious Fuz Ro D-oh is a mandatory mod for any unvoiced dialogue, ever. You should probably add it to the requirements in case there's more people that don't know about it, even though it's unlikely.
SilentOption Posted September 19, 2022 Posted September 19, 2022 @botticelli One of the objects that suppose to place a horse shoe on her hoofs don't seem to popup 1052337976_ElderScrollsVSkyrim2022_09.19-14_10_47_03.mp4 1
botticelli Posted September 19, 2022 Author Posted September 19, 2022 55 minutes ago, SilentOption said: One of the objects that suppose to place a horse shoe on her hoofs don't seem to popup Once again: check aliases named furn* with sqv bac_blacksmith. That quest still gets stopped during bac_capturedcow2. If those aliases point to NONE, restart the quest as stated several times already: stopquest bac_blacksmith_workloop stopquest bac_blacksmith resetquest bac_blacksmith startquest bac_blacksmith setstage bac_blacksmith 10 setstage bac_blacksmith 20 Then talk to Paul again.
SilentOption Posted September 19, 2022 Posted September 19, 2022 20 minutes ago, botticelli said: Once again: check aliases named furn* with sqv bac_blacksmith. That quest still gets stopped during bac_capturedcow2. If those aliases point to NONE, restart the quest as stated several times already: stopquest bac_blacksmith_workloop stopquest bac_blacksmith resetquest bac_blacksmith startquest bac_blacksmith setstage bac_blacksmith 10 setstage bac_blacksmith 20 Then talk to Paul again. it work thanks Â
Roma_45 Posted September 19, 2022 Posted September 19, 2022 (edited) Can somebody tell me which is the updated SE file? Â And is there a way to skip stages via concole? Â Thanks, Edited September 19, 2022 by Roma_45
DarmanSejuk Posted September 20, 2022 Posted September 20, 2022 14 hours ago, botticelli said: You mean dialogue responses? You should probably install Fuz-Ro-Doh (LE, SE) or have a look at the optional files on the file page (Project Echo Voice Pack). Else you would have this issue with any unvoiced mod. Solved the issue. Had to reinstall Fuz. Now I just wish the hunters would show more offten to progress down the non-captured story line. 1
botticelli Posted September 20, 2022 Author Posted September 20, 2022 14 hours ago, Roma_45 said: And is there a way to skip stages via concole? There's a Levelup potion. If you use that, you need to wait out the messages of each before taking the next, else you'll end up blocking yourself.
SilentOption Posted September 20, 2022 Posted September 20, 2022 How do you trigger the Molag Ball Quest I know you have to do the Cidha Mine Quest. What do I have to do exactly?
DivineDefiance Posted September 20, 2022 Posted September 20, 2022 3 minutes ago, SilentOption said: How do you trigger the Molag Ball Quest I know you have to do the Cidha Mine Quest. What do I have to do exactly? I believe you have to also do house of horrors quest as well.
SilentOption Posted September 20, 2022 Posted September 20, 2022 1 hour ago, DivineDefiance said: I believe you have to also do house of horrors quest as well. I did do I have to complete it as well Â
dragongodmod117 Posted September 20, 2022 Posted September 20, 2022 On 9/18/2022 at 2:22 AM, Lady Victoria said: Wondering if anybody could help me. When doing the quest  A Craftsman's Masterpiece. I get to the alter and speak to Molag Bal. And when he tells me he will send me to see Mandy I admittedly CTD, I know there is plenty of things that can couse this. But if anybody could help me narrow it down it would really be appreciated. Also is there a ending orther then being cured? Say if I want to stay enslaved. I'm I just stuck with Paul ?  On 9/18/2022 at 1:33 PM, alabiana said: I got a CTD everytime Molag Bal sends me to Mandy. Maybe i have overseen a tip to workaround this. Im playing on LE I'm glad I'm not the only one getting an instant CTD after talking to Molag Bal at the altar... I checked out the cell a bit after using "coc" to get in, but visually it doesn't seem to be overburdened by anything. I wonder if the dialogue is what's bugged, because using "coc" gets you in there without a problem (even with Afflicted inside).
botticelli Posted September 20, 2022 Author Posted September 20, 2022 (edited) 38 minutes ago, SilentOption said: I did do I have to complete it as well  House of Horrors, Noone escapes Cidhna Mine need to be completed, Being A Cow needs to be running. Then there is a 5% cumulative chance each hour that the quest will start. So it may take some time.  25 minutes ago, dragongodmod117 said: I'm glad I'm not the only one getting an instant CTD after talking to Molag Bal at the altar... I checked out the cell a bit after using "coc" to get in, but visually it doesn't seem to be overburdened by anything. I wonder if the dialogue is what's bugged, because using "coc" gets you in there without a problem (even with Afflicted inside). This is just a talking activator like the original one from Bethesda at the same location. At the end of the dialogue the side quest is started (bac_mandyandhugh = "The Moo is strong in Hugh") and set to stage 5, nothing else. Stage 5 would also move the PC to the starting location in Coldharbour Stables.  If you single-step this with coc, tryout startquest bac_mandyandhugh and then setstage bac_mandyandhugh 5 also. Perhaps we get a better idea where the CTD happens. Like I said, sometimes, the area seems to be populated with NPCs from Bthardamz who are all hostile. Perhaps this causes the CTD? The console commands on that quest will only function, if "A Craftsman's Masterpiece" is past stage 90. Edited September 20, 2022 by botticelli
alabiana Posted September 21, 2022 Posted September 21, 2022 17 hours ago, botticelli said: House of Horrors, Noone escapes Cidhna Mine need to be completed, Being A Cow needs to be running. Then there is a 5% cumulative chance each hour that the quest will start. So it may take some time.  This is just a talking activator like the original one from Bethesda at the same location. At the end of the dialogue the side quest is started (bac_mandyandhugh = "The Moo is strong in Hugh") and set to stage 5, nothing else. Stage 5 would also move the PC to the starting location in Coldharbour Stables.  If you single-step this with coc, tryout startquest bac_mandyandhugh and then setstage bac_mandyandhugh 5 also. Perhaps we get a better idea where the CTD happens. Like I said, sometimes, the area seems to be populated with NPCs from Bthardamz who are all hostile. Perhaps this causes the CTD? The console commands on that quest will only function, if "A Craftsman's Masterpiece" is past stage 90. With this workaround i can continue the quest. I have a suggestion for the next update: we have a levelup potion, could you add a leveldown potion too? Which makes a transformation step backwards like the milking off?
botticelli Posted September 21, 2022 Author Posted September 21, 2022 27 minutes ago, alabiana said: With this workaround i can continue the quest. I have a suggestion for the next update: we have a levelup potion, could you add a leveldown potion too? Which makes a transformation step backwards like the milking off? The level up potion will work as a level down potion also (not yet, though), if you're on your way out but that will be cheating on the one week time allotment ? Since mutation lists are not maintained for NPCs in order to keep the save files small, there's currently no level down for them.
Lady Victoria Posted September 21, 2022 Posted September 21, 2022 On 9/18/2022 at 1:14 PM, Lady Victoria said: I think that would be a wonderful idea! Love to see it become a full slavery ending making Paul look like a saint. My idea would be having you buy out Ysolda to become your new owner . And her using the money to buy the Bannered Mare like she always wanted. Thinking it be a better option she turns out a thousand times worse. Making you a milk cow for the inn/bar. Living in a little stable outside with a milking station ? I don't know how possible that would be but it's just a thought ? 3
Tiruil Posted September 22, 2022 Posted September 22, 2022 I just cant help but imagine Ahlam finding out her marriage to Nazeem is at its end because he wants to buy a cow to replace her, so she maybe does the Black Sacrement via curior or something {maybe Nazir gets informed ?} to take out Nazeem for infidility or something. Â Though I also like the idea of the Battle-Borns or the Gray-Manes being owners too, even Adrianne could have a nice comfortable side hustle of selling your milk and also treats you like part of the family instead of as a pet or as cattle ? Â Just imagining the scene where Ahlam confronts Nazeem over him wanting to buy you makes her so upset only you can speak to her. Â Like, say, Paul says "nazeem is interested in buying you to pay off the rest of your debt. I would suggest talking to him, or {if you want to have him say "better yet, talk to"} his wife, Ahlam at the Temple, see what she thinks of buying you might help. Otherwise you can pick your owner from anyone in [cityname]" Could be limited strictly to whiterun or just the 4 MAJOR cities {Markarth is out, dun really like it there, Whiterun, Solitude and Riften feel about right, dunno about Windhelm, possibly Dawnstar instead ?] Â Would only have to be LIVING NPCs with good income, {any targets from dark brotherhood are out, including NPcs slain during Civil War quest battle for whiterun {Pelgia guy whose farm is the catapult staging area for the Stormcloaks}} Â Just thoughts 1
ebbluminous Posted September 22, 2022 Posted September 22, 2022 6 hours ago, Tiruil said: I just cant help but imagine Ahlam finding out her marriage to Nazeem is at its end because he wants to buy a cow to replace her, so she maybe does the Black Sacrement via curior or something {maybe Nazir gets informed ?} to take out Nazeem for infidility or something. Â Though I also like the idea of the Battle-Borns or the Gray-Manes being owners too, even Adrianne could have a nice comfortable side hustle of selling your milk and also treats you like part of the family instead of as a pet or as cattle ? Â Just imagining the scene where Ahlam confronts Nazeem over him wanting to buy you makes her so upset only you can speak to her. Â Like, say, Paul says "nazeem is interested in buying you to pay off the rest of your debt. I would suggest talking to him, or {if you want to have him say "better yet, talk to"} his wife, Ahlam at the Temple, see what she thinks of buying you might help. Otherwise you can pick your owner from anyone in [cityname]" Could be limited strictly to whiterun or just the 4 MAJOR cities {Markarth is out, dun really like it there, Whiterun, Solitude and Riften feel about right, dunno about Windhelm, possibly Dawnstar instead ?] Â Would only have to be LIVING NPCs with good income, {any targets from dark brotherhood are out, including NPcs slain during Civil War quest battle for whiterun {Pelgia guy whose farm is the catapult staging area for the Stormcloaks}} Â Just thoughts There is a mod where the Battle Borns own a cow on the farm to the east of Whiterun. Think it is Devious Stories?
P0P Posted September 22, 2022 Posted September 22, 2022 (edited) Hello. Thank you botticelli. I have been running 2.0 since release and no real problems. One weird issue, sometimes as a 'milking' scene is running a 'grazing' scene starts. The cow continues being miked but slides around grazing. If grazing isn't finished before milking all 'grazables' collected from then on are immediately used. This goes on until I load a previous save. But this is more funny than anything else. And everything else is working well so thanks again. And I am looking forward to these 'purchase plots' Â My life is not complete without 'air quotes' Quote of the Day Edited September 22, 2022 by P0P
cerebus300 Posted September 22, 2022 Posted September 22, 2022 Looking to reinstall this and run it with this new character. I know that 2.0 has been out for a while, but I don't see a download for the SE version of it. Any clues to those secret files?
ebbluminous Posted September 22, 2022 Posted September 22, 2022 17 minutes ago, cerebus300 said: Looking to reinstall this and run it with this new character. I know that 2.0 has been out for a while, but I don't see a download for the SE version of it. Any clues to those secret files? check the first post. It'll show you the way...
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