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Posted

Another curiosity question. Anyone know how to maybe move the teeth, or reshape them for the muzzle? Its kinda funny to moo/moan while milking and see through the mouth to whatever is behind it. It isn't anything devastating, was just curious.

Posted
11 minutes ago, jayce113 said:

You mean what settings I have in SLIF for the growth to work? Are you looking for LE/SE/AE? What body are you using?

Yeah settings in SLIF. I never got it to work with the milk production. I am on AE and using the basic CBBE body. 

Posted (edited)
37 minutes ago, bob-777 said:

Yeah settings in SLIF. I never got it to work with the milk production. I am on AE and using the basic CBBE body. 

OK, so I'm not sure how well SLIF works on AE. I haven't updated to AE since most of my favorite mods are WORKING after lots of work on SE. I'll take some screen shots and send them to you if you like?

Edited by jayce113
Posted
1 hour ago, bob-777 said:

Yeah settings in SLIF. I never got it to work with the milk production. I am on AE and using the basic CBBE body. 

 

 Check the SLIF forum thread for the CBBE SE 'TulliusVER' lists and percentages, and then set the growth-per-milk value and maximum size value in MME quite high (I used 0.3 and 36.0 max size but thats actually a bit too much probably)

Posted

Successfully installed the mod but running into some issues...

 

1. The hunters spawned only one time. They captured me but it wouldn't load afterwards. Just my crosshair and the compass and a black screen forever. I reloaded my save just prior but they still have not spawned despite many hours of waiting around.

 

2. There's no lactacid anywhere, just milk. What is the ITEM ID for lactacid so I can spawn it? If I recall, lactacid is also necessary to make new cowgirls and to have the force feeding animation play on the milk machine?

 

3. Where are the milkers in the other cities? Only see the one in Whiterun.

 

4. I seem to recall there being a feature where you could convince other people to have sex with you in the last mod but I'm not sure how to enable that in this one.

 

5. My character doesn't get any fatter no matter how much food she eats. Bug?

 

6. Also, in addition to the item id for lactacid, what is the ITEM ID for the milking harness so I can have my character wear one? Thanks.

 

Thank you!!

Posted (edited)
1 hour ago, Dark___Blue said:

Successfully installed the mod but running into some issues...

 

1. The hunters spawned only one time. They captured me but it wouldn't load afterwards. Just my crosshair and the compass and a black screen forever. I reloaded my save just prior but they still have not spawned despite many hours of waiting around.

 

2. There's no lactacid anywhere, just milk. What is the ITEM ID for lactacid so I can spawn it? If I recall, lactacid is also necessary to make new cowgirls and to have the force feeding animation play on the milk machine?

 

3. Where are the milkers in the other cities? Only see the one in Whiterun.

 

4. I seem to recall there being a feature where you could convince other people to have sex with you in the last mod but I'm not sure how to enable that in this one.

 

5. My character doesn't get any fatter no matter how much food she eats. Bug?

 

6. Also, in addition to the item id for lactacid, what is the ITEM ID for the milking harness so I can have my character wear one? Thanks.

 

Thank you!!

 

 1. The Hunters seem to get stuck in Riften sometimes. Exiting the entire game and reloading seems to fix it.

 

2. This is a MME question but there are a few ways to get it. All Alchemy vendors sell Lactacid if you go into the MME dialog. It's 100g each. This is also works for Khajit caravan vendors, and they give you free Lactaid in exchange for milk as well as a free one if you let them breast feed from you.

 

3. Depends on what you selected when installing MME. Again, this is an MME question unrelated to BAC.

 

4. That sounds like a different mod as well, currently this only happens if your owner requests it once you're done the main quest.

 

5. Probably Bodyslide issue. You need to set a high weight appearance for it to actually show up.

 

6. Open the console and type 'help' followed by a part of the name for any item and it will tell you the item IDs. The item IDs change depending on load order so no one can say what it will be for you.

Edited by Catastrophic
Posted
1 hour ago, Dark___Blue said:

Successfully installed the mod but running into some issues...

 

1. The hunters spawned only one time. They captured me but it wouldn't load afterwards. Just my crosshair and the compass and a black screen forever. I reloaded my save just prior but they still have not spawned despite many hours of waiting around.  (Sometimes that particular session takes a bit to load. They don't normally show up until Paul puts a ring in your nose if I remember correctly)

 

2. There's no lactacid anywhere, just milk. What is the ITEM ID for lactacid so I can spawn it? If I recall, lactacid is also necessary to make new cowgirls and to have the force feeding animation play on the milk machine? (Do you have MME installed/enabled? You can buy it from alchemists and the Khajiit caravan)

 

3. Where are the milkers in the other cities? Only see the one in Whiterun. (This is dependent on how you installed MME. There are several choices on the setup about the milk machines. You might need to play with the MME install and choose different versions)

 

4. I seem to recall there being a feature where you could convince other people to have sex with you in the last mod but I'm not sure how to enable that in this one. (Sex is dependent on other mods, I'm not sure it is in BAC by itself.)

 

5. My character doesn't get any fatter no matter how much food she eats. Bug? (Are you using SLIF? What version of Skyrim are you using? BAC relies on SLIF)

 

6. Also, in addition to the item id for lactacid, what is the ITEM ID for the milking harness so I can have my character wear one? Thanks. (the milking harness is from MME and its called a milking cuirass, you should be able to find it in the console.)

If I said anything incorrect above, I'm sure someone will help remedy it!

1 hour ago, Dark___Blue said:

 

Thank you!!

 

Posted
4 hours ago, Catastrophic said:

 

6. Open the console and type 'help' followed by a part of the name for any item and it will tell you the item IDs. The item IDs change depending on load order so no one can say what it will be for you.

In addition to the previous answer, the harness can be crafted, provided you have the neccessary materials. It requires 1x cow hide, 1x iron ingot & 24x leather strips and can be made at any forge and with any smithing skill level.

Posted
13 hours ago, jayce113 said:

Another curiosity question. Anyone know how to maybe move the teeth, or reshape them for the muzzle? Its kinda funny to moo/moan while milking and see through the mouth to whatever is behind it. It isn't anything devastating, was just curious.

Install EFM (LE or SE), then edit data\SKSE\plugins\chargen.ini to at least set

 

[FaceGen]
fSliderMultiplier=50.0

 

Then in RaceMenu/Mouth section you get several teeth and oral sliders you can use.

13 hours ago, skullgirls_ said:

the cow face features broke if i use ECE!! this swap my head to vanilla head (and my character looks like default skyrim female)

I have no idea what ECE does upon SetNthHeadPart(). See, I'm just calling bethesda's standard method to replace the face. If any other mod (like ECE) doesn't like that, it can't be helped by me.

Posted (edited)
2 hours ago, botticelli said:

Install EFM (LE or SE), then edit data\SKSE\plugins\chargen.ini to at least set

 

[FaceGen]
fSliderMultiplier=50.0

 

Then in RaceMenu/Mouth section you get several teeth and oral sliders you can use.

I have no idea what ECE does upon SetNthHeadPart(). See, I'm just calling bethesda's standard method to replace the face. If any other mod (like ECE) doesn't like that, it can't be helped by me.

Hmmm... I actually have EFM already installed, though I can't find chargen.ini in the listed folder. When doing a file search in the entire directory there is no chargen.ini. Is it the same for LE and SE?

 

***EDIT*** Found it. In SE its the skee64.ini file.

Edited by jayce113
Posted
On 5/15/2022 at 3:01 PM, botticelli said:

There are probably some aliases missing and of course the bac_paulsendeavour quest needs to be running past stage 10, else this will end in a CTD.

If you've finished the paulsendeavor quest will Hugh still proc? Was hugh supposed to proc during the endeavour quest? Are there any external requirements specifically for hugh? Thanks!

Posted
38 minutes ago, jayce113 said:

If you've finished the paulsendeavor quest will Hugh still proc? Was hugh supposed to proc during the endeavour quest? Are there any external requirements specifically for hugh? Thanks!

The Hugh quest should process anytime after bac_paulsendeavour has reached stage 10, regardsless if that is still running sinc it should keep its aliases at its end. Those need to be set correctly for the start of the Hugh quest to proceed. After that, the Hugh quest can run on its own. So, the requirements for Hugh are the same as for paulsendeavour plus that running: House of Horros and Cidhna Mine need to be completed.

Posted
18 minutes ago, ZephyrusVenti said:

Did the mod update? It popped up again on the new mods page or w/e, but the downloads are all dated either early may or before that.

 

 It pops up on the updated when the description is changed, and botticellli added a bit to the description about Expressive Face Morphs.

 Kind of silly of Lover's Lab to consider that an update when no files were changed.                  

Posted (edited)

im having an issue where the sagging breast mutation isn't showing idk if its my 3bbb body preset or not but if so anyone recommend a body preset that works  

edit : forgot to mention that i use SLIF with the TuliusVer 

Edited by spideryuncle550
Posted
2 hours ago, ZephyrusVenti said:

Did the mod update? It popped up again on the new mods page or w/e, but the downloads are all dated either early may or before that.

Glad to see that I'm not the only one watching for new stuff like a hawk lol

Posted (edited)

Love the mod with the new updates! Just want to tell about a little bug I have encountered...

     I have a few different save files with different characters. A couple of those characters I don't want to turn into cows, so I have the mod disabled in the MCM. Even when the mod is disabled, my characters will advance to stage 1 of becoming a cow. This is really not a HUGE deal seeing as I can activate the mod, reset my state to before becoming a cow, and re-disable the mod, but I also feel it isn't intended.

 

Also, the cow tail 2 still juts straight out on LE. I don't know what I'm doing wrong...

Edited by dragongodmod117
Posted
1 hour ago, dragongodmod117 said:

Love the mod with the new updates! Just want to tell about a little bug I have encountered...

     I have a few different save files with different characters. A couple of those characters I don't want to turn into cows, so I have the mod disabled in the MCM. Even when the mod is disabled, my characters will advance to stage 1 of becoming a cow. This is really not a HUGE deal seeing as I can activate the mod, reset my state to before becoming a cow, and re-disable the mod, but I also feel it isn't intended.

 

Also, the cow tail 2 still juts straight out on LE. I don't know what I'm doing wrong...

In the next version there will be some options for the actual cow starting, so it does not start right away with first milk.

 

As for the tail: it needs its havok file Data\SKSE\Plugins\hdtPhysicsExtensions\equip_tail\cow_tail.xml which as the name suggests only runs with HDT PE and not SMP PE. If the file is miising, check the archive.

Posted

Just as a curiosity when would that fabled new update come out and what would it en ' tail ' for us in that new update. 

Sorry if I used 'entail' wrong 

Posted (edited)
2 hours ago, botticelli said:

In the next version there will be some options for the actual cow starting, so it does not start right away with first milk.

 

As for the tail: it needs its havok file Data\SKSE\Plugins\hdtPhysicsExtensions\equip_tail\cow_tail.xml which as the name suggests only runs with HDT PE and not SMP PE. If the file is miising, check the archive.

OK cool.

 

As for the tail, I have the "cow_tail.xml" in the correct folder. I checked the files for the "tail_cow_0" and "tail_cow_1" to see if either were missing the extra data connection for the .xml but I found nothing was missing. :/

 

EDIT: Just did a bit more checking and found out the second tail type is called "cowtail01.nif" and there are folders in "meshes\BAC\..." "brown", "spots", and "white" each with another "cowtail01.nif" file. Each of those .nif files is looking for the wrong .xml file. (They look for the 3 "collision", "cow", "floor" .xml files in "skse\plugins\tails\...")

Edited by dragongodmod117
Posted
2 hours ago, dragongodmod117 said:

EDIT: Just did a bit more checking and found out the second tail type is called "cowtail01.nif" and there are folders in "meshes\BAC\..." "brown", "spots", and "white" each with another "cowtail01.nif" file. Each of those .nif files is looking for the wrong .xml file. (They look for the 3 "collision", "cow", "floor" .xml files in "skse\plugins\tails\...")

That's the small tail (stage 11) which needs other xml files.

Posted (edited)

Wow, I didn't expect you to do all of my crazy suggestions! Really excited to check those out, they sound perfect.

 

I'm not super clear on what we need for the SE version now. Is the main file/esp update for SE still pending?

If I understood this correctly the SE BodySlide replaces the LE loose_files, but I don't see an SE tats or esp file. Is it safe to use the LE esp in SE now that the files are separated? MO2 seems to not 'complain' and say it's an old esp.

I really hate how Bethesda keeps making new versions of this game and making this more difficult.

 

 

Edited by Catastrophic

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