botticelli Posted May 6, 2022 Author Posted May 6, 2022 5 hours ago, chuBBies1 said: Just return to the abandoned house.. and delve deeper. I'm trying to be cryptic without spoiling anything. 6 hours ago, LatencyRemix said: Is the second quest after a craftmans meant to pop up as a quest started like the first did, or is it you just go to the spot to start? I went back to the house and stood on the thing but it just locks the character in place, hides UI and nothing else happens? 7 hours ago, Eluchel said: I have just finished A Craftsman's Masterpiece, with it finished can I not start the second quest anymore or do I just need to do the right thing to activate it? it only start *during" A Craftsman's Masterpiece.
botticelli Posted May 6, 2022 Author Posted May 6, 2022 3 hours ago, ZI0MATRIX said: I checked my MME SE version as I suspect that this is why BAC is not starting/ not appearing in the MCM. But I could not find any issue. So what is it that BAC is maybe asking from MME that it doesn't get? How could I see the script in the background that seem not to work? See this post and the reactions thereon. 1
Eluchel Posted May 6, 2022 Posted May 6, 2022 2 hours ago, botticelli said: it only start *during" A Craftsman's Masterpiece. 7 hours ago, chuBBies1 said: Just return to the abandoned house.. and delve deeper. I'm trying to be cryptic without spoiling anything. I went back to a previous save where I was still trying to find the markarth components for A Craftsman's Masterpiece and "delved deeper" Spoiler stood on the alter (I also tried to click "use alter" and nothing happened there either) and nothing happened. Am I still doing something wrong?
botticelli Posted May 6, 2022 Author Posted May 6, 2022 (edited) 32 minutes ago, Eluchel said: I went back to a previous save where I was still trying to find the markarth components for A Craftsman's Masterpiece and "delved deeper" Reveal hidden contents stood on the alter (I also tried to click "use alter" and nothing happened there either) and nothing happened. Am I still doing something wrong? Probably not. There's an activator there that should ForceGreet you. That activator is enabled at stage 0 of A Craftsman's Masterpiece. Did you install 1.9E1? If yes, did you install it before or after starting A Craftsman's Masterpiece? Because: If you installed it after the quest szart, sadly, that activator will never activate in this run. You may try this with your old save (no guarantee though): Spoiler Console: sqv bac_paulsendeavour, make sure the aliases point to something other then NONE, especially AlterTrigger_Ref and MolagBalTalking_Ref prid xx0adfa7 (xx = load order # of BAC) enable prid xx0adfb8 enable Then try again. Edited May 6, 2022 by botticelli
Eluchel Posted May 6, 2022 Posted May 6, 2022 13 minutes ago, botticelli said: Probably not. There's an activator there that should ForceGreet you. That activator is enabled at stage 0 of A Craftsman's Masterpiece. Did you install 1.9E1? If yes, did you install it before or after starting A Craftsman's Masterpiece? Because: If you installed it after the quest szart, sadly, that activator will never activate in this run. You may try this with your old save (no guarantee though): Hide contents Console: sqv bac_paulsendeavour, make sure the aliases point to something other then NONE, especially AlterTrigger_Ref and MolagBalTalking_Ref prid xx0adfa7 (xx = load order # of BAC) enable prid xx0adfb8 enable Then try again. I haven't installed 1.9E1 yet, I will try the console commands first. Thanks for all your help! Also, something I have been wondering, do you have anywhere people can support you @botticelli? I have really appreciated all the work you are putting into supporting this mod and all the work you put into helping all of us troubleshoot our issues and I would love to be able to support you in some way
botticelli Posted May 6, 2022 Author Posted May 6, 2022 27 minutes ago, Eluchel said: I haven't installed 1.9E1 yet, I will try the console commands first. That will probably not work. I fixed some things with the activators in 1.9E1. 28 minutes ago, Eluchel said: do you have anywhere people can support you as yet, no, haven't thought about that... Sites like Patreon don't appeal to me, because that not only raises money but expectations like "You have to deliver a version each month" as well. I'd like to set my own pace.
Eluchel Posted May 6, 2022 Posted May 6, 2022 the console commands fixed it for me, thanks botticelli!
Eluchel Posted May 6, 2022 Posted May 6, 2022 16 minutes ago, botticelli said: as yet, no, haven't thought about that... Sites like Patreon don't appeal to me, because that not only raises money but expectations like "You have to deliver a version each month" as well. I'd like to set my own pace. Yeah not wanting to be forced to put out updates at specific intervals makes sense. Well if you do set up something (even if it is a way to send you one time tips) let me know
Catastrophic Posted May 6, 2022 Posted May 6, 2022 I managed to do all the quests up to the repeatable stage and got 30/30 (plus one mutation). Really good stuff, better than some actual Skyrim quests for sure. The repeatable content is also lots of fun. I got through the whole thing with basically no bugs, save for some weirdness before being teleported to Riften (I thought it was a bug at first since it takes so long for the NPCs to spawn In). I don't know if it's intended to go right from the 'They are returning' popup to teleporting to Riften, but it still worked in the end. It's actually very clever how it's written in a way that sort of justifies your owners strictness (far better than most kinky scenarios). I was very impressed by the cow face/head. I didn't think that was even possible with the Skyrim face generator! The tongue seems to grow much faster than the rest of the face, but this mod is excellent about giving options so it's not really a concern. The new hooves are beautiful and I can't wait for more intermediary ones and maybe hands or a tail, really excited to even see a concept for those. The new udder also looks far better, and it's quite interesting it responds to sliders (though I couldn't figure out how to obtain anything that would change the sliders in-game) Really loving the new stuff and really excited to see more. Moo. 1
ZI0MATRIX Posted May 7, 2022 Posted May 7, 2022 (edited) I want to recreate my old character (old BAC) before I start adding or removing(if this is possible) mutations. I have her race menu preset but it is not possible just to reach that state my loading the preset. Also if anyone can tell me how to smoothen the breast root near the shoulders, it would help me even more. Is there a way I can do to a functionality test (Cow level 30 with hoof, tail, horns, ears equiped), or skip the quest just for testing? Reason is, that I tried the cow level up potions and for some reason the tiny horns won't grow. Also Paul refuses to give my character hoofs regardless of the cow level. Now I fear if I do follow the quest and invest hours into that, that in the end my character does no properly develop horns and stuff. (I know how to use console commands to progress a quest but not how to fix mutations) Edited May 7, 2022 by ZI0MATRIX
botticelli Posted May 7, 2022 Author Posted May 7, 2022 17 minutes ago, ZI0MATRIX said: Reason is, that I tried the cow level up potions and for some reason the tiny horns won't grow. With the levelup potion as well as the mutation potion, you need to wait them out. Put log verbosity in BAC MCM to Brief or Normal and have a look at the console after drinking a potion. Wait until there's a bac_reequip...Done message there. Else you'll only end up blocking yourself from levelup. Also, you might want to set transformation speed to Ultra, give you character 100 Milk Units via MME Debug MCM and no gushing and start milking away. That way, you reach stage 12 at Milk Maid level 3 (~60 milk units), of course you need to refill her vis MME MCM Debug each time MME distributes milk itself. At that point (stage 12) it is ususally safe to use the levelup potions, but again wait them out. Paul will interact (and distribute hooves) after reaching stage 20 in Hammerheart (at Whiterun stables). Before that, this option is unavailable. When that stage is reached, it will only function with the correct ZaZ version (8.0+). And no, there is no "instant stage 30 cow" function. 1
ZI0MATRIX Posted May 7, 2022 Posted May 7, 2022 5 hours ago, botticelli said: With the levelup potion as well as the mutation potion, you need to wait them out. Put log verbosity in BAC MCM to Brief or Normal and have a look at the console after drinking a potion. Wait until there's a bac_reequip...Done message there. Else you'll only end up blocking yourself from levelup. Also, you might want to set transformation speed to Ultra, give you character 100 Milk Units via MME Debug MCM and no gushing and start milking away. That way, you reach stage 12 at Milk Maid level 3 (~60 milk units), of course you need to refill her vis MME MCM Debug each time MME distributes milk itself. At that point (stage 12) it is ususally safe to use the levelup potions, but again wait them out. Paul will interact (and distribute hooves) after reaching stage 20 in Hammerheart (at Whiterun stables). Before that, this option is unavailable. When that stage is reached, it will only function with the correct ZaZ version (8.0+). And no, there is no "instant stage 30 cow" function. Thanks for the quick reply! I found something out that also helps. Putting on armor on and off the parts that need updating(feet, head...) also seems to work. Did check for functionality till Cow level 30 and later allowed some more mutations to see what they are like. Everything seems to work fine now so I can recreate the character. I suspect there is no option to undo a specific mutation (like fart sound or tongue)from the player character in case it I might change my mind after a while.
jacobrox5656 Posted May 7, 2022 Posted May 7, 2022 On 5/2/2022 at 7:42 PM, LinksSword said: try the heads from this older conversion, I use these and they work for me on SSE heads.rar 266.32 kB · 13 downloads Ended up fixing it thank you very much!
botticelli Posted May 7, 2022 Author Posted May 7, 2022 2 hours ago, ZI0MATRIX said: Putting on armor on and off the parts that need updating(feet, head...) also seems to work. That works only if hardcore mode is turned off. But it makes me suspect you might have some old version script, especially bac_update.pex, lying around in data\scripts. 2 hours ago, ZI0MATRIX said: I suspect there is no option to undo a specific mutation Mutations are there to stay. Well, you can switch the opposites with postions (fat/slim, slow/fast metabolism, tall/stunted). You can turn off farting and defecating in MCM, though. 1
MysticDaedra Posted May 7, 2022 Posted May 7, 2022 Some folks have been asking about SE conversions I see. Here are the steps: 1. Run entire folder (with loose files, no .bsa) through CAO 2. Run all meshes through NIF Optimizer 3. ??? 4. Profit You do not need to do anything with the CK, it is 100% not necessary. Early on it was thought that form 43 mods needed to be converted to form 44, but that has long since been debunked. 1
Mig08 Posted May 7, 2022 Posted May 7, 2022 12 minutes ago, MysticDaedra said: Some folks have been asking about SE conversions I see. Here are the steps: 1. Run entire folder (with loose files, no .bsa) through CAO 2. Run all meshes through NIF Optimizer 3. ??? 4. Profit You do not need to do anything with the CK, it is 100% not necessary. Early on it was thought that form 43 mods needed to be converted to form 44, but that has long since been debunked. Замечание по пункту 2: ПРЕДЕЛЬНО ВАЖНО отдельно оптимизировать с опцией Head Parts Only папку по адресу "Being a Cow\Data\meshes\bac\heads" (и только её!). Замечание по пункту 3: open the mod in CreationKit, select BAC as "active", save the mod.
Catastrophic Posted May 7, 2022 Posted May 7, 2022 I still don't understand what Slow/Fast Metabolism actually do. I also don't like that you can't disable the stretch marks on the boobs without disabling milk production based mutations, and the stretch marks look strange for me (are they supposed to be bright white?). There's something similar with the butt and cellulite textures, but that was less strange. 1
Eluchel Posted May 7, 2022 Posted May 7, 2022 @botticelli my character will sometimes randomly start milking herself without my input. Is this related to one of the mutations or is that an MME thing? If this is a mutation there might be a bug with it because when she milks herself without my input I don't ever get any of the milk from it.
MysticDaedra Posted May 8, 2022 Posted May 8, 2022 3 hours ago, Mig08 said: Note on point 2: It is IMPORTANT to optimize separately with the option Head Parts Only the folder "Being a Cow\Data\meshes\bac\heads" (and only it!). Note on point 3: open the mod in CreationKit, select BAC as "active", save the mod. It is not at all necessary to change form 43 mods to form 44, it literally does nothing. You're adding a step for the sake of adding a step. All meshes should be run through NIF Optimizer rather than CAO (run the entire folder through CAO first, then run it again with NIF optimizer), as CAO for whatever reason does not work well with meshes. Converting the meshes with NIF Optimizer will allow RaceMenu HH to work in SE, and will take care of the head meshes.
MysticDaedra Posted May 8, 2022 Posted May 8, 2022 3 hours ago, Catastrophic said: I still don't understand what Slow/Fast Metabolism actually do. There's a weight gain/loss function in BAC, but it's not just the normal Weight slider. Fast metabolism causes you to lose weight faster (running, not eating, fighting etc.), and slow metabolism means you gain weight faster. Slow Metabolism combined with any of the Fat Cow mutations usually equals chubby chubby
Catastrophic Posted May 8, 2022 Posted May 8, 2022 2 hours ago, MysticDaedra said: There's a weight gain/loss function in BAC, but it's not just the normal Weight slider. Fast metabolism causes you to lose weight faster (running, not eating, fighting etc.), and slow metabolism means you gain weight faster. Slow Metabolism combined with any of the Fat Cow mutations usually equals chubby chubby That makes sense. I beleive I got Fast Metabolism early so ... kind of didn't notice a change since I was 0 weight to begin with.
botticelli Posted May 8, 2022 Author Posted May 8, 2022 7 hours ago, Catastrophic said: I still don't understand what Slow/Fast Metabolism actually do. I also don't like that you can't disable the stretch marks on the boobs without disabling milk production based mutations, and the stretch marks look strange for me (are they supposed to be bright white?). There's something similar with the butt and cellulite textures, but that was less strange. You can change the appearance of the stretch marks at the bootom of the Milkmaid View page. 5 hours ago, Eluchel said: @botticelli my character will sometimes randomly start milking herself without my input. Is this related to one of the mutations or is that an MME thing? If this is a mutation there might be a bug with it because when she milks herself without my input I don't ever get any of the milk from it. Did you run "The Moo is strong in Hugh"? Then you might have missed a notification message telling of a "gift" from Molag Bal... CHeck MME *slave* cows. It might be that you character appears both at maid *and* slave.
ManTown247 Posted May 8, 2022 Posted May 8, 2022 (edited) Why do I feel like this mods gonna mutate the girl so far until they're gonna basically be a actual cow and you guys are gonna add somthing like a fur coat that gives an armour value or somewhere around heavy to light armour and you'll get a charge spell you can get once a day where you do damage to enamys when you walk in to them when you pass a certain stage Edited May 8, 2022 by Manman27
Catastrophic Posted May 8, 2022 Posted May 8, 2022 (edited) 5 hours ago, botticelli said: You can change the appearance of the stretch marks at the bootom of the Milkmaid View page. Oh, excellent, looks much better with the alpha greatly reduced and tinted a bit flesh tone. Is there any option somewhere for the milk surge mutation? It seems to only give like ~4 milk, which does not expand my breasts all that much, despite the audio files suggesting otherwise. I like the audio files a lot, by the way, and they could totally work for when a few mutations start like 'curvy cow' too (I think only one mentions milk?). Edited May 8, 2022 by Catastrophic
evilbom Posted May 8, 2022 Posted May 8, 2022 (edited) 20 hours ago, ZI0MATRIX said: can i ask what skins texture you use ? and enb ? because most skin texture i used it hard to see beast vein 11 hours ago, MysticDaedra said: Some folks have been asking about SE conversions I see. Here are the steps: 1. Run entire folder (with loose files, no .bsa) through CAO 2. Run all meshes through NIF Optimizer 3. ??? 4. Profit You do not need to do anything with the CK, it is 100% not necessary. Early on it was thought that form 43 mods needed to be converted to form 44, but that has long since been debunked. really ? i though i need run BAE and convert them too ? i always use CK and change .esp because my game always CTD on open game Edited May 8, 2022 by evilbom
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