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Posted (edited)
2 hours ago, Catastrophic said:

Is there any option somewhere for the milk surge mutation?

Spontaeous Milk just calls an extra MME.MilkCycle() for the actor, so any option you might want to have needs to set in MME.

Lactation burst strength depends on your current milk generation (StorageUtil value MME.MilkMaid.MilkGen, you can see that value on MME's MilkMaid debug page). Base increase is 0.5 plus random (1.0, 3.0) times times log10(MME.MilkMaid.MilkGen) Only the huge burst ticks differently. That takes this value again times MME.MilkMaid.MilkGen / 100, e. g.

  • having a MilkGen of 100 and a random result of 2.0 an a non-huge result, you'd get an increase of 4 (2.0 * log10(100)
  • with Huge gain you still get 4 (4.0 * (MilkGen=100) / 100)
     
  • now with a MilkGen of 1000 this looks a little different: Base gain would be 6.0 and Huge gain would be 60.0
  • with 10000 Milkgen it would be 8.0 base and 800.0 huge

So this develops pretty slowly in the beginning but after reaching a certain point it will boost you real fast. I just had to manually reset the MilkGen value in MME MCM because it reached 77 million and she was spurting like 2 milliion milkunits per hour. Then you can reset that value to just 25 and the cycle starts anew.

Edited by botticelli
Posted
1 hour ago, evilbom said:

can i ask what skins texture you use ? and enb ?
because most skin texture i used it hard to see beast vein

the skin and tats textures are in data\textures\actors\character\SlaveTats\bac. Especially the Veins textures are a bit hard to see also in LE. Those are the original ones from skyrimfet.

Posted
2 hours ago, evilbom said:

can i ask what skins texture you use ? and enb ?
because most skin texture i used it hard to see beast vein

Skin:  Demoniac (8k)+ Titkit (speckle blam) textures. 

Modified via this easy technique

The veins are still overlay that was, additionally to the BAC effect, applied via Racemenu(= additional layer). 

Spoiler

I would love to have made the veins part of a player skin, including modified specular and normal map(so they get a little bit of "3D" effect on the skin).

But I lack the knowledge as for now how to modify that femalebody_1_msn.dds.

As it seems the tats reduce the glossy and specular effect, I use the Wet Function Redux to restore some of it.

A  "sweaty cow effect" maybe might help (do cows even sweat?), but then people would argue on how intense this effect should be.

 

Also the color (Racemenu) of your characters skin also is important for proper contrast.

She here is is a bit darker as this character developed from an old dark elf character and got a bit of a lighter skin tone over the years.

 

ENB... was Skyrimse Re-Engaged ENB for Vivid Weathers.

Also subsurface scattering, if you have a mod for this active, might influence it.

The Screenshot is from a game that was not modded anymore since early 2019. So mods and effect might have changed.

 

At the moment I try to figure out why my additional tats mods like Lewd Marks are not shown as an option in slavetats.

It also seems slavetats is overriding/removing any  other overlay I try to apply via racemenu the moment BAC tats are applied.

Maybe it was the changes in the in the skee64.ini...

Posted
50 minutes ago, ZI0MATRIX said:

At the moment I try to figure out why my additional tats mods like Lewd Marks are not shown as an option in slavetats.

It also seems slavetats is overriding/removing any  other overlay I try to apply via racemenu the moment BAC tats are applied.

Maybe it was the changes in the in the skee64.ini...

oh talk about LewdMarks remind me about this mod

 

Posted (edited)
3 hours ago, ZI0MATRIX said:

At the moment I try to figure out why my additional tats mods like Lewd Marks are not shown as an option in slavetats.

It also seems slavetats is overriding/removing any  other overlay I try to apply via racemenu the moment BAC tats are applied.

Maybe it was the changes in the in the skee64.ini...

Any mod that wants to be shown in SlaveTats needs its json file be placed in data\textures\actors\character\SlaveTats. If there's no .json for that mod, there will be no entry in SlaveTats' menu. SlaveTats uses NiOverride as does BAC and nioverride (or SE RaceMenu respectively) governs the overlays (all of them). For that you need skee64.ini, not for BAC and not for SlaveTats directly. BAC using up slots blocks SlaveTats from using them as well (and any other mod that respects the conventions), so make sure, you have plenty of slots configured in skee64.ini. SlaveTats (as of version 1.3.7) removed the limit of 12 slots an cann now access all of them.

Edited by botticelli
Posted
14 hours ago, botticelli said:

You can change the appearance of the stretch marks at the bootom of the Milkmaid View page.

Did you run "The Moo is strong in Hugh"? Then you might have missed a notification message telling of a "gift" from Molag Bal... CHeck MME *slave* cows. It might be that you character appears both at maid *and* slave.

Ooh, yep that is exactly what happened. Thanks botticelli!

Posted
11 hours ago, Manman27 said:

Why do I feel like this mods gonna mutate the girl so far until they're gonna basically be a actual cow and you guys are gonna add somthing like a fur coat that gives an armour value or somewhere around heavy to light armour and you'll get a charge spell you can get once a day where you do damage to enamys when you walk in to them when you pass a certain stage

wouldn't be a problem to me. But we lack proper walk on four animation for skyrim that would look convincing unless you become a literal cow at the end. Which i don't think it's going to go that far unless it's for some sort of "bad end" perhaps.

Posted
9 hours ago, ZI0MATRIX said:

At the moment I try to figure out why my additional tats mods like Lewd Marks are not shown as an option in slavetats.

It also seems slavetats is overriding/removing any  other overlay I try to apply via racemenu the moment BAC tats are applied.

Maybe it was the changes in the in the skee64.ini...

Did you select the "add/remove tattoos" option in the SlaveTats MCM? Any time you install new tats you have to use that function or Slavetats won't detect them.

Posted

I have two problems with new quests, SPOILERS:
 

Spoiler

1. When I stand on altar, my controls are blocked for around 30 sec nothing happening, so I needed to manually start the quest using startquest and set stage 0
2. After escape, I still have "To the abandoned house" message

 

Posted
26 minutes ago, almette said:

I have two problems with new quests, SPOILERS:
 

  Hide contents

1. When I stand on altar, my controls are blocked for around 30 sec nothing happening, so I needed to manually start the quest using startquest and set stage 0
2. After escape, I still have "To the abandoned house" message

 

For the second one, I had the same issue and when I quit the game and started it back up that one fixed itself

Posted
27 minutes ago, almette said:

I have two problems with new quests, SPOILERS:
 

  Hide contents

1. When I stand on altar, my controls are blocked for around 30 sec nothing happening, so I needed to manually start the quest using startquest and set stage 0
2. After escape, I still have "To the abandoned house" message

 

1. Did you install 1.9E1? That should have fixed the activator

2. That message disappears at the latest , if you save & load again. It should of course disappear right away, it not doing so is annoying, but not a showstopper. I have that on my list. I created the teleport door as instructed by the CK wiki and double-checked that. So, I'll look up some other mod's teleport doors and try to find the difference.

Posted

why the game crash when i load last save?

Papyrus Log:

Quote

[05/09/2022 - 11:50:16PM] Papyrus log opened (PC)
[05/09/2022 - 11:50:16PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[05/09/2022 - 11:50:16PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)
[05/09/2022 - 11:50:16PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[05/09/2022 - 11:50:30PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[05/09/2022 - 11:50:30PM] Cannot open store for class "fnissmquestscript", missing file?
[05/09/2022 - 11:50:30PM] Cannot open store for class "fnissmconfigmenu", missing file?
[05/09/2022 - 11:50:31PM] Error: Unable to bind script SKI_PlayerLoadGameAlias to bac_mcm (36084D05) because their base types do not match
[05/09/2022 - 11:50:31PM] Error: Unable to bind script SKI_PlayerLoadGameAlias to bac_mcm2 (360836B4) because their base types do not match
[05/09/2022 - 11:50:31PM] Error: Unable to bind script bac_q2c_inventory_access to bac_main (36001D90) because their base types do not match
[05/09/2022 - 11:50:31PM] Error: Unable to bind script bac_po3_access to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:31PM] Error: Unable to bind script bac_camerapos to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:31PM] Error: Unable to bind script bac_mme_access to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:31PM] Error: Unable to bind script bac_sos_access to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:31PM] Error: Unable to bind script bac_slavetats_access to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:31PM] Error: Unable to bind script JaxonzEnhGrabObject to JaxonzEnhGrabUpdateQuest (3C000D62) because their base types do not match
[05/09/2022 - 11:50:31PM] Error: Unable to bind script JaxonzConsolePlugIn to JaxonzEnhGrabUpdateQuest (3C000D62) because their base types do not match
[05/09/2022 - 11:50:31PM] Cannot open store for class "tweakdfscript", missing file?
[05/09/2022 - 11:50:32PM] Error: Unable to bind script bac_OnReadSetQuestStage to  (3601B83A) because their base types do not match
[05/09/2022 - 11:50:32PM] Error: Unable to bind script bac_OnReadSetQuestStage to  (36019D11) because their base types do not match
[05/09/2022 - 11:50:44PM] warning: Property bModActive on script jaxonzenhgrab attached to JaxonzEnhGrabUpdateQuest (3C000D62) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property BretonRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property OrcRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property KhajiitRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property HighElfRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property NordRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property WoodElfRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property DarkElfRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property ArgonianRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property ImperialRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] warning: Property RedguardRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:44PM] Error: Property MME_Milk on script bac_store attached to bac_main (36001D90) cannot be bound because <NULL form> (3606D61F) is not the right type
[05/09/2022 - 11:50:44PM] Error: Property MME_Milks on script bac_store attached to bac_main (36001D90) cannot be bound because <NULL form> (3605C81C) is not the right type
[05/09/2022 - 11:50:44PM] Error: Property ghost on script bac_store attached to bac_main (36001D90) cannot be bound because <NULL form> (3601C885) is not the right type
[05/09/2022 - 11:50:44PM] Error: Property thisQuest on script PF_bac_hunter_lookingForYouH_050156B9 attached to  (360156B9) cannot be bound because <NULL form> (36013623) is not the right type
[05/09/2022 - 11:50:44PM] VM is freezing...
[05/09/2022 - 11:50:44PM] VM is frozen
[05/09/2022 - 11:50:44PM] Reverting game...
[05/09/2022 - 11:50:44PM] Error: Unable to bind script bac_po3_access to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script bac_camerapos to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script bac_mme_access to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script bac_sos_access to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script bac_slavetats_access to bac_no_run (36093A5D) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script SKI_PlayerLoadGameAlias to bac_mcm2 (360836B4) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script bac_q2c_inventory_access to bac_main (36001D90) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script JaxonzEnhGrabObject to JaxonzEnhGrabUpdateQuest (3C000D62) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script JaxonzConsolePlugIn to JaxonzEnhGrabUpdateQuest (3C000D62) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script bac_OnReadSetQuestStage to  (36019D11) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script bac_OnReadSetQuestStage to  (3601B83A) because their base types do not match
[05/09/2022 - 11:50:44PM] Error: Unable to bind script SKI_PlayerLoadGameAlias to bac_mcm (36084D05) because their base types do not match
[05/09/2022 - 11:50:45PM] warning: Property BretonRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] warning: Property OrcRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] warning: Property KhajiitRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] warning: Property HighElfRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] warning: Property NordRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] warning: Property WoodElfRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] warning: Property DarkElfRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] warning: Property ArgonianRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] warning: Property ImperialRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] warning: Property RedguardRace on script bac_blacksmith_storage attached to bac_blacksmith (3600EA6E) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:50:45PM] Error: Property MME_Milk on script bac_store attached to bac_main (36001D90) cannot be bound because <NULL form> (3606D61F) is not the right type
[05/09/2022 - 11:50:45PM] Error: Property MME_Milks on script bac_store attached to bac_main (36001D90) cannot be bound because <NULL form> (3605C81C) is not the right type
[05/09/2022 - 11:50:45PM] Error: Property ghost on script bac_store attached to bac_main (36001D90) cannot be bound because <NULL form> (3601C885) is not the right type
[05/09/2022 - 11:50:45PM] Error: Property thisQuest on script PF_bac_hunter_lookingForYouH_050156B9 attached to  (360156B9) cannot be bound because <NULL form> (36013623) is not the right type
[05/09/2022 - 11:50:45PM] warning: Property bModActive on script jaxonzenhgrab attached to JaxonzEnhGrabUpdateQuest (3C000D62) cannot be initialized because the script no longer contains that property
[05/09/2022 - 11:51:10PM] Loading game...
[05/09/2022 - 11:51:11PM] VM is thawing...

Papyrus.0.logPapyrus.1.logPapyrus.2.log

Posted (edited)
2 hours ago, botticelli said:

1. Did you install 1.9E1? That should have fixed the activator

2. That message disappears at the latest , if you save & load again. It should of course disappear right away, it not doing so is annoying, but not a showstopper. I have that on my list. I created the teleport door as instructed by the CK wiki and double-checked that. So, I'll look up some other mod's teleport doors and try to find the difference.

I am playing on 1.9E1 and 1.9E tats, but I forgot to mention I am playing on SSE, sorry.
After reload, the message is gone.

Edited by almette
Posted

There is another small problem with regular quests, sometimes they are blocked when I force 'zero waiting', no further quests will start.

Posted
26 minutes ago, botticelli said:

You seem to play on Skyrim SE/AE/VR and have installed the LE version of BAC.

yes i play Skyrim SE long time ago. but now i play Skyrim LE

Posted
22 minutes ago, EstJava said:

yes i play Skyrim SE long time ago. but now i play Skyrim LE

Ok. Then it's maybe the other way round. You may have installed the SE version. The error from your log says that the binary scripts version does not match your game version.

Posted
27 minutes ago, almette said:

There is another small problem with regular quests, sometimes they are blocked when I force 'zero waiting', no further quests will start.

Force zero waiting is a debug option. Any debug option can have side effects on the regular quest line. They were created for a specific purpose and for regular use.

Posted
8 hours ago, Tiruil said:

Is there the possible option to not have the ear tag ?

Not yet, if you still want the large bell collar. Else you can change your faction rank for bac_bell to 2 (small bell) and run the update.

Posted
14 hours ago, botticelli said:

Not yet, if you still want the large bell collar. Else you can change your faction rank for bac_bell to 2 (small bell) and run the update.

So lket me get this right; the ear tag only appears when wearing the large bell ? Not the small one ?

Posted (edited)

what am i doing wrong i tried to force a level up with the potion to test if it works but when i drink it this happens and no mutation applies (i am on SE)image.png.84ee6f1969c96c550e7dd8972e826a16.png

Edited by Lystorias
added edition im playing as information
Posted (edited)
9 hours ago, Lystorias said:

what am i doing wrong i tried to force a level up with the potion to test if it works but when i drink it this happens and no mutation applies (i am on SE)

Could be too fast after the last LevelUp. Check, if you are in Faction bac_reequipping. If so, remove yourself from it and then try the potion again.

 

10 hours ago, Tiruil said:

So lket me get this right; the ear tag only appears when wearing the large bell ? Not the small one ?

Yes, since the tag is a "Cow 32" tag and the small bell is Paul's and not the hunter's. It being attached to the bell faction is an intermediate workaround. In the end, I want to attach it to the tats faction (bac_mark) with rank > 1, because that are the Cow 32 tats.

Edited by botticelli
Posted
3 hours ago, botticelli said:

Yes, since the tag is a "Cow 32" tag and the small bell is Paul's and not the hunter's. It being attached to the bell faction is an intermediate workaround. In the end, I want to attach it to the tats faction (bac_mark) with rank > 1, because that are the Cow 32 tats.

I'd love for a standalone version of the tag or maybe connected to the ears, for role playing reasons, because I usually ignore the quests and remove Paul from the game.

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