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Posted
11 hours ago, Lystorias said:

what am i doing wrong i tried to force a level up with the potion to test if it works but when i drink it this happens and no mutation applies (i am on SE)image.png.84ee6f1969c96c550e7dd8972e826a16.png

Aria is your PC ?
because Levelup Potion is work after your character is Level 1 Cow [small horn pop]
and my advice about mutation potion to be work correct  make sure drink it after cow level 20 up [you can drink both levelup and mutation potion if register in hotkey]

Posted (edited)

OK I had this idea for a mechanic to add to the mod for awhile now and I call it rashe mode think of it like this. Like a rashe when you scratch it, the area of the rashe grows right??? So what if ( I don't even know if it's possible but while using slaverun reloaded it think maybe??? ) there is a timer on the mutation on how long it will stay on you without milking yourself something like the rashe spreads if you keep using the machine and there are creams or remedies to keep it form spreading or even reducing the spread (for instance like disease cure or something) . But the mutation will always be with you no matter how much you heal it, like an annoying rashe. And I think it would work well with the establish way the mutation is advanced by using the milk machine, like scratching a rashe.

It would work like this:

. If you haven't got the mutation yet you can take somthing like an anti mutation potion to help increase resistance to the mutation. 

. Mut 1-10 will be points where the mutation is still treatable but not curable where you can buy or carft a cream you can but on your body to decrease the spread or speeds up the demutation timer mentioned in the idea on top. 

. Mut 11-20 will no longer allow you to cure 1-10 but will still allow you to cure anywhere between that 11-20 but the effects of the creams/potions are ever more weaker then before and the timer be comes longer. 

. Mut 21-25 same situation as 11-20 but worse and you are no longer able to use cream or potions. You can only speed up or decrease the timer if you buy a potion from the guy in the temple of Kynareth if you found mandy's diary. 

. Any thing past mut 26 and above is incurable unless there is a slider in the MCM that allows you pick and choose when ever you want the mutation to stop being able to be held back anymore 

. Something to add in mandy's diary a few pages where she trys to find a ways to cure herself for the mutation but slow and surely sircoming to the sickness. That's how you find the way to craft the potion/cream. And it can be crafted using the cooking stations. 

PS: if it's impossible to do this well it's worth to give my idea anyway because I have no idea how to make mods. 

Edited by Manman27
Posted
47 minutes ago, Manman27 said:

OK I had this idea for a mechanic to add to the mod for awhile now and I call it rashe mode think of it like this. Like a rashe when you scratch it, the area of the rashe grows right??? So what if ( I don't even know if it's possible but while using slaverun reloaded it think maybe??? ) there is a timer on the mutation on how long it will stay on you without milking yourself something like the rashe spreads if you keep using the machine and there are creams or remedies to keep it form spreading or even reducing the spread (for instance like disease cure or something) . But the mutation will always be with you no matter how much you heal it, like an annoying rashe. And I think it would work well with the establish way the mutation is advanced by using the milk machine, like scratching a rashe.

It would work like this:

. If you haven't got the mutation yet you can take somthing like an anti mutation potion to help increase resistance to the mutation. 

. Mut 1-10 will be points where the mutation is still treatable but not curable where you can buy or carft a cream you can but on your body to decrease the spread or speeds up the demutation timer mentioned in the idea on top. 

. Mut 11-20 will no longer allow you to cure 1-10 but will still allow you to cure anywhere between that 11-20 but the effects of the creams/potions are ever more weaker then before and the timer be comes longer. 

. Mut 21-25 same situation as 11-20 but worse and you are no longer able to use cream or potions. You can only speed up or decrease the timer if you buy a potion from the guy in the temple of Kynareth if you found mandy's diary. 

. Any thing past mut 26 and above is incurable unless there is a slider in the MCM that allows you pick and choose when ever you want the mutation to stop being able to be held back anymore 

. Something to add in mandy's diary a few pages where she trys to find a ways to cure herself for the mutation but slow and surely sircoming to the sickness. That's how you find the way to craft the potion/cream. And it can be crafted using the cooking stations. 

PS: if it's impossible to do this well it's worth to give my idea anyway because I have no idea how to make mods. 

Well, since this is technically a curse curtesy to Molag Bal and no disease, I don't think there should be a means to undo it. Molag Bal would definitely disagree with that. And since the speed of the mutation is connected with the character's milking is is already somewhat controllable. If you don't get milked at all, the progess will be extremely slow and if you get milked, no matter how, it speeds up. With the Block potion you can put a halt to it or let it go on again.

 

6 hours ago, NoirXiaoba said:

I'd love for a standalone version of the tag or maybe connected to the ears, for role playing reasons, because I usually ignore the quests and remove Paul from the game.

From the next version on that is no problem. I tagged it to the branding faction (bac_mark). Only ranks 1, 2, and 3 of that faction are in use. The ear tags will be distributed for any faction rank in that faction greater than 1. So you can put that to 4 or larger and you'll get the tag and no tats.

Posted
6 hours ago, evilbom said:

Aria is your PC ?
because Levelup Potion is work after your character is Level 1 Cow [small horn pop]
and my advice about mutation potion to be work correct  make sure drink it after cow level 20 up [you can drink both levelup and mutation potion if register in hotkey]

what potion should i drnk then? i only drank cows levelup, got it kinda working, but a lot of cow head mutations are missing. should i have drank the mutagen potion?

Posted
11 hours ago, botticelli said:

Could be too fast after the last LevelUp. Check, if you are in Faction bac_reequipping. If so, remove yourself from it and then try the potion again.

 

Yes, since the tag is a "Cow 32" tag and the small bell is Paul's and not the hunter's. It being attached to the bell faction is an intermediate workaround. In the end, I want to attach it to the tats faction (bac_mark) with rank > 1, because that are the Cow 32 tats.

how do i check that / remove me?

Posted
9 minutes ago, Lystorias said:

how do i check that / remove me?

console: help bac_reequipping, there will be an id shown, then type player.getinfaction <id>. If that returns 1.00, type player.removefromfaction <id>

Posted (edited)
2 hours ago, botticelli said:

Well, since this is technically a curse curtesy to Molag Bal and no disease, I don't think there should be a means to undo it. Molag Bal would definitely disagree with that. And since the speed of the mutation is connected with the character's milking is is already somewhat controllable. If you don't get milked at all, the progess will be extremely slow and if you get milked, no matter how, it speeds up. With the Block potion you can put a halt to it or let it go on again.

 

 I certainly prefer the current milking setup over ... scratching a rash, which I don't like the sound of at all, but I could see Molag Bal offering a 'way out'.

He is the Lord of Domination and Submission and of Schemes, so he would probably allow you to remove the curse if you were to inflict it on many more people or something like that. Maybe specifically transforming your followers to capture the 'scheme' part? Doing something 'dominant' would for sure endear him to the player and possibly make him want to cure them. The Daedric Princes seem to have a thing for the player character anyways since they are all willing to let you be their Champion at the same time, which does not seem common.

 

 He's also associated with Vampires, so maybe he'd remove the curse if you were to become a Vampire instead? Bit of a more simple idea, although considering Vampires get tons of super powers and are megabadasses it seems like it's 'too good' of an option between that and being a fat lactating gassy cow that can't even hold a sword (considering in both instances you still seem to end up doing an awful lot of killing)

 

I don't mind having no cure in the least, but I think in regards to the story it could be justified.

Edited by Catastrophic
Posted
2 hours ago, Catastrophic said:

I don't mind having no cure in the least, but I think in regards to the story it could be justified.

I think a cure should be an option, from a "gameplay" perspective, especially since becoming a hucow isn't really optional in the first place, after installing the mod. So eventually I think it would be great to have a way out, and also be able to get re-cursed! :) The random aspect of this kind of thing is what does it for me...

 

BTW, any thoughts on either expanding the capture quest or adding additional "non-consensual" transformation triggers? Right now you can control how quickly the transformation happens by simply avoiding getting milked, but if there was a way that the transformation could be forced to progress, it would add to the cursed feeling, or at least it would for me. My $0.02. Always refreshing every day to see what new updates there might be :)

Posted

I think i would be a good idea to have an event curse the player or npcs with the hucow transforment instead of simply making every milkmaid a cow. Maybe a cursed nosering dropping? Or winning a milkmaid competition and be rewarded with the curse?

Posted
57 minutes ago, Kanutten said:

I think i would be a good idea to have an event curse the player or npcs with the hucow transforment instead of simply making every milkmaid a cow. Maybe a cursed nosering dropping? Or winning a milkmaid competition and be rewarded with the curse?

 

It's tied to milkmaids because being milked is what progresses the transformation. A productive milkmaid will evolve into a cow much faster than one who isn't milked as often.

 

How would you progress the transoformation on npcs who can't be milked?

Posted (edited)

I didn't suggest that. Only that the curse shouldnt start as soon as someone became a milkmaid. That u need another trigger for the transformation to start. As it is every women who produce milk would become a cow. So it should be a lot more hucows around.

 

Maybe make it a mod event so slavery mods can start it, too much lactacive, a button in the mcm. Reach a high milkmaid lvl. Find an ring with a missing part for some reason u feel an urge to put up to your nose it closes, piercing your septum and your are cursed. Getting hit by a tear from Mandy.  Lots of possible ways.

Edited by Kanutten
adding more
Posted

So, I'm testing out the ones labeled for SE and for some reason, I can't get it to kick off. It is turned on, and MME is running. But when I milk myself for the first time it doesn't trigger BAC. Anything I may be missing? I've got all of the requirements, though I DID just update MME to it's most recent iteration (20220507). Any ideas?

Posted
2 hours ago, jayce113 said:

So, I'm testing out the ones labeled for SE and for some reason, I can't get it to kick off. It is turned on, and MME is running. But when I milk myself for the first time it doesn't trigger BAC. Anything I may be missing? I've got all of the requirements, though I DID just update MME to it's most recent iteration (20220507). Any ideas?

 

 Is your character showing up on the milkmaid list in the BAC config menu?

 If not it sounds like the same problem I was having, old BAC files and scripts.

 

Quote

You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts

 

Posted
6 hours ago, Kanutten said:

I didn't suggest that. Only that the curse shouldnt start as soon as someone became a milkmaid. That u need another trigger for the transformation to start. As it is every women who produce milk would become a cow. So it should be a lot more hucows around.

 

Maybe make it a mod event so slavery mods can start it, too much lactacive, a button in the mcm. Reach a high milkmaid lvl. Find an ring with a missing part for some reason u feel an urge to put up to your nose it closes, piercing your septum and your are cursed. Getting hit by a tear from Mandy.  Lots of possible ways.

I think some sort of quest start would be pretty neat, something that tells the story of the PC becoming cursed by Molag Bal. I think the mod is getting to a point where increased attention on the quests is warranted, which is awesome, huge kudos to @botticelli... I still can't even begin to express how grateful I am that he has picked this up!

Posted
15 hours ago, botticelli said:

Well, since this is technically a curse curtesy to Molag Bal and no disease, I don't think there should be a means to undo it. Molag Bal would definitely disagree with that. And since the speed of the mutation is connected with the character's milking is is already somewhat controllable. If you don't get milked at all, the progess will be extremely slow and if you get milked, no matter how, it speeds up. With the Block potion you can put a halt to it or let it go on again.

Wait I thought it was made by Hircine because its an animal curse like lycantrapy

Posted
28 minutes ago, Manman27 said:

Wait I thought it was made by Hircine because its an animal curse like lycantrapy

The priest in the Temple of Kynareth explains that it is a curse by Molag Bal.

Posted (edited)

I'll think about that quest start some more. For the time being, I'd suggest Lactacid level, like you got 10 free and each above that gives a 1% chance to start the thing, like with 42 Lactacid, you'd have a 32% chance on each milk event to turn in to a cow. I can make that base amount configurable in MCM. We would need that anyway because you do not want to turn NPCs into cows with a quest each.

Edited by botticelli
Posted
6 hours ago, Catastrophic said:

 

 Is your character showing up on the milkmaid list in the BAC config menu?

 If not it sounds like the same problem I was having, old BAC files and scripts.

 

 

That did it. I had one single hiding file that needed deleting. Appreciate it.

Posted (edited)

For anyone who gets those odd lines around the legs when your fur is showing up, you can use the attached file and move the textures over manually and it'll fix the line issues. This was something someone touched up on the original BAC mod. I just tested it and it works great.

 

These were touched up by @Dr.Lefse

 

https://www.loverslab.com/topic/131690-bac-converted-to-se/?do=findComment&comment=3199277

 

 

**EDIT**

I repackaged the tats zip to include the updated textures. These work well with 3BBB, or if you just get those odd lines on the legs from the fur textures. If I overstepped on doing this I apologize and will take it down. (NOW WITH THE 9th MISSING FILE!)

Being a cow SSE texturefix.zip

 

bac_alternate_1.9E_tats_texture_fix.7z

Edited by jayce113
Posted

Has anyone found a definite solution with the non-physics tail? I've tried everything I could find in here and my tail still looks like its on Viagra.

Posted (edited)

How to remove or reset BAC c PC and NPC mutations in the version "bac_alternate_1.9E1 SE" ?
Disabling the mod in the menu "BAC - Being a Cow" -> "About" or resetting progress in the menu "BAC - Being a Cow" -> "Debug" does not remove horns, ears, tongue, etc.

 

The problem is solved.
Disabled the mod: Inventory Functions SE-13366-0-07-00-1574447405 

Edited by Mig08
Posted
2 hours ago, jayce113 said:

Has anyone found a definite solution with the non-physics tail? I've tried everything I could find in here and my tail still looks like its on Viagra.

there is a file that is included on the main download page 

let the HDT tails overwrite the other files and your tail should move in se "BAC SE tail HDT-SMP.7z" if that's what your talking about


 

Posted
50 minutes ago, MuchW0W said:

there is a file that is included on the main download page 

let the HDT tails overwrite the other files and your tail should move in se "BAC SE tail HDT-SMP.7z" if that's what your talking about


 

I had to manually adjust a few things but I got it to work. I had a couple of other tail mods I think that were causing conflicts.

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