ZephyrusVenti Posted May 18, 2022 Posted May 18, 2022 19 hours ago, MysticDaedra said: Glad to see that I'm not the only one watching for new stuff like a hawk lol Good thing I do apparently, because BANG! Updates.
botticelli Posted May 18, 2022 Author Posted May 18, 2022 (edited) 1 hour ago, evilbom said: new tats file is include texture fix by Dr.Lefse ? @botticelli as is stated in the new features, yes. 2 hours ago, Catastrophic said: If I understood this correctly the SE BodySlide replaces the LE loose_files, but I don't see an SE tats or esp file. Is it safe to use the LE esp in SE now that the files are separated? I only do an LE version as of now because I couldn't find the time for a proper SE setup (last time I tried the physics wouldn't work). The SE Bodyslide is courtesy to @Addywil, who made the nifs for the semihooves also for SE. Anyone who converts this version to SE can forego the semihooves and just include those from the Bodyslide file. For playing, you'd only need the main archive plus the tats archive. The loose files are redundant to the contents of the archive. Of course you should run bodyslide... Edited May 18, 2022 by botticelli
Catastrophic Posted May 18, 2022 Posted May 18, 2022 (edited) 25 minutes ago, botticelli said: as is stated in the new features, yes. I only do an LE version as of now because I couldn't find the time for a proper SE setup (last time I tried the physics wouldn't work). The SE Bodyslide is courtesy to @Addywil, who made the nifs for the semihooves also for SE. Anyone who converts this version to SE can forego the semihooves and just include those from the Bodyslide file. For playing, you'd only need the main archive plus the tats archive. The loose files are redundant to the contents of the archive. I see. I recall there was an issue with tail physics, but a post in this thread seemed to correct that. But if the ESP is active from the new version SE won't even launch, it needs to be converted in some way. Is someone working on this? I don't really know what the steps are or I'd do it myself. EDIT: Seems that extracting the BSA made it work somehow. I guess I wasn't expecting Bethesda to break their own propitiatory archives. Unless it's related to the change to the script folder names? Not sure if MO2 is smart enough to change the names. Edited May 18, 2022 by Catastrophic
LinksSword Posted May 18, 2022 Posted May 18, 2022 19 hours ago, MysticDaedra said: Glad to see that I'm not the only one watching for new stuff like a hawk lol i check every single day.
botticelli Posted May 18, 2022 Author Posted May 18, 2022 1 hour ago, Catastrophic said: I see. I recall there was an issue with tail physics, but a post in this thread seemed to correct that. But if the ESP is active from the new version SE won't even launch, it needs to be converted in some way. Is someone working on this? I don't really know what the steps are or I'd do it myself. EDIT: Seems that extracting the BSA made it work somehow. I guess I wasn't expecting Bethesda to break their own propitiatory archives. Unless it's related to the change to the script folder names? Not sure if MO2 is smart enough to change the names. It needs converting with CAO. The LE version will not run correctly in SE.
evilbom Posted May 18, 2022 Posted May 18, 2022 update my conversion SE...... after check full transform is no problem so far..... except head transform on followers ?
DewKiddo Posted May 18, 2022 Posted May 18, 2022 Still having issues with furniture not showing up, like the chair that im supposed to sit in for the nose ring. I understand this has been an on going issue with the mod... any way I can skip through that stage of the quest via console (or is there an actual fix?).
NoirXiaoba Posted May 18, 2022 Posted May 18, 2022 Is it correct for the Blended Lactacid to turn my Followers into Milk Slaves instead of Milk Maids? Luckily I dropped a savefile prior to feeding them the stuff, because I was very surprised to see them getting tattoed all over. I resorted to regular Lactacid after that.
squiffyrogue Posted May 18, 2022 Posted May 18, 2022 Dang! That's big update! Sounds amazing! Thank you for continue working on this awesome mod! And to those, who make new meshes and conversions to SE! Question tho, as SE user I need only 3 files: bac_alt, bac_alt_tats from Evilbom and SE bodyslides from main page?
evilbom Posted May 18, 2022 Posted May 18, 2022 45 minutes ago, squiffyrogue said: Dang! That's big update! Sounds amazing! Thank you for continue working on this awesome mod! And to those, who make new meshes and conversions to SE! Question tho, as SE user I need only 3 files: bac_alt, bac_alt_tats from Evilbom and SE bodyslides from main page? yes XD 1
Catastrophic Posted May 19, 2022 Posted May 19, 2022 (edited) 8 hours ago, evilbom said: update my conversion SE...... after check full transform is no problem so far..... except head transform on followers ? Okay trying to use @evilbom's SE version but the new menu options seem to be missing, even with a clean save file. Do the new features still work? When I tried to use LE it showed the new menu settings and I was interested in trying some out, so kind of a shame that they don't show up. When the mod is installed it says it was updated from '0.0' to '5.7' and the new textures seem to work, but I didn't check the partial hooves transformations. The 'blended lactacid' is showing up on the console but I didn't find one in the time I played (Not sure if it only shows up when the setting is set) EDIT: Yup, compared scripts, it's missing the new settings in the MCM script for sure, it's not an issue of it getting 'stuck' on my end. Most obvious instance is under the 'Immersion' settings header. There are actually a number of scripts entirely missing, so I'm not sure exactly what happened but the SE conversion does not seem to have 1.9F scripts at all (although, again, the "Blended Lactacid" is still a thing so it must have the correct ESP) Edited May 19, 2022 by Catastrophic
squiffyrogue Posted May 19, 2022 Posted May 19, 2022 As well as Paul's head now black. Was ok on previous versions. SE
<3GoAway<3 Posted May 19, 2022 Posted May 19, 2022 Hihi! Here to provide some feedback on the newest update! Disclaimer; I'm using a personally ported 1.9F BAC. I would share, but I changed allot of armor values, sounds, and meshes! I LOVE the new grazing mechanic, meshes, and sounds. It adds a ton to the immersion! I only have an issue with the following; The new cow hooves don't adjust height, dispite having the HH_OFFSET variable. The speech debuf, or the speech forgetfulness, feels a bit too strong. I usually have to moo 6-15 times before I'm able to pass the check with 50 speechcraft at 50% transformation. Maybe make this a togglable value? Anyways, other side notes that I usually change is the voice acting, I prefer it just being sexlab moans. The hoof sounds in FSTBacFootstepSet is a bit too loud on stone in comparison to the sound on dirt/wood. On another note, I change all the equips to clothing, as it interferes with mage armor or perks that require you to wear no armor. Otherwise, amazing update!
botticelli Posted May 19, 2022 Author Posted May 19, 2022 (edited) 1 hour ago, Catastrophic said: Okay trying to use @evilbom's SE version but the new menu options seem to be missing, even with a clean save file. Do the new features still work? When I tried to use LE it showed the new menu settings and I was interested in trying some out, so kind of a shame that they don't show up. When the mod is installed it says it was updated from '0.0' to '5.7' and the new textures seem to work, but I didn't check the partial hooves transformations. They 'blended lactacid' is showing up on the console but I didn't find one in the time I played (Not sure if it only shows up when the setting is set) seems at least the MCM scripts were lying loosely around while converting. Then CAO might take the existing ones and not those from the bsa. 5 hours ago, LinksSword said: can somebody fix the hooves high heels for SSE? we did that a ling time ago and they did work. 9 hours ago, NoirXiaoba said: Luckily I dropped a savefile prior to feeding them the stuff, because I was very surprised to see them getting tattoed all over. I resorted to regular Lactacid after that. I take it you don't want slaves when giving the blended lactacid to a follower. The mechanics is like this: When a folloer drinks the blended Lactacid you get a prompt asking you whether to make her a MilkMaid or a MilkSlave. Depending on a) enough free MilkMaid slots available and b) enough free MilkSlave slots available one or the other may not appear. You can still choose No. 9 hours ago, DewKiddo said: Still having issues with furniture not showing up, like the chair that im supposed to sit in for the nose ring. I understand this has been an on going issue with the mod... any way I can skip through that stage of the quest via console (or is there an actual fix?). a) Did you install 1.9F and b) did you restart bac_blacksmith as stated in the feature list? Edited May 19, 2022 by botticelli
botticelli Posted May 19, 2022 Author Posted May 19, 2022 27 minutes ago, <3GoAway<3 said: The new cow hooves don't adjust height, dispite having the HH_OFFSET variable. The height adjustment is done by NiOverride, BAC has no say in that.
Catastrophic Posted May 19, 2022 Posted May 19, 2022 I ran the LE through CAO and it works ... so far? The 'tats' seems more important but I have no idea if something is going to break or if some of the things I've noticed so far are a result of that. Just had one tiny issue so far; The comments seem to happen very early, like before you even get ears when the horns don't even show through the hair people are saying stuff about not being fat enough yet or that 'animals should stay outside'. I love the new messages, but they really should wait for a much later stage, if that's possible.
NoirXiaoba Posted May 19, 2022 Posted May 19, 2022 2 hours ago, botticelli said: Depending on a) enough free MilkMaid slots available and b) enough free MilkSlave slots available one or the other may not appear. You can still choose No. Yeah, that's probably true. My character was a pretty new addition to the herd, so she probably hadn't any MilkMaid slots unlocked. Thanks for your clarification and your fantastic work.
botticelli Posted May 19, 2022 Author Posted May 19, 2022 57 minutes ago, LatencyRemix said: On LE, Hoof 2a are invisible works fine here. Did you run BodySlide? Oh and make sure NOT to tick cowhooves02 and cowhooves03 in BodySlide if available, but the semihooves instead.
LatencyRemix Posted May 19, 2022 Posted May 19, 2022 14 minutes ago, botticelli said: cowhooves02 and cowhooves03 These were built with the rest of them, so thats probably why 2A went invisible, the rest of them worked fine
Catastrophic Posted May 19, 2022 Posted May 19, 2022 In SE I also don't seem to get extra height from hooves anymore, not sure what changed there, must be something different about SE combined with the scripts not being fully ported. I for sure have NiOverride working, everything else seems fine. I love the loss of voice a ton it's my new favorite thing! But I do agree it's very aggressive early. Even early in the transformation I get stuck in a moo-loop for far too long. Seems like it should only be this punishing once significantly transformed, or simply start later in the transformation. Seriously though, loving the update, so much fun and the new partial hooves look amazing.
evilbom Posted May 19, 2022 Posted May 19, 2022 (edited) for hooves sink into ground try "LazyHeel" https://www.nexusmods.com/skyrimspecialedition/mods/13381/?tab=files 4 hours ago, botticelli said: seems at least the MCM scripts were lying loosely around while converting. Then CAO might take the existing ones and not those from the bsa. weird.... i open it with BAE and covert with SSE NIF Optimizer then CAO pack into BSA file okie i try CAO again but check create BSA file file is larger than old BSA but look like scripts is work Re-upload file again ? Edited May 19, 2022 by evilbom
NoirXiaoba Posted May 19, 2022 Posted May 19, 2022 2 hours ago, Catastrophic said: I love the loss of voice a ton it's my new favorite thing! But I do agree it's very aggressive early. Even early in the transformation I get stuck in a moo-loop for far too long. Seems like it should only be this punishing once significantly transformed, or simply start later in the transformation. I'm at this point now as well, and I agree, it's far too intrusive. Every single dialogue I initiated threw me into an at least 10 level deep moo loop, without fail. Maybe it'd be an idea to add an option to tone it down? I remember that the previous version had occasional slips of the tongue that got worse the farther the curse progressed. I also don't think it should loop but maybe instead throw you out of dialogue completely with a demeaning comment. Kinda like the gag script from DD. There's something else I wonder. Do you think it'd be possible to increase total milk capacity of a cow as soon as her udders grow in? Or are those hard linked to the milkmaid level?
Dr.Lefse Posted May 19, 2022 Posted May 19, 2022 (edited) Looks like the nifs for the legs arent properly optimized for SSE resulting in the legs clipping through the ground. @evilbom Tried opening and saving in outfit studio just to test, and got a prompt if i wanted to "optimize the nifs for sse", clicked yes, rebuilt and it fixed the legs. I then ran everything under ShapeData through nif optimizer tool, and now its not clipping through the floor anymore. Spoiler Edited May 19, 2022 by Dr.Lefse
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