evilbom Posted May 13, 2022 Posted May 13, 2022 20 hours ago, jayce113 said: For anyone who gets those odd lines around the legs when your fur is showing up, you can use the attached file and move the textures over manually and it'll fix the line issues. This was something someone touched up on the original BAC mod. I just tested it and it works great. These were touched up by @Dr.Lefse https://www.loverslab.com/topic/131690-bac-converted-to-se/?do=findComment&comment=3199277 **EDIT** I repackaged the tats zip to include the updated textures. These work well with 3BBB, or if you just get those odd lines on the legs from the fur textures. If I overstepped on doing this I apologize and will take it down. Being a cow SSE texturefix.zip 23.07 MB · 14 downloads bac_alternate_1.9E_tats_texture_fix.7z 64.04 MB · 12 downloads oh it work ? i thought is not the same version by botticelli so i never use this btw i update my post in page 1 for easy to catch up
botticelli Posted May 13, 2022 Author Posted May 13, 2022 1 hour ago, evilbom said: oh it work ? i thought is not the same version by botticelli so i never use this btw i update my post in page 1 for easy to catch up ...only the #09 textures are missing.
jayce113 Posted May 13, 2022 Posted May 13, 2022 35 minutes ago, botticelli said: ...only the #09 textures are missing. But it DOES work!
botticelli Posted May 13, 2022 Author Posted May 13, 2022 37 minutes ago, jayce113 said: But it DOES work! Well good luck with that. They do not seem to be corrects dds files as GIMP is unable to open them ("Unsupported DXGI format (98)").
Wut1969 Posted May 13, 2022 Posted May 13, 2022 Hi there, I encountered a tiny irrelevant bug; people comment on horns even when they're not yet applied (level 0 from 30). Also, I have a question; the Mech, like in the original BAC is still wandering through the landscape. Does it have a purpose? If it hasn't, I'll disable it as it keeps interfering in fights.
Eluchel Posted May 13, 2022 Posted May 13, 2022 Oh, hey, was the bell sound removed? I realized recently that I don't hear it anymore at all
ManTown247 Posted May 13, 2022 Posted May 13, 2022 I haven't gone so far in the mods quest line yet so can I know what's new to the mods quest wise??
jayce113 Posted May 13, 2022 Posted May 13, 2022 6 hours ago, botticelli said: Well good luck with that. They do not seem to be corrects dds files as GIMP is unable to open them ("Unsupported DXGI format (98)"). Not sure what to tell you on that one unfortunately. But they do load up during each stage of the TF.
Eluchel Posted May 13, 2022 Posted May 13, 2022 19 minutes ago, Manman27 said: I haven't gone so far in the mods quest line yet so can I know what's new to the mods quest wise?? I think the only changes quest wise are a couple side quests that have been added now
botticelli Posted May 14, 2022 Author Posted May 14, 2022 (edited) 11 hours ago, jayce113 said: Not sure what to tell you on that one unfortunately. But they do load up during each stage of the TF. In LE, I get blue skin texture, must be some special SE texture then. 16 hours ago, Eluchel said: Oh, hey, was the bell sound removed? I realized recently that I don't hear it anymore at all Ni, it is still there This is technically a footstep set, so if you diminish footstep sound volume, you won't hear a thing. 17 hours ago, Wut1969 said: Hi there, I encountered a tiny irrelevant bug; people comment on horns even when they're not yet applied (level 0 from 30). I'm trying to get rid of the old comment machanics, because it generates script load. skyrimfet did not build a comment quest like WICommentNaked. I'm doing that right now just to replace the naked comments with cow comments in case of cow. The comments will move there and have quest conditionals as is ususally the case. 17 hours ago, Wut1969 said: Also, I have a question; the Mech, like in the original BAC is still wandering through the landscape. Does it have a purpose? If it hasn't, I'll disable it as it keeps interfering in fights. I did not touch that, so its behaviour is like in the old BAC. Since you only need the mech when AWOL for a long time, you can safely disable it, if you do nat plan to annoy Paul. Use the MCM option to do so, it will also stop the mech quest. Edited May 14, 2022 by botticelli
Wut1969 Posted May 14, 2022 Posted May 14, 2022 15 minutes ago, botticelli said: In LE, I get blue skin texture, must be some special SE texture then. Ni, it is still there This is technically a footstep set, so if you diminish footstep sound volume, you won't hear a thing. I'm trying to get rid of the old comment machanics, because it generates script load. skyrimfet did not build a comment quest like WICommentNaked. I'm doing that right now just to replace the naked comments with cow comments in case of cow. The comments will move there and have quest conditionals as is ususally the case. I did not touch that, so its behaviour is like in the old BAC. Since you only need the mech when AWOL for a long time, you can safely disable it, if you do nat plan to annoy Paul. Use the MCM option to do so, it will also stop the mech quest. Thanks for your answers. Also thank you for putting new life in this great mod.
ManTown247 Posted May 14, 2022 Posted May 14, 2022 I wait this has been bugging me for a while but what is Merc for you know that dwemmer BDSM this that stands in the horse stables near Whiterun
LatencyRemix Posted May 14, 2022 Posted May 14, 2022 1 hour ago, Manman27 said: Merc for you know that dwemmer debug "run mech quest" and you will see Save your game first tho, it can be kinda jank
ManTown247 Posted May 14, 2022 Posted May 14, 2022 (edited) 13 minutes ago, LatencyRemix said: debug "run mech quest" and you will see Save your game first tho, it can be kinda jank Is that what's its for I'm talking about the bdsm thing not the one at riften Edited May 14, 2022 by Manman27
LatencyRemix Posted May 14, 2022 Posted May 14, 2022 2 minutes ago, Manman27 said: Is that what's its for I'm talking about the bdsm thing not the one at riften Yeah, the one in whiterun. Its intended purpose is was if you didn't return to paul when Will of the master started, the mech will track you down, capture you and bring you back to paul
ManTown247 Posted May 14, 2022 Posted May 14, 2022 18 minutes ago, LatencyRemix said: Yeah, the one in whiterun. Its intended purpose is was if you didn't return to paul when Will of the master started, the mech will track you down, capture you and bring you back to paul Ah I see
TheDuke99 Posted May 14, 2022 Posted May 14, 2022 On 5/3/2022 at 11:07 AM, botticelli said: Your script stack size limit was reached: [05/02/2022 - 11:32:22PM] Suspended stack count is over our warning threshold, dumping stacks: There are tons of script instances from toysmcm running (1016 matches in the dump for [None].toysmcm.OnConfigManagerReady()) Maybe my activator script was just one too much... May I once more ask your help. Unfortunatelly I still CTD whenever I walk to the center of the sigil in the Abandoned House. (1.9E1 SE version, on AE. The Craftman's Masterpiece quest has started, and I'd like to see the Hugh quest.) Meanwhile I cleaned up my Skyrim and uninstalled several mods, including the Toys & related mods I suspected to cause the issue. Then I restarted from an ancient save file which had never seen any mods before. Then did Chidna's Mine, House of Horrors, started BAC... My latest papyrus log below, I'm afraid I cannot read anything useful from it. Can you give any hint? [I load my save file inside abandoned house, walk down, quicksave, step onto the sigil, game crashes...] Papyrus.0.log
botticelli Posted May 14, 2022 Author Posted May 14, 2022 26 minutes ago, TheDuke99 said: Can you give any hint? Ok, there are 4 mods involved this time: hyd_d_mcm (Slave Girls by hydragorgon) cannot load its MCM WetFunctionMCM (Wet Fuinction Redux) the same Vivid Weathers... ...has a problem with an INI setting named iMaxDesired:Particles, which should be a float (like 1000.0) but isn't and ...misses Frostfall (probably) Naked Defeat misses its MainQuest severeal mods miss FormHasKeywordString native method which is part of Devious Devices Integration (DDi) The good news is, there's no BAC error in the list ? Only some warning about missing properties on bac_blacksmith_storage which make perfect sense, because I scrapped those. bac_blacksmith_storage is deprecated and will be gone entirely in the next version. It seems, you old save did have some mods installed after all. If you do not match the mod constellation you old save had when it was created, you'll most like end up with an unplayable game. Best thing would be to start a new game.
jayce113 Posted May 14, 2022 Posted May 14, 2022 12 hours ago, botticelli said: In LE, I get blue skin texture, must be some special SE texture then. Ni, it is still there This is technically a footstep set, so if you diminish footstep sound volume, you won't hear a thing. I'm trying to get rid of the old comment machanics, because it generates script load. skyrimfet did not build a comment quest like WICommentNaked. I'm doing that right now just to replace the naked comments with cow comments in case of cow. The comments will move there and have quest conditionals as is ususally the case. I did not touch that, so its behaviour is like in the old BAC. Since you only need the mech when AWOL for a long time, you can safely disable it, if you do nat plan to annoy Paul. Use the MCM option to do so, it will also stop the mech quest. Ah I apologize. I should have made it clear I was using SE and didn't test it in LE. Sorry about that.
jacobrox5656 Posted May 14, 2022 Posted May 14, 2022 How would i Go about fixing breast vibration and butt physics sucking the butt constantly into the body, I use 3ba with hdt-smp and cbpc best setting for both. Super need help please and thank you.
Catastrophic Posted May 14, 2022 Posted May 14, 2022 56 minutes ago, jacobrox5656 said: How would i Go about fixing breast vibration and butt physics sucking the butt constantly into the body, I use 3ba with hdt-smp and cbpc best setting for both. Super need help please and thank you. I would suggest using Sexlab Inflation Framework and downloading lists and values that match your body type. Every body uses their own sliders, so mods can't really account for all body types and can't tell what one is in use. SLIF lets you configure it to use the correct sliders for the correct body. It can be a bit of work to set up but all the configuration is saved in a JSON so it will persist between save files.
jayce113 Posted May 15, 2022 Posted May 15, 2022 OK I have a reoccurring quest issue. And by that I mean it happened on the previous BAC versions as well. When I go to Paul to to equip items, I say "Hi Paul!" and he says "Oh, its you again." and then the conversation ends. No choices or anything. I've tried to reset Paul by disable/enable to see if that helped but no. So I'm not sure why the Hammerheart Quest won't do anything. It is at step 20. I've tried to manually forward it but just stepping through resets the quest but then Paul says he is busy and I have to wait. When I DO wait, the issue starts all over again. Any ideas?
venomr Posted May 15, 2022 Posted May 15, 2022 3 minutes ago, jayce113 said: OK I have a reoccurring quest issue. And by that I mean it happened on the previous BAC versions as well. When I go to Paul to to equip items, I say "Hi Paul!" and he says "Oh, its you again." and then the conversation ends. No choices or anything. I've tried to reset Paul by disable/enable to see if that helped but no. So I'm not sure why the Hammerheart Quest won't do anything. It is at step 20. I've tried to manually forward it but just stepping through resets the quest but then Paul says he is busy and I have to wait. When I DO wait, the issue starts all over again. Any ideas? I think you have to get attacked by the wandering redguard hunters before paul can advance the quest dialogue. Just hang near the whiterun stables and advance time 24 hours at a time until the hunters find you.
botticelli Posted May 15, 2022 Author Posted May 15, 2022 (edited) 7 hours ago, jayce113 said: OK I have a reoccurring quest issue. And by that I mean it happened on the previous BAC versions as well. When I go to Paul to to equip items, I say "Hi Paul!" and he says "Oh, its you again." and then the conversation ends. No choices or anything. I've tried to reset Paul by disable/enable to see if that helped but no. So I'm not sure why the Hammerheart Quest won't do anything. It is at step 20. I've tried to manually forward it but just stepping through resets the quest but then Paul says he is busy and I have to wait. When I DO wait, the issue starts all over again. Any ideas? The Hammerheart quest has a timeout of 12-24 game hours. When elapsed, a debug message "Paul - Blacksmith waittime is resetted" appears. After that he sould service you again. Him exiting the conversation is a bug, he should instead tell you that you have to come back later. You can force the quest to stage 20 via BAC MCM debug page. Don't do it manually, there's a sequence of stages that have to be set in order for him to work properly. He has only responses for when the quest is at stage 20. I added one for stage != 20 in the next version. Be careful with resetting that quest. The stage not at 20 is a legal state during Who I Am and Unowned and you should complete those quests before forcing Hammerheart. Edited May 15, 2022 by botticelli
Kanutten Posted May 15, 2022 Posted May 15, 2022 (edited) Have played paul's owner quest, having a lot of troubles even when i enabled the furniture(had to give up on the first nosering)(there have been a lot versions of bac since i got that one)). I think some of the reason those quests are so wobly are that Skyrimfet tried at one point tried to make ZAZ a soft requirement(was a lot o hazzle at the time about the different versions of zaz too)and one could get the nosering etc somewhere along the road(paul often walks there when he should go to the stall). So i guess there is a lot of stuff in those quests that doesn't need to be there. PS: if u get the blackscreen when u are in the furniture but no gear, just update your cow through the mcm. (playing now on AE) Some times the furniture spawned at its own accord but only for a second. I hear the footsteps loud and clear but the bell is very weak. Edited May 15, 2022 by Kanutten adding
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