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Posted
20 hours ago, jayce113 said:

For anyone who gets those odd lines around the legs when your fur is showing up, you can use the attached file and move the textures over manually and it'll fix the line issues. This was something someone touched up on the original BAC mod. I just tested it and it works great.

 

These were touched up by @Dr.Lefse

 

https://www.loverslab.com/topic/131690-bac-converted-to-se/?do=findComment&comment=3199277

 

 

**EDIT**

I repackaged the tats zip to include the updated textures. These work well with 3BBB, or if you just get those odd lines on the legs from the fur textures. If I overstepped on doing this I apologize and will take it down.

Being a cow SSE texturefix.zip 23.07 MB · 14 downloads

bac_alternate_1.9E_tats_texture_fix.7z 64.04 MB · 12 downloads

oh it work ? i thought is not the same version by botticelli so i never use this
btw i update my post in page 1 for easy to catch up

Posted
1 hour ago, evilbom said:

oh it work ? i thought is not the same version by botticelli so i never use this
btw i update my post in page 1 for easy to catch up

...only the #09 textures are missing.

Posted
37 minutes ago, jayce113 said:

But it DOES work!

Well good luck with that. They do not seem to be corrects dds files as GIMP is unable to open them ("Unsupported DXGI format (98)").

Posted

Hi there, I encountered a tiny irrelevant bug; people comment on horns even when they're not yet applied (level 0 from 30).

 

Also, I have a question; the Mech, like in the original BAC is still wandering through the landscape. Does it have a purpose? If it hasn't, I'll disable it as it keeps interfering in fights.

Posted
6 hours ago, botticelli said:

Well good luck with that. They do not seem to be corrects dds files as GIMP is unable to open them ("Unsupported DXGI format (98)").

Not sure what to tell you on that one unfortunately. But they do load up during each stage of the TF.

Posted
19 minutes ago, Manman27 said:

I haven't gone so far in the mods quest line yet so can I know what's new to the mods quest wise?? 

I think the only changes quest wise are a couple side quests that have been added now

Posted (edited)
11 hours ago, jayce113 said:

Not sure what to tell you on that one unfortunately. But they do load up during each stage of the TF.

In LE, I get blue skin texture, must be some special SE texture then.

16 hours ago, Eluchel said:

Oh, hey, was the bell sound removed? I realized recently that I don't hear it anymore at all

Ni, it is still there  This is technically a footstep set, so if you diminish footstep sound volume, you won't hear a thing.

17 hours ago, Wut1969 said:

Hi there, I encountered a tiny irrelevant bug; people comment on horns even when they're not yet applied (level 0 from 30).

I'm trying to get rid of the old comment machanics, because it generates script load. skyrimfet did not build a comment quest like WICommentNaked. I'm doing that right now just to replace the naked comments with cow comments in case of cow. The comments will move there and have quest conditionals as is ususally the case.

17 hours ago, Wut1969 said:

Also, I have a question; the Mech, like in the original BAC is still wandering through the landscape. Does it have a purpose? If it hasn't, I'll disable it as it keeps interfering in fights.

I did not touch that, so its behaviour is like in the old BAC. Since you only need the mech when AWOL for a long time, you can safely disable it, if you do nat plan to annoy Paul. Use the MCM option to do so, it will also stop the mech quest.

Edited by botticelli
Posted
15 minutes ago, botticelli said:

In LE, I get blue skin texture, must be some special SE texture then.

Ni, it is still there  This is technically a footstep set, so if you diminish footstep sound volume, you won't hear a thing.

I'm trying to get rid of the old comment machanics, because it generates script load. skyrimfet did not build a comment quest like WICommentNaked. I'm doing that right now just to replace the naked comments with cow comments in case of cow. The comments will move there and have quest conditionals as is ususally the case.

I did not touch that, so its behaviour is like in the old BAC. Since you only need the mech when AWOL for a long time, you can safely disable it, if you do nat plan to annoy Paul. Use the MCM option to do so, it will also stop the mech quest.

Thanks for your answers. Also thank you for putting new life in this great mod.

 

 

Posted (edited)
13 minutes ago, LatencyRemix said:

debug "run mech quest" and you will see :D

 

Save your game first tho, it can be kinda jank

Is that what's its for I'm talking about the bdsm thing not the one at riften 

Edited by Manman27
Posted
2 minutes ago, Manman27 said:

Is that what's its for I'm talking about the bdsm thing not the one at riften

Yeah, the one in whiterun.  Its intended purpose is was if you didn't return to paul when Will of the master started, the mech will track you down, capture you and bring you back to paul

Posted
18 minutes ago, LatencyRemix said:

Yeah, the one in whiterun.  Its intended purpose is was if you didn't return to paul when Will of the master started, the mech will track you down, capture you and bring you back to paul

Ah I see

Posted
On 5/3/2022 at 11:07 AM, botticelli said:

Your script stack size limit was reached:
[05/02/2022 - 11:32:22PM] Suspended stack count is over our warning threshold, dumping stacks:

There are tons of script instances from toysmcm running (1016 matches in the dump for [None].toysmcm.OnConfigManagerReady())

Maybe my activator script was just one too much...

May I once more ask your help.
Unfortunatelly I still CTD whenever I walk to the center of the sigil in the Abandoned House.
(1.9E1 SE version, on AE. The Craftman's Masterpiece quest has started, and I'd like to see the Hugh quest.)

 

Meanwhile I cleaned up my Skyrim and uninstalled several mods, including the Toys & related mods I suspected to cause the issue.
Then I restarted from an ancient save file which had never seen any mods before. Then did Chidna's Mine, House of Horrors, started BAC...
My latest papyrus log below, I'm afraid I cannot read anything useful from it.
Can you give any hint?
[I load my save file inside abandoned house, walk down, quicksave, step onto the sigil, game crashes...]

 

Papyrus.0.log

Posted
26 minutes ago, TheDuke99 said:

Can you give any hint?

Ok, there are 4 mods involved this time:

  1. hyd_d_mcm (Slave Girls by hydragorgon) cannot load its MCM
  2. WetFunctionMCM (Wet Fuinction Redux) the same
  3. Vivid Weathers...
    1. ...has a problem with an INI setting named iMaxDesired:Particles, which should be a float (like 1000.0) but isn't and
    2. ...misses Frostfall
  4. (probably) Naked Defeat misses its MainQuest
  5. severeal mods miss FormHasKeywordString native method which is part of Devious Devices Integration (DDi)

The good news is, there's no BAC error in the list ? Only some warning about missing properties on bac_blacksmith_storage which make perfect sense, because I scrapped those. bac_blacksmith_storage is deprecated and will be gone entirely in the next version.

 

It seems, you old save did have some mods installed after all. If you do not match the mod constellation you old save had when it was created, you'll most like end up with an unplayable game. Best thing would be to start a new game.

Posted
12 hours ago, botticelli said:

In LE, I get blue skin texture, must be some special SE texture then.

Ni, it is still there  This is technically a footstep set, so if you diminish footstep sound volume, you won't hear a thing.

I'm trying to get rid of the old comment machanics, because it generates script load. skyrimfet did not build a comment quest like WICommentNaked. I'm doing that right now just to replace the naked comments with cow comments in case of cow. The comments will move there and have quest conditionals as is ususally the case.

I did not touch that, so its behaviour is like in the old BAC. Since you only need the mech when AWOL for a long time, you can safely disable it, if you do nat plan to annoy Paul. Use the MCM option to do so, it will also stop the mech quest.

Ah I apologize. I should have made it clear I was using SE and didn't test it in LE. Sorry about that.

Posted

How would i Go about fixing breast vibration and butt physics sucking the butt constantly into the body, I use 3ba with hdt-smp and cbpc best setting for both. Super need help please and thank you.

Posted
56 minutes ago, jacobrox5656 said:

How would i Go about fixing breast vibration and butt physics sucking the butt constantly into the body, I use 3ba with hdt-smp and cbpc best setting for both. Super need help please and thank you.

I would suggest using Sexlab Inflation Framework and downloading lists and values that match your body type.

Every body uses their own sliders, so mods can't really account for all body types and can't tell what one is in use. SLIF lets you configure it to use the correct sliders for the correct body.

 

It can be a bit of work to set up but all the configuration is saved in a JSON so it will persist between save files.

Posted

OK I have a reoccurring quest issue. And by that I mean it happened on the previous BAC versions as well. When I go to Paul to to equip items, I say "Hi Paul!" and he says "Oh, its you again." and then the conversation ends. No choices or anything. I've tried to reset Paul by disable/enable to see if that helped but no. So I'm not sure why the Hammerheart Quest won't do anything. It is at step 20. I've tried to manually forward it but just stepping through resets the quest but then Paul says he is busy and I have to wait. When I DO wait, the issue starts all over again. Any ideas?

Posted
3 minutes ago, jayce113 said:

OK I have a reoccurring quest issue. And by that I mean it happened on the previous BAC versions as well. When I go to Paul to to equip items, I say "Hi Paul!" and he says "Oh, its you again." and then the conversation ends. No choices or anything. I've tried to reset Paul by disable/enable to see if that helped but no. So I'm not sure why the Hammerheart Quest won't do anything. It is at step 20. I've tried to manually forward it but just stepping through resets the quest but then Paul says he is busy and I have to wait. When I DO wait, the issue starts all over again. Any ideas?

 

I think you have to get attacked by the wandering redguard hunters before paul can advance the quest dialogue. Just hang near the whiterun stables and advance time 24 hours at a time until the hunters find you.

Posted (edited)
7 hours ago, jayce113 said:

OK I have a reoccurring quest issue. And by that I mean it happened on the previous BAC versions as well. When I go to Paul to to equip items, I say "Hi Paul!" and he says "Oh, its you again." and then the conversation ends. No choices or anything. I've tried to reset Paul by disable/enable to see if that helped but no. So I'm not sure why the Hammerheart Quest won't do anything. It is at step 20. I've tried to manually forward it but just stepping through resets the quest but then Paul says he is busy and I have to wait. When I DO wait, the issue starts all over again. Any ideas?

The Hammerheart quest has a timeout of 12-24 game hours. When elapsed, a debug message "Paul - Blacksmith waittime is resetted" appears. After that he sould service you again. Him exiting the conversation is a bug, he should instead tell you that you have to come back later. You can force the quest to stage 20 via BAC MCM debug page. Don't do it manually, there's a sequence of stages that have to be set in order for him to work properly. He has only responses for when the quest is at stage 20. I added one for stage != 20 in the next version. Be careful with resetting that quest. The stage not at 20 is a legal state during Who I Am and Unowned and you should complete those quests before forcing Hammerheart.

Edited by botticelli
Posted (edited)

Have played paul's owner quest,  having a lot of troubles even when i enabled the furniture(had to give up on the first nosering)(there have been a lot versions of bac since i got that one)). I think some of the reason those quests are so wobly are that Skyrimfet tried at one point tried to make ZAZ a soft requirement(was a lot o hazzle at the time about the different versions of  zaz  too)and one could get the nosering etc somewhere along the road(paul often walks there when he should go to the stall).  So i guess there is a lot of stuff in those quests that doesn't need to be there.

 

PS: if u get the blackscreen when u are in the furniture but no gear, just update your cow through the mcm. (playing now on AE)

 

Some times the furniture spawned at its own accord but only for a second.

 

I hear the footsteps loud and clear but the bell is very weak.

Edited by Kanutten
adding

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