Jeffzs113 Posted March 11 Posted March 11 Just now, Jeffzs113 said: I'll send my mod load. Just in case one of the mods I use breaks BAC. loadorder.txt 5.51 kB · 0 downloads Zazz is also version 8+.
safado Posted March 12 Posted March 12 (edited) On 3/10/2026 at 11:04 AM, deniZil98 said: Mod Organizer 2, Skyrim SE (Special Edition) 1.5.97 The Vortex Collection I referenced is for Skyrim AE 1.6.1170. You need another collection targeting SkyrimSE 1.5.97 like Essential SKSE Mods (SE+), then add the requirements manually. That collection is from 2022, I do not know if all referenced mods are still available in Nexus. Spoiler Extended essentials and requirements Skyrim Script Extender (SKSE64) did not see it listed in the collection Fuz Ro D-oh for 1.5.97only Papyrus Tweaks NG I think the collection link the older version that may freeze in game, recommend to download latest version of mods that make use of "Address Library for SKSE Plugins" as requirement or mention is using CommonLibSSE (CLIB), as indicated in those mods descriptions. XP32 Maximum Skeleton Special Extended - XPMSSE Install Basic option, any other will add Long-game-save-file-bloat-corruption's scripts. Fixed scripts version do not fix it either. RaceMenu Special Edition v0-4-16 with SKEE (renamed NIOverride) This link is for 1.5.97 compatible version, as I do not know if latest version works in 1.5.97. Unofficial Skyrim Special Edition Patch - USSEP for 1.5.97 Armoor always targets latest and hide olders mods, link for Nexus hidden stash. USSEP fix a lot of things but some are author opinions, still a necesary patch collection mod. Backported Extended ESL Support Only for 1.5.97 to 1.6.659. 1.6.1133+ do not need it Fores New Idles in Skyrim (FNIS) or (FNIX XXL) FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI 5.2 SkyUI SE - Flashing Savegames Fix this is only for 1.5, 1.6 use a different patch Menu Maid 2 - MCM manager Remove 128 MCM list limit (uses Pages) and helps with menu registration issues. Page list quantity can be reduced or increased, I reduce it to make pages that does not need scrolling for my monitor resolution, also use the grouping\sorting features to make more used mods sort to first page. JContainers SE Many mods need this UIExtensionsSE UIExtensions Fixed ESP Plugin Some mod managers do not like a plugin without Skyrim as master. Mfg Fix + QOL "Patch" aka "Mfg Fix NG" This does the eye blink and face\mouth expressions controls for mods, like the elusive open mouth issues (support only). ConsoleUtilSSE NG replace ConsoleUtilSSE Animation Motion Revolution Animation Queue Fix Paired Animation Improvements Open Animation Replacer Lastest Inventory Functions SE, Updated for SKSE64 2.0.17 (Skyrim SE runtime 1.5.97) Face Discoloration Fix For Skyrim Special Edition 1.5.39–1.5.97. Alternate Start - Live Another Life - SSE Alternate Start - A New Dragonborn Extension To accelerate re-starting the game by choosing I'm the dragonborn starting quest in ASLAL-SE. FSMP - Faster HDT-SMP Some mods that has physics simulated assets like DD 5.2 need this. Modern body mods may need this based on options selected. CBPC - Physics with Collisions for SSE and VR Do not install CBP or patches for CBP. CBPC replaced CBP. Carefull with old preset mods and anything with Lazy in the name, those are very old. Recommend choosing "Don't add Auto Push-Up" in "Boobs Push-Up" options. BodySlide and Outfit Studio This tool is for rebuilding Bodyslide assets. Caliente's Beautiful Bodies Enhancer -CBBE- Update CBBE for SE\AE (slimmer highpoly, than SkyrimLE CBBE). Required by 3BBB (3BAv2) for compatibility. CBBE 3BA (3BBB) (3BAv2) (most freeuse body 😁 ) Recommend choosing any CBPC only options, while learning modding, no SMP for the body parts. Recommend choosing "Don't add Auto Push-Up" in "Boobs Push-Up" options. optional male with crotch parts Schlongs of Skyrim AE-NG HIMBO can be installed over for HighPoly male. New Gentleman always give me problems but is also an option that mutually exclusive from these mod. Recommend disabling Werewolf schlong options if "More Nasty Critters" is installed. Recommended ADD-ON meshes can be replaced by HIMBO if installed. optional OBody Next Generation This helps changing Bodyslide preset in-game, as long the body and armor\clothes where build with morphs included in Bodyslide tool. ReFit will conflict with ABBA breast pull-up and "Auto Push-Up" in CBPC or 3BA installation options. Disable Refit or do not enable the others. Refit and preset distribbution needs custom JSON config file that reference NPC to bodyslide presets or blacklist armor\clothes from re-fit adjustments . If there issues with breast getting pressed or streched up, disable re-fit feature. OBody Next Generation - Settings Loader Mu Dynamic NormalMap help with vector and dynamic normals adaptations at runtime. Underboob, belly, or anything morph puffy on a highpoly compatible body will track vectors to recreate normals, may need normal mask for special bodies like UBE. Loverslab For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z Sexlab SLO Aroused NG (nexus download but was a Loverslab mod) Less problematic and more compatible of the "modern" SLAR replacers. SLAnimLoader-1.7.7 + SLAnimLoader-1.8 Patch (source) Sometimes 1.8 will install incomplete, installing 1.7.7 before and then 1.8 over fix it, likely a FOMOD change in 1.8 is wrong. This is used to install animation packages for Sexlab. Animation are separate downloads, look for SLAL in name of tags. SE: DD 5.2 (recommended with DD-NG patch). Do not allow script from other mods to overwrite DD or DD-Ng without understanding why. SexLab Inflation Framework 1.2.2 beta The patches from this mod page are technically ancient, install the mod but not the patches, could break updated mods. SLIF Bodymorph setting for 3BAv2 Profile from Acro748 (3Bav2 creator) ZAZ Animation Packs for SE 8+ Page list version in the description section not the download section. Spoiler ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg FYI: CBBE HDT means that it is actually for Skyrim LE CBBE body, but converted to run on SE\AE but still old-CBBE. Need replacer bodyslide for modern bodies used in SkyrimSE. ZAZ_Accessories_CBBE_SE_3BA_BS_Fix.rar 3BA compatible Bodyslide replacers from Korea, no tariff paid (source) Milk Mod Economy ASSets SE 2019-06-04 + Milk Mod Economy Scripts 20220522 (source) 3BA for MME Bodyslide Bodyslides to re-create milker-harness and multy-tits "effects" for 3BA body form. MME Config Menu v3.0 (source) Adds UUNP, 3BBB, 3BA, BHUNP morph compatibility to Milk Mod Economy by adding a separate MCM that allows adding morphs as needed. Default section has 3BA already preset if selected. Do not know if I'm missing something, the list target SkyrimSE 1.5, and I'm not using that version. I think now you can install BAC, and maybe it runs, if bodyslide were done and FNIS was run, etc. There's more recommended mods in BAC page and SKEE\NIOverrides necessary config setup. Edited March 12 by safado 1
botticelli Posted March 12 Author Posted March 12 15 hours ago, Jeffzs113 said: Zazz is also version 8+. when you start a new game, watch the console. There should be BAC update messages appearing just after closing RaceMenu à la "BAC::Update - Update to 1.0" all the way up to 6.7. If that stops somewhere before 6.7, tell me that last number appearing.
TigerWhite198 Posted March 14 Posted March 14 On 3/9/2026 at 9:13 AM, botticelli said: seems like your follower packs its own body/race Reveal hidden contents with BAC, you'll find a pdf file enclosed (BAC_CustomRaceWithCowHeadHowTo.pdf). Follow the instruction in there and modify your follower mod to be compatible with BAC. Then you can set the form IDs for your follower in BAC MCM page "Custom Race" and *then* it will be recognized by BAC. Thanks
NotInfernoPlus Posted March 17 Posted March 17 After all this time, I can't seem to get some things to function correctly, such as the head stretching, and yet most others appear to function fine, it's so strange.
botticelli Posted March 17 Author Posted March 17 (edited) 10 hours ago, NotInfernoPlus said: After all this time, I can't seem to get some things to function correctly, such as the head stretching, and yet most others appear to function fine, it's so strange. CowHead functions via HeadPart replacemant and thus will collide with any other mods that do the same such as e. g. Corruption. Check if you have such mods in operation and then disable those features you need least. Edited March 17 by botticelli
RabidTurtle115 Posted March 17 Posted March 17 I know {D} denotes molog bal, what does [!] mean? custom race?
botticelli Posted March 18 Author Posted March 18 16 hours ago, RabidTurtle115 said: I know {D} denotes molog bal, what does [!] mean? custom race? !COW means "Milkmaid/-slave but not (yet) cow"
edtide25 Posted March 19 Posted March 19 Hello I've been trying to find the problems with my followers being spammed with "feeling the urge to moo" then "follower no longer a milkmaid>Removed!" after loading a game. I checked my followers to make sure its compatible with BAC. I just can't find the culprit. Any tips?
botticelli Posted March 19 Author Posted March 19 2 hours ago, edtide25 said: Hello I've been trying to find the problems with my followers being spammed with "feeling the urge to moo" then "follower no longer a milkmaid>Removed!" after loading a game. I checked my followers to make sure its compatible with BAC. I just can't find the culprit. Any tips? That's a MME issue. BAC only de-registers a cow when MME reports the de-registration. I had this issue once when I decided to install some other mod during a playthrough and MME then spawned new quest script instances on each game load. If the milkmaid/-slave gets actively removed, you should see a debug message "MilkModEconomy existing maid/slave <Name>resetting" [sic]. If that's the case, someone is calling MilkQuest.MaidRemove(), else you've got the script instance issue. I can assure you that BAC does not do that. MME sends a ModEvent SLIF_unregisterActor with the actor in question and "Milk Mod Economy" as mod name. That's the one BAC is listening to. On a hunch, there *could* be some spoofing mod also sending that event. 1
edtide25 Posted March 19 Posted March 19 Ok I think I need to tone down the milk regeneration script for muliti-followers. I'd just recruit and get her cursed with BAC then leave it alone. Its hard to to get it done so I can start the Coldharbour quest. Also I noticed you posted something about BAC update to 6.7. I saw mine being stuck at 6.6, is that normal? Thanks!
botticelli Posted March 20 Author Posted March 20 19 hours ago, edtide25 said: Ok I think I need to tone down the milk regeneration script for muliti-followers. I'd just recruit and get her cursed with BAC then leave it alone. Its hard to to get it done so I can start the Coldharbour quest. Also I noticed you posted something about BAC update to 6.7. I saw mine being stuck at 6.6, is that normal? Thanks! My error. When I post a version, afterwards I immediately set my own version 1 higher. So 2.1.2 is 6.6.
Arasu69 Posted March 21 Posted March 21 any plans to get this working with mammaries and lactation it came out like 2 days ago
safado Posted March 21 Posted March 21 5 hours ago, Arastal said: any plans to get this working with mammaries and lactation it came out like 2 days ago Is closed-source and there's no interface information. Go bother that mod author with "I we there yet questions" first.
Galactase Posted March 21 Posted March 21 Looks like information on integration with MAL has to come from a direct conversation with NymphoElf according to their discord server.
botticelli Posted March 22 Author Posted March 22 (edited) 13 hours ago, Galactase said: Looks like information on integration with MAL has to come from a direct conversation with NymphoElf according to their discord server. I reject integration with mods that are sort of "private" and authors who require special attendance. Why the secrecy? There's a papyrus decompiler out there, so closed source isn't really closed and imho those authors fear/cannot stand/want to avoid any discussion about their code. And -btw. - MAL isn't going to incorporate all the functionalty of MME, especially some mechanics BAC needs will be missing. I'm analyzing MME to get some performance in there. Mostly it's the same as with BAC in the beginning: One quest to rule them all (MilkQUEST.psc) is not enough and will eventually clog the system. Skyrim is multithreaded so split it up and have a round robin random quest serve any milk maid/slave that comes up should speed things up really fast. And, when doing that, I'd like to move those arrays (milk maids and milk slaves) to StorageUtil to get rid of the limits (20 maids and 100 slaves). Edited March 22 by botticelli 9
NexusRefugee Posted March 27 Posted March 27 On 3/22/2026 at 12:29 AM, botticelli said: I reject integration with mods that are sort of "private" and authors who require special attendance. Why the secrecy? There's a papyrus decompiler out there, so closed source isn't really closed and imho those authors fear/cannot stand/want to avoid any discussion about their code. And -btw. - MAL isn't going to incorporate all the functionalty of MME, especially some mechanics BAC needs will be missing. I'm analyzing MME to get some performance in there. Mostly it's the same as with BAC in the beginning: One quest to rule them all (MilkQUEST.psc) is not enough and will eventually clog the system. Skyrim is multithreaded so split it up and have a round robin random quest serve any milk maid/slave that comes up should speed things up really fast. And, when doing that, I'd like to move those arrays (milk maids and milk slaves) to StorageUtil to get rid of the limits (20 maids and 100 slaves). Amen brothda MME is fine no need to reinvent the wheel and MME covers so much and is in so much that its not worth it, unless MAL somehow integrates 100% of all content which does not like it will. anyway thanks for your continued contribution to this mod. Great stuff.
Unknown22923 Posted March 27 Posted March 27 (edited) Hi botticelli, thanks for the update! Running newest SE update and it seems like the updated tails has lost the HDT. Everything else runs smooth for me ^-^ Edit: Made a quick fix for the impatient ones. Edit2: This has been fixed so you don't need this anymore. Bac_2.1.3.SE tail HDT fix.7z Edited March 28 by Unknown22923
botticelli Posted March 28 Author Posted March 28 15 hours ago, Unknown22923 said: Running newest SE update and it seems like the updated tails has lost the HDT. Damn. I *did* delete the old SE tail HDT xml files, but I thought the CAO bsa packer would just include textures\bac\tail\cowtailSE.xml into the bsa which it didn't. Sorry, I'll reupload it asap. 2
botticelli Posted March 28 Author Posted March 28 (edited) For the uneven breast scaling, add these sections to data\SKSE\Plugins\StorageUtilData\BAC\actor_base.json (and modify as you like) [SE version]: "MutationUnevenLeftBreast" : [ // factors: [0 = boobSize = 1.5 for UnevenBreasts1 and 2.5 for UnevenBreasts2], summands: [0 = Game version: LE = 0.0, SE = 1.0] [ "L Breast01", false, [ 0.8 ], [ 0.0 ], true ], [ "L Breast02", false, [ 0.8 ], [ 0.0 ], true ], [ "L Breast03", false, [ 0.8 ], [ 0.0 ], true ] ], "MutationUnevenRightBreast" : [ // factors: [0 = boobSize = 1.5 for UnevenBreasts1 and 2.5 for UnevenBreasts2], summands: [0 = Game version: LE = 0.0, SE = 1.0] [ "R Breast01", false, [ 0.8 ], [ 0.0 ], true ], [ "R Breast02", false, [ 0.8 ], [ 0.0 ], true ], [ "R Breast03", false, [ 0.8 ], [ 0.0 ], true ] ] For LE, replace those three lines each with one line using "NPC L Breast" or "NPC R Breast" as the node name. Edited March 28 by botticelli 1
Mig08 Posted March 28 Posted March 28 Пожалуйста добавьте в файл "BAC_CustomRaceWithCowHeadHowTo" и в меню "CustomRace" что мод "ВАС" работает только с теми расами, что можно выбрать при старте игры или через консольную команду "Showracemenu". Скрытые расы получаемые в процессе игры нужно редактировать в "CreationKit".
safado Posted March 28 Posted March 28 12 hours ago, botticelli said: Damn. I *did* delete the old SE tail HDT xml files, but I thought the CAO bsa packer would just include textures\bac\tail\cowtailSE.xml into the bsa which it didn't. Sorry, I'll reupload it asap. XMLs are not gamebryo\creative engine files, the Bethesda Softworks Archives are not supposed to carry them.
botticelli Posted March 28 Author Posted March 28 (edited) 20 hours ago, Mig08 said: Пожалуйста добавьте в файл "BAC_CustomRaceWithCowHeadHowTo" и в меню "CustomRace" что мод "ВАС" работает только с теми расами, что можно выбрать при старте игры или через консольную команду "Showracemenu". Скрытые расы получаемые в процессе игры нужно редактировать в "CreationKit". That's correct, BAC only recognizes races that have the "playable" flag, so that needs to be set in CK for any custom race you want to add. I'll add that to the Howto pdf, thanks. Spoiler Edited March 29 by botticelli
Sky141 Posted March 29 Posted March 29 Hi! Has the way normal maps are handled changed in version 2.1.3? I'm using Mu Dynamic NormalMap (https://www.nexusmods.com/skyrimspecialedition/mods/154657?tab=files), and after installing the new version of BAC, my character's normal maps are constantly changing.
botticelli Posted March 30 Author Posted March 30 (edited) On 3/29/2026 at 11:26 AM, Sky141 said: Hi! Has the way normal maps are handled changed in version 2.1.3? no, nothing changed with meshes/textures/etc. except the SE tails. Edited March 30 by botticelli
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