botticelli Posted February 4 Author Posted February 4 (edited) 3 hours ago, TigerWhite198 said: Is there any way to make this work on races like Argonian and Khajiit? On the About page, tag "Allow non-human races as cows", but any head modifications will look awful. Feel free to create nifs for those heads, if they look good, I'll try to implement them. 30 minutes ago, Plant Based said: The crashing has only started once my feet start to transform into hooves. The hooves use Oldrim's HighHeels System. Make sure, you've this mod installed. If the CTDs persist, post a crash log. 30 minutes ago, Plant Based said: Does this mod interact with Bimbos of Skyrim as well? yes. Though some items need to be disabled in BoS because of slot collisions, mainly clit piercing (= cow tongue) and navel piercing (= udders). Oh, and the npc renaming collides with BAC's cow adjectives. We'll address this in our next versions. 30 minutes ago, Plant Based said: Is there a way to prevent my hands from transforming into hooves? Disable the HandHooves mutation on the Mutation Targets page (as with all mutations that come on top of the stage transformations). Edited February 4 by botticelli
Plant Based Posted February 4 Posted February 4 (edited) 3 hours ago, botticelli said: On the About page, tag "Allow non-human races as cows", but any head modifications will look awful. Feel free to create nifs for those heads, if they look good, I'll try to implement them. The hooves use Oldrim's HighHeels System. Make sure, you've this mod installed. If the CTDs persist, post a crash log. yes. Though some items need to be disabled in BoS because of slot collisions, mainly clit piercing (= cow tongue) and navel piercing (= udders). Oh, and the npc renaming collides with BAC's cow adjectives. We'll address this in our next versions. Disable the HandHooves mutation on the Mutation Targets page (as with all mutations that come on top of the stage transformations). I actually have a crash log from my most recent crash. I'm not sure exactly what's causing it. 😭 Please let me know ❤️ crash-2026-02-04-15-52-48.log Edited February 4 by Plant Based
botticelli Posted February 6 Author Posted February 6 On 2/4/2026 at 1:39 PM, Plant Based said: I actually have a crash log from my most recent crash. I'm not sure exactly what's causing it. 😭 Please let me know ❤️ crash-2026-02-04-15-52-48.log 312.34 kB · 3 downloads Essentially, you're getting an out-of-memory error (tbbmalloc is the memory allocation tool) from a SKSE plugin called Considerate Followers. The problem with those SKSE plugins as opposed to regular mods is that you pay with these unintelligible errors for any speed benefit they might bring.
Plant Based Posted February 6 Posted February 6 (edited) 3 hours ago, botticelli said: Essentially, you're getting an out-of-memory error (tbbmalloc is the memory allocation tool) from a SKSE plugin called Considerate Followers. The problem with those SKSE plugins as opposed to regular mods is that you pay with these unintelligible errors for any speed benefit they might bring. I fixed the issue; I was missing one of the files that was needed for the morph. After I downloaded that it worked. I didn't see it in the options menu for the mod, but is there a way to set your character to the final cow form? I had an issue with the mod where when I would disable the hand hooves and udders, my character would still develop them. 🫠 Do you also have the Beastess mod for download? I tried going to the link, and it was gone. Edit: I downloaded the Beastess_Beast_Sneak. Will that make her go on all fours when sneaking, essentially? Edited February 6 by Plant Based
botticelli Posted February 7 Author Posted February 7 16 hours ago, Plant Based said: but is there a way to set your character to the final cow form? on the fly, no, there is a level up potion available via console. If you use that, wait each level up out before drinking the next, else you *will* cause a CTD. 16 hours ago, Plant Based said: Do you also have the Beastess mod for download? I tried going to the link, and it was gone. Edit: I downloaded the Beastess_Beast_Sneak. Will that make her go on all fours when sneaking, essentially? The mod is LE only and those animations also only work for LE, sadly. It put it up here (won't stay there forever!).
Obryanov Posted February 8 Posted February 8 (edited) This was brought up for another mod, but you might want to look into this for cow heads and such https://www.nexusmods.com/skyrimspecialedition/mods/171796 It uses a separate mod to morph the actor's head and the changes persist the way they need to. Obviously, there's no LE equivalent, but it's a much more convenient option in context of SE than making multiple head meshes. Would likely help solve the mouth problem and offer more freedom for head morphs as well. Edited February 8 by Obryanov 1
bigfella67 Posted February 8 Posted February 8 On 1/15/2026 at 3:34 AM, thorax339 said: Just wanted to post this here incase anyone was interested in it. Recently moved to AE and stumbled upon the SLTriggers Redux mod where after some playing around i decided to have a go at making a proof of concept for a new method of starting the bac curse. Using the SLTriggers Redux mod ive made some scripts that will slowly tempt the player into taking Lactacid and eventually taking Blended Lactacid which if set in bac would cause the curse to start. I generally found that the starting of bac via auto looting blended lactacid only once and not again to be a bit too quick. General gist of the scripts: See Lactacid in container > Become curious > curiosity grows over time. Drink Lactacid > become more curious > drink Blended Lactacid > bac starts > continue to auto loot and consume Blended and regular Lactacid. The scripts arn't the speediest as it was made again as more of a proof of concept. If botticelli likes the idea im more than happy for them to use it in the main mod as it would probably end up better than what ive cobbled together xD Feel free to give ideas / suggestions on the file page. Note: Due to an update to Sltriggers Redux i have updated the scripts to not need the .esl file anymore and have replaced the direct download file here. If you downloaded the previous version please read the updated description on the file page before updating. Direct download for those who don't wish to join the SLTriggers Redux club. bac_curious 1.1.rar 3.71 kB · 13 downloads Just curious but how do you know this is working?
thorax339 Posted February 8 Posted February 8 (edited) 3 hours ago, bigfella67 said: Just curious but how do you know this is working? There is a script in with the rest called "bac_curiousdebug" if you run it via console commands by entering "slt run bac_curiousdebug" in the console it will show a couple things in the notification area. Your current curiosity level (curiosity #) your minimum curiosity level (cminimum #) and if a blended lactacid has been consumed via the scripts (bldrunk #) (manual consumption does not count) There should also be 2 triggers already setup in SLtriggers Redux called "bac_curiousmainanddrink" (this one has 2 scritps applied to it) and "bac_cusiousopencontainer" (1 script applied to it) Basically if you open a container and see a blended or regular lactacid your curiosity should go up by one and you can confirm it by running the debug script. if curiosity has gone up then its running. if it doesn't I might look into added some more info onto the main page on how to set it up incase it breaks somehow. Edited February 8 by thorax339
safado Posted February 8 Posted February 8 (edited) On 1/30/2026 at 6:43 AM, 739086157 said: not fix, there is still missing skin when not wearing clothes Sorry for being rude before; You game "naked" body use a special body (incompatible with BAC) and the armor\clothes use a community standard body layout (compatible with BAC). I think, you are using an experimental body like "SOFTBODY - More perfect physical collision", Shape Of Maiden (SOMBody), or similar with all it features enabled and that will cause issues because it is experimental. Softbody is only shown when character is "naked". Remove softbody or experimental body mod, replace with compatible one (you likely already using 3BAv2, but experimental body overwrote it), and rebuilt replacement body in bodyslide tool with morphs. BAC use of textures overlays over body skin is executed by NIO overlay system, and it expects the PC\NPC body (torso-arm-legs=slot32) to be one mesh. In the case of BAC, it targets CBBE textures, It has to do with how the texture warp around body meshes, it is different in UNP\UUNP\BHUNP bodies. Spoiler Skyrim SE\AE CBBE compatible bodies: CBBE-SE "Caliente's Beautiful Bodies Enhancer -CBBE-" : (First proper community body for SE by Ousnius) CBBE SMP (3BBB for HDT SMP) : (update to CBBE-SE) (first version of 3BA) (heavy on cpu resources) CBBE 3BA (3BBB) : (recommended) (update to CBBE SMP) (second version of 3BA, 3BAv2) (configurable optimized CPU\GPU resource usage, this is about body physics backend) (not compatible) SOFTBODY - More perfect physical collision of the body : This is compatible with skin CBBE textures, but not with overlays when the "arm-fix" or "Ultra body" feature are used. It is not compatible with body physics (SMP) combination with non slot32 armors\cloth\accessories over "naked" body, specially the breast area, the body "bounce" will be different from the equipment that is not slot32 like with Devious Devices over breast assets. I do not use UUNP bodies, but I think the BAC textures are targeting CBBE and will not align in the breast-nipples and bottom torso with UNP\UUNP\BHUNP bodies. Different UV wrap mesh layout. Shape Of Maiden (SOMBody), is incompatible with everything in Loverslab website. Needs it own textures style and every armor\cloth need to be redone for it, specially custom stuff like what BAC does. This shows the issues with overlays, 3BAv2 the whole body(slot32) is one part as expected. With special Softbody options, the body is segmented and the overlay system will not work properly. Spoiler If this does not apply to your case, then your game mod combination built is a mess-up. Edited February 8 by safado
botticelli Posted February 9 Author Posted February 9 On 2/8/2026 at 5:00 AM, Obryanov said: This was brought up for another mod, but you might want to look into this for cow heads and such https://www.nexusmods.com/skyrimspecialedition/mods/171796 It uses a separate mod to morph the actor's head and the changes persist the way they need to. Obviously, there's no LE equivalent, but it's a much more convenient option in context of SE than making multiple head meshes. Would likely help solve the mouth problem and offer more freedom for head morphs as well. I think the related mod, Mu Facial Expression Extended, should be sufficient. I need to experiment with that and create the .tri file and a dedicated BAC expression for it. Then the script should be able to change the head just via SetPhonemeModifier. The mod you mentioned couples that to the weight slider but that is not intended for the head.
Ansowlgoun Posted February 9 Posted February 9 (edited) Good afternoon, I need help, what am I doing wrong? Edited February 9 by Ansowlgoun Good afternoon, I need help, what am I doing wrong?
samirloon Posted February 9 Posted February 9 On 2/9/2026 at 1:16 AM, safado said: Sorry for being rude before; You game "naked" body use a special body (incompatible with BAC) and the armor\clothes use a community standard body layout (compatible with BAC). I think, you are using an experimental body like "SOFTBODY - More perfect physical collision", Shape Of Maiden (SOMBody), or similar with all it features enabled and that will cause issues because it is experimental. Softbody is only shown when character is "naked". Remove softbody or experimental body mod, replace with compatible one (you likely already using 3BAv2, but experimental body overwrote it), and rebuilt replacement body in bodyslide tool with morphs. BAC use of textures overlays over body skin is executed by NIO overlay system, and it expects the PC\NPC body (torso-arm-legs=slot32) to be one mesh. In the case of BAC, it targets CBBE textures, It has to do with how the texture warp around body meshes, it is different in UNP\UUNP\BHUNP bodies. Reveal hidden contents Skyrim SE\AE CBBE compatible bodies: CBBE-SE "Caliente's Beautiful Bodies Enhancer -CBBE-" : (First proper community body for SE by Ousnius) CBBE SMP (3BBB for HDT SMP) : (update to CBBE-SE) (first version of 3BA) (heavy on cpu resources) CBBE 3BA (3BBB) : (recommended) (update to CBBE SMP) (second version of 3BA, 3BAv2) (configurable optimized CPU\GPU resource usage, this is about body physics backend) (not compatible) SOFTBODY - More perfect physical collision of the body : This is compatible with skin CBBE textures, but not with overlays when the "arm-fix" or "Ultra body" feature are used. It is not compatible with body physics (SMP) combination with non slot32 armors\cloth\accessories over "naked" body, specially the breast area, the body "bounce" will be different from the equipment that is not slot32 like with Devious Devices over breast assets. I do not use UUNP bodies, but I think the BAC textures are targeting CBBE and will not align in the breast-nipples and bottom torso with UNP\UUNP\BHUNP bodies. Different UV wrap mesh layout. Shape Of Maiden (SOMBody), is incompatible with everything in Loverslab website. Needs it own textures style and every armor\cloth need to be redone for it, specially custom stuff like what BAC does. This shows the issues with overlays, 3BAv2 the whole body(slot32) is one part as expected. With special Softbody options, the body is segmented and the overlay system will not work properly. Reveal hidden contents If this does not apply to your case, then your game mod combination built is a mess-up. Very detailed, everything correct. But from his pictures it looks like there are no tattoos on forearms, so he didn't turn on the arm-fix option, so something definitely isn't right. No point in explaining too much - just tell him "Don't use Softbody!"
Obryanov Posted February 9 Posted February 9 (edited) 7 hours ago, botticelli said: I think the related mod, Mu Facial Expression Extended, should be sufficient. I need to experiment with that and create the .tri file and a dedicated BAC expression for it. Then the script should be able to change the head just via SetPhonemeModifier. The mod you mentioned couples that to the weight slider but that is not intended for the head. I know, I brought that mod up because it used MFEE for persistent face morphs rather than using it for actual expressions, so, there's something to use as a working example. Edited February 9 by Obryanov
N3RDF0X Posted February 10 Posted February 10 On 2/9/2026 at 9:12 AM, Ansowlgoun said: Good afternoon, I need help, what am I doing wrong? I belieeeeeve this is a result of the bsa the mod includes not loading right for some reason in LE; running the bac.bsa through Cathedral Assets Optimizer fixed it for me. 1
Ansowlgoun Posted February 11 Posted February 11 The LE version doesn't work with SE Meshes files. I was able to solve the problem using programs like SSE NIF Optimizer and B.A.E — Bethesda Archive Extractor.
thorax339 Posted February 11 Posted February 11 Wanted to check first incase i'm just blind but is there an SE version of the "cowhooves01", "semihooves stage01", and "semihooves stage02" feet stages? The current version seems to only be packed with LE versions and these create quite large seams around the ankles. Dont have any previous versions anymore to check if there are any in those. I started working on fixing the seam for SE cbbe but thought i would check before i continue incase im wasting my time and im just blind.
Surtur97531 Posted February 12 Posted February 12 (edited) On 2/11/2026 at 12:35 AM, N3RDF0X said: I belieeeeeve this is a result of the bsa the mod includes not loading right for some reason in LE; running the bac.bsa through Cathedral Assets Optimizer fixed it for me. I had the same meshes problem with LE but what you said fixed it. Thanks! PS: I now have troubles with the uncurse quest. Paul said to talk to Jensen who told me to talk to Farengar but he doesn,'t have anything to say about this mod. I've searched, most likely with the wrong keyword, but didn't found anything except maybe that the uncurse quest is named "cow tears". Edited February 16 by Surtur97531
bigfella67 Posted February 17 Posted February 17 Just random curiosity, if your made a futa character, would it look weird during the transformation?
botticelli Posted February 17 Author Posted February 17 11 hours ago, bigfella67 said: Just random curiosity, if your made a futa character, would it look weird during the transformation? I'd say no given that you can tailorize most of the morphs in the json file. The only caveat would be that you only have one set of morphs which would then be used on your futa character *and* all female npcs.
NeinNeinNeinNope Posted February 20 Posted February 20 Any updates on the horizon? I think I've played through all available content so far.
botticelli Posted February 20 Author Posted February 20 2 hours ago, NeinNeinNeinNope said: Any updates on the horizon? I think I've played through all available content so far. content: not in the near future, bugfixes around easter. 2
thorax339 Posted February 20 Posted February 20 On 1/15/2026 at 6:34 PM, thorax339 said: Just wanted to post this here incase anyone was interested in it. Recently moved to AE and stumbled upon the SLTriggers Redux mod where after some playing around i decided to have a go at making a proof of concept for a new method of starting the bac curse. Using the SLTriggers Redux mod ive made some scripts that will slowly tempt the player into taking Lactacid and eventually taking Blended Lactacid which if set in bac would cause the curse to start. I generally found that the starting of bac via auto looting blended lactacid only once and not again to be a bit too quick. General gist of the scripts: See Lactacid in container > Become curious > curiosity grows over time. Drink Lactacid > become more curious > drink Blended Lactacid > bac starts > continue to auto loot and consume Blended and regular Lactacid. The scripts arn't the speediest as it was made again as more of a proof of concept. If botticelli likes the idea im more than happy for them to use it in the main mod as it would probably end up better than what ive cobbled together xD Feel free to give ideas / suggestions on the file page. Note: Due to an update to Sltriggers Redux i have updated the scripts to not need the .esl file anymore and have replaced the direct download file here. If you downloaded the previous version please read the updated description on the file page before updating. Direct download for those who don't wish to join the SLTriggers Redux club. bac_curious1.2.rar 3.71 kB · 0 downloads Updated my curious scripts to fix a big with the taking of Lactacid at the correct curiosity levels Went ahead and made some edits to the Bac Semi hooves to fix with the SE CBBE feet. All i did was increase the vertexes around the seam and match them to the position of the CBBE feet. This does create a little bit of bloating around the ankle compared to default SE CBBE feet but atleast removes the seam. Bac Feet Correction.rar 1
smith's Posted February 21 Posted February 21 On 2026/2/10 at AM1点12分, Ansowlgoun said: 下午好,我需要帮助,我做错了什么? Hi! I have the same problem on LE. I really don't want to switch to SE either. You mentioned that you solved this with some tools—could you explain how you did it in more detail? I'm not a pro like you, so any help would be greatly appreciated. Thanks!
sep0_0 Posted February 22 Posted February 22 does anyone know how i can fix the quest part of this mod?
botticelli Posted February 22 Author Posted February 22 2 hours ago, sep0_0 said: does anyone know how i can fix the quest part of this mod? in order to tell you how to fix it, I'd need to know what's broken.
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