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Posted

I have tried to do as the mod page instructed but i don't know which bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex i need to remove.

 

Posted (edited)
1 hour ago, sep0_0 said:

I have tried to do as the mod page instructed but i don't know which bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex i need to remove.

 

in subdirectory data\scripts of your game directory, remove all files matching those patterns.

Edited by botticelli
Posted (edited)

does anyone know how i can fix my game crashing when i try to play with the 2.1.2 file i use mo2 and i use AE

 

Edited by sep0_0
Posted
20 hours ago, sep0_0 said:

does anyone know how i can fix my game crashing when i try to play with the 2.1.2 file i use mo2 and i use AE

 

can you post a crash log?

Posted

idk but the mod refuses to work for some reason. I have everything installed correctly and this message appears when i try to force a cow level up, even tho i'm already a milky maid, gonna try it on a new save to see if works.

20260224152832_2.jpg

Posted (edited)
On 1/10/2026 at 2:37 PM, Obryanov said:

Decided to try making a more accurate cow head mesh, turned out well enough though it requires using either race menu or MUST (more convenient and can actually affect NPCs with a bit of extra work) to properly apply in-game due to eyes and brows being affected as well (there's otherwise not enough space for the broader nose). Will drop it here later for others to use if needed.

  Reveal hidden contents

image.png.37f7d2efb6f378e6f29aafa7ae0417f0.png


Really wish the main fur overlay textures weren't so annoying to work with, would be much easier to make a full face overlay as either a part of the regular texture or cow nose mutation. I have an idea on how to try fixing them (create a flat plane to view in Outfit Studio, give it full body overlay as a texture, mess with alpha settings and then put a green background behind it, then take a screenshot of the result and use it to clean up the full res textures), but it might not work out.

EDIT: it worked well enough. I'll post the fixed textures once I get it all done. Moreover, the head mesh above is perfect for the cow nose mutation's overlay, which is a neat surprise.

Haven't actually finished this, but here's a WIP version: https://litter.catbox.moe/9phdh3.rar (loverslab isn't letting me upload the files directly)
Mess around in Outfit Studio until it looks natural on your preset.

Edited by Obryanov
Posted
6 hours ago, Obryanov said:

Haven't actually finished this, but here's a WIP version: https://litter.catbox.moe/9phdh3.rar (loverslab isn't letting me upload the files directly)
Mess around in Outfit Studio until it looks natural on your preset.

Might be my mistake, but I'm not able to load those files into Outfit Studio. My Outfit Studio installation doesn't seem to recognise .bsd files. Could you upload them in another format, if possible?

Posted
20 hours ago, setantawq said:

idk but the mod refuses to work for some reason.

Is the player also triggered one of the BAC start requirements? Just beeing a milk maid isnt enough to trigger BAC to start.  Drink a Blended Lactacid, get milked when having over X ammount of lactacid, or trigger start during an animation scene with tag's you specify.

 

Also, A question @botticelli my current game it actualy came up with a "Fail Quest: Cow needs to graze" and hasn't semd to run again since.  Sometimes the stomach rumbles but quest doesnt pop.  Is there a command or something i can try to fix this. 

Posted
4 hours ago, Bruh0-guy0 said:

Hi, does anyone have the bac_x.x.x_LE+SE_tats.7z i missed it and now it could take days before it will be back.

 

Darth SourMilk; “I find your lack of faith disturbing. No tats, you fake-fur cow."  🐮

 

I just tried, and the download worked for me. 

 

Posted
11 hours ago, Unheard Of said:

Might be my mistake, but I'm not able to load those files into Outfit Studio. My Outfit Studio installation doesn't seem to recognise .bsd files. Could you upload them in another format, if possible?

You have to create a new slider, then press on wrench button next to its name. Then you click on Slider tab at the top, go to Import > Import to Active Slider and load the .bsd file.

I'll attach alternate files if it doesn't work out.

cow.rar

Posted
5 hours ago, Obryanov said:

You have to create a new slider, then press on wrench button next to its name. Then you click on Slider tab at the top, go to Import > Import to Active Slider and load the .bsd file.

I'll attach alternate files if it doesn't work out.

cow.rar 225.25 kB · 1 download

Learn something new every day. Thanks!

Posted
6 hours ago, sep0_0 said:

does anyone know how ican fix the 2.1.2 causing a crash when i try to stard a new game with it this is the crash logcrash-2026-02-23-16-51-37.log i got 

Quest "Hammerheart" causes the crash. That means it cannot fill all of its aliases, most often the cause is a wrong ZaZ version since the ZaZ furniture objects are aliased here. We need exactly ZaZ 8.0+. If you follow the SE link on the file page do *not* download the file from the download section! Instead, go to the pinned 1st topic in the support thread and scroll down/search for "8.0+". Download the version matching you body replacer (either CBBE or UNP).

Posted

Hi, i just wanted to ask how to get the milk stone? My hammerheart quest feel quite a bugged bcs i was already sold to paul and now i cant talk to him about armour. And i wasnt able to find any milkstone (turned up the chance from 5 to 10) and the milk stone is the last thing i need for madesi.

 

Posted (edited)
8 hours ago, Dark_Dragon_2015 said:

Can you add the option that the head of the cow fully changes and look like true cowhead?

That could be done by editing the existing minotaur race mod to be compatible with BAC tats and human skin

But that would require finding somebody who can do that (not sure about perms stuff for that mod either)

Edited by Obryanov
Posted
9 hours ago, Obryanov said:

That could be done by editing the existing minotaur race mod to be compatible with BAC tats and human skin

But that would require finding somebody who can do that (not sure about perms stuff for that mod either)

...and have the same vertices as femalehead.nif, else you'd end up with no face animation.

Posted (edited)
13 hours ago, botticelli said:

...and have the same vertices as femalehead.nif, else you'd end up with no face animation.

That doesn't matter. When swapping the head via current BAC method, you can simply specify correct .tri files. This is how high poly head can be made compatible as well.

Also, .nif and .tri not matching results in the face exploding rather than lacking animations since the game still tries animating the former using the latter.

Edited by Obryanov

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