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Posted
3 hours ago, Zmice2021 said:

image.png.eb912eb9996f18643faa351f010b59a1.png
meet the same issue previously, i tried to edit the ESP order and solved the problem

Thanks you two for helping it took a while but now i got it working :D

Posted
On 6/12/2022 at 1:14 AM, picobyte said:

There's an error in Scripts/Source/MilkQUEST.psc:
 

Function DLCcheck()
	..
	Int MM = Game.GetModbyName("MilkModNew.esp")

 

That line should be:

	Int MM = Game.GetModbyName("MilkModNEW.esp")


This causes the popup "MME incorrect load order: milkpumps should go after main mod", in MilkQUEST.psc without further consequences, however, there are a few more places were the worng file name case is tested:

Milk-Mod-Economy-Scripts-20220522/Scripts/Source/MilkPUMP.psc
10:		if self.HasKeyword( Game.GetFormFromFile(0x7e3bc, "MilkModNew.esp") as Keyword )\
17:		elseif self.HasKeyword( Game.GetFormFromFile(0x7e3bd, "MilkModNew.esp") as Keyword )\

Milk-Mod-Economy-Scripts-20220522/Scripts/Source/MME_Status.psc
15:		int ButtonPressed = (Game.GetFormFromFile(0x6B54A, "MilkModNew.esp") as message).Show()


Changing the filename itself isn't a solution either, because in other places the correct filename is referred to.

After fixing this, how can one compile the scripts?
 

wine $SSE_dir/Papyrus\ Compiler/PapyrusCompiler.exe . \
  -i="$SSE_dir/Data/Scripts/Source/;." \
  -f=$SSE_dir/Data/Scripts/Source/TESV_Papyrus_Flags.flg -a -o=out

Also tried with sexlab framework included, more deps?

afaik its not case sensitive

 

no idea about compiling on linux

sexlab, skse, skyui should be enough, just install mme with all patches off

Posted
7 hours ago, lanaya1437 said:

Or has it been corrected in the meantime?

it was never broken

Posted

Just making sure I got install right.  I installed MME during a playthrough (I got past high rothgar when you get more dragon shouts) I activated MME by just using the pump and everything seemed to working ok.  I use 3ba as a body.  I didn't notice any inflation so I got SLIF and the preset for it and I figured being maid level 0 there is no inflation and it happens in the later levels (didnt really play with the levels).  And I did install the bodyslides with morphs.  As I was playing after I used a pump, my milk production stopped.  I tried to debug it and nothing seemed to have happened and my character's milk production was not moving.  So I just started a new game with the mod already installed I haven't had the time yet to get the mod going an active yet. 

 

But just wondering if I missed a step in installing (I use Vortex)?  Or did something happen because I did remove a mod from the save I played on when this problem happened?  Or was milk production suppose to stop?

Posted (edited)
9 minutes ago, montyknight said:

Another question.

 

Do I need SLIF if I have the 3BA MME installed?

 

If you are asking about my patch, yes you need SLIF. If you are talking about some other body mod, then I doubt that not having SLIF is the issue.

 

17 hours ago, Ed86 said:

it was never broken

 

I mean the whole reason I made my patch is that I could never get any sort of scaling to work with 3BBB and SLIF, neither the node scaling nor the provided bodymorph patch did anything.

Edited by wm46
Posted
On 6/13/2022 at 10:17 PM, Hex Memeniac said:

@wm46 MME MCM menu morph is not working despite being the last in my load order

 

 

 

Do you mean the MCM tab is not showing up, or the morphs are not showing up?

Posted
13 minutes ago, wm46 said:

 

If you are asking about my patch, yes you need SLIF. If you are talking about some other body mod, then I doubt that not having SLIF is the issue.

 

Ok, So do I need the MME Config installed (MCM one)?  I did install it but uninstalled it thinking I didn't need the Config along with SLIF and MME 3BA (which is the main page download).

Posted (edited)
1 hour ago, montyknight said:

Ok, So do I need the MME Config installed (MCM one)?  I did install it but uninstalled it thinking I didn't need the Config along with SLIF and MME 3BA (which is the main page download).

 

If you can get the scaling working without my patch, and you're fine with the way the default breast scaling looks, then you don't need to use my patch. I made it only because I've never had any luck with getting 3BBB / 3BA to work with MME, and I also wanted to be able to change the shape of the breasts as they grow so they don't look like torpedoes / balloons.

 

So if you can't get the scaling to work or don't like the look of the breast scaling, you'll need to download both SLIF and my patch.

 

Edit: And if you need help setting up my patch to have the morphs look "good", it's easiest to test things in Bodyslide. Load up your current character preset at weight 0, apply morphs at weight 1, and then slide the weight slider to check that things look good. After, copy the sliders you changed directly into my MCM (e.g. If you have BreastsSmall2 go from -10 to -30, load it into my patch as "BreastsSmall2 -20%").

Edited by wm46
Posted (edited)

Line 24 of MME_BodyMod throws an error when I run the papyrus compiler

Skyrim Special Edition\Data\source\scripts\MME_BodyMod.psc(24,7): cannot name a variable or property the same as a known type or script

 

int SLIF_inflate = ModEvent.Create("SLIF_inflate")

 

The problem is that the int SLIF_inflate has the same name as the script SLIF_inflate from the SLIF mod. There are ways I can work around this but maybe you would call it something else since other people have probably ran into this problem if they were writing a mod that has MME, SLIF and multiple other sexlab mods as optional dependencies.

 

Edit:

Removing SLIF_Inflate from the source folder works well enough since it's a hidden scripts and so probably not meant to be called directly from other mods.

 

 

Edited by Pliny The Elder
More details
Posted
7 hours ago, montyknight said:

Ah, so what would make it go again?

being pregnant

drinking lactacid

 

6 hours ago, wm46 said:

I mean the whole reason I made my patch is that I could never get any sort of scaling to work with 3BBB and SLIF, neither the node scaling nor the provided bodymorph patch did anything.

well it was working fine last time i added support for 3bb few years ago

anyway still better use your mod, cuz mme mcm cant hold anymore states, and im to lazy to rewrite/downgrade it to be stateless

Posted
4 hours ago, Hex Memeniac said:

@wm46  none of this, i put the morph name in MCM menu, wait in game 1h our manual debug add milk to my char, and nothing happen visually despite being full of milk i tried many morph 

 

Could you upload a screenshot of your morphs list?

 

I am also worried that it might be an issue with the AE update, I use ModEvent.Create and Game.GetModbyName which are both SKSE functions. I'm about 95% sure that any AE incompatability was supposed to be fixed once SKSE was updated, without having to recompile scripts.

Posted

The mod works great, haven't had any issues except for the fact my character sometimes isn't correctly positioned. Though I'm still confused about the mcm menu, am I supposed to have one since I have tried saving, reloading, disabling the esp and later re-abling, creating a new character, etc.

Posted (edited)
On 6/17/2022 at 1:04 PM, Hex Memeniac said:

@wm46  none of this, i put the morph name in MCM menu, wait in game 1h our manual debug add milk to my char, and nothing happen visually despite being full of milk i tried many morph 

 

I just updated my Skyrim to the latest version and tested, everything seems to be working just fine

 

image.png.3451fb7054d24f039bdbe82b66a8addf.png

 

Are you sure you have my patch loaded last in your MO2 mod list on the left side? Maybe you forgot to generate morph files in bodyslide?

 

Edit: A picture of my current MO2 for reference

 

image.png.71b45068d67ebe3c183adf40348b0bdf.png

Edited by wm46
Posted (edited)
On 6/18/2022 at 12:29 AM, PanzerMaster said:

Anyone?

 A quick search turns up this: 

You will need to run it through Outfit Studio to convert to SE.

Edited by mecha_tommy

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