cheekchaser Posted June 13, 2022 Posted June 13, 2022 3 hours ago, Zmice2021 said: meet the same issue previously, i tried to edit the ESP order and solved the problem Thanks you two for helping it took a while but now i got it working 1
Hex Memeniac Posted June 14, 2022 Posted June 14, 2022 (edited) @wm46 MME MCM menu morph is not working despite being the last in my load order Edited June 14, 2022 by Hex Memeniac
Ed86 Posted June 14, 2022 Author Posted June 14, 2022 On 6/12/2022 at 1:14 AM, picobyte said: There's an error in Scripts/Source/MilkQUEST.psc: Function DLCcheck() .. Int MM = Game.GetModbyName("MilkModNew.esp") That line should be: Int MM = Game.GetModbyName("MilkModNEW.esp") This causes the popup "MME incorrect load order: milkpumps should go after main mod", in MilkQUEST.psc without further consequences, however, there are a few more places were the worng file name case is tested: Milk-Mod-Economy-Scripts-20220522/Scripts/Source/MilkPUMP.psc 10: if self.HasKeyword( Game.GetFormFromFile(0x7e3bc, "MilkModNew.esp") as Keyword )\ 17: elseif self.HasKeyword( Game.GetFormFromFile(0x7e3bd, "MilkModNew.esp") as Keyword )\ Milk-Mod-Economy-Scripts-20220522/Scripts/Source/MME_Status.psc 15: int ButtonPressed = (Game.GetFormFromFile(0x6B54A, "MilkModNew.esp") as message).Show() Changing the filename itself isn't a solution either, because in other places the correct filename is referred to. After fixing this, how can one compile the scripts? wine $SSE_dir/Papyrus\ Compiler/PapyrusCompiler.exe . \ -i="$SSE_dir/Data/Scripts/Source/;." \ -f=$SSE_dir/Data/Scripts/Source/TESV_Papyrus_Flags.flg -a -o=out Also tried with sexlab framework included, more deps? afaik its not case sensitive no idea about compiling on linux sexlab, skse, skyui should be enough, just install mme with all patches off
lanaya1437 Posted June 15, 2022 Posted June 15, 2022 Is the MME Config Menu mod still necessary for 3BA body morphing to work correctly? Or has it been corrected in the meantime?
Ed86 Posted June 16, 2022 Author Posted June 16, 2022 7 hours ago, lanaya1437 said: Or has it been corrected in the meantime? it was never broken
PanzerMaster Posted June 16, 2022 Posted June 16, 2022 Does anyone know where i can get the BHUNP conversion? Ive been looking but i cant find it.
montyknight Posted June 16, 2022 Posted June 16, 2022 Just making sure I got install right. I installed MME during a playthrough (I got past high rothgar when you get more dragon shouts) I activated MME by just using the pump and everything seemed to working ok. I use 3ba as a body. I didn't notice any inflation so I got SLIF and the preset for it and I figured being maid level 0 there is no inflation and it happens in the later levels (didnt really play with the levels). And I did install the bodyslides with morphs. As I was playing after I used a pump, my milk production stopped. I tried to debug it and nothing seemed to have happened and my character's milk production was not moving. So I just started a new game with the mod already installed I haven't had the time yet to get the mod going an active yet. But just wondering if I missed a step in installing (I use Vortex)? Or did something happen because I did remove a mod from the save I played on when this problem happened? Or was milk production suppose to stop?
Ed86 Posted June 16, 2022 Author Posted June 16, 2022 12 minutes ago, montyknight said: Or was milk production suppose to stop? yes
montyknight Posted June 16, 2022 Posted June 16, 2022 (edited) 1 hour ago, Ed86 said: yes Ah, so what would make it go again? Edited June 16, 2022 by montyknight
montyknight Posted June 17, 2022 Posted June 17, 2022 Another question. Do I need SLIF if I have the 3BA MME installed?
wm46 Posted June 17, 2022 Posted June 17, 2022 (edited) 9 minutes ago, montyknight said: Another question. Do I need SLIF if I have the 3BA MME installed? If you are asking about my patch, yes you need SLIF. If you are talking about some other body mod, then I doubt that not having SLIF is the issue. 17 hours ago, Ed86 said: it was never broken I mean the whole reason I made my patch is that I could never get any sort of scaling to work with 3BBB and SLIF, neither the node scaling nor the provided bodymorph patch did anything. Edited June 17, 2022 by wm46
wm46 Posted June 17, 2022 Posted June 17, 2022 On 6/13/2022 at 10:17 PM, Hex Memeniac said: @wm46 MME MCM menu morph is not working despite being the last in my load order Do you mean the MCM tab is not showing up, or the morphs are not showing up?
montyknight Posted June 17, 2022 Posted June 17, 2022 13 minutes ago, wm46 said: If you are asking about my patch, yes you need SLIF. If you are talking about some other body mod, then I doubt that not having SLIF is the issue. Ok, So do I need the MME Config installed (MCM one)? I did install it but uninstalled it thinking I didn't need the Config along with SLIF and MME 3BA (which is the main page download).
wm46 Posted June 17, 2022 Posted June 17, 2022 (edited) 1 hour ago, montyknight said: Ok, So do I need the MME Config installed (MCM one)? I did install it but uninstalled it thinking I didn't need the Config along with SLIF and MME 3BA (which is the main page download). If you can get the scaling working without my patch, and you're fine with the way the default breast scaling looks, then you don't need to use my patch. I made it only because I've never had any luck with getting 3BBB / 3BA to work with MME, and I also wanted to be able to change the shape of the breasts as they grow so they don't look like torpedoes / balloons. So if you can't get the scaling to work or don't like the look of the breast scaling, you'll need to download both SLIF and my patch. Edit: And if you need help setting up my patch to have the morphs look "good", it's easiest to test things in Bodyslide. Load up your current character preset at weight 0, apply morphs at weight 1, and then slide the weight slider to check that things look good. After, copy the sliders you changed directly into my MCM (e.g. If you have BreastsSmall2 go from -10 to -30, load it into my patch as "BreastsSmall2 -20%"). Edited June 17, 2022 by wm46 1
Pliny The Elder Posted June 17, 2022 Posted June 17, 2022 (edited) Line 24 of MME_BodyMod throws an error when I run the papyrus compiler Skyrim Special Edition\Data\source\scripts\MME_BodyMod.psc(24,7): cannot name a variable or property the same as a known type or script int SLIF_inflate = ModEvent.Create("SLIF_inflate") The problem is that the int SLIF_inflate has the same name as the script SLIF_inflate from the SLIF mod. There are ways I can work around this but maybe you would call it something else since other people have probably ran into this problem if they were writing a mod that has MME, SLIF and multiple other sexlab mods as optional dependencies. Edit: Removing SLIF_Inflate from the source folder works well enough since it's a hidden scripts and so probably not meant to be called directly from other mods. Edited June 17, 2022 by Pliny The Elder More details
Ed86 Posted June 17, 2022 Author Posted June 17, 2022 7 hours ago, montyknight said: Ah, so what would make it go again? being pregnant drinking lactacid 6 hours ago, wm46 said: I mean the whole reason I made my patch is that I could never get any sort of scaling to work with 3BBB and SLIF, neither the node scaling nor the provided bodymorph patch did anything. well it was working fine last time i added support for 3bb few years ago anyway still better use your mod, cuz mme mcm cant hold anymore states, and im to lazy to rewrite/downgrade it to be stateless
Hex Memeniac Posted June 17, 2022 Posted June 17, 2022 @wm46 none of this, i put the morph name in MCM menu, wait in game 1h our manual debug add milk to my char, and nothing happen visually despite being full of milk i tried many morph
wm46 Posted June 17, 2022 Posted June 17, 2022 4 hours ago, Hex Memeniac said: @wm46 none of this, i put the morph name in MCM menu, wait in game 1h our manual debug add milk to my char, and nothing happen visually despite being full of milk i tried many morph Could you upload a screenshot of your morphs list? I am also worried that it might be an issue with the AE update, I use ModEvent.Create and Game.GetModbyName which are both SKSE functions. I'm about 95% sure that any AE incompatability was supposed to be fixed once SKSE was updated, without having to recompile scripts.
PanzerMaster Posted June 18, 2022 Posted June 18, 2022 On 6/16/2022 at 3:57 PM, PanzerMaster said: Does anyone know where i can get the BHUNP conversion? Ive been looking but i cant find it. Anyone?
Itsjustgary Posted June 18, 2022 Posted June 18, 2022 The mod works great, haven't had any issues except for the fact my character sometimes isn't correctly positioned. Though I'm still confused about the mcm menu, am I supposed to have one since I have tried saving, reloading, disabling the esp and later re-abling, creating a new character, etc.
montyknight Posted June 19, 2022 Posted June 19, 2022 I have been looking at Nemesis over FNIS. Does Nemesis work with MME?
wm46 Posted June 20, 2022 Posted June 20, 2022 (edited) On 6/17/2022 at 1:04 PM, Hex Memeniac said: @wm46 none of this, i put the morph name in MCM menu, wait in game 1h our manual debug add milk to my char, and nothing happen visually despite being full of milk i tried many morph I just updated my Skyrim to the latest version and tested, everything seems to be working just fine Are you sure you have my patch loaded last in your MO2 mod list on the left side? Maybe you forgot to generate morph files in bodyslide? Edit: A picture of my current MO2 for reference Edited June 20, 2022 by wm46 1
mecha_tommy Posted June 20, 2022 Posted June 20, 2022 (edited) On 6/18/2022 at 12:29 AM, PanzerMaster said: Anyone? A quick search turns up this: You will need to run it through Outfit Studio to convert to SE. Edited June 20, 2022 by mecha_tommy 3
Popular Post wm46 Posted June 22, 2022 Popular Post Posted June 22, 2022 It's been quite the length of time since I last did anything with my patch, shoutouts to the people who won't shut up and keep bugging me in my DMs that this patch doesn't work for VR users (I kid, I kid...). Before I get on with the post, I'm going to self congratulate myself on 2,000 downloads, I never thought a patch for a niche fetish mod would have this much traction; it's a shame I have to reset the download counter. MME SLIF Compatibility Patch & Morph Editor - Version 3.0 What is it? This is a patch for Milk Mod Economy SE that allows you to modify the visual morphing effects of all aspects of MME: milk based growth, level based growth, and lactacid based growth. This patch integrates the morph calls using Sexlab Inflation Framework which allows you to view a breakdown of all applied morphs, and allows me to use a bunch of handy functions that make my life easier when scripting this. Everything about this patch is accessed through the MCM, "MilkMod Morph Editor". The MCM is broken down into three main tabs (Milk Morphs, Lactacid Morphs, Level Morphs) that have initially empty lists that allow you to specify what body morphs and the strength of body morphs to be applied from each of the effects. This method of morphing will work for ANY body type (UUNP, 3BBB, 3BA, BHUNP) with ANY slider mods (think PuffyNipplesCBBE), so as long as you properly type in the internal morph names for the morphs you use. How to use it? For a step-by-step instruction, along with how to look up internal morph names, see my profile signature. The quick jist: Open up the tab in the MCM for the method of applying morphs, type in the internal morph name at the text entry field at the top of the page, and then adjust the morph's intensity using the morph amount percentage slider that appears below. You can remove morphs from each list by typing the name into the input field again. There are four special commands you can input into each page. The first is "ifuckedup", which will delete all morph entries on every page, resetting the mod to the initial state. The other three, "copyfrommilk", "copyfromlact", and "copyfromlevel", are a copy and paste function that will replace all the morphs on your current page with the morphs from the page in the command. NEW in V3: You can now import and export your morphs to an external JSON file, and lazy users can use my pre-defined list of 3BA morphs without spending hours looking up morphs and tweaking. To save: Just use the mod as you normally would to make your preset, then go to the Save/Load tab and click the save option. Loading is as simple as clicking the load button. The files are stored in "data\SKSE\Plugins\MME Config\". This now means VR users can use my mod by setting up a morph list JSON outside of Skyrim (untested though, not buying a VR headset). Changelog v3.0 - Added saving and loading of morph lists, added a default morph list that users can apply without having to go through the hassle of setting up the mod itself. v2.1 - Fixed an issue with lactacid and level morphs not being removed properly after removing them from the morph list. v2.0 - Split milk morphs and level morphs, you can now assign different morphs to each. Each morph category now gets its own SLIF category so that you can apply the same morphs to each. Added three new commands to the input screen: copyfrommilk, copyfromlact, copyfromlevel. They copy from the category typed and paste it into your currently opened category. Increased the max amount of morphs to 50. Known Issues 1. After adding or removing morphs the resulting final morph will always be wrong after the very first change. This is an issue with SLIF where it does not queue unregister and morph commands, so morphs will be removed as they are added on the first time. Changing morph amounts is fine though. 2. The splitting of level and milk morphs for volumetric breast scaling is not perfect, and as you gain large amounts of milk the level share of the morphs will reduce to near zero. As an example: If you have nipple size to increase with level but not with milk, as you gain more milk your nipples will actually shrink back down to normal size when using volumetric scaling. 3. If you play with a cap on the max breast size (a standard MME setting), level and milk morph splitting will also start to get weird once you hit the maximum size limit. If you do play with a maximum size limit, I suggest you keep level and milk morphs the same. 4. VR is a mistake. (Please report any VR issues) MME Config Menu v3.0.zip 56
applesandmayo Posted June 24, 2022 Posted June 24, 2022 On 6/8/2022 at 6:34 AM, zarantha said: The topic that leads to the github. To be fair, there's a lot more activity on their discord than on LL. Beta 8 is available on the github link, which fixed the iWant widget issue https://github.com/darkconsole/dse-soulgem-oven/wiki/Release-Notes:-Beta-8
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