cerebus300 Posted October 20, 2023 Posted October 20, 2023 8 hours ago, botticelli said: see above. Alternatively, the immersive way out of that *with* degrading is to weather the storm: set Persistent Moo Skill active in MCM. Each time the message "At last you remembered how to speak..." appears, you get 1 moo skill increase. This functions as a direct percentage boost to *not* mooing. It ususally takes 30 to 50 mooings to reach that message to get out of the annoyance. Ah, okay. That is what I was playing with. Does a higher score make it easier or harder with that setting? That is the one that I just didn't understand. I have never seen the "At last you remembered how to speak" message. Do you have to play through all of moos until you can finally speak for that to appear? Usually, after three or four of them I just exit the menu and try again. I am willing to try to do it immersively, but I didn't know what was happening or whether I was gaining any ground.
botticelli Posted October 20, 2023 Author Posted October 20, 2023 25 minutes ago, cerebus300 said: Do you have to play through all of moos until you can finally speak for that to appear? yes
botticelli Posted October 20, 2023 Author Posted October 20, 2023 47 minutes ago, evilbom said: ok i will check real quick look like is correct ? That looks ok. The one in your post had #02, #03, and #06 missing.
AlphaAndOmega Posted October 20, 2023 Posted October 20, 2023 Got the new SE hotfix. While aliases are back, I'm still not getting the mod to apply any changes, exept for breast stretches, for some reason. No fur, ears, horns, feet changes (even with hardcore turned on). Weird. Any intel that I can provide?
botticelli Posted October 20, 2023 Author Posted October 20, 2023 (edited) 2 hours ago, AlphaAndOmega said: Got the new SE hotfix. While aliases are back, I'm still not getting the mod to apply any changes, exept for breast stretches, for some reason. No fur, ears, horns, feet changes (even with hardcore turned on). Weird. Any intel that I can provide? do you have any old scripts lying around? Those changes are all scripted (bac_actor.pex, bac_actor_base.pex, bac_storage.pex are the main suspects). For the fur, the tats package needs to be installed (which you probably have, since the breasts stretches work), ears, horns. and basic feet are in the loose file package (not sure where that ended up with the SE version). Later feet (i. e. hooves) need to be generated with BodySlide (which I also assume you did). Edited October 20, 2023 by botticelli
AlphaAndOmega Posted October 20, 2023 Posted October 20, 2023 1 hour ago, botticelli said: do you have any old scripts lying around? Those changes are all scripted (bac_actor.pex, bac_actor_base.pex, bac_storage.pex are the main suspects). For the fur, the tats package needs to be installed (which you probably have, since the breasts stretches work), ears, horns. and basic feet are in the loose file package (not sure where that ended up with the SE version). Later feet (i. e. hooves) need to be generated with BodySlide (which I also assume you did). Ok, I'd consider the not-loose-files SE version cursed, since installing loose one made it all functional again. Wonder what goes wrong though.
dragongodmod117 Posted October 21, 2023 Posted October 21, 2023 On 10/17/2023 at 10:43 AM, Unknown22923 said: you probably already tried this but, I've had a few fixes myself from: Loading a bit older save, then wait a few minutes then load your current save wait a few minutes then make a new save. I also had positive effect by re-installing SKSE (note that your standard sittings like difficulty and save sittings will be reset so you have to setup those again, it dosent touch MCM menus) Yeah I tried all that but none of my saves would load. Even my safe ones.
network618 Posted October 21, 2023 Posted October 21, 2023 Has anyone ever had any issue with Hugh not following them? every other follower i have there is no issue. i am able to talk to him and all the options are there. i am able to make him "do something" but will not passively follow me. I have attempted to resetAI and "enable" and "disable" follower with no success. any help is appreciated thanks!
botticelli Posted October 21, 2023 Author Posted October 21, 2023 1 hour ago, network618 said: Has anyone ever had any issue with Hugh not following them? every other follower i have there is no issue. i am able to talk to him and all the options are there. i am able to make him "do something" but will not passively follow me. I have attempted to resetAI and "enable" and "disable" follower with no success. any help is appreciated thanks! do you have some follower mod active? some of them cause problems with Hugh. (EFF does not)
network618 Posted October 21, 2023 Posted October 21, 2023 (edited) 43 minutes ago, botticelli said: do you have some follower mod active? some of them cause problems with Hugh. (EFF does not) No i do not have any follower mods enabled, only animations and gear display mods are active, I tried EFF as well but no luck. Edited October 21, 2023 by network618
botticelli Posted October 21, 2023 Author Posted October 21, 2023 4 hours ago, network618 said: No i do not have any follower mods enabled, only animations and gear display mods are active, I tried EFF as well but no luck. He has the standard follower package and flags. I only had problems with some narrow doors he wouldn't get through which is why I made him a bit smaller than the standard minotaur. But I did not have any problems with him not following. There's no custom code involved, just vanilla...
network618 Posted October 22, 2023 Posted October 22, 2023 (edited) 19 hours ago, botticelli said: He has the standard follower package and flags. I only had problems with some narrow doors he wouldn't get through which is why I made him a bit smaller than the standard minotaur. But I did not have any problems with him not following. There's no custom code involved, just vanilla... Ahh rIghto, ill try reinstalling to see if that fixes. thanks for the help Botticelli and your work! Â Edit: i found a way to work around it i just spawned a second version of Hugh and he seems to work perfectly now Edited October 22, 2023 by network618
EmaciatedEmu Posted October 22, 2023 Posted October 22, 2023 Interesting issue I'm running into. In the unowned quest the hunters won't teleport my character to the wagon, they just bind my character and black out the screen. I was able to get control of my character, so I decided to go to the wagon manually. All my items were placed in the treasure chest, but the hunters weren't there. There also wasn't a milking machine in the wagon. All the MME placed bound and unbound milking machines are showing up and functioning normally, so I'm not sure why this mod's milking machine is missing. I am using this with Skyrim AE so there is a chance that is the issue, but it hasn't been an issue in older versions of this mod.
kvsunfire Posted October 22, 2023 Posted October 22, 2023 How feasible would it be to add MCM options to do the equipment changes Paul does? Put the horseshoes and armored hooves and such? I've been wishing for a feature like that since I have recurring troubles with the ZAZ furniture not appearing despite having the pack, etc
botticelli Posted October 22, 2023 Author Posted October 22, 2023 4 hours ago, EmaciatedEmu said: Interesting issue I'm running into. In the unowned quest the hunters won't teleport my character to the wagon, they just bind my character and black out the screen. I was able to get control of my character, so I decided to go to the wagon manually. All my items were placed in the treasure chest, but the hunters weren't there. There also wasn't a milking machine in the wagon. All the MME placed bound and unbound milking machines are showing up and functioning normally, so I'm not sure why this mod's milking machine is missing. I am using this with Skyrim AE so there is a chance that is the issue, but it hasn't been an issue in older versions of this mod. Then you have the broken version of 2.0.7 with no furniture. You need to install the hotfix. 1
botticelli Posted October 22, 2023 Author Posted October 22, 2023 2 hours ago, kvsunfire said: How feasible would it be to add MCM options to do the equipment changes Paul does? Put the horseshoes and armored hooves and such? I've been wishing for a feature like that since I have recurring troubles with the ZAZ furniture not appearing despite having the pack, etc Those errors with furniture not appearing normally amount to one of these two problems: ZaZ not being exactly 8.0+ (as mentioned several times before, the + does not mean "any version 8.0 or above", it is part of the version number). If you're on SE/AE, do *not* download the ZaZ version linked by BAC from their file page. Go to the support thread, 1st post and search for 8.0+. haveing installed first 2.0.7 version and not the hotfix. That version is broken and does not know any furniture. 1
EmaciatedEmu Posted October 23, 2023 Posted October 23, 2023 17 hours ago, botticelli said: Then you have the broken version of 2.0.7 with no furniture. You need to install the hotfix. Â Thanks. I had the hotfix installed, but I looked in vortex and had set it to load before 2.0.7 by accident. Certifiable smooth brain moment.
silly-go-round Posted October 24, 2023 Posted October 24, 2023 I've got the proper version of ZaZ installed, the mod, and the hotfix, and I'm still getting black screen on hunter capture. Â
ebbluminous Posted October 24, 2023 Posted October 24, 2023 2 hours ago, silly-go-round said: I've got the proper version of ZaZ installed, the mod, and the hotfix, and I'm still getting black screen on hunter capture. Â Always found the hunter stuff to be buggy with getting stuck on black screens, at least one of them not being at the required location - When first captured and put in pumps
botticelli Posted October 24, 2023 Author Posted October 24, 2023 3 hours ago, silly-go-round said: I've got the proper version of ZaZ installed, the mod, and the hotfix, and I'm still getting black screen on hunter capture. Â The black screen takes some time (around half a minute in my own playthrough).
kvsunfire Posted October 24, 2023 Posted October 24, 2023 On 10/22/2023 at 2:28 PM, botticelli said: Those errors with furniture not appearing normally amount to one of these two problems: ZaZ not being exactly 8.0+ (as mentioned several times before, the + does not mean "any version 8.0 or above", it is part of the version number). If you're on SE/AE, do *not* download the ZaZ version linked by BAC from their file page. Go to the support thread, 1st post and search for 8.0+. haveing installed first 2.0.7 version and not the hotfix. That version is broken and does not know any furniture. I was thinking of my question more as a feature suggestion than a support request, although thank you for the advice. Many people have probably posted about this and I bet it gets old. Â At any rate, I made sure I have the right version of Zaz for my game and the mod, but still no furniture. Maybe AE is just not working right currently.
shadowwolf2k7 Posted October 24, 2023 Posted October 24, 2023 is the 2.0.4 loose files required or is that included with the 2.0.7/hotfix? Â
Galarorn Posted October 24, 2023 Posted October 24, 2023 Having a bit of an issue with starting the BaC quest....Paul isn't in riverwood to start. Have clean installed and re-installed a few times, started new games with default settings, and Paul is nowhere to be found.  Apparently, he's already at the whiterun stables, but doesn't give me any dialogue options.
botticelli Posted October 24, 2023 Author Posted October 24, 2023 26 minutes ago, Galarorn said: Having a bit of an issue with starting the BaC quest....Paul isn't in riverwood to start. Have clean installed and re-installed a few times, started new games with default settings, and Paul is nowhere to be found.  Apparently, he's already at the whiterun stables, but doesn't give me any dialogue options. did you install the hotfix? Without that, nothing will function correctly.  1 hour ago, shadowwolf2k7 said: is the 2.0.4 loose files required or is that included with the 2.0.7/hotfix? Depends. On LE: yes, on SE/AE: ask evilbom.
botticelli Posted October 24, 2023 Author Posted October 24, 2023 5 hours ago, kvsunfire said: Maybe AE is just not working right currently. That's strange because other people had it running *with* furniture on AE. Since all of the furniture originates from ZaZ and no other version than 8.0+ has them, it used to be a version issue. The moment, the correct 8.0+ version was used, it worked. As I said, the ZaZ version on the download page is not 8.0+ (it's 7.0 or something), the correct version is located in this post, just look for
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