H Bof Posted October 7, 2023 Posted October 7, 2023 1 hour ago, botticelli said: This is one caveat we have to live with. You see, CowBack1 and CowBack2 scale up the cow's spine. When left alone, in 1st person you'd have a viewpoint slightly beneath your navel and without your arms since the vanilla model does not compensate for the spine scaling. So, I move the 1st person camera way up for you have the standard view with your arms. This, however, moves the ring into the viewed area. Depending on your 1st person mod (e. g. Joy of Perspective) there may be a way to correct this, but BAC cannot do it. Ahh makes sense, idk if it changes anything but my PC doesn't have the cowback change active but I'm not sure if what you mentioned with the camera is active regardless.
botticelli Posted October 7, 2023 Author Posted October 7, 2023 1 hour ago, H Bof said: Ahh makes sense, idk if it changes anything but my PC doesn't have the cowback change active but I'm not sure if what you mentioned with the camera is active regardless. There are several mutations that change PC overall height with the CowBack being the most expressive one.
La furie du Dragon Posted October 7, 2023 Posted October 7, 2023 (edited) 3 hours ago, botticelli said: I'm working on a setiings save (as json). As for the unwanted mutations: other than de-cowing, no. That's nice to read that you're working on a setting save system. As for the unwanted mutations, being a programmer myself (though I don't know how to program in Papyrus), I think it's doable to add an option to remove any unwanted mutation, and then automatically update the cow whose mutations were edited. Edited October 7, 2023 by La furie du Dragon
botticelli Posted October 7, 2023 Author Posted October 7, 2023 4 hours ago, La furie du Dragon said: That's nice to read that you're working on a setting save system. As for the unwanted mutations, being a programmer myself (though I don't know how to program in Papyrus), I think it's doable to add an option to remove any unwanted mutation, and then automatically update the cow whose mutations were edited. That this is doable is not in question. it would kill the current housekeeping, though. You see, with say min cow stage at 2 and max cow stage at 37 and making just 36 mutations available, removing any will make BAC try to fill the gap back to 37 without having any viable mutation left. Also those mutations you disable have to be cleaned out of every cow's mutation list prossibly spreading this gap filling problem to all cows.
La furie du Dragon Posted October 7, 2023 Posted October 7, 2023 4 hours ago, botticelli said: That this is doable is not in question. it would kill the current housekeeping, though. You see, with say min cow stage at 2 and max cow stage at 37 and making just 36 mutations available, removing any will make BAC try to fill the gap back to 37 without having any viable mutation left. Also those mutations you disable have to be cleaned out of every cow's mutation list prossibly spreading this gap filling problem to all cows. oh so I'll just do what you said a bit earlier
network618 Posted October 8, 2023 Posted October 8, 2023 Does anyone know how to fix the cowbell sound, i have it set to 100% however cannot hear anything, i have immersive sounds and audio overhaul, i tried removing them to see if it was interfering however it did not work. Also another question is it possible to remove the hunters tats either in game or through a file after being captured?
botticelli Posted October 8, 2023 Author Posted October 8, 2023 (edited) 3 hours ago, network618 said: Does anyone know how to fix the cowbell sound, i have it set to 100% however cannot hear anything, i have immersive sounds and audio overhaul, i tried removing them to see if it was interfering however it did not work. Also another question is it possible to remove the hunters tats either in game or through a file after being captured? 100% bell sound normally is still pretty muted because otherwise it'd be pretty annoying. So, maybe your overhaul gags that away? As for the tats ingame: *just* the hunter tats: no, *all* tats: yes (just disable tats in BAC MCM settings). The hunter tats are *intended* to be annoying. If you do not want them, try the other path to captivity via Paul and Proventus killing the hunters three times over. The file is in BAC's SlaveTats folder (data\textures\actors\character\SlavetTts\bac\hunters.dds and hunters_head.dds). Edited October 8, 2023 by botticelli 2
Ash7141 Posted October 8, 2023 Posted October 8, 2023 I am having an issue with the cows tears quest I've been told to goto the talos statute to meet Marc and his friends but Marc doesn't go there even at midnight
H Bof Posted October 8, 2023 Posted October 8, 2023 On 10/7/2023 at 5:14 AM, botticelli said: There are several mutations that change PC overall height with the CowBack being the most expressive one. Totally slipped my mind that short cow is active so I'm guessing that's it, thank you for the clarification!
H Bof Posted October 8, 2023 Posted October 8, 2023 42 minutes ago, Ash7141 said: I am having an issue with the cows tears quest I've been told to goto the talos statute to meet Marc and his friends but Marc doesn't go there even at midnight I had this issue too, try checking the quest name with "showquesttargets" in console and then "sqv [quest ID]" to get the stage you're on. I would tell you it myself but I forgot what it was. After you have the stage use "setstage [quest ID] [next stage in quest]" and it should proceed without any issues, it did for me at least.
botticelli Posted October 9, 2023 Author Posted October 9, 2023 5 hours ago, Ash7141 said: I am having an issue with the cows tears quest I've been told to goto the talos statute to meet Marc and his friends but Marc doesn't go there even at midnight 5 hours ago, H Bof said: I had this issue too, try checking the quest name with "showquesttargets" in console and then "sqv [quest ID]" to get the stage you're on. I would tell you it myself but I forgot what it was. After you have the stage use "setstage [quest ID] [next stage in quest]" and it should proceed without any issues, it did for me at least. There's an issue with Marc's package. It'll only trigger if you *enter* Riften between 00:01 and 03:59. So, e. g. go into the Temple of Mara, before midnight and make a save, then wait until after midnight, then leave the temple. This should trigger Marc to appear. If you *stay* outside in Riften over midnight, the package will not trigger. Also, if some event happens even after triggering the package, like e. g. a thief appearing and the guards attacking him, the package may fail, thus the save before midnight to start again.
Ash7141 Posted October 9, 2023 Posted October 9, 2023 17 hours ago, botticelli said: There's an issue with Marc's package. It'll only trigger if you *enter* Riften between 00:01 and 03:59. So, e. g. go into the Temple of Mara, before midnight and make a save, then wait until after midnight, then leave the temple. This should trigger Marc to appear. If you *stay* outside in Riften over midnight, the package will not trigger. Also, if some event happens even after triggering the package, like e. g. a thief appearing and the guards attacking him, the package may fail, thus the save before midnight to start again. I managed to sort it a different way, when the hunters originally captured me I killed them. I thought maybe this was the issue so I went back and resurrected them with commands and then it worked from there thanks for your help though I appreciate it
The One11 Posted October 10, 2023 Posted October 10, 2023 On 10/6/2023 at 4:29 AM, La furie du Dragon said: there are a few options for the hand hooves, one in mutations and the other in another MCM tab, check if they're all on I have the one in the mutation targets tab active and the "allow hand hooves" in the normal settings tab active along with the "hooves (hands)" setting in regular items. I checked to see if there's more and I didn't see anything.
La furie du Dragon Posted October 10, 2023 Posted October 10, 2023 28 minutes ago, The One11 said: I have the one in the mutation targets tab active and the "allow hand hooves" in the normal settings tab active along with the "hooves (hands)" setting in regular items. I checked to see if there's more and I didn't see anything. Well if you have everything related to the hand hooves on, and you still don't have any hand hooves, I can't help you much than that.
botticelli Posted October 10, 2023 Author Posted October 10, 2023 2 hours ago, The One11 said: I have the one in the mutation targets tab active and the "allow hand hooves" in the normal settings tab active along with the "hooves (hands)" setting in regular items. I checked to see if there's more and I didn't see anything. ...and you have generated the relevant meshes vis BodySlide in data\meshes\bac\<color>\... (<olor> = brown, spots, white depending on your cow's color) like this. Spoiler
The One11 Posted October 11, 2023 Posted October 11, 2023 On 10/10/2023 at 5:31 AM, botticelli said: ...and you have generated the relevant meshes vis BodySlide in data\meshes\bac\<color>\... (<olor> = brown, spots, white depending on your cow's color) like this. Reveal hidden contents I generated it in bodyslide and can see those files and even see it fine in game if I use console commands to equip it, but the mutation just doesn't appear. I tested having only that single mutation active and went through all the stages normally with the levelup potion and the mutation won't ever appear.
botticelli Posted October 12, 2023 Author Posted October 12, 2023 8 hours ago, The One11 said: I generated it in bodyslide and can see those files and even see it fine in game if I use console commands to equip it, but the mutation just doesn't appear. I tested having only that single mutation active and went through all the stages normally with the levelup potion and the mutation won't ever appear. ok. I get it that the "Hand Hooves" mutation is the one in question, right? There are no problems with the default stage 13 mutated hands? The Hand hooves have prerequisites: at least stage 16 must be enabled for the pc/npc in mutation targets must be allowed via toggle in settings must not already been applied (Check with SUM MCM StorageUtil IntValue BAC.Cow.Mutation.HandHooves must not be there or 0)
The One11 Posted October 12, 2023 Posted October 12, 2023 3 hours ago, botticelli said: ok. I get it that the "Hand Hooves" mutation is the one in question, right? There are no problems with the default stage 13 mutated hands? The Hand hooves have prerequisites: at least stage 16 must be enabled for the pc/npc in mutation targets must be allowed via toggle in settings must not already been applied (Check with SUM MCM StorageUtil IntValue BAC.Cow.Mutation.HandHooves must not be there or 0) yes, the mutation is what I'm having an issue with. The normal stage 13 half hooves, the ones with the 3 fingers and I went past stage 16, works just fine and I made sure it's allowed in both those settings. I've even tried making a new save to test it and still nothing
botticelli Posted October 12, 2023 Author Posted October 12, 2023 (edited) 9 hours ago, The One11 said: yes, the mutation is what I'm having an issue with. The normal stage 13 half hooves, the ones with the 3 fingers and I went past stage 16, works just fine and I made sure it's allowed in both those settings. I've even tried making a new save to test it and still nothing just to make sure: what race are you playing? with or without vampire? E. g. the CowHead mutations will not work with vampires since the game maintains your original (i. e. non-vampire) body and all changes done by BAC only affect that while the body you see ingame is the vampire overlay. Shouldn't be an issue with the hands, though... ***EDIT*** You do not, by any chance, have old versions of data\scripts\bac_actor_base.pex or data\scripts\bac_actor.pex lying around that you didn't clean out before the latest version install? Because those take precedence before the bsa and the new script *with* the hand hooves mutation would never run. Edited October 12, 2023 by botticelli
Vaala Posted October 13, 2023 Posted October 13, 2023 Here's another weird issue related to hand hooves - they are displaying as partially transparent for me! Any ideas? I'm stumped...
botticelli Posted October 13, 2023 Author Posted October 13, 2023 3 hours ago, trajan001 said: Here's another weird issue related to hand hooves - they are displaying as partially transparent for me! Any ideas? I'm stumped... see this post.
Alisss Posted October 14, 2023 Posted October 14, 2023 Out of curiosity, what's the bodymorphs for each of the bodyweight mutations? (slim cow, slim cow 2, fat cow, fat cow 2) I want to make my character's boobs grow with mostly milk and milkmaid levels and not as much with the bodyweight mutations but still want her to have the fat cow mutation, but for whatever reason getting either of the 2 fat cow mutations makes her boobs balloon up in size. This is not due to my bodyslide preset as I specifically made it so that on high weights, the boobs stay generally the same size.
botticelli Posted October 14, 2023 Author Posted October 14, 2023 5 hours ago, Alisss said: Out of curiosity, what's the bodymorphs for each of the bodyweight mutations? (slim cow, slim cow 2, fat cow, fat cow 2) I want to make my character's boobs grow with mostly milk and milkmaid levels and not as much with the bodyweight mutations but still want her to have the fat cow mutation, but for whatever reason getting either of the 2 fat cow mutations makes her boobs balloon up in size. This is not due to my bodyslide preset as I specifically made it so that on high weights, the boobs stay generally the same size. Do you use the json file ? Even if not, download it. The math is explained in the commentary at the beginning.
Unknown22923 Posted October 14, 2023 Posted October 14, 2023 Got this when going to the new 2.0.7 LE, any pointers? ?
NexusRefugee Posted October 14, 2023 Posted October 14, 2023 41 minutes ago, Unknown22923 said: Got this when going to the new 2.0.7 LE, any pointers? ? maybe forgot to untick it when the package cooked? or its a new requirement who knows lol
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