botticelli Posted October 14, 2023 Author Posted October 14, 2023 (edited) 1 hour ago, MuchW0W said: maybe forgot to untick it when the package cooked? or its a new requirement who knows lol sorry, got a mess up with the masters. Sexlab Aroused, GeneralStores, Dawnguard, Dragonborn, and Hearthfires are all wrongly added. I've put up a cleaned version, just re-download it. Edited October 14, 2023 by botticelli 2
Unknown22923 Posted October 14, 2023 Posted October 14, 2023 Sweet, cheers! A different question, is it possible to halt the tail Transform at the first tail type, i do see you can disable the tail all together but it would be cool if it could. Other than that thanks for keeping this mod running!
The One11 Posted October 15, 2023 Posted October 15, 2023 (edited) On 10/12/2023 at 10:29 AM, botticelli said: just to make sure: what race are you playing? with or without vampire? E. g. the CowHead mutations will not work with vampires since the game maintains your original (i. e. non-vampire) body and all changes done by BAC only affect that while the body you see ingame is the vampire overlay. Shouldn't be an issue with the hands, though... ***EDIT*** You do not, by any chance, have old versions of data\scripts\bac_actor_base.pex or data\scripts\bac_actor.pex lying around that you didn't clean out before the latest version install? Because those take precedence before the bsa and the new script *with* the hand hooves mutation would never run. I'm playing as a human nord. also, how would I go about cleaning out those files? do I just delete them and reinstall the mod? UPDATE: I got it to work. the issue was the old files. thanks for the help Edited October 15, 2023 by The One11
H Bof Posted October 15, 2023 Posted October 15, 2023 I don't know if there's any interest in adding new mutations but I think big/floppy ears would make a good stage 1 for the longhorn cow mutation, basically separating the two and making the longhorns a child of the floppy ears. I really like how the bigger ears for that look (I also like the longhorns too) but I think it'd be cool to have just the ears from that mutation with the regular horns as well.
NexusRefugee Posted October 15, 2023 Posted October 15, 2023 we SE crew await on our hero evilbom the hero we need but do not deserve
botticelli Posted October 15, 2023 Author Posted October 15, 2023 6 hours ago, H Bof said: I don't know if there's any interest in adding new mutations but I think big/floppy ears would make a good stage 1 for the longhorn cow mutation, basically separating the two and making the longhorns a child of the floppy ears. I really like how the bigger ears for that look (I also like the longhorns too) but I think it'd be cool to have just the ears from that mutation with the regular horns as well. I'll take that into consideration. It'd involve a fair number of nifs (horns&ears are 12 nifs per color) and thus ArmorAddons and Armors, the scripting notwithstanding...
Ash7141 Posted October 15, 2023 Posted October 15, 2023 Not sure if anyone can help since I updated to 2.0.7 my game CTD everytime I speak to paul about equipping something. even when I try to ask for the nose ring in the unowned quest. Therefore I cant progress anymore. Any one know how to sort this?
FriendCrow Posted October 15, 2023 Posted October 15, 2023 I'm probably missing something obvious but does this mod work for SE? The page says it's compatible but all the files say LE and when I try to launch the game with everything turned on nothing happens and I have an error message in my mod manager that mentions incompatible archives with bac_2.0.7_LE with a bullet saying that bac.bsa is loaded by bac.esp, but is intended for use in Skyrim(2011)/Fallout 3/Fallout New Vegas. When I disable the bac.esp plugin the game launches but I don't see Be A Cow in my MCM ingame. I'm not a very experience modder so I don't know if I'm doing something wrong or if it just does not work for SE.
astor2015 Posted October 15, 2023 Posted October 15, 2023 22 minutes ago, FriendCrow said: I'm probably missing something obvious but does this mod work for SE? The page says it's compatible but all the files say LE and when I try to launch the game with everything turned on nothing happens and I have an error message in my mod manager that mentions incompatible archives with bac_2.0.7_LE with a bullet saying that bac.bsa is loaded by bac.esp, but is intended for use in Skyrim(2011)/Fallout 3/Fallout New Vegas. When I disable the bac.esp plugin the game launches but I don't see Be A Cow in my MCM ingame. I'm not a very experience modder so I don't know if I'm doing something wrong or if it just does not work for SE. The SE conversion is in the first comment just below the original post, we are currently waiting for the conversion of the latest release, should come out in a few days or maybe in 2 hours, who knows. You need the last Bac tats file, the last Bac bsa and the bodyslide files. 1
dragongodmod117 Posted October 16, 2023 Posted October 16, 2023 6 hours ago, Ash7141 said: Not sure if anyone can help since I updated to 2.0.7 my game CTD everytime I speak to paul about equipping something. even when I try to ask for the nose ring in the unowned quest. Therefore I cant progress anymore. Any one know how to sort this? Have you ever extracted the scripts (from the .bsa file) when you downloaded a previous version? If you have, you'll have to redo it again because the .bsa gets overwritten by loose files.
NotInfernoPlus Posted October 16, 2023 Posted October 16, 2023 So, for Special Edition, what do I download?
astor2015 Posted October 16, 2023 Posted October 16, 2023 20 minutes ago, NotInfernoPlus said: So, for Special Edition, what do I download? Literaly 2 post above yours
evilbom Posted October 16, 2023 Posted October 16, 2023 just finish conversion and upload note if you guys meet anything about Scripts ask botticelli 2
Ash7141 Posted October 16, 2023 Posted October 16, 2023 12 hours ago, dragongodmod117 said: Have you ever extracted the scripts (from the .bsa file) when you downloaded a previous version? If you have, you'll have to redo it again because the .bsa gets overwritten by loose files. I'm not sure the last edition I had and upgraded from was 1.7 from the old one. I installed that with NMM though. I didn't extract and place it in the folder but I guess NMM kinda does that. I'll take a look thank you for the help.
botticelli Posted October 16, 2023 Author Posted October 16, 2023 (edited) 1 hour ago, Ash7141 said: I'm not sure the last edition I had and upgraded from was 1.7 from the old one. I installed that with NMM though. I didn't extract and place it in the folder but I guess NMM kinda does that. I'll take a look thank you for the help. Look at #3 item of the FAQ's on the file page for the script cleaning. Edited October 16, 2023 by botticelli
NotInfernoPlus Posted October 16, 2023 Posted October 16, 2023 13 hours ago, astor2015 said: Literaly 2 post above yours Alright, I'm new to all of this so maybe a more explanatory version?
astor2015 Posted October 16, 2023 Posted October 16, 2023 33 minutes ago, NotInfernoPlus said: Alright, I'm new to all of this so maybe a more explanatory version? Just download the latest files in the first comment, bac tats and the bac file itself, bac 2.0.6 tats, bac 2.0.7, and the bodyslide files obviously
Ash7141 Posted October 16, 2023 Posted October 16, 2023 (edited) 3 hours ago, botticelli said: Look at #3 item of the FAQ's on the file page for the script cleaning. I do not have any of them loose files. Do I have all the required files I only downloaded the 2.0.7 file and the 2.0.6 Tats packs Edited October 16, 2023 by Ash7141
botticelli Posted October 16, 2023 Author Posted October 16, 2023 2 minutes ago, Ash7141 said: I do not have any of them loose files. Do I have all the required files I only downloaded the 2.0.7 file and the 2.0.6 packs red = required, orange = recommended, green = optional Spoiler
Ash7141 Posted October 16, 2023 Posted October 16, 2023 21 minutes ago, botticelli said: red = required, orange = recommended, green = optional Hide contents Ah that'll be where I've gone wrong I've not installed the 2.0.4 loose files. Thank you I'll give it a try sorry for being a pain
dragongodmod117 Posted October 17, 2023 Posted October 17, 2023 Really unsure why but updating to 2.0.7 causes an instant CTD on load. Any one else having an issue?
Unknown22923 Posted October 17, 2023 Posted October 17, 2023 1 hour ago, dragongodmod117 said: Really unsure why but updating to 2.0.7 causes an instant CTD on load. Any one else having an issue? you probably already tried this but, I've had a few fixes myself from: Loading a bit older save, then wait a few minutes then load your current save wait a few minutes then make a new save. I also had positive effect by re-installing SKSE (note that your standard sittings like difficulty and save sittings will be reset so you have to setup those again, it dosent touch MCM menus)
idkmz Posted October 17, 2023 Posted October 17, 2023 (edited) Can someone help me please? I did a fresh install on a SE version of skyirm and everything works except the bac mod doesnt want to register my player after for example milking or any other of the three methods im not sure what to do or if im just dumb Edited October 18, 2023 by idkmz
Ash7141 Posted October 17, 2023 Posted October 17, 2023 On 10/16/2023 at 8:59 PM, Ash7141 said: Ah that'll be where I've gone wrong I've not installed the 2.0.4 loose files. Thank you I'll give it a try sorry for being a pain Managed to sort this it progressed without crashing now however when I captured by the hunters my screen just goes black not frozen I can still move but it's an all black screen. I just don't know what to do now ?
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