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Posted (edited)
5 hours ago, Sawapine said:

Hello botticelli. Is it possible to add as an optional addon a script that would, at one of the last stages of transformation, add a mutation 'dressing/replacing' the .nif of the default female body with a four-breasted/six-breasted one, etc., from the MME mod?

That would assume that those MME nifs were actually body nifs but they aren't. Those are only torso armors. Such a mutation would leave you without arms and legs, just torso, head, hands, and feet. Also, the 6- and 8- breasted nifs severely collide with the udders (the 4-breasted version only spasms sometimes).

9 hours ago, fashbashly said:

I just upgraded versions. BAC doesn't appear in the MCM anymore. The mod works, I can add items from additemmenu and such, Paul works, TF's work etc. 

 On startup I see a message about "Unregisted MCM Being a cow MCM1/2/3" 

The unregister message appears when installing BAC version >= 2.0 on a running game which had a lower version. I had split the MCM menu into 3 separate menus way back because The Add*OptionST() methods of SKI_ConfigBase are limited to 128 in total per quest. With 2.0 I made one menu again dropping the Add*OptionST() calls for Add*Option() calls. This needed a new menu quest bac_menu while no longer needing the old ones (bac_mcm, bac_mcm2, bac_mcm3). If those are running when loading a game, they get disabled. If no menu appears then, try starting the new quest in the console with startquest bac_menu.

Edited by botticelli
Posted
6 hours ago, dragongodmod117 said:

With the most recent update, I haven't been allowed to get horseshoes on my characters hooves... The quest runs thru and completes but she never changes to the horseshoe hooves.

did you try to update your character via MCM after that? As I said before, reequipping things while in some ZaZ furniture is a nuisance. Normally I turn that off to be done afterwards with the exception of Paul's reequip quest. It works fine for me (and my followers) under LE, though. Do you run it on SE/AE/VR?

Posted
22 hours ago, botticelli said:

Such a mutation would leave you without arms and legs, just torso, head, hands, and feet.

Can't the four-breasted MME body cover the original player's body as it was done, for example, in SexLab Parasites; it doesn't have to hide arms, legs, etc., does it? 

 

image.png.00b6f55d7f4b1a28ef352c3fb194445a.png    image.png.47a196401c3f30ca868c42cd5474b879.png

Posted (edited)
2 hours ago, Sawapine said:

Can't the four-breasted MME body cover the original player's body as it was done, for example, in SexLab Parasites; it doesn't have to hide arms, legs, etc., does it? 

 

image.png.00b6f55d7f4b1a28ef352c3fb194445a.png    image.png.47a196401c3f30ca868c42cd5474b879.png

It does that as an armor. The parasites example does so, too. It takes on the skinning (i. e. overlays) of the breasts to the upper two (original) breasts only leaving the additional breasts bare-skinned. Also any overlays on that armor tend to flicker more or less depending on the actual body you are using since the armor vertices never exactly match the body vertices.

What you were suggesting earlier though, was to replace the body .nif with the breasts .nif. That would erase the body out of your preview image above and just leave you with the torso.

If BAC would force this on the character as an armor, I can already hear the complaints that this prevents weaing any armor.

If you take e.g. the 4TITS.nif, its essentially 2 bodies draped over each other.

Spoiler

image.png.fb09d7f2661ec968086a8b2c7ce9f466.png

image.png.46cbbf8b826b4af9d9c76c144a78f57f.png

and

image.png.fb0e0c9266a8a4596aaaf628788e06cb.png

image.png.adb1ab8c67ac63235307beb9d2567601.png

 

Edited by botticelli
Posted

I appear to be stuck at the Paul Hard At Work quest. 

From what I read, there's supposed to be a marker and some kind of device from DD, but as soon as the quest starts there's no indicator on how to proceed. 

I'm playing in the good olde SE 1.97, got all the hard dependencies installed, and everything else appears to be working.

 

Only thing I could possibly blame is that I'm using DD 5.1 and the 5.2 is already available, but I don't think that's it. 

What am I missing here guys?

Posted
2 hours ago, icelandia said:

I appear to be stuck at the Paul Hard At Work quest. 

From what I read, there's supposed to be a marker and some kind of device from DD, but as soon as the quest starts there's no indicator on how to proceed. 

I'm playing in the good olde SE 1.97, got all the hard dependencies installed, and everything else appears to be working.

 

Only thing I could possibly blame is that I'm using DD 5.1 and the 5.2 is already available, but I don't think that's it. 

What am I missing here guys?

The furniture comes from ZaZ8.0+ (with the plus being part of the version number at *not* meaning "any version 8.0 or above"). The SE version can be found here. But do not download the version from the file page! Go to the support thread's 1st topic until you read this:

image.png.69a04dc9f096af4fe075ee8bfdbcb8dc.png

Download the verion matching your body replacer from there.

Posted
8 hours ago, botticelli said:

The furniture comes from ZaZ8.0+ (with the plus being part of the version number at *not* meaning "any version 8.0 or above"). The SE version can be found here. But do not download the version from the file page! Go to the support thread's 1st topic until you read this:

image.png.69a04dc9f096af4fe075ee8bfdbcb8dc.png

Download the verion matching your body replacer from there.

Yep, I did precisely that before posting. I was missing the plus version but adding it to my modlist changed nothing. 

I also added the patch file and manually enabled it, but I'm not seeing any difference in the stables outside Whiterun. 

Posted
On 9/21/2023 at 2:28 PM, botticelli said:

did you try to update your character via MCM after that? As I said before, reequipping things while in some ZaZ furniture is a nuisance. Normally I turn that off to be done afterwards with the exception of Paul's reequip quest. It works fine for me (and my followers) under LE, though. Do you run it on SE/AE/VR?

Yeah, I tried updating via MCM. I also tried to force equip the correct shoed hooves but the quest still reads as adding shoes to the hooves (not armor plates) whenever I retry thru Paul's dialogue. 

Posted

Much as I like debugging mods, this is starting to drive me insane.

The furniture is not showing up.

 

I uninstalled, reinstalled, enabled, re-enabled, started a new save, reloaded the same save, cleaned up the config, re-loaded the mods. Installed Slaverun. Removed Slaverun.

Moved all the relevant mods up and down in the priority order. Ran Loot 35450 times. Converted to Christianism. Redownloaded the ZaZ+ because I gaslighted myself thinking I didn't have it. Renounced christianism. 

And every time I fast travel to the stables from the middle of nowhere, I ask Paul to give me some armor, the quest starts, and nothing happens. There's still no marker, no furniture I can see. 

 

ZaZ is working fine. Entered the coc zbftestzone, all its 2.147 billion pieces of furniture are there and working (holy shit I didn't know ZaZ added so many things). 

I'm assuming that BAC handles the placement of the furniture, so the issue has to be there. 

I know my fair bit about programming, but I know fiddle squat about Skyrim modding beyond the basics, otherwise I'd love to take a look at the functions that supposedly place the furniture. 

 

Posted

Hello, this is a Google translation, sorry I don't speak English. Is it possible to change the color of the cow like the hair? Gold will definitely look great.

Posted

Update in my journey to madness: 

 

Out of spite I learned some rudimentary TESEDIT basics. Out of even more sheer spite I found rather quickly the values regarding the furniture I'm missing.

It's there, I can see it in the code, taunting me. 

 

Downloaded the outdated SE mod, ran a new game, and I can see the ZaZ furniture is there and kinda working (3 different furnitures spawned in the same place, but w/e), so all I have to do is compare the one that is kinda working with the one that isn't, right? Right?

 

Wrong you dumbass, you goddamn idiot. It's a perfect match! There's nothing wrong with the files, with the references. Everything links to the correct files in the correct folders that are correctly loaded as masters, at this time of day, in this part of the country, located entirely in the same perfect coordinates. 

 

Woowie.

I don't know how you lot didn't go (clinically) insane already trying to mod this game. 

Posted
17 minutes ago, icelandia said:

I don't know how you lot didn't go (clinically) insane already trying to mod this game. 

Who says we didn't?

 

8 hours ago, Woreg said:

Is it possible to change the color of the cow like the hair? Gold will definitely look great.

As of now, no. The problem here is: I'd need to create a totally grey fur (base color 0x454545) in order for NiOverride to colorize it. I am not very good at modifying graphics and/or .nif models. I have tried that, but as of now have not succeded. The next problem then would be the hooves. Those that are not warped feet, that is. They do not have skin coloring and I have no idea how to get the .nif adpt to the skin color you choose.

Posted
53 minutes ago, botticelli said:

It crashed when applying CowHead1. Are you on SE? The converted meshes for CowHead cause CTDs on SE. Try downloading the loose files for LE and *only* extract data\meshes\bac\heads\*.

yeah i'm on SE 1.6.659, i did this and still crashed : (    also i noticed that the udders and hooves are invisible, idk what i did wrong i installed everything

crash-2023-09-25-17-56-35.log

Posted
59 minutes ago, arboc said:

yeah i'm on SE 1.6.659, i did this and still crashed : (    also i noticed that the udders and hooves are invisible, idk what i did wrong i installed everything

crash-2023-09-25-17-56-35.log 49.58 kB · 0 downloads

It still crashes on "bacFemaleHeadNordStage1". meaning either you didn't put those files where they should go (<skyrim base>\data\meshes\bac\heads\femalehead_stage_*.nif) or your possible Mod Organizer overwrites tries to "correct" your manual change by again overwriting those with the originally distributed ones. If so, you need to discourage MO from doing so.

Spoiler

I mean this file:

image.png.6f1af081b82f2d98714382eb747ea293.png

 

 

Posted
9 minutes ago, botticelli said:

It still crashes on "bacFemaleHeadNordStage1". meaning either you didn't put those files where they should go (<skyrim base>\data\meshes\bac\heads\femalehead_stage_*.nif) or your possible Mod Organizer overwrites tries to "correct" your manual change by again overwriting those with the originally distributed ones. If so, you need to discourage MO from doing so.

  Hide contents

I mean this file:

image.png.6f1af081b82f2d98714382eb747ea293.png

 

oh it works now thank you very much! it was the MO, also do you know why the hooves are invisible?

 

Posted (edited)
21 minutes ago, arboc said:

 

Did you run BodySlide to generate all those nifs that need to be generated (siee "Installation" on the file page)? The hooves are not enclosed in the package.

Edited by botticelli
Posted
1 hour ago, botticelli said:

Did you run BodySlide to generate all those nifs that need to be generated (siee "Installation" on the file page)? The hooves are not enclosed in the package.

yeah i did.

Posted

Aight. I give up. 

At this point the only thing that is probably fucking with the mod is that this is somehow borked for the SE, and I'd have to do some spectacular backflips to go back to LE. Mostly installing all the mods again, and I'm not hunting for 170+ mods back.

 

If some charitable homie knows how to get this thing working in SE .97, I'd be infinitely thankful. 

Posted (edited)
14 hours ago, arboc said:

yeah i did.

can you do player.inv in the console and scan the list for "Hooves (1)", "Hooves (2)", or "Hooves (3)"? If found, can you check on the "worn" tag next to them? Du you play a custom race?

Edited by botticelli
Posted

are there any plans for quest after the pc is captured by the hunters and choose not escape and will the topic of the hunters there are 2 hunters close to mandys farm at the waterbank/riverbank should the hunters not hunt the pc from the moment the pc become infected just wondering

Posted
10 hours ago, botticelli said:

can you do player.inv in the console and scan the list for "Hooves (1)", "Hooves (2)", or "Hooves (3)"? If found, can you check on the "worn" tag next to them? Du you play a custom race?

Only found Hooves (h s), no custom race.

Posted

Hello. Explain, what is the perk for the Ordinator? I want to know, because I want to remove the Ordinator, but due to the fact that there are supports for the cow, I’m afraid to miss something interesting from your mod. Tell us what kind of perk you made for the cow from the Ordinator?

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