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Posted
47 minutes ago, clubnickamal said:

Hello. Explain, what is the perk for the Ordinator? I want to know, because I want to remove the Ordinator, but due to the fact that there are supports for the cow, I’m afraid to miss something interesting from your mod. Tell us what kind of perk you made for the cow from the Ordinator?

afaik none

 

12 hours ago, arboc said:

Only found Hooves (h s), no custom race.

okay, those are the shoed ones. Are they worn (having the word "worn" right next to them in the console)? If so, check data\meshes\bac\<color>\hooves_horseshoe*.* with <color> being either brown, spots, or white depending on your characters cow color. It should look like this

image.png.788ac0a7ac39aff3a9d8b1ab8dea5156.png

If it doesn't, then something went wrong with your BodySlide generation.

Posted
33 minutes ago, botticelli said:

afaik none

 

okay, those are the shoed ones. Are they worn (having the word "worn" right next to them in the console)? If so, check data\meshes\bac\<color>\hooves_horseshoe*.* with <color> being either brown, spots, or white depending on your characters cow color. It should look like this

image.png.788ac0a7ac39aff3a9d8b1ab8dea5156.png

If it doesn't, then something went wrong with your BodySlide generation.

Sorry, I didn't really understand what you wrote... I don’t speak English well, so if it’s not difficult, you can write it simpler

Posted
2 hours ago, clubnickamal said:

Sorry, I didn't really understand what you wrote... I don’t speak English well, so if it’s not difficult, you can write it simpler

afaik = as far as I know

I did not implement any Ordinator perks since I have never used that mod.

Posted
9 hours ago, botticelli said:

afaik none

 

okay, those are the shoed ones. Are they worn (having the word "worn" right next to them in the console)? If so, check data\meshes\bac\<color>\hooves_horseshoe*.* with <color> being either brown, spots, or white depending on your characters cow color. It should look like this

image.png.788ac0a7ac39aff3a9d8b1ab8dea5156.png

If it doesn't, then something went wrong with your BodySlide generation.

it's working now! for some reason that i gave no idea why it happened, the hoves were generated outside of the data folder. Thank you for helping me! Do you intend on keep updating this mod? Do you have a patreon or something?

Posted
14 hours ago, arboc said:

it's working now! for some reason that i gave no idea why it happened, the hoves were generated outside of the data folder. Thank you for helping me! Do you intend on keep updating this mod? Do you have a patreon or something?

Yes I intend on keeping this mod updated. No I do not have a patreon, since I can live comfortably from my regulat job ? Thanks for asking, though.

Posted (edited)

Hello, my English is bad, but I have idea - if 4-6 tits work as armor just add new mutation in hardcore mode, what's prevent to wear another armor. Those who do not want to, can disable this mutation in the MCM menu. I think it would be fun. Anyway, thanks for developing the mod

Edited by lehus
Posted

this mod CTDs everytime i get out of the starting racemenu screen. have i arranged these right? whenever i disable bac it fixes the problem but obviously i kinda want the main mod. image.png.1e7c84ca5733c55faceac375673720df.png

Posted

Hey i just changed computers to a new one im having this problem where the game crashes instantly after the hammerheart starts, whit the minimum amount of mods posibles the quest dosent start automaticaly but it crashes as soon as i exectute the setstage command to start the quest, whit all mods enabled the game crashes on load becouse the quest does start automaticaly, anyone knows why this happens?

 

Crash_2023_10_1_20-35-0.txt

Posted

I don't know if this has been fixed in 2.0.6, but in 2.0.5 with the multiple breast row option from MME, only the lowest row has textures, all other rows don't, as seen in the picture below. For now I only have the breast veins on, so I don't know if the fur option will also do the same as the veins

 

20231002112945_1.jpg.3a20c12088376e0fa0f278a1978ca0f8.jpg

Posted
On 10/2/2023 at 12:16 PM, La furie du Dragon said:

I don't know if this has been fixed in 2.0.6, but in 2.0.5 with the multiple breast row option from MME, only the lowest row has textures, all other rows don't, as seen in the picture below. For now I only have the breast veins on, so I don't know if the fur option will also do the same as the veins

 

20231002112945_1.jpg.3a20c12088376e0fa0f278a1978ca0f8.jpg

This is nothing that can be fixed in BAC. This is already broken in MME (see hidden section in this post) For all the breast rows to copy the texture, the nifs need to be changed - but it is a MME nif, so post that complaint there.

 

On 9/29/2023 at 10:59 PM, lehus said:

Hello, my English is bad, but I have idea - if 4-6 tits work as armor just add new mutation in hardcore mode, what's prevent to wear another armor. Those who do not want to, can disable this mutation in the MCM menu. I think it would be fun. Anyway, thanks for developing the mod

As soon as there is a multibreast armor that a) copies the textures correctly and b) does not cause color fliickering and subsequent CTDs when doing so, I 'll put that mutation in.

Posted (edited)
On 9/30/2023 at 11:48 AM, qwert44 said:

this mod CTDs everytime i get out of the starting racemenu screen. have i arranged these right? whenever i disable bac it fixes the problem but obviously i kinda want the main mod. image.png.1e7c84ca5733c55faceac375673720df.png

probably wrong ZaZ version. Are you on SE/AE/VR? Read this post.

 

On 10/2/2023 at 1:57 AM, astor2015 said:

anyone knows why this happens?

same thing here.

Edited by botticelli
Posted
36 minutes ago, botticelli said:

This is nothing that can be fixed in BAC. This is already broken in MME (see hidden section in this post) For all the breast rows to copy the texture, the nifs need to be changed - but it is a MME nif, so post that complaint there.

I will do it, thanks anyway

Posted
On 9/21/2023 at 2:28 PM, botticelli said:

did you try to update your character via MCM after that? As I said before, reequipping things while in some ZaZ furniture is a nuisance. Normally I turn that off to be done afterwards with the exception of Paul's reequip quest. It works fine for me (and my followers) under LE, though. Do you run it on SE/AE/VR?

 

On 9/24/2023 at 4:36 PM, dragongodmod117 said:

Yeah, I tried updating via MCM. I also tried to force equip the correct shoed hooves but the quest still reads as adding shoes to the hooves (not armor plates) whenever I retry thru Paul's dialogue. 

I'm an idiot. I forgot to re-pull the scripts from the .bsa file.

Posted

Anyone know how to fix semi-invisible hands bug? from what i gathered its from a lighting mod however it appears to only be affecting the hooves, no other gloves/gauntlets or bare hands are affectedimage.thumb.jpeg.ccdd640cadfbffe1cad26920081f8de8.jpegimage.thumb.jpeg.244926a0c20813884994dfb1197d82f0.jpeg

Posted
8 hours ago, network618 said:

Anyone know how to fix semi-invisible hands bug? from what i gathered its from a lighting mod however it appears to only be affecting the hooves, no other gloves/gauntlets or bare hands are affected

 

Well, the hooves meshes have the "NiAlphaProperty" with "Enable Blending" true.  That maybe the issue, depending on the ENB filters parameters.

Do not understand why it needs that Alpha feature enabled, if the body does not use that.  It creates shader inconsistencies.  It could be a remnant of experimentation during mesh creation.

 

You can try removing that "Alpha" (transparency) parameter using Outfit Studio.

The hooves in the picture looks like "BAC white hand_hooves_01_bare". Try that one first.

Open the bodyslide copy in Outfit Studio and remove the Transparency parameters from each section of the mesh listed in "Meshes". The picture shows the shader tab with the remove in light blue.  "Save as" and rename.  Refresh outfits, and filter by the new name.  Rebuild the modified version and test in game.  Let us know if that fixed it for you.  

Spoiler

image.png.e1acacd9597e627a51e2ba2c750665c6.png

 

Posted
3 hours ago, safado said:

 

Well, the hooves meshes have the "NiAlphaProperty" with "Enable Blending" true.  That maybe the issue, depending on the ENB filters parameters.

Do not understand why it needs that Alpha feature enabled, if the body does not use that.  It creates shader inconsistencies.  It could be a remnant of experimentation during mesh creation.

 

You can try removing that "Alpha" (transparency) parameter using Outfit Studio.

The hooves in the picture looks like "BAC white hand_hooves_01_bare". Try that one first.

Open the bodyslide copy in Outfit Studio and remove the Transparency parameters from each section of the mesh listed in "Meshes". The picture shows the shader tab with the remove in light blue.  "Save as" and rename.  Refresh outfits, and filter by the new name.  Rebuild the modified version and test in game.  Let us know if that fixed it for you.  

  Reveal hidden contents

image.png.e1acacd9597e627a51e2ba2c750665c6.png

 

Thanks Mate! seems to have fixed the transparent issue, found if I went 0 transparency it clipped around the finger nails however setting it to a reduced amount ~120 both removed the clipping and transparency. thanks for the help.

Posted (edited)

Is there a way to remove already applied mutations ? If not could it be added ? I got one or two mutations I don’t want so I'd like to remove them.

Also maybe add a way to save the settings in one save to use in another ?

Edited by La furie du Dragon
Posted

I can't seem to get the hand hooves mutation on my character, I have the mutation on in the settings but it won't ever appear as a mutation. I ran bodyslide and I can see the item on my character in game if I force equip it with console commands, but the actual mutation doesn't ever show up.
Does anybody know how to fix this?

Posted
Just now, The One11 said:

I can't seem to get the hand hooves mutation on my character, I have the mutation on in the settings but it won't ever appear as a mutation. I ran bodyslide and I can see the item on my character in game if I force equip it with console commands, but the actual mutation doesn't ever show up.
Does anybody know how to fix this?

there are a few options for the hand hooves, one in mutations and the other in another MCM tab, check if they're all on

Posted

I'm having a strange issue I've never experienced before. After getting captured by the hunters and given the larger nose ring, whenever I'm in first person I can still see the ring floating in the middle of the screen. Does anyone know a fix for this? 

Spoiler

 

 
ScreenShot1.thumb.png.d47ddf5331c6a6902e248a7286f83f79.png

 

Posted
3 hours ago, H Bof said:

I'm having a strange issue I've never experienced before. After getting captured by the hunters and given the larger nose ring, whenever I'm in first person I can still see the ring floating in the middle of the screen. Does anyone know a fix for this? 

  Reveal hidden contents

 

 
ScreenShot1.thumb.png.d47ddf5331c6a6902e248a7286f83f79.png

 

I can't see the image, but do you use any mods like Immersive First Person View, or similar? (something that adds a player body to the first person view)

Posted
10 hours ago, GrimReaperCalls said:

I can't see the image, but do you use any mods like Immersive First Person View, or similar? (something that adds a player body to the first person view)

I don't I think the closest I have to anything like that is the head tracking for true directional movement :/

Posted
On 10/5/2023 at 11:27 AM, La furie du Dragon said:

Is there a way to remove already applied mutations ? If not could it be added ? I got one or two mutations I don’t want so I'd like to remove them.

Also maybe add a way to save the settings in one save to use in another ?

I'm working on a setiings save (as json). As for the unwanted mutations: other than de-cowing, no.

Posted
22 hours ago, H Bof said:

I'm having a strange issue I've never experienced before. After getting captured by the hunters and given the larger nose ring, whenever I'm in first person I can still see the ring floating in the middle of the screen. Does anyone know a fix for this? 

  Reveal hidden contents

 

 
ScreenShot1.thumb.png.d47ddf5331c6a6902e248a7286f83f79.png

 

This is one caveat we have to live with. You see, CowBack1 and CowBack2 scale up the cow's spine. When left alone, in 1st person you'd have a viewpoint slightly beneath your navel and without your arms since the vanilla model does not compensate for the spine scaling. So, I move the 1st person camera way up for you have the standard view with your arms. This, however, moves the ring into the viewed area. Depending on your 1st person mod (e. g. Joy of Perspective) there may be a way to correct this, but BAC cannot do it.

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